|
- local MJRoomToolView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomToolView")
- local MJRoomMessageView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomMessageView")
- local MJRoomPlayerView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomPlayerView")
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJFunction=MJFramework.MJImport("mj.luaScript.MJFunction")
- local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView")
- -- local MJRoomXiaoJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomXiaoJuView")
- -- local MJRoomDaJuView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDaJuView")
- -- local MJRoomDismissView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDismissView")
- local MJRoomDirection=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDirection")
- -- local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage")
- -- local MJ=MJFramework.MJImport("mj.luaScript.Views.Game.MJ")
- local MJWanFa=MJFramework.ImportWanFa("luaScript.SubGameDefine.MaJiang.MJWanFa")
- local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent")
- local MJSound=MJFramework.MJImport("mj.luaScript.MJSound")
-
- local MJRoomView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomView")
- local MJRoomReplayView = class("MJRoomReplayView", MJRoomView)
-
-
- -- local TAG_ACTION_REPLAY=100
-
- function MJRoomReplayView:ctor(data)
- MJRoomReplayView.super.ctor(self)
- --玩家牌局面板
- self.playerHandCards={}
- self.data=data
- -- app:changeGameProtocol(app.gameId,1)
- end
-
- function MJRoomReplayView:loadUI()
- local ui = loadUI("mj/res/ui/ui_fangjian/mj_ui_fangjian.ui")
- self.ui = ui
- self:addChild(ui)
- end
-
- function MJRoomReplayView:onEnter()
- -- MJRoomReplayView.super.onEnter(self)
- --ui load
- self:loadUI()
- --初始化处理函数
- self:initHanders()
-
- -- 初始化GPS组件
- -- self:initGpsComponent();
- self.singleComponent = import("luaScript.Views.Room.RoomSinglePowerComponent"):new(self.ui.Items.ImageView_Single,self.ui.Items.LoadingBar_Power)
-
- --加载纹理缓存
- --self:loadTextureCache()
-
- -- --监听事件
- -- self:bindAllEvent()
-
- -- self:onGameReconnection()
- self:updateRoomData()
-
-
- --初始化视图
- self:initView()
-
- -- --初始化游戏事件按钮
- self:initGameButton()
-
-
- --默认状态
- self:defaultState()
-
- self:initHandCardNodes()
-
- self:startReplay()
-
- self:changeWaterMark()
- -- MJSound.PlayGameBGM()
- -- playLHQMusic()
- end
-
- function MJRoomReplayView:updateRoomData()
- local data=self.data--=MJDefine.TestData
- -- self.data=data
- app.room:initRoomInfo()
- local roomInfo=app.room.roomInfo
-
- roomInfo.nMaxPlayCount = table.nums(data.user)
- roomInfo.nShowTableId = data.roomid or data.roomNum
- roomInfo.strGameInfo=json.encode(data.ext)
- roomInfo.nGameStartCount=data.turn
- roomInfo.nTotalGameNum=data.totalCount or data.nbound or 0
- local dipai=MJFunction.convertToCards(data.dipai)
- roomInfo.nLeaveCardNum=#dipai
- roomInfo.stopFlag=data.flag
-
- --用户信息
- roomInfo.memberList={}
- for k,v in pairs(data.user) do
- local nUserId=tonumber(k)
- if not roomInfo.memberList[nUserId] then
- roomInfo.memberList[nUserId] = {}
- end
- roomInfo.memberList[nUserId].nUserId = nUserId
- roomInfo.memberList[nUserId].nSeatId = v.seatid
- -- self.roomInfo.memberList[v.nUserId].nPlayerFlag = v.nPlayerFlag
- local userInfo = app.playerInfoManager:getPlayerInfo(nUserId) or {}
- userInfo.nickname = userInfo.name
- userInfo.headimgurl = userInfo.head
- roomInfo.memberList[nUserId].userInfo = json.encode(userInfo)--v.userInfo
