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- local RoomMessage = {}
-
- -- server收到0x8060协议后,广播当前桌子上所有用户
- RoomMessage.ServerChangeUserInfo = defClass("ServerChangeUserInfo"
- --更新信息的用户uid
- , defVar("uid", VT_Int, -1)
- --用户信息
- , defVar("userInfo", VT_String, "")
- --保留字段,暂不使用
- , defVar("reserved", VT_String, "")
- )
-
- -- 准备
- RoomMessage.IntPacket = defClass("IntPacket"
- --nUserId
- , defVar("nUserId", VT_Int, -1)
- )
-
- RoomMessage.Cards = defClass("Cards"
- --牌
- , defVar("card", VT_UChar, -1)
- )
-
- -- 收到其他玩家掉线的信息
- RoomMessage.OtherDroppedResponse = defClass("OtherDroppedResponse"
- -- 用户uid
- , defVar("nUserId", VT_Int, 0)
- -- 0: 用户掉线回来, 1: 用户已经掉线
- , defVar("nOnlineStatus", VT_Short, 0)
- )
-
- RoomMessage.GameBeginResponse = defClass("GameBeginResponse"
- --错误类型
- ,defVar("nErrNo",VT_UChar,0)
- --可以开始游戏的用户ID
- ,defVar("nUserId",VT_Int,0)
- )
-
- -- 收到其他玩家加入房间的信息
- RoomMessage.OtherSitDownResponse = defClass("OtherSitDownResponse"
- -- 用户uid
- , defVar("nUserId", VT_Int, 0)
- -- 用户座位id, 从0编码, 最大为m_nMaxPlayCount-1
- , defVar("nSeatId", VT_Int, 0)
- -- 用户信息
- , defVar("userInfo", VT_String, "")
- -- 用户总的分数
- --, defVar("nTotalScore", VT_Int, 0)
- )
-
- -- 进入桌子失败
- RoomMessage.SitDownFailedResponse = defClass("SitDownFailedResponse"
- -- 错误码
- , defVar("nErrorCode", VT_UChar, 0)
- )
-
- -- 房间中的玩家信息
- RoomMessage.RoomMemberInfo = defClass("RoomMemberInfo"
- -- 用户uid
- , defVar("nUserId", VT_Int, 0)
- -- 用户座位id, 从0编码, 最大为m_nMaxPlayCount-1
- , defVar("nSeatId", VT_Int, -1)
- -- 在线状态 0离线 1在线
- , defVar("nOnlineStatus", VT_UChar, 0)
- -- 是否正在玩 -1: 用户站起 0: 用户坐下 1: 准备状态 2: 正在玩
- , defVar("nPlayerFlag", VT_UChar, 0)
- -- 用户信息
- , defVar("userInfo", VT_String, "")
- -- 用户总的分数
- , defVar("nTotalScore", VT_Int, 0)
- )
-
- -- 用户在桌子上坐下成功协议
- RoomMessage.SitDownSuccessResponse = defClass("SitDownSuccessResponse"
- -- 游戏ID
- , defVar("gameId", VT_Short, 0)
- -- 用户房间号
- , defVar("nShowTableId", VT_Int, 0)
- -- 房间最大人数
- , defVar("nMaxPlayCount", VT_Int, 0)
- -- 用户房主
- , defVar("nRoomOwnedUid", VT_Int, 0)
- -- 总的局数
- , defVar("nTotalGameNum", VT_Short, 0)
- -- 房间信息
- , defVar("strGameInfo", VT_String, "")
- -- 用户
- , defVar("memberList", VT_VectorToMap(RoomMessage.RoomMemberInfo, "nUserId"))
- )
-
- -- 解散房间请求
- RoomMessage.DismissRequest = defClass("DismissRequest"
- -- 玩家操作 1: 表示发起解散 2:同意解散 3:不同意解散
- , defVar("operateType", VT_UChar, 0)
- )
-
- -- 每个玩家对于解散房间的处理
- RoomMessage.UserDismissResult = defClass("UserDismissResult"
- -- nUserId
- , defVar("nUserId", VT_Int, 0)
- -- 0: 未做任何操作 1: 请求解散 2: 同意解散 3:不同意解散
- , defVar("dismissState", VT_UChar, 0)
- )
-
- -- 解散房间请求的结果
- RoomMessage.DismissResult = defClass("DismissResult"
- -- 错误码:
