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- local DEEP_COL1 = cc.c3b(0xff, 0xff, 0xff)
- local WEAK_COL1 = cc.c3b(0xd9, 0xf6, 0xff)
-
- local scheduler = require("luaScript.ModuleEapSdk.SdkSocket.scheduler")
- local BaseLayer = require("luaScript.ModuleEapSdk.BaseLayers.BaseLayer")
- local LayerBindPhone = EapClass("LayerBindPhone", BaseLayer)
-
- function LayerBindPhone.createWithData(__node, __zorder)
- local layer = LayerBindPhone.new()
- layer.m_parent = __node
- __node:addChild(layer, __zorder)
- return layer
- end
-
- function LayerBindPhone:myShow()
- print(" LayerBindPhone:myShow()")
- -- self:addListener(true)
- self:initData()
- self:initUI()
- end
-
- function LayerBindPhone:myClose()
- if self.m_ScheduleID then
- scheduler.unscheduleGlobal(self.m_ScheduleID)
- end
- if self.m_ScheduleID1 then
- scheduler.unscheduleGlobal(self.m_ScheduleID1)
- end
- end
-
- function LayerBindPhone:initData()
- self.m_curSel = 1
- self.m_dealSel = true --用户协议是否选中
- self.m_matchIDs = {}
- self.scrollView = nil
- self.m_menuItems = {}
- end
-
- function LayerBindPhone:initUI()
- self.imgPath = {
- "res/ModuleEapSdk/eapsdk_public_back_bg1.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg6.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg3.png",
- "res/ModuleEapSdk/eapsdk_bt_xb_sp.png",
- "res/ModuleEapSdk/eapsdk_wj_icon_decor.png",
- "res/ModuleEapSdk/Eap_Score/eapsdk_wj_btn_bind.png",
- "res/ModuleEapSdk/eapsdk_public_back_bg4.png",
- "res/ModuleEapSdk/eapsdk_img_arrow.png",
- "res/ModuleEapSdk/eapsdk_img_phone.png",
- "res/ModuleEapSdk/eapsdk_img_code.png",
- "res/ModuleEapSdk/eapsdk_wj_btn_back.png",
- "res/ModuleEapSdk/Eap_Score/eapsdk_btn_getCode.png",
- "res/ModuleEapSdk/eapsdk_store_btnDeal_off.png",
- "res/ModuleEapSdk/eapsdk_store_btnDeal_on.png",
- "res/ModuleEapSdk/eapsdk_store_btnDealGo.png", --15
- "res/ModuleEapSdk/Eap_Red/eapsdk_wj_btn_bind1.png",
- }
-
- local fix_x = display.width
- local fix_y = display.cy
- local imgBack2 = G_EapAbbreviation.createImageView(self.imgPath[2], self, cc.p(fix_x-10, fix_y), true, -1, 10101, cc.p(1, 0.5))
- imgBack2:setSize(cc.size(544, 580))
- self.imgBack2 = imgBack2
-
- self.btnBack = ccui.Button:create(self.imgPath[11])
- self.btnBack:setPosition(cc.p(30, 550))
- self.btnBack:setScale(0.6)
- imgBack2:addChild(self.btnBack)
-
- addButtonListener(self.btnBack, function()
- self:refreshErrMsg(3, 0)
- G_EapSocketLogin.request_markLog(MARK_LOG11005)
-
- local bottomSel = G_LayerMain.m_layerBottom:getCurSel()
- print("LayerBindPhone btnBack clicked === ", bottomSel)
- if bottomSel == 1 then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_MATCH)
- elseif bottomSel == 2 then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_STORE)
- end
- end)
-
- local normCol = cc.c3b(0x33, 0x33, 0x33)
- local disCol = cc.c3b(0xe9, 0x9d, 0x39)
-
- local title = "报名参赛"
- G_EapAbbreviation.createSystemLabel(imgBack2, cc.p(265, 468+80), title, 30, DEEP_COL1, true)
-
- self.node_submit = cc.Node:create()
- self.node_submit:setPosition(cc.p(0, 20))
- imgBack2:addChild(self.node_submit)
- self.node_award = cc.Node:create()
- imgBack2:addChild(self.node_award)
- self.node_submit:setVisible(true)
- self.node_award:setVisible(false)
-
- local imgBack3 = G_EapAbbreviation.createImageView(self.imgPath[3], self.node_submit, cc.p(265, 420), true)
- imgBack3:setSize(cc.size(360, 48))
- local imgBack4 = G_EapAbbreviation.createImageView(self.imgPath[3], self.node_submit, cc.p(265, 300), true)
- imgBack4:setSize(cc.size(360, 48))
- local imgBack5 = G_EapAbbreviation.createImageView(self.imgPath[3], self.node_submit, cc.p(265, 180), true)
