Nevar pievienot vairāk kā 25 tēmas Tēmai ir jāsākas ar burtu vai ciparu, tā var saturēt domu zīmes ('-') un var būt līdz 35 simboliem gara.

368 rindas
10 KiB

  1. local wanfa={
  2. playnum={
  3. {name="4人",value=4},
  4. {name="3人",value=3},
  5. {name="2人",value=2},
  6. },
  7. isfaststart={
  8. {name="快速成局",value=1},
  9. {name="",value=0,hide=true},
  10. },
  11. limitfan={
  12. {name="2番",value=2},
  13. {name="3番",value=3},
  14. {name="4番",value=4},
  15. },
  16. gshmode={
  17. {name="点杠花(点炮)",value=1},
  18. {name="点杠花(自摸)",value=2},
  19. },
  20. playmode={
  21. {name="自摸加底",value=1},
  22. {name="自摸加番",value=2},
  23. {name="自摸不加",value=0},
  24. },
  25. baojiao = {
  26. {name="报叫",value=1},
  27. {name="",value=0,hide=true},
  28. },
  29. swapcard = {
  30. {name="换三张",value=1},
  31. {name="",value=0,hide=true},
  32. },
  33. jdyj = {
  34. {name="幺九将对",value=1},
  35. {name="",value=0,hide=true},
  36. },
  37. mqzz = {
  38. {name="门清中张",value=1},
  39. {name="",value=0,hide=true},
  40. },
  41. tdh = {
  42. {name="天地胡",value=1},
  43. {name="",value=0,hide=true},
  44. },
  45. ting = {
  46. {name="听牌提示",value=1},
  47. {name="",value=0,hide=true},
  48. },
  49. specrule={
  50. {name="过张升番可胡",value=0x0001},
  51. {name="博自摸",value=0x0002},
  52. },
  53. diFenLimit={
  54. {name="小于等于%d分加%d",value=1},
  55. {name="",value=0,hide=true},
  56. },
  57. duiduihu2fan = {
  58. {name = "对对胡两番", value = 1},
  59. {name = "", value = 0, hide = true}
  60. },
  61. jiaxinwu = {
  62. {name = "夹心五", value = 1},
  63. {name = "", value = 0, hide = true}
  64. },
  65. dpcanxiaohu = {
  66. {name = "点炮可平胡", value = 1},
  67. {name = "", value = 0, hide = true}
  68. },
  69. baseMulti = {
  70. {name = "积分倍数x", value = 0x0001}
  71. },
  72. forbidProp = {
  73. {name = "屏蔽快捷语与道具", value = 1},
  74. {name = "屏蔽快捷语与道具", value = 0, hide = true},
  75. },
  76. forbidVoice = {
  77. {name = "屏蔽语音", value = 1},
  78. {name = "屏蔽语音", value = 0, hide = true},
  79. },
  80. fanniu = {
  81. {name = "放牛必须过庄胡", value = 1},
  82. {name = "放牛必须过庄胡", value = 0, hide = true},
  83. },
  84. }
  85. wanfa.clubWanFaTitle={
  86. playmode="玩法",
  87. playnum="人数",
  88. limitfan="封顶",
  89. baseMulti="积分倍数",
  90. forbidProp = "其他",
  91. }
  92. wanfa.ruleText =
  93. {
  94. {
  95. title = "基础规则",
  96. content =
  97. {
  98. "1、人数:3人。",
  99. "2、道具:麻将“筒”“条”共72张。",
  100. "3、玩家胡牌后,其余玩家继续游戏,直到流局或只有一位未胡牌玩家为止。",
  101. "4、两房麻将不含“换三张”“定缺”玩法。",
  102. "5、三人模式下可以选择点炮可平胡,如果没有选择这个选项,胡小胡只能自摸胡。即胡牌分数要大于1倍底分才可胡牌。",