- -- self.roomInfo.memberList[v.nUserId].nTurnScore = v.nTurnScore
- roomInfo.memberList[nUserId].nTotalMoney = data.score[k]
- -- self.roomInfo.memberList[v.nUserId].nTingStatus = v.nTingStatus
- -- self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
- -- self.roomInfo.memberList[v.nUserId].outCards = v.outCards
-
- local tempCards=MJFunction.convertToCards(v.hand)
- local handCards={}
- for k,v in pairs(tempCards) do
- if tonumber(v) then
- table.insert(handCards,{card=tonumber(v)})
- end
- end
- roomInfo.memberList[nUserId].handCards = handCards
- -- roomInfo.memberList[nUserId].nOnlineStatus = v.nOnlineStatus
- -- roomInfo.memberList[nUserId].nDisbandStatus = v.nDisbandStatus
-
-
- -- self.dismissInfo[nUserId] = v.nDisbandStatus
- --这里只记录,暂时没用到。可能战绩回放的时候是需要用的
- -- local cardData = self:serverCardToMyCard(v.handCard)
- -- self.roomInfo.memberList[v.nUserId].cardList = {}
- -- self.roomInfo.memberList[v.nUserId].cardList = cardData
- end
- roomInfo.nBankSeatId=roomInfo.memberList[tonumber(data.ext.banker)].nSeatId
- app.room:updateUserSeateShowId()
-
- self:parseData()
- end
-
- function MJRoomReplayView:parseData()
- local data = self.data
- --战报解析
- self.reports={}
- local ops=string.split(data.ops,"|")
- for k,v in pairs(ops) do
- local op=string.split(v,",")
- local nUserId=tonumber(op[1])
- local opType=op[2]
- local card=tonumber(op[3])
-
- if "DisCard"~=opType then
- table.insert(self.reports,{nUserId=nUserId,opType=opType,card=card})
- end
- end
- end
-
- function MJRoomReplayView:initGameButton()
- self.ui.Items.Layout_Touch:registerClick(nil,function()
-
- self.toolView:hideRule()
- end)
-
- self.replayView.Items.Button_Play:registerClick(function()
- self.isPlay=true
- self.replayView.Items.Button_Pause:setVisible(true)
- self.replayView.Items.Button_Play:setVisible(false)
- end)
-
- self.replayView.Items.Button_Pause:registerClick(function()
- self.isPlay=false
- self.replayView.Items.Button_Play:setVisible(true)
- self.replayView.Items.Button_Pause:setVisible(false)
- end)
- self.replayView.Items.Button_Play:setVisible(false)
-
- self.replayView.Items.Button_Toward:registerClick(function()
- self:playNextReport()
- end)
-
-
- self.replayView.Items.Button_Backward:setVisible(false)
-
- self.replayView.Items.Button_Exit:registerClick(function()
- --防止循环播放战绩的action没有结束 2021/4/22 ljx
- self:stopAllActions()
- self:removeFromParent()
- end)
- end
-
- -- function MJRoomReplayView:initGameButton()
- -- --详细按钮
- -- self.ui.Items.Button_Info:registerClick(function()
- -- playBtnEffect()
- -- self.ui.Items.Layout_Rule:setVisible(not self.ui.Items.Layout_Rule:isVisible())
-
- -- end)
- -- self.ui.Items.Button_Info:setVisible(false)
-
- -- --点击空白
- -- self.ui.Items.Layout_Touch:registerClick(nil,function()
-
- -- -- 隐藏个人信息
- -- -- self.playerView:removePlayerInfoView()
-
- -- -- self.ui.Items.Layout_Card_Panel:setVisible(false)
-
- -- self.ui.Items.Layout_Rule:setVisible(false)
-
- -- -- local effect=MJAnimationCompnent.CreateGameStart(onEnd)
- -- -- self.ui.Items.Layout_Player:addChild(effect)
- -- -- self.ui.Items.Button_Invite:setVisible(false)
- -- -- self.ui.Items.Button_Ready:setVisible(false)
- -- end)
-
-
- -- self.replayView.Items.Button_Play:registerClick(function()
- -- self.isPlay=true
- -- self.replayView.Items.Button_Pause:setVisible(true)
- -- self.replayView.Items.Button_Play:setVisible(false)
- -- end)
-
- -- self.replayView.Items.Button_Pause:registerClick(function()
