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- local MJSound=MJFramework.MJImport("mj.luaScript.MJSound")
-
-
- -- 主界面
- local MJMainView = class("MJMainView", cc.UIView)
-
- -- require("LiuHuQiangDef")
- -- require("LiuHuQiangFunctions")
-
-
-
- -- local MJRoomReplayView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomReplayView")
-
- -- local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent")
-
- -- local MJRoomDaJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDaJuView")
- -- local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView")
-
- function MJMainView:ctor()
- MJMainView.super.ctor(self);
- self:loadUI()
-
-
- MJSound.PlayHallBGM()
- end
-
- function MJMainView:loadUI()
- local ui = loadUI("mj/res/ui/ui_dating/mj_ui_hall.ui");
- self.ui = ui;
- self:addChild(ui);
- end
-
- function MJMainView:onEnter()
- MJMainView.super.onEnter(self)
- -- MJDefine.getMjValue(0x25)
- -- local sprite=MJAnimationCompnent.CreateOperareEffect(MJDefine.MJOperateType.OPREATE_PENG)
- -- self:addChild(sprite)
- -- sprite:setPosition(640,360)
-
- -- local bg=cc.Sprite:create("mj/res/ui/zy_fangjian/mj_3d_bg.png")--"mj/res/test.png")
- -- self:addChild(bg)
- -- bg:setPosition(640,360)
-
- -- local views={}
- -- local view = MJHandCardView:new(nil,MJDefine.DesktopType.TwoD)
- -- self:addChild(view)
- -- table.insert(views,view)
-
- -- local view = MJHandCardView:new(MJDefine.PlayerViewType.Left,MJDefine.DesktopType.TwoD)
- -- self:addChild(view)
- -- table.insert(views,view)
-
- -- local view = MJHandCardView:new(MJDefine.PlayerViewType.Right,MJDefine.DesktopType.TwoD)
- -- self:addChild(view)
- -- table.insert(views,view)
-
- -- local view = MJHandCardView:new(MJDefine.PlayerViewType.Top,MJDefine.DesktopType.TwoD)
- -- self:addChild(view)
- -- table.insert(views,view)
-
-
- -- MJAnimationCompnent.CreateStartSendCards(views)
-
- -- app:addProtocolZhanJi(GAME_IDS.LiuHuQiang)
-
- -- local view=MJRoomReplayView:new()
- -- self:addChild(view)
-
- -- local view=MJRoomDaJuView:new()
-
- -- 初始化玩家信息
- self:initUserInfo()
-
- -- 返回大厅
- self.ui.Items.Button_Back:registerClick(handler(self, self.OnClickButtonBack))
- self.ui.Items.Button_Coin_Buy:setVisible(false)
- -- 创建房间
- self.ui.Items.Button_Coin:registerClick(handler(self, self.OnClickCoinMode))
- self.ui.Items.Button_Coin:setVisible(false)
- -- 创建房间
- self.ui.Items.Button_Create:registerClick(handler(self, self.OnClickButtonCreate))
-
- -- 加入房间
- self.ui.Items.Button_Join:registerClick(handler(self, self.OnClickButtonJoin))
-
- --战绩
- self.ui.Items.Button_ZhanJi:registerClick(handler(self,self.OnClickButtonZhanJi))
-
- --帮助
- self.ui.Items.Button_Help:registerClick(handler(self,self.OnClickWanFa))
-
- --设置
- self.ui.Items.Button_Set:registerClick(handler(self,self.OnClickSet))
-
- --代开列表
- self.ui.Items.Button_List:registerClick(handler(self,self.OnClickList))
-
- if isRuanZhu() then
- if tonumber(app.gameId) == GAME_IDS.HongZhong then
- self.ui.Items.ImageView_title:loadTexture("mj_hall_title_hunanmj.png", cc.TextureResType.plistType)
- end
- end
-
- self:initNotice()
-
- self:initVersion()
-
- self:initZhanJiProtocol()
- end
-
-
- function MJMainView:initZhanJiProtocol()
- -- 注册战绩协议
- app:addProtocolZhanJi(app.gameId)
-
- -- 拉取战绩数据
- local protocolZhanJi = app:getProtocolZhanJi(app.gameId)
- if protocolZhanJi then
- protocolZhanJi:init()
- end
- end
-
- -- 初始化用户信息
- function MJMainView:initUserInfo()
- local userInfo = json.decode(app.user.userInfo);
-
- local id = tonumber(app.user.loginInfo.uid) or 0
- self.ui.Items.Text_ID:setText(string.format("ID:%06d", id))
-
- local nickname = getSubStringNickname(userInfo.nickname,self.ui.Items.Text_Name)
- self.ui.Items.Text_Name:setText(nickname or tostring("游客"..app.user.loginInfo.uid))
-
- -- 房卡数量
- self.ui.Items.Text_Diamond:bind(app.user.loginInfo, "curCardNum", function()
- self.ui.Items.Text_Diamond:setString(tostring(app.user.loginInfo.curCardNum))
- end)
-
- --金币数量
- self.ui.Items.Text_Coin:bind(app.user.loginInfo, "curJingbiNum", function()
- local num = tonumber(app.user.loginInfo.curJingbiNum) or 0
- num = num + 2000
- local str
- if num > 100000 then
- str = tostring(math.floor(num / 1000) / 10).."W"
- else
- str = tostring(num)
- end
- self.ui.Items.Text_Coin:setString(str)
- end)
-
- local nodeHead = self.ui.Items.ImageView_Head;
- setPlayerHeadImage(app.user.loginInfo.uid, userInfo.headimgurl, nodeHead)
- end
-
- -- 返回大厅
- function MJMainView:OnClickButtonBack()
- playBtnEffect()
- --app:gotoView(import("luaScript.Views.Main.MainView"):new())
- gotoMainView()
- end
-
- -- 创建房间
- function MJMainView:OnClickCoinMode()
- playBtnEffect()
- showTooltip("敬请期待!")
