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- local wanfa={
- playnum={
- {name="4人",value=4},
- {name="3人",value=3},
- {name="2人",value=2},
- },
- isfaststart={
- {name="快速成局",value=1},
- {name="",value=0,hide=true},
- },
- --[[limitfan={
- {name="封顶3番",value=3},
- {name="封顶4番",value=4},
- {name="封顶5番",value=5},
- },--]]
- piaomode={
- {name="不飘",value=0},
- {name="自由飘",value=1},
- {name="固定飘",value=2},
- },
- gamescore={
- {name="1+1",value=1},
- {name="2+1",value=2},
- {name="3+1",value=3},
- {name="4+1",value=4},
- {name="5+1",value=5},
- {name="10+1",value=10},
- {name="15+1",value=15},
- },
- baojiao = {
- {name="报叫",value=1},
- {name="",value=0,hide=true},
- },
-
- zimomode = {
- --{name="自摸不加",value=0},
- {name="自摸加番",value=2},
- {name="自摸加底",value=1},
- },
-
- placecard = {
- {name = "摆牌", value = 0x0001}
- },
-
- baseMulti = {
- {name = "积分倍数x", value = 0x0001}
- },
-
- srlf = {
- {name = "三人两房", value = 0x0001}
- },
-
- lrlf = {
- {name = "两人两房", value = 0x0002}
- },
-
- forbidProp = {
- {name = "屏蔽快捷语与道具", value = 1},
- {name = "屏蔽快捷语与道具", value = 0, hide = true},
- },
- forbidVoice = {
- {name = "屏蔽语音", value = 1},
- {name = "屏蔽语音", value = 0, hide = true},
- },
- }
-
- wanfa.clubWanFaTitle={
- playnum="人数",
- --limitfan="封顶",
- gamescore="底分",
- advancerule="玩法",
- baseMulti="积分倍数",
- piaomode="飘",
- isfaststart="人数",
- forbidProp = "其他",
-
- }
-
- wanfa.RuleText =
- {
- {
- title = "基础规则",
- content =
- {
- "1、用牌:条、筒、万108张。",
- "2、玩法:可以碰、杠。",
- "3、定庄:",
- "(1)首局随机定庄;",
- "(2)胡牌玩家做庄;",
- "(3)流局上局庄家继续做庄。",
- "4、胡牌规则:",
- "(1)基本胡牌:一对将,加4个刻子或顺子牌;",
- "(2)一炮多响:玩家打出一张牌,若超过一名玩家能胡时,多名玩家都可以一起胡牌。",
- "(3)有胡必胡:能胡牌时,必须胡牌,只显示胡牌按钮。",
- },
- },
- --[[{
- title = "名词解释",
- content =
- {
- "1、刮风(明杠),分为直杠和巴杠。",
- "(1)直杠:玩家手中有三张一样的牌,其他玩家打出此牌,该玩家杠。",
- "(2)巴杠(面下杠):玩家已经碰出一对牌,又自摸到碰的牌选中杠。",
- "2、下雨(暗杠):玩家手中有4张相同的牌选择杠。",
- "3、过手胡:在同一回合中,若有人点炮,玩家没有胡牌,则此回合其他玩家点炮,只要没有加番就不能胡,自摸可以胡。",
- "4、查大叫:流局时没有听牌的玩家赔给有叫的玩家最大番数,刮风下雨结算(未听牌玩家刮风下雨分数返还)。",
- "5、自摸加底:玩家自摸后,除获得相应牌型分后再加1底分。",
- "6、自摸加番:玩家自摸后,计算牌型分后,再在该牌型分*2。",
- "7、呼叫转移:开杠的人在杠上炮后,杠钱要一井转移给接炮的人,如果杠不结算则不转移。",
- "8、杠上花:明暗杠后,补张自摸。",
- "9、杠上炮:玩家开杠后放炮。",
- }
- },--]]
- --[[{
- title = "牌型介绍",
- content =
- {
- "1、平胡:胡牌底分,1番,一对将牌和4个刻子或顺子(刻子成杠)组成。",
- "2、缺一门:1番,胡牌时,只有两门牌。",
- "3、大对子:4番,四副刻子加一对将。",
- "4、清一色:6番,全部是一种花色的平胡。",
- "5、七对:5番,玩家手牌都是对子,没有碰和杠。",
- "6、一般高:1番,连续3个对子组成的顺子,和七对叠加。",
- "7、门清:1番,胡牌玩家手上没有碰牌和杠牌,暗杠除外。",
- "8、暗七对:6番,小七对中有四张牌是相同的,则胡牌时需在小七对的番数上再加上杠的番数。",
- "9、龙七对:6番,小七对中有三张相同的牌,且胡这张牌。",
- }
- },
- {
- title = "番数计算",
- content =
- {
- "1、1番=1分,+1番即+1分,+2番即+2分。",
- "2、基本输积分将由番数和飘算出。",
- "3、点炮计算方式为1对1,自摸结算方式为1对多。",
- "4、另加番:",
- "(1)根:+1番,所有牌中有4张一样的牌,(无论是否碰、杠),可以累计计算。",
- "(2)杠上花:+1番",
- "(3)杠上炮:+1番",
- "(4)抢杠胡:+1番",
- "(5)扫底胡:+1番",
- "(6)海底炮:+1番",
- "(7)金钩钓:+1番",
- "(8)金钩炮:+1番",
- "(9)卡心五:+1番",
- "(10)摆牌:+2番",
- "(11)摆独张:+5番",
- }
- },
- {
- title = "算分规则",
- content =
- {
- "1、总分=底分+飘数+牌型番数+另加番数",
- "如:底分选1+1",
- "A飘3,胡清一色,胡B,B飘2",
- "结算:1(底分)+3(A飘3)+2(B飘2)+6(清一色)=12分",
- }
- },
- {
- title = "特殊规则",
- content =
- {
- "1、摆牌:",
- "(1)在叫胡的情况下,可选择摆胡或不摆胡,摆牌后,系统自动出牌。",
- "(2)摆牌要把自己要胡的所有牌型亮出,让其他玩家看到,知道摆牌玩家胡什么牌,摆胡家不能更换手上所有的牌,但手上的牌有杠可以杠,摆出来的牌是不能杠。",
- "(3)没有摆牌的玩家摸到摆胡玩家的炮牌不能打出。",
- "(4)如果一局有2家或3家同时摆胡,且其中1家摸到点炮牌,则必须放炮给另外也摆胡的玩家。这种情况下放炮的玩家所输的摆牌倍数要加2番,如果被放炮玩家普通摆牌,则+4番,如果是摆独张,则+7番。",
