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- local wanfa={
- playnum={
- {name="4人",value=4},
- {name="3人",value=3},
- {name="2人",value=2},
- },
- isfaststart={
- {name="快速成局",value=1},
- {name="",value=0,hide=true},
- },
- limitfan={
- {name="封顶3番",value=3},
- {name="封顶4番",value=4},
- {name="封顶5番",value=5},
- },
- piaomode={
- {name="不飘",value=0},
- {name="随飘",value=1},
- {name="定飘",value=2},
- },
- gamescore={
- {name="1分",value=1},
- {name="2分",value=2},
- {name="3分",value=3},
- },
- laizinum={
- -- {name="4鬼",value=4},
- -- {name="8鬼",value=8},
- -- {name="12鬼",value=12},
- },
- baojiao = {
- {name="报叫",value=1},
- {name="",value=0,hide=true},
- },
-
- zimomode = {
- --{name="自摸不加",value=0},
- {name="自摸加番",value=2},
- {name="自摸加底",value=1},
- },
-
- srlf = {
- {name = "三人两房", value = 0x0001}
- },
-
- lrlf = {
- {name = "两人两房", value = 0x0002}
- },
-
- baseMulti = {
- {name = "积分倍数x", value = 0x0001}
- },
-
- forbidProp = {
- {name = "屏蔽快捷语与道具", value = 1},
- {name = "屏蔽快捷语与道具", value = 0, hide = true},
- },
- forbidVoice = {
- {name = "屏蔽语音", value = 1},
- {name = "屏蔽语音", value = 0, hide = true},
- },
- }
-
- wanfa.clubWanFaTitle={
- playnum="人数",
- limitfan="封顶",
- --laizinum="鬼牌",
- gamescore="底分",
- advancerule="玩法",
- baseMulti="积分倍数",
- forbidProp = "其他",
-
- }
-
- wanfa.RuleText =
- {
- {
- title = "基础规则",
- content =
- {
- "1、用牌 :麻将“筒条万”,合计108张。",
- "2、玩法:可碰、杠,不可吃,可点炮、自摸、一炮多响。",
- "3、坐庄:最先胡牌玩家坐庄,一炮多响则点炮玩家坐庄,流局庄家下家坐庄。",
- "4、定缺:在发完手牌后选择一门不要的花色即为定缺,摸到这门花色的牌必须要打出,对局中不可再更改定缺。",
- "5、胡牌",
- "(1)胡牌时,手牌最多只有2种花色,否则不可胡牌。",
- "(2)玩家胡牌后,其余玩家继续游戏,直到流局或只有一位未胡牌玩家为止。",
- "6、查大叫:流局时没叫的玩家赔给有叫的玩家最大可能的番数,且刮风下雨不再结算。",
- },
- },
- --[[{
- title = "名词解释",
- content =
- {
- "1、刮风(明杠),分为直杠和巴杠。",
- "(1)直杠:玩家手中有三张一样的牌,其他玩家打出此牌,该玩家杠。",
- "(2)巴杠(面下杠):玩家已经碰出一对牌,又自摸到碰的牌选中杠。",
- "2、下雨(暗杠):玩家手中有4张相同的牌选择杠。",
- "3、过手胡:在同一回合中,若有人点炮,玩家没有胡牌,则此回合其他玩家点炮,只要没有加番就不能胡,自摸可以胡。",
- "4、查大叫:流局时没有听牌的玩家赔给有叫的玩家最大番数,刮风下雨结算(未听牌玩家刮风下雨分数返还)。",
- "5、自摸加底:玩家自摸后,除获得相应牌型分后再加1底分。",
- "6、自摸加番:玩家自摸后,计算牌型分后,再在该牌型分*2。",
- "7、呼叫转移:开杠的人在杠上炮后,杠钱要一井转移给接炮的人,如果杠不结算则不转移。",
- "8、杠上花:明暗杠后,补张自摸。",
- "9、杠上炮:玩家开杠后放炮。",
- }
- },--]]
- --[[{
- title = "胡牌类型",
- content =
- {
- "1、平胡:四坎(除4副刻子)加一对将(0番)。",
- "2、对对胡:四副刻子加一对将(2番)。",
- "3、清一色:全部是一种花色的平胡(3番)。",
- "4、七对:玩家手牌都是对子,没有碰和刮风下雨(3番)。",
- }
- },
- {
- title = "算分规则",
- content =
- {
- "1、总分=胡牌番数+杠分,1番=2,2番=2×2,依此类推。",
- "2、点炮结算方式为1对1,自摸结算方式为1对多。",
- "根:+1番 所有牌中有4张一样的牌,可累加计算",
- "杠上开花:+1番",
- "杠上炮:+1番",
- "抢杠胡:+1番",
- "金钩钓:+3番",
- "注:各个牌型不重复计算,只收取最大番。",
- }
- },--]]
- }
-
- function wanfa.getWanFaInfo(str)
- local tab=json.decode(str)
- local temp=""
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "playnum" and tab["isfaststart"] == 1 then
- temp=temp..""
