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- -- 房间设置界面
- local PKDef = PKFramework.PKImport("pk_base.luaScript.PKDef")
- local PKFuc = PKFramework.PKImport("pk_base.luaScript.PKFunctions")
- local PKSound = PKFramework.PKImport("pk_base.luaScript.PKSound")
-
- local PKRoomPlayerView = class("PKRoomPlayerView", cc.UIView)
-
- function PKRoomPlayerView:ctor()
- PKRoomPlayerView.super.ctor(self);
- end
-
- function PKRoomPlayerView:onEnter()
- PKRoomPlayerView.super.onEnter(self)
- local ui = loadUI("pk_base/res/ui/ui_fangjian/pk_ui_PlayerView.ui");
- self.ui = ui;
- self:addChild(ui);
-
- --debug
- self.ui.Items.ImageView:setVisible(false)
-
- --离线时间
- self.offLineTime = {}
- self.offLineTime[1] = 0
- self.offLineTime[2] = 0
- self.offLineTime[3] = 0
- self.offLineTime[4] = 0
- self.clockTime = 20
- self.clockTimeView = 0--闹钟所在的viewid
-
- self:initPlayerNodes()
- end
-
- function PKRoomPlayerView:showClockVisible(viewId, bVisible, time)
- self:setAllClockVisible()
- self.allNodes[viewId].clock:setVisible(bVisible)
- if bVisible and time and time >= 0 then
- self.allNodes[viewId].clock:stopAllActions()
- local count = time;
- local seq = cc.Sequence:create(cc.CallFunc:create(function ()
- self:setClockTime(count)
- count = count - 1;
- if (count < 0) then
- self:showPopTextByViewId(viewId);
- count = 0;
- self.allNodes[viewId].clock:stopAllActions();
- end
- if count < 5 and viewId == 4 and not app.room.roomInfo.isGameOver then
- PKSound.PlayClock();
- end
- end), cc.DelayTime:create(1.0));
- self.allNodes[viewId].clock:runAction(cc.RepeatForever:create(seq));
- end
- end
-
- function PKRoomPlayerView:onExit()
- PKRoomPlayerView.super.onExit(self)
- --关闭定时器
- --[[if self.Time then
- cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.Time)
- end--]]
- end
-
- function PKRoomPlayerView:initPlayerNodes()
- -- 玩家节点名称模板
- local names =
- {
- player = "Layout_player_%d", -- 头像绿圈根节点
- head = "ImageView_head_%d", -- 头像
- headBoarder = "ImageView_head_border_%d", --头像边
- name = "Text_Name_%d", -- 名字
- score = "Text_Score_%d", -- 总分数
- banker = "ImageView_banker_%d", -- 庄家
- owner = "ImageView_owner_%d", --房主
- readyState = "ImageView_ready_%d", -- 准备
- headInfo = "Layout_headInfo_%d", --个人信息点击触发框
- offLine = "ImageView_offLine_%d", --离线标志
- --其他节点
- tip = "ImageView_tip_%d", --提示操作图
- clock = "ImageView_clock_%d", --闹钟
- txtClocl = "TextBMFont_clock_%d", --闹钟时间
- offLineTime = "Text_offLineTime_%d", --离线时间
- offLineTimeBg = "ImageView_txkYY_%d", --离线时间背景
- leftCardBg = "ImageView_leftbg_%d", --剩余手牌背景
- leftCardNum = "TextBMFont_leftnum_%d", --剩余手牌数量
- popText = "ImageView_pop_%d", --气泡提示
- friendFlag = "ImageView_friend_%d", --盟友标志
- baoPaiFlag = "ImageView_baopai_%d", --包牌标志
- baojing = "Layout_baojing_%d", --baojing标志
- ranking = "ImageView_ranking_%d", --游
- tuoguan = "ImageView_tuoguan_%d", --托管标志
- }
- self.allNodes = {}
- self.headSize = {}
- for i = 1,PKDef.GameMaxPlayer do
- local nodes = {}
- --玩家根节点
- local namePlayer = string.format(names.player,i)
- local nodePlayer = self.ui.Items[namePlayer]
- nodes.player = nodePlayer
-
- --头像
- local nameHead = string.format(names.head,i)
- local nodeHead = self.ui.Items[nameHead]
- nodes.head = nodeHead
-
- local headBoarder = string.format(names.headBoarder,i)
- local nodeheadBoarder = self.ui.Items[headBoarder]
- nodes.headBoarder = nodeheadBoarder
-
- -- 需要记录头像的原始尺寸
- if not self.headSize.width then
- self.headSize.width = nodeHead:getContentSize().width
