|
- local wanfa={
- playnum={
- {name="3人",value=3},
- {name="4人",value=4},
- {name="5人",value=5},
- {name="6人",value=6},
- },
- isfaststart={
- {name="快速成局",value=1},
- {name="",value=0,hide=true},
- },
- limitfan={
- {name="3番",value=3},
- {name="4番",value=4},
- {name="5番",value=5},
- },
- luobonum={
- {name="无萝卜",value=0},
- {name="1萝卜",value=1},
- {name="2萝卜",value=2},
- },
- piaomode={
- {name="不飘",value=0},
- {name="随飘",value=1},
- {name="必飘",value=2},
- },
- dianganghua={
- {name="点杠花(点炮)",value=1},
- {name="点杠花(自摸)",value=2},
- },
- zimomode={
- {name="自摸加底",value=1},
- {name="自摸加番",value=2},
- {name="自摸不加",value=0},
- },
- baojiao = {
- {name="报叫",value=1},
- {name="",value=0,hide=true},
- },
- jingoudiao = {
- {name="金钩钓",value=1},
- {name="",value=0,hide=true},
- },
- tingpai = {
- {name="听牌提示",value=1},
- {name="",value=0,hide=true},
- },
- specrule={
- {name="过张升番可胡",value=0x0001},
- {name="博自摸",value=0x0002},
- },
- -- diFenLimit={
- -- {name="小于等于%d分加%d",value=1},
- -- {name="",value=0,hide=true},
- -- },
- baseMulti = {
- {name = "积分倍数x", value = 0x0001}
- },
- forbidProp = {
- {name = "屏蔽快捷语与道具", value = 1},
- {name = "屏蔽快捷语与道具", value = 0, hide = true},
- },
- forbidVoice = {
- {name = "屏蔽语音", value = 1},
- {name = "屏蔽语音", value = 0, hide = true},
- },
- }
-
- wanfa.clubWanFaTitle={
- specrule="玩法",
- playnum="人数",
- limitfan="封顶",
- luobonum="萝卜",
- -- diFenLimit="低分加分",
- baseMulti="积分倍数",
- forbidProp = "其他",
- }
-
- wanfa.ruleText =
- {
- {
- title = "基础规则",
- content =
- {
- "1、人数:3-6人。",
- "2、用牌:条和筒二房牌共计72张,起手每家7张牌,庄家8张。",
- "3、玩法:可碰、杠、不可吃,可点炮、自摸、一炮多响",
- "4、坐庄规则:首局第一个进房间的玩家坐庄,之后由最先胡牌玩家当庄,一炮多响则点炮玩家为庄,流局则摸最后一张牌的玩家当庄。",
- "5、最后4张牌必胡——牌堆数量小于4张时不能赌自摸。",
- },
- },
- --[2] =
- --[[{
- title = "名词解释",
- content =
- {
- "1、刮风(明杠),分为直杠和巴杠。",
- " (1)直杠:玩家手中有三张一样的牌,其他玩家打出此牌,该玩家杠。",
- " (2)巴杠(面下杠):玩家已经碰出一对牌,又自摸到碰的牌选中杠。",
- "2、下雨(暗杠):玩家手中有4张相同的牌选择杠。",
- "3、过手胡:在同一回合中,若有人点炮,玩家没有胡牌,则此回合其他玩家点炮,只要没有加番就不能胡,自摸可以胡。",
- "4、查大叫:流局时没有听牌的玩家赔给有叫的玩家最大番数,刮风下雨结算(未听牌玩家刮风下雨分数返还)。",
- "5、自摸加底:玩家自摸后,除获得相应牌型分后再加1底分。",
- "6、自摸加番:玩家自摸后,计算牌型分后,再在该牌型分*2。",
- "7、呼叫转移:开杠的人在杠上炮后,杠钱要一井转移给接炮的人,如果杠不结算则不转移。",
- "8、杠上花:明暗杠后,补张自摸。",
- "9、杠上炮:玩家开杠后放炮。",
- }
- },
- --[3] =
- {
- title = "胡牌类型",
- content =
- {
- "1、平胡:四坎(除4副刻子)加一对将。",
- "2、对对胡:四副刻子加一对将。",
- "3、清一色:全部是一种花色的平胡。",
- "4、七对:玩家手牌都是对子。",
- "5、龙七对:玩家手牌都是对子,并且有一个根儿。",
- "6、清大对:清一色+对对胡。",
- "7、清七对:清一色+七对。",
- "8、清龙七对:清一色+龙七对。",
- "9、天胡:庄家起牌就胡牌。",
- "10、地胡:只在庄家出的第一张牌为地胡。",
- }
- },
- --[4] =
- {
- title = "特殊玩法",
- content =
- {
- "1、报叫:可选择报叫,赌自摸,不报。AB玩家均报,相互结算+2番;AB玩家其中1家报,相互结算+1番;AB玩家均不报,相互不加番。",
- "2、飘:如果开设房间时选择“不飘”,那么不允许任何人飘;如果开设房间时选择“随飘”,那么每一小局开始前由玩家自己选择是否飘;如果开设房间时选择“必飘”,那么每局每人都是飘家。",
- " (1)AB玩家均飘,相互结算+2番",
- " (2)AB玩家其中1家飘,相互结算+1番;",
- " (3)AB玩家均不飘,相互不加番。",
- "3、拔萝卜:",
- " (1)一局结束,系统随机抽萝卜牌(如果创建房间选择1个萝卜,那么抽一张;如果创建房间选择2个萝卜,那么抽两张...)。",
- " (2)胡牌玩家手牌中(包括碰、胡牌)有一张萝卜牌,则+1分。",
- " (3)拔出相同萝卜,萝卜数*2。",
- }
- },--]]
- }
-
- function wanfa.getWanFaInfo(str)
- str = str or ""
- local tab=json.decode(str)
- local temp=""
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "playnum" then--and tab["isfaststart"] == 1
- temp=temp..""
