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- local ZPDef = ZPFramework.ZPImport("zp_base.luaScript.ZPDef")
- local ZPFuc = ZPFramework.ZPImport("zp_base.luaScript.ZPFunctions")
- local ZPSound = ZPFramework.ZPImport("zp_base.luaScript.ZPSound")
- local ZPMessage = ZPFramework.ZPImport("zp_base.luaScript.Protocol.ZPMessage")
- local ZPRoomPlayerView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomPlayerView")
- local ZPRoomToolView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomToolView")
- local ZPRoomXiaoJuChaPaiView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomXiaoJuChaPaiView")
- local ZPRoomXiaoJuView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomXiaoJuView")
- local ZPRoomOperationView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomOperationView")
- local ZPRoomCard=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomCard")
- local ZPRoomCountAllView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomCountAllView")
- local ZPRoomPiaoFenView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomPiaoFenView")
- local ZPRoomSettingView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomSettingView")
- local ZPRoomQuickStartView=ZPFramework.ZPImport("zp_base.luaScript.Views.Room.ZPRoomQuickStartView")
- local ZPWanFa=ZPFramework.ImportWanFa("luaScript.SubGameDefine.ZiPai.ZPWanFa")
-
- local ZPRoomView = ZPFramework.ZPFrameworkClassImprot("zp_base.luaScript.Views.Room.ZPRoomView")
- local hejiangRoomView = class("hejiangRoomView", ZPRoomView)
-
- function hejiangRoomView:ctor()
- hejiangRoomView.super.ctor(self)
- end
-
- function hejiangRoomView:onEnter()
- hejiangRoomView.super.onEnter(self)
- end
-
- function hejiangRoomView:setTableImg(idx)
- local name = string.format("zp_hejiang/res/ui/zy_fangjian/bg/hj_fangjian_di_%d.jpg",idx)
- --桌布
- self.ui.Items.ImageView_bg:loadTexture(name)
-
- --[[ if idx == 1 or idx == 4 then
- self.ui.Items.Text_JuShu:setColor(cc.c3b(109,69,32))
- elseif idx == 2 or idx == 3 then
- self.ui.Items.Text_JuShu:setColor(cc.c3b(9,74,49))
- end--]]
- self:initLogo(idx);
-
- local cacheGameBgPic = "gameBgPicture"..(ZPDef.GameID or app.gameId)
- saveUserInfo(cacheGameBgPic,idx)
- end
- ---
- -- 初始化房间水印
- -- @return
- --
- --[[function hejiangRoomView:initLogo(idx)
- local config = getSubGameConfig(ZPDef.GameID or app.gameId) or {}
- local logoName = config.logo or string.format("zp_hejiang/res/ui/zy_fangjian/bg/hj_fangjian_watermark_%d.png", idx)
- self.ui.Items.ImageView_Logo:loadTexture(logoName)
-
- if config.isShowLogo == false then
- self.ui.Items.ImageView_Logo:setVisible(false)
- end
- end--]]
-
- --更新房间基础数据
- function hejiangRoomView:updateRoomBaseData()
- --初始化背景
- local ZiPaigameBgPicture = "gameBgPicture"..(ZPDef.GameID or app.gameId)
- local idx2 = tonumber(loadUserInfo(ZiPaigameBgPicture)) or 1
- self:setTableImg(idx2)
-
- local roomInfo = app.room.roomInfo;
-
- -- 房间号
- self.ui.Items.Text_roomNum:setText(tostring(roomInfo.nShowTableId));
-
- --局数
- self:updateGameNums()
-
- --房间玩法
- --local ruleAll = ZPFuc.getRuleInfo();
- --self.toolView.ui.Items.Text_Rule:setText(ruleAll)
- self:setRoomInfo()
-
- self:onUserReadyResponse()