- self.headSize.height = nodeHead:getContentSize().height
- end
-
- --昵称
- local nickName = string.format(names.name,i)
- local nodeName = self.ui.Items[nickName]
- nodes.name = nodeName
- nodeName:setText("")
-
- --总分
- local nickScore = string.format(names.score,i)
- local nodeScore = self.ui.Items[nickScore]
- nodes.score = nodeScore
-
- --庄家
- local nameBanker = string.format(names.banker,i)
- local nodeBanker = self.ui.Items[nameBanker]
- nodes.banker = nodeBanker
- nodes.banker.pos = nodeBanker:getPosition()
-
- --房主
- local nameOwner = string.format(names.owner,i)
- local nodeOwner = self.ui.Items[nameOwner]
- nodes.owner = nodeOwner
- nodes.owner.pos = nodeOwner:getPosition()
-
- --准备
- local nameReadyState = string.format(names.readyState,i)
- local nodeReadyState = self.ui.Items[nameReadyState]
- nodes.readyState = nodeReadyState
-
- --头像信息
- local headInfo = string.format(names.headInfo,i)
- local nodeheadInfo = self.ui.Items[headInfo]
- nodes.headInfo = nodeheadInfo
-
- --离线信息
- local offLine = string.format(names.offLine,i)
- local nodeoffLine = self.ui.Items[offLine]
- nodes.offLine = nodeoffLine
-
- --tip
- local nameTip = string.format(names.tip,i)
- local nodeTip = self.ui.Items[nameTip]
- nodes.tip = nodeTip
-
- --闹钟
- local nameClock = string.format(names.clock,i)
- local nodeClock = self.ui.Items[nameClock]
- nodes.clock = nodeClock
- --闹钟时间
- local nametxtClock = string.format(names.txtClocl,i)
- local nodetxtClock = self.ui.Items[nametxtClock]
- nodes.txtclock = nodetxtClock
-
- --离线时间
- local nameoffLineTime = string.format(names.offLineTime,i)
- local nodeoffLineTime = self.ui.Items[nameoffLineTime]
- nodes.offLineTime = nodeoffLineTime
-
- --离线时间背景
- local nameoffLineTimeBg = string.format(names.offLineTimeBg,i)
- local nodeoffLineTimeBg = self.ui.Items[nameoffLineTimeBg]
- nodes.offLineTimeBg = nodeoffLineTimeBg
-
- --剩余手牌背景
- local nameleftCardBg = string.format(names.leftCardBg,i)
- local nodeleftCardBg = self.ui.Items[nameleftCardBg]
- nodes.leftCardBg = nodeleftCardBg
-
- --剩余手牌数量
- local nameleftCardNum = string.format(names.leftCardNum,i)
- local nodeleftCardNum = self.ui.Items[nameleftCardNum]
- nodes.leftCardNum = nodeleftCardNum
-
- --气泡提示
- local namepopText = string.format(names.popText,i)
- local nodepopText = self.ui.Items[namepopText]
- nodes.popText = nodepopText
-
- --s
- local namefriendFlag = string.format(names.friendFlag,i)
- local nodefriendFlag = self.ui.Items[namefriendFlag]
- nodes.friendFlag = nodefriendFlag
-
- --baopai
- local namebaoPaiFlag = string.format(names.baoPaiFlag,i)
- local nodebaoPaiFlag = self.ui.Items[namebaoPaiFlag]
- nodes.baoPaiFlag = nodebaoPaiFlag
-
- --报警
- local namebaojing = string.format(names.baojing,i)
- local nodebaojing = self.ui.Items[namebaojing]
- nodes.baojing = nodebaojing
-
- --排名
- local nameranking = string.format(names.ranking,i)
- local noderanking = self.ui.Items[nameranking]
- nodes.ranking = noderanking
-
- --托管状态
- local nametuoguan = string.format(names.tuoguan,i)
- local nodetuoguan = self.ui.Items[nametuoguan]
- nodes.tuoguan = nodetuoguan
-
- self.allNodes[i] = nodes
- end
- end
-
- function PKRoomPlayerView:setRankingFlagVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].ranking:setVisible(false)
- end
- end
-
- function PKRoomPlayerView:setBaoPaiFlagVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].baoPaiFlag:setVisible(false)
- end
- end
-
- --播放报警动画
- function PKRoomPlayerView:showBaoJingAni(viewId,clean)
- local nodeLayout = self.allNodes[viewId].baojing
