- material Default2DMaterial
- {
- renderState
- {
- blend = true
- blendSrc = ONE
- blendDst = ONE_MINUS_SRC_ALPHA
- cullFace = false
- depthTest = false
- stencilTest = false
- }
- }
- material Default3DMaterial
- {
- renderState
- {
- blend = true
- blendSrc = ONE
- blendDst = ONE_MINUS_SRC_ALPHA
- cullFace = false
- depthTest = true
- depthWrite = true
-
- }
- }
-
-
- material ShaderPositionTextureColor : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureColor.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTextureColor.frag
- }
- }
- }
-
-
- material ShaderPositionTextureColor3D : Default3DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureColor.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTextureColor.frag
- }
- }
- }
-
- material ShaderPositionTextureColor_noMVP : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureColor_noMVP.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTextureColor_noMVP.frag
- }
- }
- }
-
-
-
- material ShaderPositionTextureColorAlphaTest : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureColor.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTextureColorAlphaTest.frag
- }
- }
- }
-
-
- material ShaderPositionTextureColorAlphaTest_NoMV : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureColor_noMVP.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTextureColorAlphaTest.frag
- }
- }
- }
-
-
- material ShaderPositionColor : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionColor.vert
- fragmentShader = core/preload/shaders/ccShader_PositionColor.frag
- }
- }
- }
-
-
-
- material ShaderPositionColor3D : Default3DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionColor.vert
- fragmentShader = core/preload/shaders/ccShader_PositionColor.frag
- }
- }
- }
-
- material ShaderPositionColor_noMVP : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureColor_noMVP.vert
- fragmentShader = core/preload/shaders/ccShader_PositionColor.frag
- }
- }
- }
-
-
- material ShaderPositionTexture : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTexture.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTexture.frag
- }
- }
- }
-
-
- material ShaderPositionTexture_uColor : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTexture_uColor.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTexture_uColor.frag
- }
- }
- }
-
-
- material ShaderPositionTextureA8Color : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionTextureA8Color.vert
- fragmentShader = core/preload/shaders/ccShader_PositionTextureA8Color.frag
- }
- }
- }
-
-
- material ShaderPosition_uColor : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Position_uColor.vert
- fragmentShader = core/preload/shaders/ccShader_Position_uColor.frag
- }
- }
- }
-
- material ShaderPosition_uColor3D : Default3DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Position_uColor.vert
- fragmentShader = core/preload/shaders/ccShader_Position_uColor.frag
- }
- }
- }
-
- material ShaderPositionLengthTextureColor : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_PositionColorLengthTexture.vert
- fragmentShader = core/preload/shaders/ccShader_PositionColorLengthTexture.frag
- }
- }
- }
-
- material ShaderLabelDFNormal : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Label.vert
- fragmentShader = core/preload/shaders/ccShader_Label_df.frag
- }
- }
- }
-
-
- material ShaderLabelDFGlow : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Label.vert
- fragmentShader = core/preload/shaders/ccShader_Label_df_glow.frag
- }
- }
- }
-
-
- material ShaderLabelNormal : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Label.vert
- fragmentShader = core/preload/shaders/ccShader_Label_normal.frag
- }
- }
- }
-
-
- material ShaderLabelOutline : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Label.vert
- fragmentShader = core/preload/shaders/ccShader_Label_outline_border.frag
- }
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Label.vert
- fragmentShader = core/preload/shaders/ccShader_Label_outline_font.frag
- }
- }
- }
-
-
- material ShaderTextNormal : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Text.vert
- fragmentShader = core/preload/shaders/ccShader_Text_normal.frag
- }
- }
- }
-
-
- material ShaderTextOutline : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_Text.vert
- fragmentShader = core/preload/shaders/ccShader_Text_outline.frag
- }
- }
- }
-
- material Shader3DPosition : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_3D_PositionTex.vert
- fragmentShader = core/preload/shaders/ccShader_3D_Color.frag
- }
- }
- }
-
-
- material Shader3DPositionTexture : Default2DMaterial
- {
- technique
- {
- pass
- {
- vertexShader = core/preload/shaders/ccShader_3D_PositionTex.vert
- fragmentShader = core/preload/shaders/ccShader_3D_ColorTex.frag
- }
- }
- }
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