-
- for i = 1,ZPDef.GameMaxPlayer do
- self.PlayerView:updatePlayerInfo(i)
- end
-
- -- 是否显示邀请好友
- self:setWetChatVisible(table.nums(app.room.roomInfo.memberList) < ZPFuc.getCreateRoomPlayerNum())
- self.toolView:showFastStart(true)
-
- if isReviewVersion() then
- self:setWetChatVisible(false);
- end
-
- -- 更新玩家手牌列表时,按需显示
- if app.room.roomInfo.nGameStartCount > 0 then
- self:setWetChatVisible(false)
- end
- if app.room.roomInfo.nGameStartCount == 0 then
- self.ui.Items.Button_tipai:setVisible(false)
- end
- end
-
- function hejiangRoomView:showDelayTimeTip(operations)
- if operations then
- for k,v in pairs(operations) do
- local viewId = app.room:getViewIdByUserId(v.nUserId)
- local isVisible = v.isCanOpereate == 1
- self.PlayerView:showArrowByViewId(viewId,isVisible,tonumber(v.time))
- end
- end
- end
-
- function hejiangRoomView:onGameReconnection()
- --logE("ZiPai当前版本号:"..ZPFuc.getZPCurVersion())
- --更新房间基础数据
- self:updateRoomBaseData()
-
- local roomInfo = app.room.roomInfo;
-
- --[[self:updateAllGpsInfo()
- self:checkGpsDistance(nil,roomInfo.nGameStartCount==0)
- self:checkMyGpsNeedUpdate();--]]
-
- --断线重连
- if roomInfo.nGameStartCount > 0 then
- local function runOnGameReconnection(onEnd)
- local roomInfo = app.room.roomInfo;
- --显示庄家
- self:updateBanker()
- self:showOwner()
- local myUserID = app.room:getMyRecordUserId()
- --解散状态
- local isDismiss = false
- local uid = 0
- for k,v in pairs(roomInfo.arrayTableInfo) do
- local viewId = app.room:getViewIdByUserId(k)
- local nOffLineState = v.nOnlineStatus
- --显示离线
- self.PlayerView:setPlayerOffLine(nOffLineState ~= 1,viewId)
-
- local viewId = app.room:getViewIdByUserId(k)
- --记录玩家解散状态 0:初始状态, 1:发起解散 2: 同意解散 3:不同意解散
- app.room.dismissInfo[k] = v.nDisbandStatus;
- --有人发起解散时才显示解散界面
- if v.nDisbandStatus == 1 then
- isDismiss = true
- uid = k
- end
- end
- self.PlayerView:setXiaoJiaFlagVis(true)
-
- --有人发起解散时才显示解散界面
- if isDismiss then
- app.room.roomInfo.nDismissStateTime = roomInfo.nDismissStateTime;
- app.room.roomInfo.nDismissToTalTime = roomInfo.nDismissToTalTime;
-
- local view = require("luaScript.Views.Room.RoomDismissView"):new(uid,app.room.roomInfo.memberList,roomInfo.nDismissStateTime)
- view:setAnchorPoint(cc.p(0.5, 0.5));
- app:showWaitDialog(view);
- end
-
- --如果一局结束,玩家点了准备,不再显示牌信息
- if ZPDef.ReconnectState.GAME_STATUS_ROUND_OVER == roomInfo.nStatus and roomInfo.memberList[myUserID].nPlayerFlag == 1
- or ZPDef.ReconnectState.GAME_STATUS_GAME_OVER == roomInfo.nStatus and roomInfo.memberList[myUserID].nPlayerFlag == 1
- then --游戏为停止或开始状态
- self:onUserReadyResponse()
- self.ui.Items.Button_tipai:setVisible(false)
- if onEnd then
- onEnd()
- end
- return
- end
-
- for k,v in pairs(roomInfo.tuoGuanInfo or {}) do
- local aiStatus = v.aiStatus;
- local nUserID = v.nUserID;
- local viewId = app.room:getViewIdByUserId(nUserID)
- local isTuoGuan = aiStatus == 1;
- if viewId == self:getMeViewId() then
- if isTuoGuan then
- self:showTuoGuan(true)
- self.isTuoGuan = true
- else
- self:showTuoGuan(false)
- self.isTuoGuan = false
- end
-
- end
- self.PlayerView:showTuoGuanByViewId(viewId,isTuoGuan)
- end
-
- --胡牌类型
- local huType = ZPDef.ReconnectHuType.NO_HU
-