- nodeLayout:removeAllChildren()
-
- if clean then
- return
- end
-
- --ani
- local img = cc.ImageView:createNode()
- img:loadTextureFromPlist("pk_baojing_bg.png")
- nodeLayout:addChild(img)
- img:setPosition(cc.p(nodeLayout:getContentSize().width/2,nodeLayout:getContentSize().height/2))
-
- --light
- local light = cc.ImageView:createNode("pk_baojing_bg.png")
- nodeLayout:addChild(light)
- light:setPosition(cc.p(nodeLayout:getContentSize().width/2,nodeLayout:getContentSize().height/2))
-
- local indexFace = 0;
- --每隔多少秒切换一张图片
- local everyFrame = 0.01
- local seq = cc.Sequence:create(cc.DelayTime:create(everyFrame),cc.CallFunc:create(function ()
- indexFace = indexFace + 1
- if 0 < indexFace and indexFace <= 8 then
- local name = string.format("pk_baojing_%d.png",indexFace)
- light:loadTextureFromPlist(name)
- else
- indexFace = 0
- end
- end))
- local act = cc.RepeatForever:create(seq)
- light:runAction(act)
- end
-
- -- 移除所有玩家的报警器
- function PKRoomPlayerView:setAllBaoJingVisible()
- for i = 1, PKDef.GameMaxPlayer do
- if self.allNodes[i] and self.allNodes[i].baojing then
- local nodeLayout = self.allNodes[i].baojing
- nodeLayout:removeAllChildren()
- end
- end
- end
-
- function PKRoomPlayerView:setFriendFlagVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].friendFlag:setVisible(false)
- end
- end
-
- function PKRoomPlayerView:showFriendFlag(firendList,enemyList,isShowAni)
- local inFriend = false
- for k,viewId in ipairs(firendList) do
- if viewId == PKDef.MyViewID then
- inFriend = true
- end
- end
-
- local worldPos = cc.p(getWinSize().width/2,getWinSize().height/2)
-
- local function action(pos)
- local seq = cc.Sequence:create(cc.FadeIn:create(0.3),cc.DelayTime:create(0.5),cc.MoveTo:create(0.3,pos))
- return seq
- end
-
- for k,viewId in ipairs(firendList) do
- if not self.allNodes[viewId].friendFlag:isVisible() then
- local srcPos = self.allNodes[viewId].friendFlag:getPosition()
- local posInPlayer = self.allNodes[viewId].friendFlag:getParent():convertToNodeSpace(worldPos)
- self.allNodes[viewId].friendFlag:setVisible(true)
- if inFriend then
- self.allNodes[viewId].friendFlag:loadTexture("pk_base/res/ui/zy_fangjian/playerView/pk_ally.png")
- else
- self.allNodes[viewId].friendFlag:loadTexture("pk_base/res/ui/zy_fangjian/playerView/pk_enemy.png")
- end
- if isShowAni then
- self.allNodes[viewId].friendFlag:setPosition(posInPlayer)
- self.allNodes[viewId].friendFlag:setOpacity(0)
- self.allNodes[viewId].friendFlag:runAction(action(srcPos))
- else
- self.allNodes[viewId].friendFlag:setPosition(srcPos)
- end
- end
- end
-
- for k,viewId in ipairs(enemyList) do
- if not self.allNodes[viewId].friendFlag:isVisible() then
- local srcPos = self.allNodes[viewId].friendFlag:getPosition()
- local posInPlayer = self.allNodes[viewId].friendFlag:getParent():convertToNodeSpace(worldPos)
- self.allNodes[viewId].friendFlag:setVisible(true)
- if inFriend then
- self.allNodes[viewId].friendFlag:loadTexture("pk_base/res/ui/zy_fangjian/playerView/pk_enemy.png")
- else
- self.allNodes[viewId].friendFlag:loadTexture("pk_base/res/ui/zy_fangjian/playerView/pk_ally.png")
- end
- if isShowAni then
- self.allNodes[viewId].friendFlag:setOpacity(0)
- self.allNodes[viewId].friendFlag:setPosition(posInPlayer)
- self.allNodes[viewId].friendFlag:runAction(action(srcPos))
- else
- self.allNodes[viewId].friendFlag:setPosition(srcPos)
- end
- end
- end
- end
-
- --设置某个玩家分数
- function PKRoomPlayerView:setPlayerScore(viewId,strScore)
