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  1. -- local defs = DeepCopy(require("pk.luaScript.pkDef"))
  2. local defs = {}
  3. --回放操作码
  4. defs.RECORD_CODE =
  5. {
  6. RECORD_CODE_NULL = 0,
  7. RECORD_CODE_CANCEL = 1,
  8. RECORD_CODE_DISCARD = 2,
  9. RECORD_CODE_TURNCARD = 3,
  10. RECORD_CODE_CHUANG = 4,
  11. RECORD_CODE_SHAO = 5,
  12. RECORD_CODE_OUTCARD = 6,
  13. RECORD_CODE_LEFTCHI = 7,
  14. RECORD_CODE_MIDCHI = 8,
  15. RECORD_CODE_RIGHTCHI = 9,
  16. RECORD_CODE_MIXDACHI = 10,
  17. RECORD_CODE_ERQISHICHI = 11,
  18. RECORD_CODE_KAIZHAO = 12,
  19. RECORD_CODE_HU = 13,
  20. RECORD_CODE_CHONGZHAO = 14,
  21. RECORD_CODE_PENG = 15,
  22. RECORD_CODE_SAMEDACHI = 16,
  23. }
  24. defs.XIAOJU_OVER_RESULT =
  25. {
  26. STOP_FLAG_NORMAL = 0, --正常结束
  27. STOP_FLAG_HUANG_ZHUANG = 7, --黄庄
  28. STOP_FLAG_LONG_NOT_END = 8, --长时间自动解散
  29. STOP_FLAG_DISBAND_GAME = 9, --解散游戏
  30. }
  31. defs.TABLE_OVER_FLAG =
  32. {
  33. --01245需要弹出总结算
  34. TABLE_OVER_NORMAL = 0, --正常结束
  35. TABLE_OVER_GROUP_DISBAND = 1, --群主解散
  36. TABLE_OVER_ROOM_DISBAND = 2, --房主解散
  37. TABLE_OVER_LONG_TIME_NO_START = 3, --长时间未开始
  38. TABLE_OVER_LONG_TIME_NO_END = 4, --长时间未结束
  39. TABLE_OVER_CARD_NOT_ENOUGH = 5, --房卡不足
  40. }
  41. defs.TABLE_OVER_FLAG_TEXT =
  42. {
  43. [defs.TABLE_OVER_FLAG.TABLE_OVER_NORMAL] = "游戏结束",
  44. [defs.TABLE_OVER_FLAG.TABLE_OVER_GROUP_DISBAND] = "群主解散了本房间!",
  45. [defs.TABLE_OVER_FLAG.TABLE_OVER_ROOM_DISBAND] = "房主解散了本房间!",
  46. [defs.TABLE_OVER_FLAG.TABLE_OVER_LONG_TIME_NO_START] = "房间已撤销!",
  47. [defs.TABLE_OVER_FLAG.TABLE_OVER_LONG_TIME_NO_END] = "长时间未结束,房间解散!",
  48. [defs.TABLE_OVER_FLAG.TABLE_OVER_CARD_NOT_ENOUGH] = "群主房卡不足,房间自动解散!",
  49. }
  50. defs.VIEW_ID =
  51. {
  52. MY_VIEW_ID = 4,
  53. TOP_VIEW_ID = 2,
  54. LEFT_VIEW_ID = 3,
  55. RIGHT_VIEW_ID = 1,
  56. }
  57. --表情
  58. defs.GAME_CHAT_TXT = {
  59. [1] = {oggStandard = "res/sound/faceSound/chat_man_1.ogg", oggLocal = "res/sound/faceSound/chat_man_1.ogg",txt = "不好意思俺刚接了个电话。"},
  60. [2] = {oggStandard = "res/sound/faceSound/chat_man_2.ogg", oggLocal = "res/sound/faceSound/chat_man_2.ogg",txt = "房间没满房主再找几个嘛!"},
  61. [3] = {oggStandard = "res/sound/faceSound/chat_man_3.ogg", oggLocal = "res/sound/faceSound/chat_man_3.ogg",txt = "爆发吧我的小宇宙,这把我要通吃!"},