- -- self.isPlay=false
- -- self.replayView.Items.Button_Play:setVisible(true)
- -- self.replayView.Items.Button_Pause:setVisible(false)
- -- end)
- -- self.replayView.Items.Button_Play:setVisible(false)
-
- -- self.replayView.Items.Button_Toward:registerClick(function()
- -- self:playNextReport()
- -- end)
-
-
- -- self.replayView.Items.Button_Backward:setVisible(false)
-
- -- self.replayView.Items.Button_Exit:registerClick(function()
- -- self:removeFromParent()
- -- end)
- -- end
-
- function MJRoomReplayView:defaultState()
- MJRoomReplayView.super.defaultState(self)
- --队列初始化
- -- self.callbackQueue = {}
- -- self.callbackRunning = false
-
- self.ui.Items.Button_GPS:setVisible(false)
- -- self.ui.Items.Layout_TingPai:setVisible(false)
-
- -- self.playerView:setOffLineVisible(false)
- -- self.playerView:setPlayerVisible(false)
- -- self.ui.Items.Text_CardNum:setText("")
- -- self:setBtnSitDownVisible(false)
- -- self:setTingCardViewVisible(false)
- -- self:setGuideView(false)
- -- self:setWetChatVisible(false)
- end
-
- function MJRoomReplayView:initView()
- if self.ui.Items.ImageView_CardNum then
- self.ui.Items.ImageView_CardNum:setVisible(false)
- end
-
- self.direcionView = MJRoomDirection:new()
- self.ui.Items.Layout_Player:addChild(self.direcionView)
- self.direcionView:setVisible(false)
-
- --UI相关
- self.playerView = MJRoomPlayerView:new()
- self:addChild(self.playerView)
- self.playerView:setHeadTouchEnable(false)
-
-
- --加载工具层
- self.toolView = MJRoomToolView:new()
- self:addChild(self.toolView)
- if self.toolView.ui.Items.Button_Menu then
- self.toolView.ui.Items.Button_Menu:setVisible(false)
- end
- if self.ui.Items.Layout_Button then
- self.ui.Items.Layout_Button:setVisible(false)
- end
- if self.toolView.ui.Items.Layout_Button then
- self.toolView.ui.Items.Layout_Button:setVisible(false)
- end
- if self.toolView.ui.Items.Button_FastStart then
- self.toolView.ui.Items.Button_FastStart:setVisible(false)
- end
- if self.toolView.ui.Items.Button_BaoJian then
- self.toolView.ui.Items.Button_BaoJian:setVisible(false)
- end
- if self.toolView.ui.Items.Button_Voice then
- self.toolView.ui.Items.Button_Voice:setVisible(false)
- end
- if self.toolView.ui.Items.Button_Face then
- self.toolView.ui.Items.Button_Face:setVisible(false)
- end
- --self.toolView:setVisible(false)
-
- local headInfos = {}
- for k,v in pairs(self.playerView.allNodes) do
- local pos = cc.pAdd(v.player:getPosition(),cc.p(38,66))
- table.insert(headInfos,{headPos=pos})
- end
-
- -- self.messageView = require("luaScript.Views.Room.ChatView"):new({chatList=MJDefine.MJChatTxt,faceList=MJDefine.MJFaceConfig},headInfos,true)
- -- self.playerView.ui.Items.Layout_Player:addChild(self.messageView)
-
- -- self.messageView:setBtnFace(cc.p(1236,348),"room_room_img_face.png")
- -- self.messageView:setBtnVoice(cc.p(1236,257),"room_room_img_voice.png")
- -- self.messageView:setVisible(false)
-
- --加载回放按钮
-
- local ui = loadUI("res/ui/ui_fangjian/ui_fangjian_record.ui");
- self.replayView = ui
- self:addChild(ui)
- self.replayView.Items.Text_playProgress:setString("进度:0%")
-
- local roomInfo=app.room.roomInfo
- -- 房间号
- self.ui.Items.Text_roomNum:setText("房号:"..tostring(roomInfo.nShowTableId))
-
- self:updateGameNums()
-
- --房间玩法
- self.toolView:updateRule()
- --local ruleAll = MJWanFa.getWanFaInfo(roomInfo.strGameInfo)--getLHQRuleStr();
- --self.ui.Items.Text_Rule:setText(ruleAll)
-
- --定时器