- if self.allNodes[viewId] and self.allNodes[viewId].score then
- self.allNodes[viewId].score:setText(tostring(strScore))
- end
- end
-
- --设置准备状态按钮
- function PKRoomPlayerView:setReadyStateVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].readyState:setVisible(false)
- end
- end
-
- function PKRoomPlayerView:setOffLineBg()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].offLineTimeBg:setVisible(false)
- end
- end
-
- --设置某个玩家准备状态显示
- function PKRoomPlayerView:setPlayerReadyState(viewId,bVisible)
- if self.allNodes[viewId] and self.allNodes[viewId].readyState then
- self.allNodes[viewId].readyState:setVisible(bVisible)
- end
- end
-
- --隐藏庄家
- function PKRoomPlayerView:setBankerVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].banker:setVisible(false)
- end
- end
-
- --设置某个庄家Visible
- function PKRoomPlayerView:setPlayerBankerVisible(viewId,bVisible)
- self:setBankerVisible()
- if self.allNodes[viewId] then
- self.allNodes[viewId].banker:setVisible(bVisible)
- return true
- end
- return false
- end
-
- --隐藏房主
- function PKRoomPlayerView:setOwnerVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].owner:setVisible(false)
- end
- end
-
- --设置某个房主Visible
- function PKRoomPlayerView:setPlayerOwnerVisible(viewId,bVisible)
- self:setOwnerVisible()
- if self.allNodes[viewId] then
- self.allNodes[viewId].owner:setVisible(bVisible)
- return true
- end
- return false
- end
-
- --隐藏提示
- function PKRoomPlayerView:setOperatorTipVisible()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].tip:setVisible(false)
- end
- end
-
- --隐藏玩家
- function PKRoomPlayerView:setPlayerVisible(bVisible)
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].player:setVisible(bVisible)
- end
- end
-
- --隐藏离线
- function PKRoomPlayerView:setOffLine()
- for i = 1,PKDef.GameMaxPlayer do
- self.allNodes[i].offLine:setVisible(false)
- end
- end
-
- --隐藏离线
- function PKRoomPlayerView:setPlayerOffLine(bVisible,viewId)
- if viewId and self.allNodes[viewId] then
- self.allNodes[viewId].offLine:setVisible(bVisible)
- --头像变灰
- self.allNodes[viewId].head:setGreyEnabled(bVisible)
- self.allNodes[viewId].headBoarder:setGreyEnabled(bVisible)
- if app.room.offLineTime and next(app.room.offLineTime) ~= nil then
- local nUserId = app.room:getUserIdByViewId(viewId)
- if app.room.offLineTime[nUserId] then
- self.offLineTime[viewId] = app.room.offLineTime[nUserId]
- else
- self.offLineTime[viewId] = 0
- end
- else
- self.offLineTime[viewId] = 0
- end
- if app.gameId == GAME_IDS.luzhouDaEr then--暂时泸州大贰加倒计时
- self.allNodes[viewId].offLineTimeBg:setVisible(bVisible)
- else
- self.allNodes[viewId].offLineTimeBg:setVisible(false)
- end
- end
- end
-
- --设置用户没有操作的时间
- function PKRoomPlayerView:setNoOpTime(bVisible,viewId)
- if true then
- return
- end
- if viewId and self.allNodes[viewId] then
- if app.room.offLineTime and next(app.room.offLineTime) ~= nil then
- local nUserId = app.room:getUserIdByViewId(viewId)
- if app.room.offLineTime[nUserId] then
- self.offLineTime[viewId] = app.room.offLineTime[nUserId]
- else
- self.offLineTime[viewId] = 0
- end
- else
- self.offLineTime[viewId] = 0
- end
- if app.gameId == GAME_IDS.luzhouDaEr then--暂时泸州大贰加倒计时
- local time = os.date("%M:%S",self.offLineTime[viewId]) or "00:00"
- self.allNodes[viewId].offLineTime:setText(time)
- self.allNodes[viewId].offLineTimeBg:setVisible(bVisible)
- else
- self.allNodes[viewId].offLineTimeBg:setVisible(false)
- end
- end
- end
-
- function PKRoomPlayerView:showBaoPaiFlag(viewId,opType)