- --状态显示
- if ZPDef.ReconnectState.GAME_STATUS_ROUND_OVER == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_GAME_OVER == roomInfo.nStatus then --游戏为停止或开始状态
- self.ui.Items.Button_tipai:setVisible(false)
- --显示小局结算亮牌画布
- self:setLiangPaiVisible(true)
- --显示底牌
- self.xiaojuChaPaiView:showDiPai()
- --亮手牌
- huType = self.xiaojuChaPaiView:liangShouPai(true)
-
- local function nextCallBackFun()
- self:resetGameData()
- end
-
- self.xiaojuView = ZPRoomXiaoJuView:new(nextCallBackFun,true)
-
- self:addChild(self.xiaojuView)
-
- --播放黄庄动画
- if roomInfo.stopFlag == ZPDef.XiaoJuEndType.STOP_FLAG_HUANG_ZHUANG then
- self.xiaojuChaPaiView:PlayHuangZhuangAni(false)
- end
-
- self.xiaojuView:setVisible(false)
-
- self:setBtnSitDownVisible(false)
- end
-
- local diPaiMax = table.nums(roomInfo.dipaiList)
- for k,v in pairs(roomInfo.arrayTableInfo) do
- local viewId = app.room:getViewIdByUserId(k)
- local nScore = v.nTotalMoney or 0
-
- --玩家分数
- self.PlayerView:setPlayerScore(viewId,nScore)
- --扎鸟
- self.PlayerView:setPlayerPiaoFen(viewId,v.nZhaBirdScore)
-
- --恢复手牌
- if k == myUserID then
- self:createCard(false,myUserID,nil)
- end
-
- --恢复爆牌动画
- if v.nBaoPaiStatus == 2 and not (ZPDef.ReconnectState.GAME_STATUS_ROUND_OVER == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_GAME_OVER == roomInfo.nStatus) then
- self.PlayerView:playBaoAnim(viewId)
- end
-
- local hushu = 0
- --恢复组合牌
- for key,value in pairsByKeys(v.tableWeaveCard) do
- local list,operationType = ZPFuc.getZPCardList(value.card,value.type)
- local isShow = true
- local card = value.opcard
- hushu = hushu + value.hushu
- --记录真实数据
- --过滤:碰胡和偎胡,坎提胡,坎跑胡 的组合牌不显示,这些组合牌在self:liangShouPai()里后面插回手里
- if ZPDef.ReconnectState.GAME_STATUS_ROUND_OVER == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_GAME_OVER == roomInfo.nStatus then
- if roomInfo.stopFlag == ZPDef.XiaoJuEndType.STOP_FLAG_NORMAL then
- local nUserId = roomInfo.winUserId
- local viewId = app.room:getViewIdByUserId(nUserId)
- local huCard = roomInfo.huCard
- --不等于赢家的ID,组合牌就全部显示,赢家的需要判断
- if nUserId == k then
- if huType == ZPDef.ReconnectHuType.WEI_HU and operationType == ZPDef.OpType.OP_TYPE_MINGWEI and huCard == card then
- isShow = false
- elseif huType == ZPDef.ReconnectHuType.WEI_HU and operationType == ZPDef.OpType.OP_TYPE_ANWEI and huCard == card then
- isShow = false
- elseif huType == ZPDef.ReconnectHuType.PENG_HU and operationType == ZPDef.OpType.OP_TYPE_PENG and huCard == card then
- isShow = false
- elseif huType == ZPDef.ReconnectHuType.KAN_TI_HU and operationType == ZPDef.OpType.OP_TYPE_TI and huCard == card then
- isShow = false
- elseif huType == ZPDef.ReconnectHuType.KAN_PAO_HU and operationType == ZPDef.OpType.OP_TYPE_PAO and huCard == card then
- isShow = false
- end
- end
- end
- end
-
- --对于要显示的牌,除了一些普通的牌需要展示外,特殊的有:偎提胡,偎跑胡,碰跑胡,这个时候,组合牌还是显示偎,偎,跑的原先模样
- if isShow then
- if ZPDef.ReconnectState.GAME_STATUS_ROUND_OVER == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_GAME_OVER == roomInfo.nStatus then
- if roomInfo.stopFlag == ZPDef.XiaoJuEndType.STOP_FLAG_NORMAL or
- roomInfo.stopFlag == ZPDef.XiaoJuEndType.STOP_FLAG_HU_DIRTY then
- local nUserId = roomInfo.winUserId