- -- 0:成功
- -- 1:operateType取值范围不对
- -- 2:当前没人发起解散
- -- 3:已经有人申请解散
- , defVar("errorCode", VT_Short, 0)
- -- 玩家操作
- , defVar("operateType", VT_Int, 0)
-
- -- 桌子上其他用户数量
- , defVar("memberList", VT_VectorToMap(RoomMessage.UserDismissResult, "nUserId"))
- -- 剩余解散超时时间
- , defVar("timeLeft", VT_Short, 0)
- )
-
- -- 服务器广播每个玩家对解散房间的处理
- RoomMessage.DismissResponse = defClass("DismissResponse"
- -- nUserId
- , defVar("nUserId", VT_Int, 0)
- -- 1: 表示发起解散 2:同意解散 3:不同意解散
- , defVar("operateType", VT_UChar, 0)
- -- 剩余解散超时时间
- , defVar("timeLeft", VT_Short, 0)
- )
-
- -- 退出房间成功,则读取房间数据
- RoomMessage.UserExitResponse = defClass("UserExitResponse"
- -- 用户当前积分
- , defVar("nTotalScore", VT_Long, 0)
- -- 用户的房卡信息,格式"10,5", 以逗号分隔,第一个表示历史房卡数量, 第二个表示当前房卡数量
- , defVar("userInfo", VT_String, "")
- -- 是否要求用户退出,返回大厅,0: 不退出, 1: 退出
- , defVar("logoutFlag", VT_Short, 0)
- -- 房间结束原因(0:正常结束,1:俱乐部群主解散,2:房主解散,3:长时间未开始,4:长时间未结束)
- , defVar("tableOverFlag", VT_Short, 0)
- )
-
- -- 收到其他玩家退出房间的信息
- RoomMessage.OtherLogoutResponse = defClass("OtherLogoutResponse"
- -- 用户uid
- , defVar("nUserId", VT_Int, 0)
- )
-
- --申请提前开始游戏(座位没坐满)
- RoomMessage.EarlyStartRequest = defClass("EarlyStartRequest"
- -- 玩家操作 0初始状态 1申请开始游戏 2同意开始游戏 3不同意开始游戏
- , defVar("optType", VT_Short, 0)
- )
-
- -- 每个玩家对于提前开始游戏的处理
- RoomMessage.UserEarlyStartSInfo = defClass("UserEarlyStartSInfo"
- -- nUserId
- , defVar("nUserId", VT_Int, 0)
- -- 0初始状态 1申请开始游戏 2同意开始游戏 3不同意开始游戏
- , defVar("optType", VT_UChar, 0)
- -- 保留字段,暂不使用
- , defVar("reserved", VT_String, "")
- )
-
- --断线重连Player
- RoomMessage.ReconnectPlayer = defClass("ReconnectPlayer"
- , defVar("nUserId", VT_Int, 0)
- , defVar("nSeatId", VT_Short, 0)
- , defVar("nPlayerFlag", VT_Short, 0)
- , defVar("disbandStatus", VT_UChar, 0)
- , defVar("nOnlineStatus", VT_UChar, 0)
- , defVar("userInfo", VT_String, "")
- , defVar("nTurnScore", VT_String, 0)
- , defVar("nTotalScore", VT_String, 0)
- , defVar("bAskLoard", VT_Byte, 0)
- , defVar("askLoard", VT_Int, 0)
- , defVar('bAskQiang', VT_UChar, 0) -- 是否抢过地主
- , defVar("bAskBei", VT_Byte, 0)
- , defVar('bAskRangPai', VT_Byte, 0) -- 是否让过牌
- , defVar('askRangNum', VT_Byte, 0) -- 选择的让牌数
- , defVar("askBei", VT_Int, 0)
- , defVar("handCards", VT_Vector(RoomMessage.Cards))
- )
-
- --断线重连玩家出牌过数据
- RoomMessage.passInfo = defClass("passInfo"
- , defVar("nUserId", VT_Int, 0)
- , defVar("nGuo", VT_Short, 0) -- 重连前,玩家是否操作了过
- )
-
- --断线重连
- RoomMessage.GameReconnection = defClass("GameReconnection"
- -- 房间最大人数
- , defVar("nMaxPlayCount", VT_Short, 0)
- -- 用户房主
- , defVar("nRoomOwnedUid", VT_Int, 0)
- -- 开始玩家
- , defVar("nStartGameUid", VT_Int, 0)
- -- 当前局数
- , defVar("nGameStartCount", VT_Short, 0)
- -- 总的局数