- "(5)当牌桌剩下12张牌时则不能摆胡,前面已经摆好的可以胡。",
- "(6)放炮(自摸)必胡。",
- "(7)特殊情况:有一家未摆牌的玩家,手上的牌全部为别的玩家摆胡的炮牌,并且摸上的牌也是的情况下,他可以随意打出一张牌。",
- }
- },--]]
- }
-
- function wanfa.getWanFaInfo(str)
- local tab=json.decode(str)
- local temp=""
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "playnum" and tab["isfaststart"] == 1 then
- temp=temp..""
- elseif k == "baseMulti" then
- temp=temp..wanfa[k][1].name..v.." "
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- temp=temp..data.name.." "
-
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getWanFaInfoTab(str)
- local tab=json.decode(str)
- local temp={}
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "playnum" and tab["isfaststart"] == 1 then
- -- temp=temp..""
- elseif k == "baseMulti" then
- table.insert(temp,wanfa[k][1].name..v)
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- -- temp=temp..data.name.." "
- table.insert(temp,data.name)
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getClubWaFaInfo(str)
- local tab=json.decode(str)
- local temp={}
-
-
- if wanfa["limitfan"] then
- local limitfanValue = tab.limitfan;
- for _,data in pairs(wanfa["limitfan"]) do
- if limitfanValue==data.value and not data.hide then
- table.insert(temp,{name=wanfa.clubWanFaTitle["limitfan"] or "",value={data.name}});
- end
- end
- end
-
- local isFirstOne = true;
- for kk,vv in pairs(wanfa) do
- for k,v in pairs(tab) do
- if kk == k then
- if (k == "playnum" and tab["isfaststart"] == 1) or k == "limitfan" then
- elseif k == "baseMulti" then
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={wanfa[k][1].name..v}})
- else
- for _,data in pairs(vv) do
- if v==data.value and not data.hide then
- if isFirstOne then
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "玩法",value={data.name}})
- if not wanfa.clubWanFaTitle[k] then
- isFirstOne = false;
- end
- else
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- --temp=temp..data.name.." "
- end
- end
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getClubTableWanFaInfo(str)
- local tab=json.decode(str)
- local temp=""
- for kk,vv in pairs(wanfa) do
- for k,v in pairs(tab) do
- if kk == k then
- if k == "gamescore" or k == "placecard" then
- for _,data in pairs(vv) do
- if v==data.value then
- -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- temp=temp..data.name.." "
- end
- end
- end
- end
- end
- end
- return temp
- end
-
- ---
- -- 获取亲友圈玩法
- -- @param gameId
- -- @param jushu
- -- @param ruleStr
- -- @param arena
- -- @return
- --
- function wanfa.getRuleFromString (gameId, jushu, ruleStr,arena)
- local str = wanfa.getClubWaFaInfo(ruleStr, jushu)
- return str
- end
-
- ---
- -- 获取包间多玩法桌子上显示的信息
- -- @param gameId
- -- @param ruleStr
- -- @param playerNum
- -- @return
- --
- function wanfa.getClubTableRuleString (gameId, ruleStr, playerNum)
- local str = ""
- local jsonData=json.decode(ruleStr)
- if jsonData.isfaststart == 1 or jsonData.faststart == 1 then
- str = str .. "快速成局 "
- else
- if playerNum then
- str = str .. playerNum .. "人 "
- elseif jsonData.playnum then
- str = str .. jsonData.playnum .. "人 "
- end
- end
-
- local wanfaStr = wanfa.getClubTableWanFaInfo(ruleStr)
- str = str .. wanfaStr
- return str
- end
-
- return wanfa
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