- local viewId = app.room:getViewIdByUserId(nUserId)
- --如果赢的是当前的人组合牌需要稍微处理下
- if nUserId == k then
- local huCard = roomInfo.huCard
- if operationType == ZPDef.OpType.OP_TYPE_TI and huCard == card and huType == ZPDef.ReconnectHuType.WEI_TI_HU then
- --偎提胡(结算亮一张偎牌,这里处理为明偎)
- operationType = ZPDef.OpType.OP_TYPE_MINGWEI
- elseif operationType == ZPDef.OpType.OP_TYPE_PAO and huCard == card and huType == ZPDef.ReconnectHuType.PENG_PAO_HU then
- --碰跑胡
- operationType = ZPDef.OpType.OP_TYPE_PENG
- elseif operationType == ZPDef.OpType.OP_TYPE_PAO and huCard == card and huType == ZPDef.ReconnectHuType.WEI_PAO_HU then
- --偎跑胡(结算亮一张偎牌,这里处理为明偎)
- operationType = ZPDef.OpType.OP_TYPE_MINGWEI
- end
- end
- end
- end
-
- list = ZPFuc.getOpCardFirstList(operationType,list,card)
-
- --上面吃或不吃不要用if else因为还可能都不成立
- local isMoPaiOrId = value.seatId
- self:recontactDoOperation(operationType,viewId,list,card,isMoPaiOrId)
- end
- end
- self.tableHuXiList[viewId] = hushu
- self.PlayerView:setPlayerHuXi(viewId,hushu)
- --self.PlayerView:setPlayerHuXi("油:"..tostring(hushu))
- end
- self:getLocalHuShu()
-
- for i = 1, 4 do
- local tt = self.qiPaiList[i]
- end
-
- local function showReconectDelayTip()
- for k,v in pairs(app.room.roomInfo.delayPlayer) do
- local operations = {}
- local viewId = app.room:getViewIdByUserId(v.uid)
- operations[viewId] = {}
- operations[viewId].nUserId = v.uid
- operations[viewId].time = v.DelayOptTime
- operations[viewId].isCanOpereate = v.DelayOptTime > 0 and 1 or 0
- self:showDelayTimeTip(operations)
- end
- end
-
- --恢复弃牌
- for k,v in pairs(roomInfo.arrayTableInfo) do
- local viewId = app.room:getViewIdByUserId(v.nUserId)
- local qiList = self.qiPaiList[viewId]
- for key,value in pairs(v.desertedArea) do
- local card = value.card
- local maxQi = table.nums(qiList)
- if maxQi > 0 then
- --染色弃牌
- local isInQiList = false
- for qiK,qiCard in pairs(qiList) do
- if qiCard == value.card then
- --染色弃牌
- self:playQiPaiAni(false,value.card,viewId,nil,true)
- isInQiList = true
- qiList[qiK] = nil
- break
- end
- end
- if not isInQiList then
- self:playQiPaiAni(false,value.card,viewId,nil,false)
- end
- else
- --普通弃牌
- self:playQiPaiAni(false,value.card,viewId,nil,false)
- end
- end
- end
-
- --听牌显示
- local max = table.nums(app.room.roomInfo.tingCards)
- if max > 0 then
- self:setTingCardViewVisible(true,app.room.roomInfo.tingCards)
- end
-
- --显示玩家剩余手牌
- if app.room.roomInfo.offLineInfo and next(app.room.roomInfo.offLineInfo) ~= nil then
- for i,v in pairs(app.room.roomInfo.offLineInfo) do
- if v.extInfo then
- local extIf = json.decode(v.extInfo)
- if extIf.LeftCard and v.nUserId then
- local viewId = app.room:getViewIdByUserId(v.nUserId)
- self.PlayerView:setLeftCardNum(viewId,true,tonumber(extIf.LeftCard))
- end
- end
- end
- end
-
- --状态显示
- if ZPDef.ReconnectState.GAME_STATUS_ROUND_OVER == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_GAME_OVER == roomInfo.nStatus then --游戏为停止或开始状态
- self.PlayerView:hideLeftCard()
- --所有的暗偎默认亮起一张
- self:showLastAnWeiPai()
- --点炮显示
- self:showPaoImage()
- for hi,hv in pairs(app.room.roomInfo.hupaiInfo) do
- if hv.huPaiUid > -1 then
- local winerViewId = app.room:getViewIdByUserId(hv.huPaiUid)