- , defVar("nTotalGameNum", VT_Short, 0)
- -- 游戏信息
- , defVar("strGameInfo", VT_String, "")
- -- 是否有人发起解散
- , defVar("bUserDisbandGame", VT_UChar, 0)
- -- 游戏状态
- , defVar("nStatus", VT_Short, 0)
- -- 解散剩余时间,没人发起解散,此值为0
- , defVar("nDismissStateTime", VT_Int, 0)
- -- 用户房间号
- , defVar("nShowTableId", VT_Int, 0)
- -- 游戏倍数(炸弹数)
- , defVar("nBombs", VT_Int, 0)
- -- 游戏底分
- , defVar("nCurBaseScore", VT_Int, 0)
- -- 游戏倍数
- , defVar('nMult', VT_Int, 0)
- -- 让牌数
- , defVar('nRang', VT_Int, 0)
- -- 地主ID
- , defVar("nBankerId", VT_Int, 0)
- -- 底牌
- , defVar("bankerCards", VT_Vector(RoomMessage.Cards))
- -- 最后一手牌操作uid
- , defVar("lastUserId", VT_Int, 0)
- -- 当前桌上最后一手牌牌型
- , defVar("lastCardType", VT_Short, 0)
- -- 当前桌上最后一手牌
- , defVar("lastCards", VT_Vector(RoomMessage.Cards))
- -- 玩家信息
- , defVar("memberList", VT_VectorToMap(RoomMessage.ReconnectPlayer, "nUserId"))
- -- 当前操作玩家
- , defVar("currentUserId", VT_Int, 0)
- -- 操作剩余时间
- , defVar("currentLeftTime", VT_Int, 0)
- -- 0-不是 1-必须
- , defVar("opType", VT_UChar, 0)
- -- 总让数
- , defVar('nRangTotalNums', VT_Int, 0)
- -- 过数据
- , defVar('guoInfo', VT_VectorToMap(RoomMessage.passInfo, 'nUserId'))
- -- 底牌类型
- , defVar('diType', VT_Short, 0)
- -- , defVar('guoInfo', VT_Vector(RoomMessage.passInfo))
-
- )
-
- RoomMessage.cmd_0x8104_Player = defClass("cmd_0x8104_Player"
- -- uid
- , defVar("nUserId", VT_Int, 0)
- -- 座位号
- , defVar("nSeatId", VT_Short, 0)
- )
-
- RoomMessage.cmd_0x8104_RespStructure = defClass("cmd_0x8104_RespStructure"
- -- 当前局数
- , defVar("nGameStartCount", VT_Short, 0)
- -- 总局数
- , defVar("nTotalGameNum", VT_Short, 0)
- -- 房主id
- , defVar("nRoomOwnedUid", VT_Int, 0)
- -- 手动开始游戏Uid(用不上)
- , defVar("nStartGameUid", VT_Int, 0)
- -- 庄家座位号
- , defVar("nBankSeatId", VT_Short, 0)
- -- 明牌
- , defVar('nMingCard', VT_Byte, 0)
- -- 玩家信息(暂时无用)
- , defVar("playerSeatInfo", VT_Vector(RoomMessage.cmd_0x8104_Player))
- )
-
- RoomMessage.cmd_0x8105_RespStructure = defClass("cmd_0x8105_RespStructure"
- -- 游戏状态
- , defVar("nStatus", VT_Int, 0)
- )
-
- RoomMessage.cmd_0x8106_RespStructure = defClass("cmd_0x8106_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 牌数据
- , defVar("handCards", VT_Vector(RoomMessage.Cards))
- )
-
- RoomMessage.cmd_0x8108_RespStructure = defClass("cmd_0x8108_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 剩余时间
- , defVar("leftTime", VT_Int, 0)
- -- 是否必须叫地主 0-不是 1-是
- , defVar("mustBanker", VT_UChar, 0)
- -- 叫分模式 1叫地主 2叫分
- , defVar('nPlayMode', VT_Int, 0)
- )
-
- RoomMessage.cmd_0x8109_RespStructure = defClass("cmd_0x8109_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 叫分
- , defVar("askLoard", VT_UChar, 0)
- --叫分模式
- , defVar('nPlayMode', VT_Int, 0)
- )
-
- -- 通知玩家抢地主