- imgBack5:setSize(cc.size(360, 48))
-
- local imgPhone = G_EapAbbreviation.createImageView(self.imgPath[9], imgBack3, cc.p(20, 24))
- local imgCode = G_EapAbbreviation.createImageView(self.imgPath[10], imgBack4, cc.p(20, 24))
- imgPhone:setScale(0.6)
- imgCode:setScale(0.6)
-
- local title = "手机号"
- G_EapAbbreviation.createSystemLabel(self.node_submit, cc.p(120, 470), title, 24, DEEP_COL1, true)
-
- self.editPhone = G_EapLabelTool.getEditBox(self.imgPath[3], cc.size(210, 48), "请输入手机号", nil, 11)
- self.editPhone:setAnchorPoint(cc.p(0, 0.5))
- self.editPhone:setPosition(cc.p(125, 420))
- self.node_submit:addChild(self.editPhone)
-
- local title1 = "验证码"
- G_EapAbbreviation.createSystemLabel(self.node_submit, cc.p(120, 350), title1, 24, DEEP_COL1, true)
-
- self.editCode = G_EapLabelTool.getEditBox(self.imgPath[3], cc.size(320, 48), "请输入验证码")
- self.editCode:setAnchorPoint(cc.p(0, 0.5))
- self.editCode:setPosition(cc.p(125, 300))
- self.node_submit:addChild(self.editCode)
-
- local title2 = "选择玩法"
- G_EapAbbreviation.createSystemLabel(self.node_submit, cc.p(128, 230), title2, 24, DEEP_COL1, true)
-
- local errMsg = ""
- self.lblErr = G_EapAbbreviation.createSystemLabel(self.node_submit, cc.p(265, 100), errMsg, 22, cc.c3b(220, 0, 0))
-
- --获取验证码
- self.btnGetCode = ccui.Button:create(self.imgPath[12])
- self.btnGetCode:setPosition(cc.p(300, 24))
- imgBack3:addChild(self.btnGetCode)
- self.btnGetCode:setScale(0.6)
-
- addButtonListener(self.btnGetCode, function()
- self.btnGetCode:setTouchEnabled(false)
- self.btnBack:setVisible(false)
- self.m_ScheduleID1 = scheduler.performWithDelayGlobal(function()
- self.btnGetCode:setTouchEnabled(true)
- self.btnBack:setVisible(true)
- end, 2)
- local phone = self.editPhone:getText()
- if phone == "" then
- local errStr = "请先完善信息!"
- self.lblErr:setString(errStr)
- return
- end
- phone = tonumber(phone) or 0
- G_EapSocketLogin.request_GetCodeReq(phone, "bindPhone")
- end)
-
- --提交
- self.btnSubmit = ccui.Button:create(self.imgPath[16])
- self.btnSubmit:setPosition(cc.p(265, 20))
- self.node_submit:addChild(self.btnSubmit)
- self.btnSubmit:setScale(0.6)
-
- addButtonListener(self.btnSubmit, function()
- print("LayerRule btnSubmit clicked === ")
- G_EapSocketLogin.request_markLog(MARK_LOG11006)
- self.btnSubmit:setTouchEnabled(false)
- self.btnBack:setVisible(false)
- self.m_ScheduleID = scheduler.performWithDelayGlobal(function()
- self.btnSubmit:setTouchEnabled(true)
- self.btnBack:setVisible(true)
- end, 2)
- --绑定平台账户
- local phone = self.editPhone:getText()
- local code = self.editCode:getText()
- if phone == "" or code == "" then
- local errStr = "请先完善信息!"
- self.lblErr:setString(errStr)
- return
- end
- if not self.m_dealSel then
- local errStr = "请先阅读并同意积分协议!"
- self.lblErr:setString(errStr)
- return
- end
- phone = tonumber(phone) or 0
- code = tonumber(code) or 0
- G_EapSocketLogin.request_BindPhoneReq(phone, code, nil, "bindPhone")
- end)
-
-
- -- 选择赛事
- local btnMenus = cc.Node:create()
- btnMenus:setPosition(cc.p(265, 180))
- self.node_submit:addChild(btnMenus)
- local vecMatchInfos = {}
- for k,v in pairs(G_EapSdkMgr.m_allMatchs) do
- vecMatchInfos[#vecMatchInfos+1] = v
- self.m_matchIDs[#self.m_matchIDs+1] = k
- end
-
- for i=1, #vecMatchInfos do
- local matchItem = vecMatchInfos[i]
- local gameInfo = G_EapSdkMgr:getGameInfo(matchItem.GameID)
- local coreName1 = gameInfo and gameInfo.name or "赛事名称"..i
- if G_EapLabelTool.GetUTF8StrNums( coreName1 ) > 9 then
- coreName1 = G_EapLabelTool.GetUTF8StrByIdxNumEx(coreName1, 9)
- coreName1 = coreName1..".."