- self.allNodes[viewId].baoPaiFlag:setVisible(true)
- if opType == PKDef.BaoPai.BAOPAI then
- self.allNodes[viewId].baoPaiFlag:loadTexture("pk_base/res/ui/zy_fangjian/playerView/pk_baoMark0.png")
- elseif opType == PKDef.BaoPai.FANBAO then
- self.allNodes[viewId].baoPaiFlag:loadTexture("pk_base/res/ui/zy_fangjian/playerView/pk_fanMark0.png")
- else
- self.allNodes[viewId].baoPaiFlag:setVisible(false)
- end
- end
-
- --用户行为提示
- function PKRoomPlayerView:showRanking(viewId,rank)
- local ranking = self.allNodes[viewId].ranking
- ranking:setVisible(true)
- local file = string.format("pk_base/res/ui/zy_fangjian/roomView/pk_ranking%d.png",rank)
- ranking:loadTexture(file)
- end
-
- --用户行为提示
- function PKRoomPlayerView:showOperatorTip(viewId,opType,bPlayVoice)
- local tip = self.allNodes[viewId].tip
- tip:setVisible(true)
- --音效
- local nUserId = app.room:getUserIdByViewId(viewId)
- local userInfo = app.room:getUserInfo(nUserId)
- if app.room.roomInfo.nStatus == PKDef.ReconnectState.GAME_STATUS_ASK_BAO then
- if opType == PKDef.BaoPai.BAOPAI then --bao
- tip:loadTexture(PKDef.TipFile.BaoPai)
- elseif opType == PKDef.BaoPai.BUBAO then -- bubao
- tip:loadTexture(PKDef.TipFile.BuBao)
- elseif opType == PKDef.BaoPai.FANBAO then --反包
- tip:loadTexture(PKDef.TipFile.FanBao)
- elseif opType == PKDef.BaoPai.BUFAN then --不反
- tip:loadTexture(PKDef.TipFile.BuFan)
- end
-
- if userInfo and bPlayVoice then
- PKSound.PlayBaoPaiSound(userInfo.sex,opType)
- end
- elseif app.room.roomInfo.nStatus == PKDef.ReconnectState.GAME_STATUS_PLAYING then
- if opType == 0 then
- tip:loadTexture(PKDef.TipFile.BuChu)
- tip:runAction(cc.Sequence:create(cc.DelayTime:create(0.5),cc.CallFunc:create(function ()
- tip:setVisible(false)
- end)))
- end
- if userInfo and bPlayVoice then
- PKSound.PlayBuYaoSound(userInfo.sex)
- end
- end
-
-
- end
-
- -- 更新玩家基本信息 : 昵称、头像
- -- index :是玩家展示出来的座位号
- function PKRoomPlayerView:updatePlayerInfo(index)
- logD("PKRoomPlayerView:updatePlayerInfo() index = ", index)
-
- local nodes = self.allNodes[index]
- if not nodes then return end
- local nUserId = app.room.seatShowList[index]
- local roomInfo = app.room.roomInfo
- local memberInfo = app.room.roomInfo.memberList[nUserId]
- if nUserId and app.room:checkUserIDIsInTable(nUserId) then
- nodes.player:setVisible(true)
- local userInfo = json.decode(memberInfo.userInfo)
- if not userInfo then
- return
- end
-
- -- 玩家名字
- local nickname = userInfo.nickname
- nickname = getSubStringNickname(nickname)
- nodes.name:setText(tostring(nickname))
- nodes.score:setText(tostring(memberInfo.nTotalScore))
- -- 玩家头像
- local nodeHead = nodes.head;
- --先设置默认头像
- local width = nodeHead:getContentSize().width
- setPlayerHeadImage(nUserId, userInfo.headimgurl, nodeHead)
-
- --[[ if app.room.offLineUid[tonumber(nUserId)] or (memberInfo.nOnlineStatus and memberInfo.nOnlineStatus~=1) then
- self:setPlayerOffLine(true,index)
- else
- self:setPlayerOffLine(false,index)
- end--]]
- else
- nodes.player:setVisible(false)
- end
- end
-
- function PKRoomPlayerView:getPlayerPosByViewId(view)
- if self.allNodes[view] and self.allNodes[view].player then
- return self.allNodes[view].player:getPosition()
- end
- end
-
- function PKRoomPlayerView:playBaoAnim(view)
- if self.allNodes[view] and self.allNodes[view].bao then
- self.allNodes[view].bao:setVisible(true)
- -- 加载第一张图片
- local nodeImage = cc.ImageView:createNode()
- nodeImage:loadTexture(string.format("anim_bao_%d",1))
- self.allNodes[view].bao:addChild(nodeImage)