- local time = os.date("%m-%d %X",self.data.endtime) --回放时间这里要求改成成局时候的时间
- self.ui.Items.Text_Time:setText(time)--(MJFunction.getTimeString())
- if not self.Time then
- self.Time = cc.Director:getInstance():getScheduler():scheduleScriptFunc(function()
- self.ui.Items.Text_Time:setText(time)--(MJFunction.getTimeString())
- end,1.0,false)
- end
- self:changeWaterMark()
- end
-
- -- function MJRoomReplayView:initView()
- -- self.ui.Items.ImageView_CardNum:setVisible(false)
-
- -- self.direcionView = MJRoomDirection:new()
- -- self.ui.Items.Layout_Player:addChild(self.direcionView)
- -- self.direcionView:setVisible(false)
-
- -- --UI相关
- -- self.playerView = MJRoomPlayerView:new()
- -- self:addChild(self.playerView)
- -- self.playerView:setHeadTouchEnable(false)
-
-
- -- -- 添加语音相关的界面
- -- -- self.messageView = MJRoomMessageView:new()
- -- -- self:addChild(self.messageView)
- -- -- self.messageView:setVisible(false)
-
- -- --加载工具层
- -- self.toolView = MJRoomToolView:new()
- -- self:addChild(self.toolView)
- -- self.toolView:setVisible(false)
- -- self.toolView.ui.Items.Button_BaoJian:setVisible(false)
-
- -- --self.ui.Items.Button_Club:setVisible(false)
-
-
- -- local headInfos = {}
- -- for k,v in pairs(self.playerView.allNodes) do
- -- local pos = cc.pAdd(v.player:getPosition(),cc.p(38,66))
- -- table.insert(headInfos,{headPos=pos})
- -- end
-
- -- self.messageView = require("luaScript.Views.Room.ChatView"):new({chatList=MJDefine.MJChatTxt,faceList=MJDefine.MJFaceConfig},headInfos,true)
- -- self.playerView.ui.Items.Layout_Player:addChild(self.messageView)
-
-
- -- self.messageView:setBtnFace(cc.p(1236,348),"room_room_img_face.png")
- -- self.messageView:setBtnVoice(cc.p(1236,257),"room_room_img_voice.png")
- -- self.messageView:setVisible(false)
-
-
- -- --加载回放按钮
-
- -- local ui = loadUI("res/ui/ui_fangjian/ui_fangjian_record.ui");
- -- self.replayView = ui
- -- self:addChild(ui)
- -- self.replayView.Items.Text_playProgress:setString("进度:0%")
-
- -- -- self.replayView= MJRoomToolView:new()
- -- -- self:addChild(self.toolView)
- -- -- self.toolView:setVisible(false)
-
- -- local roomInfo=app.room.roomInfo
- -- -- 房间号
- -- self.ui.Items.Text_roomNum:setText(tostring(roomInfo.nShowTableId))
-
- -- self:updateGameNums()
-
- -- --房间玩法
- -- local ruleAll = MJWanFa.getWanFaInfo(roomInfo.strGameInfo)--getLHQRuleStr();
- -- self.ui.Items.Text_Rule:setText(ruleAll)
- -- local heght=self.ui.Items.Text_Rule:getContentSize().height+20
- -- self.ui.Items.Layout_Rule:setSize(cc.size(self.ui.Items.Layout_Rule:getContentSize().width,heght))
- -- self.ui.Items.Text_Rule:setPositionY(heght-10)
-
- -- --定时器
- -- local time = os.date("%m-%d %X",self.data.endtime) --回放时间这里要求改成成局时候的时间
- -- self.ui.Items.Text_Time:setText(time)--(MJFunction.getTimeString())
- -- if not self.Time then
- -- self.Time = cc.Director:getInstance():getScheduler():scheduleScriptFunc(function()
- -- self.ui.Items.Text_Time:setText(time)--(MJFunction.getTimeString())
- -- end,1.0,false)
- -- end
- -- end
-
- function MJRoomReplayView:startReplay()
- self.reportIndex=1
- self.isPlay=true
-
- local actions={}
- table.insert(actions,cc.DelayTime:create(0.1))
- table.insert(actions,cc.CallFunc:create(function()
- self:startGame()
- end))
-
- table.insert(actions,cc.DelayTime:create(1))
- table.insert(actions,cc.CallFunc:create(function()
- self:play()
- end))
-
- self:runAction(cc.Sequence:create(actions))
- end
-
- function MJRoomReplayView:initHanders()
- self.handers = {