- end
-
- local item1 = self:createItemFont(btnMenus, i, coreName1)
- addButtonListener(item1, function()
- print("item1 clicked ========= ")
- self:setItemFontEnable(self.m_menuItems[self.m_curSel], true)
- self:setItemFontEnable(self.m_menuItems[i], false)
- self.m_curSel = i
- end)
- self.m_menuItems[#self.m_menuItems+1] = item1
-
- -- local matchNumInfo = G_EapSdkMgr:getScoreMatchNumInfo(matchItem.MatchID)
- -- local tmpCount = matchNumInfo and matchNumInfo.Count or 0
- -- local title1 = tmpCount.."人"
- -- G_EapAbbreviation.createSystemLabel(self.node_submit, cc.p(150+(i-1)*120, 135), title1, 22, DEEP_COL1)
- end
-
- for i=1,#self.m_menuItems do
- if i == 1 then
- self:setItemFontEnable(self.m_menuItems[i], false)
- else
- self:setItemFontEnable(self.m_menuItems[i], true)
- end
- end
-
- self:initDealNode()
- end
-
- function LayerBindPhone:initDealNode()
- --是否同意
- self.btnDeal = G_EapAbbreviation.createImageView(self.imgPath[14], self.node_submit, cc.p(130, 65))
- self.btnDeal:setScale(0.6)
- addButtonListener(self.btnDeal, function()
- if self.m_dealSel then
- self.btnDeal:loadTexture(self.imgPath[13])
- else
- self.btnDeal:loadTexture(self.imgPath[14])
- end
- self.m_dealSel = not self.m_dealSel
- end)
-
- --用户须知网址
- self.btnJump = ccui.Button:create(self.imgPath[15])
- self.btnJump:setPosition(cc.p(285, 65))
- self.node_submit:addChild(self.btnJump)
- self.btnJump:setScale(0.6)
-
- addButtonListener(self.btnJump, function()
- print("LayerBindPhone btnJump clicked === ")
- F_EapOpenUrl(EAP_SCORE_DEAL_URL)
- end)
- end
-
- function LayerBindPhone:refreshErrMsg(__info, __ret)
- local lblCol = cc.c3b(220, 0, 0)
- local lblStr = ""
- if __info == 1 then
- if __ret < 0 then
- G_EapSocketLogin.request_markLog(MARK_LOG11008, tostring(__ret))
- lblStr = "获取验证码失败!"..tostring(__ret)
- else
- lblCol = cc.c3b(0, 220, 0)
- lblStr = "获取验证码成功!请稍等~"
- end
- elseif __info == 2 then
- if __ret == 0 then
- lblCol = cc.c3b(0, 220, 0)
- lblStr = "绑定手机号成功!"
- local selMatchID = self.m_matchIDs[self.m_curSel]
- G_EapSdkMgr:setSelMatchID(selMatchID)
- local matchInfo = G_EapSdkMgr.m_allMatchs[selMatchID]
- if matchInfo then
- G_EapSocketLogin.request_PointGameSelectGet(2, matchInfo.GameID)
- end
- else
- local errWarns = {
- [1] = "绑定手机号失败!",
- [6] = "验证码错误!",
- [7] = "验证码失效!",
- [40006] = "该账号已绑定过手机!",
- [40007] = "该手机号已被注册!",
- [40019] = "平台账号已经绑定过游戏账号!",
- }
- local errStr = errWarns[1]
- local index = math.abs(__ret)
- lblStr = errWarns[index] or errStr
- G_EapSocketLogin.request_markLog(MARK_LOG11007, tostring(__ret))
- end
- end
-
- self.lblErr:setString(lblStr)
- self.lblErr:setColor(lblCol)
- end
-
- function LayerBindPhone:createItemFont(__parent, __index, __title)
- local sysFont = G_EapAbbreviation.getSystemFont()
- local item1 = ccui.Button:create()
- item1:setScale9Enabled(true)
- item1:setSize(cc.size(150, 50))
- item1:setPosition(cc.p(-120+(__index-1)*120, 0))
- local ttfConfig = {}
- ttfConfig.fontFilePath = sysFont
- ttfConfig.fontSize = 22
- ttfConfig.glyphs = cc.GLYPHCOLLECTION_DYNAMIC
- ttfConfig.customGlyphs = nil
- ttfConfig.distanceFieldEnabled = false
- ttfConfig.outlineSize = 0
- item1:setFontConfig(ttfConfig)
- item1:setTitleText(__title)
- __parent:addChild(item1)
- return item1
- end
-
- function LayerBindPhone:setItemFontEnable(__node, __state)
- local normCol = cc.c3b(0x33, 0x33, 0x33)
- local disCol = cc.c3b(0xe9, 0x9d, 0x39)
- if __node then
- if __state then
- __node:setTitleColor(normCol)
- else
- __node:setTitleColor(disCol)
- end
- __node:setTouchEnabled(__state)
- end
- end
-
- return LayerBindPhone
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