  103. "6、流局时查叫,即未叫玩家要赔偿有叫玩家最大可能番数。",
  104. "7、坐庄规则:上一局最先胡牌玩家当庄,如一炮多响则点炮玩家为庄,流局则此局庄家的下家当庄。",
  105. },
  106. },
  107. --[[{
  108. title = "胡牌类型",
  109. content =
  110. {
  111. "1、平胡(0番):四坎(除4副刻子)加一对将。",
  112. "2、对对胡(1番或2番):四副刻子加一对将。在对对胡两翻模式下2番,否则1番。",
  113. "3、清一色(2番):全部是一种花色的平胡。",
  114. "4、七对(2番):玩家手牌都是对子,没有碰和刮风下雨。",
  115. "5、龙七对(3番):玩家手牌都是对子,并且有一个根儿,没有碰和刮风下雨。6、清对(3番或4番):清一色+对对胡。在对对胡两翻模式下4番,否则3番",
  116. "6、清七对(4番):清一色+七对",
  117. "7、清龙七对(5番):清一色+龙七对",
  118. "8、全幺九(3番):所有组成的顺子、刻子、将牌里都包含1或9。",
  119. "9、将对(3番):所有牌当中,全部是2、5、8组成的对对胡。",
  120. "10、将七对(4番):所有牌当中,全是2、5、8组成的龙七对。",
  121. "11、门清(1番):胡牌时,没有碰过牌,没有明杠。",
  122. "12、中张(1番):胡牌时所有牌没有一和九。",
  123. "13、夹心五(1番):胡牌时,牌型可以摆成4和6夹一个5的胡牌。比如下面的牌型胡5条时,就是夹心五。",
  124. }
  125. },
  126. {
  127. title = "算分规则",
  128. content =
  129. {
  130. "番=底金×2 例如:底金为1分,2番=1*2*2=4分 3番=1*2*2*2=8分",
  131. "基本输(赢)积分=番数+刮风下雨+自摸加底(自摸加番玩法则算在总番里)",
  132. "点炮结算方式为1对1,自摸结算方式为1对多。",
  133. "另加番",
  134. "1、根:+1番 所有牌中有4张一样的牌,(无论是否碰、杠),可累计计算。",
  135. "2、杠上开花:+1番",
  136. "3、杠上炮:+1番",
  137. "4、抢杠胡:+1番",
  138. "5、扫底胡:+1番",
  139. "6、金钩胡:+1番",
  140. "7、海底炮:+1番",
  141. "8、天胡:+3番",
  142. "9、地胡:+2番",
  143. "备注:各个牌型不重复计算,只收取最大番。",
  144. }
  145. },--]]
  146. }
  147. function wanfa.getWanFaInfo(str)
  148. local tab=json.decode(str)
  149. local temp=""
  150. for k,v in pairs(tab) do
  151. if wanfa[k] and k ~= "ting" then
  152. if k == "playnum" then--and tab["isfaststart"] == 1
  153. temp=temp..""
  154. elseif k == "baseMulti" then
  155. temp=temp..wanfa[k][1].name..v.." "
  156. elseif k == "diFenLimit" and (tab.playnum == 2 or tab.isfaststart==1) then
  157. if v > 0 and (tab.diFenAdd and tab.diFenAdd > 0) then
  158. for _,data in pairs(wanfa[k]) do
  159. if not data.hide then
  160. local des = string.format(data.name,v,tab.diFenAdd)
  161. temp=temp..des.." "
  162. end
  163. end
  164. else
  165. temp=temp.."不加分".." "
  166. end
  167. elseif k == "specrule" then
  168. for _,data in pairs(wanfa[k]) do
  169. if not data.hide then
  170. if getNumBand(v,data.value) > 0 then
  171. temp=temp..data.name.." "
  172. end
  173. end
  174. end
  175. else
  176. for _,data in pairs(wanfa[k]) do
  177. if v==data.value and not data.hide then
  178. temp=temp..data.name.." "
  179. end
  180. end
  181. end
  182. end
  183. end
  184. return temp
  185. end
  186. function wanfa.getWanFaInfoTab(str)
  187. local tab=json.decode(str)
  188. local temp={}
  189. for k,v in pairs(tab) do
  190. if wanfa[k] and k ~= "ting" then
  191. if k == "playnum" then--and tab["isfaststart"] == 1
  192. -- temp=temp..""