- app.room.roomInfo.huType = hv.huTypes
- self:playHuEffect(winerViewId,nil,true)
- --self:setLayoutScoreTipVisible(true,playerList,false,nil,true)
- end
- end
- elseif ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_TIAN_HU == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_AFTER_TURN_OVER == roomInfo.nStatus
- or ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_AFTER_OUTCARD == roomInfo.nStatus then -- 天胡,翻牌后等待玩家操作中,出牌后等待玩家操作中
- local nSeatId = roomInfo.showCardSeatId
- local nCard = roomInfo.showCard
- local operateCode = roomInfo.mainOpCode
- local viewId = app.room:getViewIdBySeatId(nSeatId)
- local nUserId = app.room:getUserIdBySeatId(nSeatId)
-
- --记录真实数据
- self.outCard = nCard
- self.EatOperationCode = operateCode
- self.moPaiViewId = viewId
-
- --显示剩余牌
- self:setCircleCardLeftPanelView(true,viewId,diPaiMax)
-
- if ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_TIAN_HU == roomInfo.nStatus then
- --标记天胡
- self.isTianHu = true
- if viewId == self:getMeViewId() then
- self:showOpeation(ZPDef.OpCode.OP_HU,viewId)
- end
- elseif ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_AFTER_OUTCARD == roomInfo.nStatus then
- --是否已经操作过 0表示没有,非0表示已经提交了操作
- if operateCode ~= ZPDef.OpCode.OP_CANCEL and roomInfo.isSubmitOp == 0 then
- self:showOpeation(operateCode)
- self:setOutCardVisible(true,viewId,nCard,false,nil,true)
- elseif roomInfo.isSubmitOp == 1 or roomInfo.isSubmitOp == 0 then
- self:setOutCardVisible(true,viewId,nCard,false,nil,true)
- --playVoiceCardValue(nCard,nUserId)
- elseif roomInfo.isSubmitOp == 2 then --比牌不显示出牌或者摸牌
- self.operationView:touchEatOneCardCallBack(true)
- end
- elseif ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_AFTER_TURN_OVER == roomInfo.nStatus then
- if roomInfo.isSubmitOp == 1 then
- operateCode = 0
- self:playMoPaiAni(diPaiMax,nCard,viewId,operateCode,roomInfo.showCardFlag,nil,true)
- elseif roomInfo.isSubmitOp == 0 then
- self:playMoPaiAni(diPaiMax,nCard,viewId,operateCode,roomInfo.showCardFlag,nil,true)
- elseif roomInfo.isSubmitOp == 2 then --比牌不显示出牌或者摸牌
- self.operationView:touchEatOneCardCallBack(true)
- end
- end
- showReconectDelayTip()
- elseif ZPDef.ReconnectState.GAME_STATUS_WAIT_OUT_CARDS == roomInfo.nStatus then --等待玩家出牌中
- --显示底牌
- local viewId = app.room:getViewIdBySeatId(roomInfo.showCardSeatId)
- --显示剩余牌
- self:setCircleCardLeftPanelView(true,viewId,diPaiMax)
- if viewId == self:getMeViewId() then
- self:setGuideView(true)
- self.bOutCard = true
- end
- showReconectDelayTip()
- elseif ZPDef.ReconnectState.GAME_STATUS_AUTO_DISCSRD == roomInfo.nStatus then --玩家自动弃牌中
- local nSeatId = roomInfo.showCardSeatId
- local nCard = roomInfo.disCard
- local viewId = app.room:getViewIdBySeatId(nSeatId)
- --显示剩余牌
- self:setCircleCardLeftPanelView(true,viewId,diPaiMax)
- --弃牌
- self:playQiPaiAni(true,nCard,viewId,nil)
- elseif ZPDef.ReconnectState.GAME_STATUS_WAIT_OP_BAO == roomInfo.nStatus then --等待玩家爆牌中
- --爆牌中
- local viewId = app.room:getViewIdBySeatId(roomInfo.showCardSeatId)
- self:setCircleCardLeftPanelView(true,viewId,diPaiMax)
- for k,v in pairs(roomInfo.arrayTableInfo) do
- local viewId = app.room:getViewIdByUserId(k)
- --等待爆牌状态