- elseif k == "baseMulti" then
- temp=temp..wanfa[k][1].name..v.." "
- elseif k == "diFenLimit" and (tab.playnum == 2 or tab.isfaststart==1) then
- -- if v > 0 and (tab.diFenAdd and tab.diFenAdd > 0) then
- -- for _,data in pairs(wanfa[k]) do
- -- if not data.hide then
- -- local des = string.format(data.name,v,tab.diFenAdd)
- -- temp=temp..des.." "
- -- end
- -- end
- -- else
- -- temp=temp.."不加分".." "
- -- end
- elseif k == "specrule" then
- for _,data in pairs(wanfa[k]) do
- if not data.hide then
- if getNumBand(v,data.value) > 0 then
- temp=temp..data.name.." "
- end
- end
- end
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- temp=temp..data.name.." "
-
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getWanFaInfoTab(str)
- str = str or ""
- local tab=json.decode(str)
- local temp={}
-
- if tab.isfaststart and tab.isfaststart == 1 then
- table.insert(temp,wanfa.isfaststart[1].name)
- else
- if tab.playnum then
- for _,data in pairs(wanfa.playnum) do
- if tab.playnum==data.value and not data.hide then
- table.insert(temp,data.name)
- break
- end
- end
- end
- end
-
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "baseMulti" then
- table.insert(temp,wanfa[k][1].name..v)
- elseif k == "diFenLimit" and (tab.playnum == 2 or tab.isfaststart==1) then
- -- if v > 0 and (tab.diFenAdd and tab.diFenAdd > 0) then
- -- for _,data in pairs(wanfa[k]) do
- -- if not data.hide then
- -- local des = string.format(data.name,v,tab.diFenAdd)
- -- table.insert(temp,des)
- -- end
- -- end
- -- else
- -- table.insert(temp,"不加分")
- -- end
- elseif k == "specrule" then
- for _,data in pairs(wanfa[k]) do
- if not data.hide then
- if getNumBand(v,data.value) > 0 then
- table.insert(temp,data.name)
- end
- end
- end
- elseif k ~= 'playnum' and k ~= 'isfaststart' then
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- -- temp=temp..data.name.." "
- table.insert(temp,data.name)
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getClubWaFaInfo(str)
- str = str or ""
- local tab=json.decode(str)
- local temp={}
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "playnum" and tab["isfaststart"] == 1 then
- --temp=temp..""
- elseif k == "baseMulti" then
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={wanfa[k][1].name..v}})
- elseif k == "diFenLimit" and (tab.playnum == 2 or tab.isfaststart==1) then
- -- if v > 0 and (tab.diFenAdd and tab.diFenAdd > 0) then
- -- for _,data in pairs(wanfa[k]) do
- -- if not data.hide then
- -- local des = string.format(data.name,v,tab.diFenAdd)
- -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={des}})
- -- end
- -- end
- -- else
- -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={"不加分"}})
- -- end
- elseif k == "specrule" then
- local firstWf = true
- for _,data in pairs(wanfa[k]) do
- if not data.hide then
- if getNumBand(v,data.value) > 0 then
- if firstWf then
- firstWf = false
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- else
- table.insert(temp,{name="",value={data.name}})
- end
- end
- end
- end
- else
- for _,data in pairs(wanfa[k]) do
- if v==data.value and not data.hide then
- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- --temp=temp..data.name.." "
- end
- end
- end
- end
- end
- return temp
- end
-
- function wanfa.getClubTableWanFaInfo(str)
- str = str or ""
- local tab=json.decode(str)
- local temp=""
- for k,v in pairs(tab) do
- if wanfa[k] then
- if k == "limitfan" or k == "laizinum" or k == "luobonum" then
- for _,data in pairs(wanfa[k]) do
- if v==data.value then
- -- table.insert(temp,{name=wanfa.clubWanFaTitle[k] or "",value={data.name}})
- temp=temp..data.name.." "
- end
- end
- end
- end
- end
- return temp
- end
- ---
- -- 获取亲友圈玩法
- -- @param gameId
- -- @param jushu
- -- @param ruleStr
- -- @param arena
- -- @return
- --
- function wanfa.getRuleFromString (gameId, jushu, ruleStr,arena)
- local str = wanfa.getClubWaFaInfo(ruleStr, jushu)
- return str
- end
-
- function wanfa.getClubTableRuleString (gameId, ruleStr, playerNum)
- local str = ""
- local jsonData=json.decode(ruleStr)
- if jsonData.isfaststart == 1 then
- str = str .. "快速成局 "
- else
- if playerNum then
- str = str .. playerNum .. "人 "
- elseif jsonData.playnum then
- str = str .. jsonData.playnum .. "人 "
- end
- end
-
- local wanfaStr = wanfa.getClubTableWanFaInfo(ruleStr)
- str = str .. wanfaStr
- return str
- end
-
- return wanfa
|