- end
-
- -- 创建房间
- function MJMainView:OnClickButtonCreate()
- playBtnEffect()
- local MJCreateRoomView=MJFramework.MJImport("mj.luaScript.Views.Main.MJCreateRoomView")
- local view = MJCreateRoomView:new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 加入房间
- function MJMainView:OnClickButtonJoin()
- playBtnEffect()
- local view = import("luaScript.Views.Main.JoinRoomView"):new(app.gameId)
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- -- 玩法
- function MJMainView:OnClickWanFa()
- playBtnEffect()
- local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa")
- local view = import("luaScript.Views.Main.HelpView"):new(MJWanFa.ruleText)
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
-
- -- local sprite=MJAnimationCompnent.CreateOperareEffect(MJDefine.MJOperateType.OPREATE_PENG)
- -- self:addChild(sprite)
- -- sprite:setPosition(640,360)
- end
-
- --设置
- function MJMainView:OnClickSet()
- playBtnEffect()
- local view = import("luaScript.Views.Main.MainSettingView"):new()
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- --战绩
- function MJMainView:OnClickButtonZhanJi()
- playBtnEffect()
- --showTooltip("敬请期待!")
- local view = import("mj.luaScript.Views.Zhanji.MJZhanJiView"):new();
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
- --房间列表
- function MJMainView:OnClickList()
- playBtnEffect()
- local view = import("mj.luaScript.Views.Main.MJRoomListView"):new();
- view:setAnchorPoint(cc.p(0.5, 0.5))
- app:showWaitDialog(view)
- end
-
-
-
- -- 初始化公告
- function MJMainView:initNotice()
- self.index = 0
- --[[self.noticeTimer = cc.Director:getInstance():getScheduler():scheduleScriptFunc(function()
- local list = self.ui.Items.PageView:getPages()
- local max = table.nums(list)
- self.index = self.index + 1
- if self.index >= max then
- self.index = 0
- end
- self.ui.Items.PageView:scrollToPage(self.index)
- end,3.0,false)--]]
-
- -- 公告内容模板
- self.templatePage = self.ui.Items.Layout_PageItem
- self.templatePage:setVisible(false)
-
- -- 公告圆点
- self.templateDian = self.ui.Items.Layout_DianItem
- self.templateDian:setVisible(false)
-
- -- 清空
- local uiPageView = self.ui.Items.PageView
- local uiLayoutDian = self.ui.Items.Layout_Dian
- uiPageView:removeAllChildren()
- uiLayoutDian:removeAllChildren()
-
- local function createNoticeItem(imageName)
- local uiItem = self.templatePage:getCopied()
- uiItem.Items = getUIItems(uiItem)
-
- dump(app.php.daili)
- local dailis=app.php.daili[app.gameId] or app.php.daili[-1] or {}
- local text=""
- for k,v in pairs(dailis) do
- if text=="" then
- text=v
- else
- text=text..","..v
- end
- end
-
- uiItem.Items.Text_WeiXinId:setString(text)
- --[[
- local texture = loadTextureFromFile(imageName)
- if texture then
- uiItem:loadTextures(texture)
- end
- --]]
- return uiItem
- end
-
- local function createDianItem()
- local uiItem = self.templateDian:getCopied()
- uiItem.Items = getUIItems(uiItem)
- uiItem.setSelected = function(bSelected)
- uiItem.Items.ImageView_DianD:setVisible(bSelected)
- end
- uiItem.setSelected(false)
- return uiItem
- end
-
- -- 所有的原点
- local ttDian = {}
-
- -- 监听滑动事件
- uiPageView:addEventListener(function()
- local idxPage = uiPageView:getCurPageIndex()
- logD(idxPage)
- self.index = idxPage
- local idxDian = tonumber(idxPage) + 1
- for k,v in pairs(ttDian) do
- v.setSelected(tonumber(k) == tonumber(idxDian))
- end
- end)
-
- -- 加载公告
- for i = 1,1 do
- local uiNoticePage = createNoticeItem("")
- uiPageView:addPage(uiNoticePage)
-
- local uiDian = createDianItem()
- uiLayoutDian:addChild(uiDian)
- ttDian[i] = uiDian
- end
-
- -- 默认选中第一个
- if table.nums(ttDian) > 0 then
- ttDian[1].setSelected(true)
- end
- end
-
- function MJMainView:onExit()
-
- MJMainView.super.onExit(self)
- if self.noticeTimer then
- cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.noticeTimer)
- end
- stopBGMusic()
- -- MJFramework.Clean()
- end
-
-
- -- 初始化游戏版本信息
- function MJMainView:initVersion()
- if isReviewVersion() then
- self.ui.Items.Layout_Version:setVisible(false)
- return
- end
- self.ui.Items.Text_Type:setVisible(isDebug())
-
- local mjInfo = require("mj.luaScript.MJVersion")
- local versionInfo = MJFramework.MJImport("mj.luaScript.MJVersion")--require("HongZhongVersion")
- self.ui.Items.Text_Version:setText("Res.v."..mjInfo.ResourceVersion.."."..versionInfo.ResourceVersion)
- end
-
- return MJMainView
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