- local baoSize = self.allNodes[view].bao:getContentSize()
- nodeImage:setPosition(cc.p(baoSize.width/2-1,baoSize.height/2-2))
-
- -- 循环修改图片
- local everyFrame = 0.1
- local indexFace = 0
- local indexMax = 7
- local action1 = cc.Sequence:create(cc.DelayTime:create(everyFrame),cc.CallFunc:create(function ()
- indexFace = indexFace + 1
- if 0 < indexFace and indexFace <= indexMax then
- else
- indexFace = 1
- end
- local name = string.format("anim_bao_%d.png",indexFace)
- if not tolua.isnull(nodeImage) then
- nodeImage:loadTexture(name, cc.TextureResType.plistType)
- end
- end))
- local action2 = cc.Repeat:create(action1, indexMax)
- nodeImage:stopAllActions()
- nodeImage:runAction(cc.RepeatForever:create(action2));
- nodeImage:setVisible(true)
- end
- end
-
- --设置所有闹钟隐藏
- function PKRoomPlayerView:setAllClockVisible(bVisible)
- for i = 1,PKDef.GameMaxPlayer do
- if self.allNodes[i] and self.allNodes[i].clock then
- self.allNodes[i].clock:setVisible(bVisible)
- self.allNodes[i].clock:stopAllActions()
- end
- end
- end
-
- --设置闹钟可见
- function PKRoomPlayerView:setPClockVisible(viewId,bVisible)
- self.clockTime = 9
- self.clockTimeView = viewId
- self:setClockTime(self.clockTime)
- self:setAllClockVisible(false)
- if self.allNodes[viewId] and self.allNodes[viewId].clock then
- self.allNodes[viewId].clock:setVisible(bVisible)
- end
- end
-
- --重置闹钟时间
- function PKRoomPlayerView:reSetClockTime(viewId)
- if viewId == self.clockTimeView then
- self.clockTime = 9
- end
- end
-
- --设置闹钟时间
- function PKRoomPlayerView:setClockTime(num)
- for i=1,PKDef.GameMaxPlayer do
- if self.allNodes[i] and self.allNodes[i].txtclock then
- self.allNodes[i].txtclock:setText(num)
- end
- end
- end
-
- --隐藏剩余牌
- function PKRoomPlayerView:hideLeftCard()
- for i=1,PKDef.GameMaxPlayer do
- if self.allNodes[i] and self.allNodes[i].leftCardBg then
- self.allNodes[i].leftCardBg:setVisible(false)
- end
- end
- end
-
- --设置显示剩余手牌
- function PKRoomPlayerView:setLeftCardNum(viewId,bVisible,num)
- if bVisible and bVisible == true and PKFuc.getIsShowLeftCard() then
- if self.allNodes[viewId] and self.allNodes[viewId].leftCardNum then
- self.allNodes[viewId].leftCardBg:setVisible(bVisible)
- self.allNodes[viewId].leftCardNum:setText(num)
- end
- end
- end
-
- --隐藏气泡
- function PKRoomPlayerView:hideAllPopText()
- for i=1,PKDef.GameMaxPlayer do
- if self.allNodes[i] and self.allNodes[i].popText then
- self.allNodes[i].popText:setVisible(false)
- end
- end
- end
-
- --显示某个玩家的气泡等待
- function PKRoomPlayerView:showPopTextByViewId(viewId)
- self:hideAllPopText()
-
- do
- -- 不显示气泡等待
- return
- end
-
- if self.allNodes[viewId] and self.allNodes[viewId].popText then
- self.allNodes[viewId].popText:setVisible(true)
- self.allNodes[viewId].popText:stopAllActions()
- self.allNodes[viewId].popText:setScale(0)
- self.allNodes[viewId].popText:runAction(cc.ScaleTo:create(0.3,1))
- end
- end
-
- --托管标签状态显示
- function PKRoomPlayerView:setTuoGuanFlagVisible(flag)
- flag = flag or false
- for i = 1,PKDef.GameMaxPlayer do
- if self.allNodes[i] and self.allNodes[i].tuoguan then
- self.allNodes[i].tuoguan:setVisible(flag)
- end
- end
- end
-
- function PKRoomPlayerView:showTuoGuanByViewId(viewId,bVisible)
- if not viewId then return end
- bVisible = bVisible or false
- if self.allNodes[viewId] and self.allNodes[viewId].tuoguan then
- self.allNodes[viewId].tuoguan:setVisible(bVisible)
- end
- end
-
- return PKRoomPlayerView;
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