- RoomMessage.cmd_0x8123_RespStructure = defClass('cmd_0x8123_RespStructure'
- -- 玩家id
- , defVar('nUserId', VT_Int, 0)
- -- 时间
- , defVar('leftTime', VT_Int, 0)
- )
-
- -- 抢地主结果
- RoomMessage.cmd_0x8124_RespStructure = defClass('cmd_0x8124_RespStructure'
- -- 玩家id
- , defVar('nUserId', VT_Int, 0)
- -- 抢地主结果
- , defVar('opType', VT_UChar, 0)
- )
-
- -- 通知玩家让牌
- RoomMessage.cmd_0x8121_RespStructure = defClass('cmd_0x8121_RespStructure'
- -- 玩家id
- , defVar('nUserId', VT_Int, 0)
- -- 时间
- , defVar('leftTime', VT_Int, 0)
- -- 让牌数
- , defVar('nRangPai', VT_Int, 0)
- )
-
- -- 让牌结果
- RoomMessage.cmd_0x8122_RespStructure = defClass('cmd_0x8122_RespStructure'
- -- 玩家id
- , defVar('nUserId', VT_Int, 0)
- -- 操作结果
- , defVar('opType', VT_UChar, 0)
- -- 让牌数
- , defVar('nRangPai', VT_Int, 0)
- -- 总让牌数
- , defVar('nRangNums', VT_Int, 0) -- 包括抢地主那些
- )
-
- RoomMessage.cmd_0x810a_RespStructure = defClass("cmd_0x810a_RespStructure"
- -- 庄家id
- , defVar("nBankerId", VT_Int, 0)
- -- 底牌
- , defVar("bankerCards", VT_Vector(RoomMessage.Cards))
- )
-
- RoomMessage.cmd_0x810c_RespStructure = defClass("cmd_0x810c_RespStructure"
- -- 剩余时间
- , defVar("leftTime", VT_Int, 0)
- )
-
- RoomMessage.cmd_0x810d_RespStructure = defClass("cmd_0x810d_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 加倍
- , defVar("askBei", VT_UChar, 0)
- )
-
- RoomMessage.cmd_0x810e_RespStructure = defClass("cmd_0x810e_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 操作类型
- , defVar("opType", VT_Short, 0)
- )
-
- RoomMessage.cmd_0x810f_RespStructure = defClass("cmd_0x810f_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 错误类型
- , defVar("errorType", VT_Short, 0)
- )
-
- RoomMessage.cmd_0x8110_RespStructure = defClass("cmd_0x8110_RespStructure"
- -- 玩家ID
- , defVar("nUserId", VT_Int, 0)
- -- 操作类型
- , defVar("opType", VT_Short, 0)
- -- 牌型
- , defVar("cardType", VT_Short, 0)
- -- 剩余手牌数
- , defVar("leftNum", VT_Short, 0)
- -- 牌
- , defVar("cards", VT_Vector(RoomMessage.Cards))
- )
-
- RoomMessage.cmd_0x8111_RespStructure = defClass("cmd_0x8111_RespStructure"
- -- 底分
- , defVar("baseScore", VT_Int, 0)
- -- 倍率
- , defVar("nBombs", VT_Int, 0)
- -- 倍数
- , defVar('nMult', VT_Int, 0)
- -- 让牌数
- , defVar('nRang', VT_Int, 0)
- -- 底牌类型
- , defVar('diType', VT_Short, 0)
- )
-
- RoomMessage.cmd_0x8112_Player = defClass("cmd_0x8112_Player"
- -- 玩家uid
- , defVar("nUserId", VT_Int, 0)
- -- 座位号
- , defVar("nSeatId", VT_Short, 0)
- -- 本轮分数
- , defVar("nTurnScore", VT_String, 0)
- -- 总分数
- , defVar("nTotalScore", VT_String, 0)
- -- 加倍
- , defVar("askBei", VT_Int, 0)
- -- 玩家信息
- , defVar("userInfo", VT_String, "")
- -- 剩余手牌
- , defVar("handCards", VT_Vector(RoomMessage.Cards))
- )
-