- ["DealCard"]=handler(self,self.onGetCard),
- ["OutCard"]=handler(self,self.onOutCard),
-
- ["Peng"]=handler(self,self.onOperate),
- ["BaGang"]=handler(self,self.onOperate),
- ["AnGang"]=handler(self,self.onOperate),
- ["Gang"]=handler(self,self.onOperate),
- ["ZhiGang"]=handler(self,self.onOperate),
-
- ["DianPao"]=handler(self,self.onGameEnd),
- ["ZiMoHu"]=handler(self,self.onGameEnd),
- }
- end
-
- --播放一条战报
- function MJRoomReplayView:playNextReport()
-
- local v= self.reports[self.reportIndex]
- if v then
- if self.handers[v.opType] then
- print(table.tostring(v).." reportIndex:"..self.reportIndex)
- self.handers[v.opType](v)
- end
- self.reportIndex=self.reportIndex+1
- end
- local progress=self.reportIndex>#self.reports and #self.reports or self.reportIndex
- progress=math.ceil(progress/#self.reports*100)
- self.replayView.Items.Text_playProgress:setString("进度:"..progress.."%")
- end
-
- --循环播放战报
- function MJRoomReplayView:play()
- local actions={
- cc.DelayTime:create(1),
- cc.CallFunc:create(function()
- if not self.isPlay then return end
- self:playNextReport()
- end),
- }
- local action=cc.RepeatForever:create(cc.Sequence:create(actions))
- -- action:setTag(TAG_ACTION_REPLAY)
- self:runAction(action)
- end
-
- function MJRoomReplayView:addCallBack(callback)
- callback()
- end
-
-
- function MJRoomReplayView:startGame()
- self:onGameStartResponse()
-
- --设置为回放模式
- for k,v in pairs(self.playerHandCards) do
- v:setReplay(true)
- end
-
- self:onGameSendCardResponse()
- self.playerHandCards[MJDefine.MyViewId]:removeTouchEvent()
-
-
- end
-
-
- function MJRoomReplayView:onGetCard(data)
- local roomInfo=app.room.roomInfo
- roomInfo.nLeaveCardNum=roomInfo.nLeaveCardNum-1
-
- local response={
- nUserId=data.nUserId,
- card=data.card,
- -- operates={},
- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- }
- self:onBankerOutCard({response=response})
- end
-
- function MJRoomReplayView:onOutCard(data)
- local roomInfo=app.room.roomInfo
- local response={
- nUserId=data.nUserId,
- card=data.card,
- -- operates={},
- -- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- }
-
- self.fromSeatId=roomInfo.memberList[data.nUserId].nSeatId
- local viewId=app.room:getViewIdByUserId(data.nUserId)
- if viewId==MJDefine.MyViewId then
- -- self.playerHandCards[MJDefine.MyViewId].touchMJ=self.playerHandCards[MJDefine.MyViewId]:getMjByValue(data.card)
- end
- self:onOutCardSuccess({response=response})
- end
-
- function MJRoomReplayView:onOperate(data)
- local roomInfo=app.room.roomInfo
-
- local operates={
- ["Peng"]=MJDefine.MJOperateType.OPREATE_PENG,
- ["BaGang"]=MJDefine.MJOperateType.OPREATE_BAGANG,
- ["AnGang"]=MJDefine.MJOperateType.OPREATE_ANGANG,
- ["Gang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG,
- ["ZhiGang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG,
- }
-
- local response={
- nUserId=data.nUserId,
- opCard=data.card,
- opType=operates[data.opType],
- -- operates={},
- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- isNeedOutCard=0,
- fromSeatId=self.fromSeatId,
- }
-
- --碰了之后需要出牌
- if data.opType=="Peng" then
- response.isNeedOutCard=1
- end
-
- self:onOperationCodeSuccess({response=response})
- end
-
- function MJRoomReplayView:onGameEnd(data)
- local function runGameXiaoJuResponse(onEnd)
-
- local function callback()
- -- self:endReplay()
- -- self:showXiaoJuView()
- if onEnd then
- onEnd()
- end
- end
-
- local roomInfo = app.room.roomInfo
- local hutype=self.data.ext.huTypes