  62. [4] = {oggStandard = "res/sound/faceSound/chat_man_4.ogg", oggLocal = "res/sound/faceSound/chat_man_4.ogg",txt = "哥这招一柱擎天,稳如泰山!"},
  63. [5] = {oggStandard = "res/sound/faceSound/chat_man_5.ogg", oggLocal = "res/sound/faceSound/chat_man_5.ogg",txt = "别磨蹭了,时间就是金钱!"},
  64. [6] = {oggStandard = "res/sound/faceSound/chat_man_6.ogg", oggLocal = "res/sound/faceSound/chat_man_6.ogg",txt = "哎我滴妈呀手气有点旺!"},
  65. [7] = {oggStandard = "res/sound/faceSound/chat_man_7.ogg", oggLocal = "res/sound/faceSound/chat_man_7.ogg",txt = "把把都是赢你咋不上天!"},
  66. }
  67. --语言类型
  68. defs.LANGUAGE_TYPE =
  69. {
  70. FANG_YAN = 1,
  71. PU_TONG_HUA = 2,
  72. }
  73. --快捷短语表情
  74. defs.FACE_POS = cc.p(1236, 230)
  75. defs.FACE_IMAGE = "room_room_img_face.png"
  76. --语音
  77. defs.VOICE_POS = cc.p(1236, 146)
  78. defs.VOICE_IMAGE = "room_room_img_voice.png"
  79. -- 以上是原先基类def内容 ------------------------------------------------------------------------------
  80. defs.GAME_STATUS = {
  81. INIT = 0, --初始状态
  82. WAIT_BANKER_START = 1, --等待庄家开始游戏
  83. WAITTING = 2, --等待中
  84. READALL = 3, --所有玩家准备
  85. SHUFFLE = 5, --洗牌中
  86. SENDCARDS = 6, --发牌阶段
  87. ASK_LOARD = 7, --叫地主
  88. QIANG_LOARD = 8, --抢地主
  89. ASK_BEI = 9, --加倍状态
  90. ASK_RANG = 10, --让牌状态
  91. PLAYING = 11, --开始游戏出牌
  92. ROUND_OVER = 12, --小局结束
  93. AME_OVER = 13, --大局结束
  94. }
  95. defs.CARD_TYPE = {
  96. NULL = 0x00, --类型错误
  97. SINGLE = 0x01, --单张
  98. DUIZI = 0x02, --对子
  99. SANZHANG = 0x03, --三张
  100. SHUNZI = 0x04, --顺子
  101. SHUANGSHUN = 0x05, --双顺(连对)
  102. SANSHUN = 0x06, --三顺 (飞机不带翅膀)
  103. SANDAIYI = 0x07, --三带一
  104. SANDAIDUI = 0x08, --三带一对
  105. SIDAIYI = 0x09, --四带一
  106. SIDAIYIDUI = 0x0a, --四带一对
  107. SIDAIER = 0x0b, --四带二
  108. SIDAIERDUI = 0x0c, --四带两对
  109. AIRPLANE_SINGLE = 0x0d, --飞机(带单张)
  110. AIRPLANE_DUAD = 0x0e, --飞机(带对)
  111. BOMB = 0x0f, --炸弹
  112. BOMB_KING = 0x10 --王炸
  113. }
  114. defs.CARD_TYPE_NAME = {
  115. [defs.CARD_TYPE.NULL] = '类型错误',
  116. [defs.CARD_TYPE.SINGLE] = '单张',
  117. [defs.CARD_TYPE.DUIZI] = '对子',
  118. [defs.CARD_TYPE.SANZHANG] = '三张',
  119. [defs.CARD_TYPE.SHUNZI] = '顺子',
  120. [defs.CARD_TYPE.SHUANGSHUN] = '双顺(连对)',
  121. [defs.CARD_TYPE.SANSHUN] = '飞机不带翅膀)',
  122. [defs.CARD_TYPE.SANDAIYI] = '三带一',
  123. [defs.CARD_TYPE.SANDAIDUI] = '三带一对',
  124. [defs.CARD_TYPE.SIDAIYI] = '四带一',
  125. [defs.CARD_TYPE.SIDAIYIDUI] = '四带一对',