- elseif k == "baseMulti" then
- temp=temp..wanfa[k][1].name..v.." "
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- temp=temp..data.name.." "
-
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getWanFaInfoTab(str)
- local tab=json.decode(str)
- local temp={}
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "playnum" and tab["isfaststart"] == 1 then
- -- temp=temp..""
- elseif k == "baseMulti" then
- table.insert(temp,wanfa[k][1].name..v)
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- -- temp=temp..data.name.." "
- table.insert(temp,data.name)
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getClubWaFaInfo(str)
- local tab=json.decode(str)
- local temp={}
-
-
- if wanfa["limitfan"] then
- local limitfanValue = tab.limitfan;
- for _,data in pairs(wanfa["limitfan"]) do
- if limitfanValue==data.value and not data.hide then
- table.insert(temp,{name=wanfa.clubWanFaTitle["limitfan"] or "",value={data.name}});
- end
- end
- end
-
- local isFirstOne = true;
- for k,v in pairs(tab) do
- if wanfa[k] then
- if (k == "playnum" and tab["isfaststart"] == 1) or k == "limitfan" then
- elseif k == "baseMulti" then
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={wanfa[k][1].name..v}})
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- if isFirstOne then
- table.insert(temp,{name="玩法",value={data.name}})
- isFirstOne = false;
- else
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- --temp=temp..data.name.." "
- end
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getClubTableWanFaInfo(str)
- local tab=json.decode(str)
- local temp=""
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "limitfan" or k == "laizinum" or k == "zimomode" then
- for _,data in pairs(wanfa[k]) do
- if v==data.value then
- -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- temp=temp..data.name.." "
- end
- end
- end
- end
- end
- return temp
- end
-
- ---
- -- 获取亲友圈玩法
- -- @param gameId
- -- @param jushu
- -- @param ruleStr
- -- @param arena
- -- @return
- --
- function wanfa.getRuleFromString (gameId, jushu, ruleStr,arena)
- local str = wanfa.getClubWaFaInfo(ruleStr, jushu)
- return str
- end
- ---
- -- 获取包间多玩法桌子上显示的信息
- -- @param gameId
- -- @param ruleStr
- -- @param playerNum
- -- @return
- --
- function wanfa.getClubTableRuleString (gameId, ruleStr, playerNum)
- local str = ""
- local jsonData=json.decode(ruleStr)
- if jsonData.isfaststart == 1 then
- str = str .. "快速成局 "
- else
- if playerNum then
- str = str .. playerNum .. "人 "
- elseif jsonData.playnum then
- str = str .. jsonData.playnum .. "人 "
- end
- end
-
- local wanfaStr = wanfa.getClubTableWanFaInfo(ruleStr)
- str = str .. wanfaStr
- return str
- end
-
- return wanfa
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