- local hucard=data.card
- -- local resultInfo=json.decode(roomInfo.strResultInfo)
- self.direcionView:stopAllActions()
-
- --所有胡牌的人 考虑抢杠胡的问题
- local viewIds={}
- local failViewId=0
- if self.data.ext.result then
- for k,v in pairs(self.data.ext.result) do
- local viewId = app.room:getViewIdByUserId(v.uid)
- if v.ishu==MJDefine.MJGameResultType.Win then
- table.insert(viewIds,viewId)
- elseif v.ishu==MJDefine.MJGameResultType.Fail then
- failViewId=viewId
- end
- end
- end
-
- -- for k,v in pairs(roomInfo.memberList) do
- -- local viewId = app.room:getViewIdByUserId(v.nUserId)
- -- if v.nTotalMoney>0 then
- -- table.insert(viewIds,viewId)
- -- elseif v.nTotalMoney<0 then
- -- failViewId=viewId
- -- end
-
-
- -- if v.result==MJDefine.MJGameResultType.Win then
- -- table.insert(viewIds,viewId)
- -- elseif v.result==MJDefine.MJGameResultType.Fail then
- -- failViewId=viewId
- -- end
- -- end
-
- --被抢杠的人回退补杠
- if hutype==MJDefine.MJHuType.QiangGangHu and roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_NORMAL then
- self.playerHandCards[failViewId]:retoreBuGang(hucard)
- end
-
- if #viewIds>0 then
- for k,viewId in pairs(viewIds) do
- local effect
- if k == #viewIds then --只有最后播放胡牌动画的回调一次就可以了
- effect=MJAnimationCompnent.CreateHuEffect(callback)
- --音效
- local userInfo=app.room:getUserInfoByViewId(viewId)
- if userInfo then
- if hutype==MJDefine.MJHuType.Zimo then
- MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_ZIMOHU)
- else
- MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_DIANPAOHU)
- end
- end
- else
- effect=MJAnimationCompnent.CreateHuEffect()
- end
- if effect then
- self:addChild(effect)
- effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion())
- end
- end
- else
-
- if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then
- local effect=MJAnimationCompnent.CreateLiuJuEffect(callback)
- self:addChild(effect)
- MJSound.PlayHuangZhuang()
- else
- callback()
- end
- end
-
- end
- log("2000000000-MJRoomView - addCallBack(runGameXiaoJuResponse)" )
- self:addCallBack(runGameXiaoJuResponse);
- end
-
- function MJRoomReplayView:endReplay()
-
- local function runEndRepaly()
- local roomInfo = app.room.roomInfo
-
- -- local function sortMj(mjA,mjB)
- -- if mjA.sortValue<mjB.sortValue then
- -- return true
- -- elseif mjA.sortValue==mjB.sortValue then
- -- if mjA:getPositionX()<mjB:getPositionX() then
- -- return true
- -- end
- -- end
- -- return false
- -- end
-
-
- for k,v in pairs(roomInfo.memberList) do
- local viewId = app.room:getViewIdByUserId(v.nUserId)
- if self.playerHandCards[viewId] then
-
- local handCards={}
- for _,mj in pairs(self.playerHandCards[viewId].handCards) do
- table.insert(handCards,{card=mj.value})
- end
- -- table.sort(handCards,sortMj)
-
- if viewId==MJDefine.MyViewId then
- --我自己则屏蔽触摸事件
- -- self.playerHandCards[viewId]:removeTouchEvent()
- else
- --显示所有底牌
- self.playerHandCards[viewId]:removeAllHandCards()
- self.playerHandCards[viewId]:createOpenHandCards(handCards)
- end
- end
- end
-
-
-
-
- self:runAction(cc.Sequence:create(
- cc.DelayTime:create(3),
- cc.CallFunc:create(function()
- local MJMainView=MJFramework.MJImport("mj.luaScript.Views.Main.MJMainView")
- app:gotoView(MJMainView:new())
- end)
- ))
- end
-
- self:addCallBack(runEndRepaly)
- end
-
- -- 回放的时候,重写父类,直接为空,不刷新数据
- function MJRoomReplayView:applicationScreenSizeChanged()
-
- end
-
- return MJRoomReplayView
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