  193. elseif k == "baseMulti" then
  194. table.insert(temp,wanfa[k][1].name..v)
  195. elseif k == "diFenLimit" and (tab.playnum == 2 or tab.isfaststart==1) then
  196. if v > 0 and (tab.diFenAdd and tab.diFenAdd > 0) then
  197. for _,data in pairs(wanfa[k]) do
  198. if not data.hide then
  199. local des = string.format(data.name,v,tab.diFenAdd)
  200. table.insert(temp,des)
  201. end
  202. end
  203. else
  204. table.insert(temp,"不加分")
  205. end
  206. elseif k == "specrule" then
  207. for _,data in pairs(wanfa[k]) do
  208. if not data.hide then
  209. if getNumBand(v,data.value) > 0 then
  210. table.insert(temp,data.name)
  211. end
  212. end
  213. end
  214. else
  215. for _,data in pairs(wanfa[k]) do
  216. if v==data.value and not data.hide then
  217. -- temp=temp..data.name.." "
  218. table.insert(temp,data.name)
  219. end
  220. end
  221. end
  222. end
  223. end
  224. return temp
  225. end
  226. function wanfa.getClubWaFaInfo(str, jushu)
  227. local tab=json.decode(str)
  228. local temp={}
  229. if jushu then
  230. local jushuText = string.format("%d 局", jushu);
  231. table.insert(temp, 1, {name = "局数", value = {jushuText}})
  232. end
  233. local orderList = {
  234. "deductRule",
  235. "playnum",
  236. "limitfan",
  237. "playmode",
  238. "gshmode",
  239. "baojiao",
  240. "swapcard",
  241. "jdyj",
  242. "mqzz",
  243. "tdh",
  244. -- "ting",
  245. "specrule",
  246. -- "diFenLimit",
  247. "duiduihu2fan",
  248. "jiaxinwu",
  249. "dpcanxiaohu",
  250. "baseMulti",
  251. "forbidProp",
  252. "forbidVoice",
  253. "fanniu",
  254. }
  255. for _,key in pairs(orderList) do
  256. if wanfa[key] then
  257. if key == "playnum" and tab["isfaststart"] == 1 then
  258. table.insert(temp, {name = "人数" or "", value={"快速成局"}})
  259. elseif key == "baseMulti" then
  260. table.insert(temp,{name=wanfa.clubWanFaTitle.baseMulti or "",value={wanfa.baseMulti[1].name .. tab.baseMulti}})
  261. elseif key == "diFenLimit" and (tab.playnum == 2 or tab.isfaststart==1) then
  262. if tab[key] and tab[key] > 0 and (tab.diFenAdd and tab.diFenAdd > 0) then
  263. for _,data in pairs(wanfa[key]) do
  264. if not data.hide then
  265. local des = string.format(data.name,tab[key],tab.diFenAdd)
  266. table.insert(temp,{name=wanfa.clubWanFaTitle[key] or "",value={des}})
  267. end
  268. end
  269. else
  270. table.insert(temp,{name=wanfa.clubWanFaTitle[key] or "",value={"不加分"}})
  271. end
  272. elseif key == "specrule" then
  273. local firstWf = true
  274. for _,data in pairs(wanfa[key]) do
  275. if not data.hide then
  276. if tab[key] and getNumBand(tab[key],data.value) > 0 then
  277. if firstWf then
  278. firstWf = false
  279. table.insert(temp,{name=wanfa.clubWanFaTitle[key] or "",value={data.name}})
  280. else
  281. table.insert(temp,{name="",value={data.name}})
  282. end
  283. end
  284. end
  285. end
  286. else
  287. for _,data in pairs(wanfa[key]) do
  288. if tab[key]==data.value and not data.hide then
  289. table.insert(temp,{name=wanfa.clubWanFaTitle[key] or "",value={data.name}})
  290. --temp=temp..data.name.." "
  291. end
  292. end
  293. end
  294. end
  295. end
  296. return temp
  297. end
  298. function wanfa.getClubTableWanFaInfo(str)
  299. local tab=json.decode(str)
  300. local temp=""
  301. for k,v in pairs(tab) do
  302. if wanfa[k] then
  303. if k == "limitfan" or k == "gshmode" then
  304. for _,data in pairs(wanfa[k]) do
  305. if v==data.value then
  306. -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
  307. temp=temp..data.name.." "
  308. end
  309. end
  310. end
  311. end
  312. end
  313. return temp
  314. end
  315. ---
  316. -- 获取亲友圈玩法
  317. -- @param gameId
  318. -- @param jushu
  319. -- @param ruleStr
  320. -- @param arena
  321. -- @return
  322. --
  323. function wanfa.getRuleFromString (gameId, jushu, ruleStr,arena)
  324. local str = wanfa.getClubWaFaInfo(ruleStr, jushu)
  325. return str
  326. end
  327. ---
  328. -- 获取包间多玩法桌子上显示的信息
  329. -- @param gameId
  330. -- @param ruleStr
  331. -- @param playerNum
  332. -- @return
  333. --
  334. function wanfa.getClubTableRuleString (gameId, ruleStr, playerNum)
  335. local str = ""
  336. local jsonData=json.decode(ruleStr)
  337. if jsonData.isfaststart == 1 or jsonData.faststart == 1 then
  338. str = str .. "快速成局 "
  339. else
  340. if playerNum then
  341. str = str .. playerNum .. "人 "
  342. elseif jsonData.playnum then
  343. str = str .. jsonData.playnum .. "人 "
  344. end
  345. end
  346. local wanfaStr = wanfa.getClubTableWanFaInfo(ruleStr)
  347. str = str .. wanfaStr
  348. return str
  349. end
  350. return wanfa