- RoomMessage.cmd_0x8112_PlayerOperateData = defClass("cmd_0x8112_Player"
- -- 玩家uid
- , defVar("nUserId", VT_Int, 0)
- -- 座位号
- , defVar("nSeatId", VT_Short, 0)
- -- 扩展字段,操作数据
- , defVar('ext', VT_String, '')
- )
-
- RoomMessage.cmd_0x8112_RespStructure = defClass("cmd_0x8112_RespStructure"
- -- 最先出完牌id
- , defVar("nWinId", VT_Int, 0)
- -- 庄家id
- , defVar("nBankerId", VT_Int, 0)
- -- 游戏倍数(总)
- , defVar("mult", VT_Short, 0)
- -- 是否春天 0 都不是 1 春天 2 反春
- , defVar("nSpring", VT_Short, 0)
- -- 时间
- , defVar("nTime", VT_Int, 0)
- -- 当前局数
- , defVar("nGameStartCount", VT_Int, 0)
- -- 游戏是否结束
- , defVar("isGameOver ", VT_Short, 0)
- -- 玩家数据
- , defVar("memberList", VT_VectorToMap(RoomMessage.cmd_0x8112_Player, "nUserId"))
- -- 玩家的操作数据
- , defVar('memberOperateData', VT_VectorToMap(RoomMessage.cmd_0x8112_PlayerOperateData,'nUserId'))
- -- 炸弹倍数
- , defVar('nBombs', VT_Int, 0)
- -- 游戏底分
- , defVar('nBaseScore', VT_Int, 0)
- -- 底牌倍数
- , defVar('nDiMult', VT_Int, 0)
- -- 废牌
- , defVar("uselessCards", VT_Vector(RoomMessage.Cards))
- )
-
- RoomMessage.cmd_0x8113_Player = defClass("cmd_0x8113_Player"
- -- 玩家id
- , defVar("nUserId", VT_Int, 0)
- -- 总分
- , defVar("nTotalScore", VT_String, 0)
- -- 玩家信息
- , defVar("userInfo", VT_String, "")
- -- 总计数据
- , defVar("countInfo", VT_String, "")
- )
-
- RoomMessage.cmd_0x8113_RespStructure = defClass("cmd_0x8113_RespStructure"
- -- 房主id
- , defVar("nRoomOwnedUid", VT_Int, 0)
- -- 时间
- , defVar("nTime", VT_Int, 0)
- -- 游戏结束原因
- , defVar("stopFlag", VT_Int, 0)
- -- 玩家数据
- , defVar("memberList", VT_VectorToMap(RoomMessage.cmd_0x8113_Player, "nUserId"))
- )
-
- RoomMessage.cmd_0x8114_RespStructure = defClass("cmd_0x8114_RespStructure"
-
- )
-
- -- 叫分
- RoomMessage.AskLoard = defClass("AskLoard"
- , defVar("askLoard", VT_UChar, 0)
- )
-
- -- 抢地主
- RoomMessage.Qiang = defClass("Qiang"
- , defVar('qiang', VT_UChar, 0)
- )
-
- -- 让牌
- RoomMessage.Rang = defClass("Rang"
- , defVar('rang', VT_UChar, 0)
- )
-
- -- 加倍
- RoomMessage.AskBei = defClass("AskBei"
- , defVar("askBei", VT_UChar, 0)
- )
-
- -- 操作
- RoomMessage.Operation = defClass("Operation"
- , defVar("opType", VT_UChar, 0)
- , defVar("cards", VT_Vector(VT_UChar), {})
- )
-
- --托管状态
- RoomMessage.HostingResponseEntity = defClass("HostingResponseEntity"
- ,defVar("nUserId",VT_Int,0)
- --1.托管 0取消托管
- ,defVar("status",VT_UChar,0)
-
- ,defVar("ext", VT_String, "")
- )
-
- --托管状态(0x8133)
- RoomMessage.HostingResponse = defClass("HostingResponse"
- ,defVar("userList", VT_Vector(RoomMessage.HostingResponseEntity), {})
- )
-
- -- 托管请求(0x8134)
- RoomMessage.HostingRequest = defClass("HostingRequest"
- , defVar("status", VT_Short, 0)
- )
- return RoomMessage
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