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  1. #include "ccParamIO.glsl"
  2. #ifdef OPENGL_ES
  3. precision lowp float;
  4. #endif
  5. varying vec4 v_fragmentColor;
  6. varying vec2 v_texCoord;
  7. void main()
  8. {
  9. gl_FragColor = v_fragmentColor * texture2D(CC_Texture0, v_texCoord);
  10. }