- if v.nBaoPaiStatus == 1 and k == app.user.loginInfo.uid then
- self.operationView:showBaoPaiOpView(true)
- end
- end
- showReconectDelayTip()
- end
-
- if onEnd then
- onEnd()
- end
- end
- log("2000000000-ZPRoomView - self:addCallBack(runOnGameReconnection)" )
- self:addCallBack(runOnGameReconnection)
-
- else
- --未开局正常坐下这里会进来
- for k,v in pairs(roomInfo.memberList) do
- local viewId = app.room:getViewIdByUserId(k)
- local nOffLineState = v.nOnlineStatus or 1
- --显示离线
- self.PlayerView:setPlayerOffLine(nOffLineState ~= 1,viewId)
- end
-
- --未开局重连坐下
- for k,v in pairs(roomInfo.arrayTableInfo) do
- local viewId = app.room:getViewIdByUserId(k)
- local nOffLineState = v.nOnlineStatus
- --显示离线
- self.PlayerView:setPlayerOffLine(nOffLineState ~= 1,viewId)
- end
- end
- end
-
- function hejiangRoomView:resetGameData()
- logE("===========重置游戏数据===============")
- self.handCardRoot = {}
- self:setOutCardLineVisible(false)
- self:setWetChatVisible(false)
- self:setBtnSitDownVisible(false)
- self:setOutCardVisible(false)
- self:setOperatorPanelView(false)
- self:setGuideView(false)
- self:setHandTempCardVisible(false)
- self:setCircleCardLeftPanelView(false)
- self:setLiangPaiVisible(false)
- self:setTingCardViewVisible(false)
- self:setDingPiaoVisible(false)
- self:setLayoutScoreTipVisible(false)
- if self.PlayerView then
- self.PlayerView:setReadyStateVisible(false)
- self.PlayerView:setBankerVisible()
- self.PlayerView:setOperatorTipVisible(false)
- self.PlayerView:setAllClockVisible(false)
- self.PlayerView:hideLeftCard()
- self.PlayerView:setArrowStateVisible()
- end
-
- --隐藏工具界面 详情
- if self.toolView.ui.Items.ImageView_Rule_bg then
- self.toolView.ui.Items.ImageView_Rule_bg:setVisible(false)
- end
- --隐藏操作吃界面
- self.operationView:setAllEatView(false)
-
- --操作码
- self.operationLocalCode = 0
- self.isMoPaiOperator = false
- self.isGameOver = false
- self.isTianHu = false
- self.isGodHand = false
- --听牌重置
- self.isNoCardTingPai = false
- self.tingCardLocal = {}
- self.tableHuXiList = {}
- --弃牌
- self.qiPaiList = {}
- --发牌器
- self.ui.Items.ImageView_card_bg:removeAllChildren()
- self.fapaiqiLeftCard = nil
- self.ui.Items.TextBMFont_leftCardNum:setText("0")
- --庄家爆牌标志
- self.bankerBaoPao = nil
- --移除所有的牌局
- self.ui.Items.LayoutMain_4:removeAllChildren()
- self.ui.Items.Layout_Player_HuEffect:removeAllChildren()
- self:clearXJChaPaiView()
-
- for i = 1, ZPDef.GameMaxPlayer do
- local giveupName = string.format("Layout_giveUp_%d",i)
- local weaveCardName = string.format("Layout_player1Table_%d",i)
- --移除胡牌的时候点炮
- local outCardImgName = string.format("ImageView_outCardLight_%d",i)
- --重置开招次数
- self.playerZhao[i] = 0
- --弃牌数组
- self.qiPaiList[i] = {}
- self.ui.Items[weaveCardName]:removeAllChildren()
- self.ui.Items[giveupName]:removeAllChildren()
- self.ui.Items[outCardImgName]:removeAllChildren()
- end
- self.PlayerView:setHuXizero()
-
- if self.xiaojuView then
- self.xiaojuView:removeFromParent()
- self.xiaojuView = nil
- end
-
- if self.xiaojuChaPaiView then
- self.xiaojuChaPaiView:setVisible(false)
- end
- --停止一些动画
- self.ui:stopAllActions()
- end
-
- return hejiangRoomView
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