  126. [defs.CARD_TYPE.SIDAIER] = '四带二',
  127. [defs.CARD_TYPE.SIDAIERDUI] = '四带两对',
  128. [defs.CARD_TYPE.AIRPLANE_SINGLE] = '飞机(带单张)',
  129. [defs.CARD_TYPE.AIRPLANE_DUAD] = '飞机(带对)',
  130. [defs.CARD_TYPE.BOMB] = '炸弹',
  131. [defs.CARD_TYPE.BOMB_KING] = '王炸',
  132. }
  133. defs.FACE_POS = cc.p(0.94, 0.486)
  134. defs.VOICE_POS = cc.p(0.94, 0.369)
  135. defs.BG_Img = {
  136. [1] = "pk_erdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_yellow.jpg",
  137. [2] = "pk_erdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_green.jpg",
  138. [3] = "pk_erdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_blue.jpg",
  139. [4] = "pk_erdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_red.jpg",
  140. }
  141. defs.Default_Poker_Choose = 1 -- 扑克默认选择
  142. -- 底牌类型
  143. defs.DI_TYPE = {
  144. TYPE_NULL = 0x00, -- 类型错误
  145. TYPE_SANZHANG = 0x01, -- 三张
  146. TYPE_SINGJOKER = 0x02, -- 单王
  147. TYPE_DOUBLEJOKER = 0x04, -- 双王
  148. TYPE_SHUNZI = 0x08, -- 顺子
  149. TYPE_TONGHUA = 0x10, -- 同花
  150. TYPE_TONGHUASHUN = 0x18, -- 同花顺(需要特殊处理)
  151. }
  152. -- 底牌类型对应中文
  153. defs.DI_TYPE_TEXT = {
  154. [defs.DI_TYPE.TYPE_NULL] = '无',
  155. [defs.DI_TYPE.TYPE_SANZHANG] = '三张',
  156. [defs.DI_TYPE.TYPE_SINGJOKER] = '单王',
  157. [defs.DI_TYPE.TYPE_DOUBLEJOKER] = '双王',
  158. [defs.DI_TYPE.TYPE_SHUNZI] = '顺子',
  159. [defs.DI_TYPE.TYPE_TONGHUA] = '同花',
  160. [defs.DI_TYPE.TYPE_TONGHUASHUN] = '同花顺',
  161. }
  162. -- 底牌类型对应的倍数
  163. defs.DI_TYPE_MULT = {
  164. [defs.DI_TYPE.TYPE_NULL] = 0,
  165. [defs.DI_TYPE.TYPE_SANZHANG] = 4,
  166. [defs.DI_TYPE.TYPE_SINGJOKER] = 2,
  167. [defs.DI_TYPE.TYPE_DOUBLEJOKER] = 4,
  168. [defs.DI_TYPE.TYPE_SHUNZI] = 3,
  169. [defs.DI_TYPE.TYPE_TONGHUA] = 3,
  170. [defs.DI_TYPE.TYPE_TONGHUASHUN] = 9,
  171. }
  172. -- 底牌类型资源
  173. defs.DI_TYPE_IMAGE_PATH = {
  174. [defs.DI_TYPE.TYPE_NULL] = nil,
  175. [defs.DI_TYPE.TYPE_SANZHANG] = 'doudizhu_dipai_type_baozi',
  176. [defs.DI_TYPE.TYPE_SINGJOKER] = 'doudizhu_dipai_type_danwang',
  177. [defs.DI_TYPE.TYPE_DOUBLEJOKER] = 'doudizhu_dipai_type_shuangwang',
  178. [defs.DI_TYPE.TYPE_SHUNZI] = 'doudizhu_dipai_type_shunzi',
  179. [defs.DI_TYPE.TYPE_TONGHUA] = 'doudizhu_dipai_type_tonghua',
  180. }
  181. -- 让牌对应的倍数
  182. defs.RANG_MULT = {
  183. [0] = 1,
  184. [2] = 4,
  185. [3] = 8,
  186. [4] = 16,
  187. }
  188. return defs