|
- local BaseLayer = require("luaScript.ModuleEapSdk.BaseLayers.BaseLayer")
- local LayerBottom = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerBottom")
- local LayerBindPhone = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerBindPhone")
- local LayerEnd = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerEnd")
- local LayerFree = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerFree")
- local LayerMatch = require("luaScript.ModuleEapSdk.ModuleLayers.LayerScore.LayerMatch")
- local LayerRank = require("luaScript.ModuleEapSdk.ModuleLayers.LayerScore.LayerRank")
- local LayerRule = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerRule")
- local LayerSupport = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerSupport")
- local LayerDailyGame = require("luaScript.ModuleEapSdk.ModuleLayers.LayerScore.LayerDailyGame")
- local LayerUserInfo = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerUserInfo")
- local LayerAcntCode = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerAcntCode")
- local LayerHistory = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerHistory")
- local LayerStore = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStore")
- local LayerStoreConfirmOrder = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreConfirmOrder")
- local LayerStoreAddress = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreAddress")
- local LayerStoreNewAddr = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreNewAddr")
- local LayerStoreCheckPhone = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreCheckPhone")
- local LayerStoreBuyRecord = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreBuyRecord")
- local LayerStoreExResult = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreExResult")
- local LayerStoreCheckIDCard = require("luaScript.ModuleEapSdk.ModuleLayers.LayerStore.LayerStoreCheckIDCard")
- local LayerTeam = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeam")
- local LayerTeamInfo = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamInfo")
- local LayerTeamCode = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamCode")
- local LayerTeamCreate = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamCreate")
- local LayerTeamBind = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamBind")
- local LayerTeamRank = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamRank")
- local LayerTeamDaily = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamDaily")
- local LayerTeamDetail = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamDetail")
- local LayerTeamEnd = require("luaScript.ModuleEapSdk.ModuleLayers.LayerTeam.LayerTeamEnd")
- local LayerPlatformReady = require("luaScript.ModuleEapSdk.ModuleLayers.LayerPlatform.LayerPlatformReady")
- local LayerPlatformMatch = require("luaScript.ModuleEapSdk.ModuleLayers.LayerPlatform.LayerPlatformMatch")
- local LayerPlatformTeamDes = require("luaScript.ModuleEapSdk.ModuleLayers.LayerPlatform.LayerPlatformTeamDes") --队伍详情
- local LayerPlatformCode = require("luaScript.ModuleEapSdk.ModuleLayers.LayerPlatform.LayerPlatformCode") --信息吗
- local LayerPlatformFree = require("luaScript.ModuleEapSdk.ModuleLayers.LayerPlatform.LayerPlatformFree") --无赛事
-
- local LayerBoard = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerBoard")
- local LayerFloat = require("luaScript.ModuleEapSdk.ModuleLayers.LayerCommon.LayerFloat")
-
- local LayerMain = EapClass("LayerMain", BaseLayer)
-
- function LayerMain:myShow()
- self:addListener(true)
- self:fixWinSize()
- self:initData()
- self:initUI()
- end
-
- function LayerMain:myClose()
-
- end
-
- function LayerMain:refreshData()
- self.m_needRefreshMatch = true --需要刷新自己赛事排行
- self.m_needRefreshRank = true --需要刷新所有玩家赛事排行
- self.m_needRefreshDaily = true --需要刷新自己的当日对局战绩
- self.m_needRefreshFriend = true --需要刷新好友排行榜
- self.node_base:setPosition(cc.p(-self.fix_w, -self.fix_h/2))
- end
-
- function LayerMain:fixWinSize()
- self.node_base = cc.Node:create()
-
- local layerH = 600
- local layer_designR = DESIGN_HEIGHT/layerH
- local design_winR = display.height/DESIGN_HEIGHT
- local total_r = layer_designR*design_winR
-
- local fix_w = display.width*total_r - display.width
- local fix_h = display.height*total_r - display.height
- self.fix_w = fix_w
- self.fix_h = fix_h
- self.node_base:setScale(total_r)
- self.node_base:setPosition(cc.p(-fix_w, -fix_h/2))
- self:addChild(self.node_base, 2)
- end
-
- function LayerMain:initData()
- self.m_curSel = 0 --当前一级界面
- self.m_curSubSel = 0 --当前二级界面
- self.m_isShowBoard = false
- self.m_needRefreshMatch = true --需要刷新自己赛事排行
- self.m_needRefreshRank = true --需要刷新所有玩家赛事排行
- self.m_needRefreshDaily = true --需要刷新自己的当日对局战绩
- self.m_needRefreshFriend = true --需要刷新好友排行榜
- self.m_layerArr = {}
-
- -- self:getTimeConfig()
-
- -- G_EapSocketLogin.request_SDKConfig(function(__status, __data)
- -- print("request_SDKConfig = ", __data)
- -- if __status and __data then
- -- __data = G_EapSdkJson.decode(__data)
- -- for i=1, #__data.result do
- -- local info = __data.result[i]
- -- G_EapSdkMgr.MatchIcons[info.categoryId] = info
- -- end
- -- if self.m_layerBoard then
- -- self.m_layerBoard:refreshIcon()
- -- end
- -- if self.m_layerFree then
- -- self.m_layerFree:refreshIcon()
- -- end
- -- if self.m_layerRule then
- -- self.m_layerRule:refreshIcon()
- -- end
- -- if self.m_layerSupport then
- -- self.m_layerSupport:refreshIcon()
- -- end
- -- if self.m_layerRank then
- -- self.m_layerRank:refreshIcon()
- -- end
- -- if self.m_layerStore then
- -- self.m_layerStore:refreshIcon()
- -- end
- -- end
- -- end)
- end
-
- function LayerMain:getTimeConfig()
- G_EapSocketLogin.request_TimeConfig(function(__status, __data)
- if __status and __data then
- __data = G_EapSdkJson.decode(__data)
- if __data and __data.result then
- G_EapSdkMgr.m_timeConfig = __data.result
- end
- end
- end)
- end
-
- function LayerMain:initUI()
- print("LayerMain:initUI = ")
- self.m_layerFloat = LayerFloat.createWithData(self, 0)
- self.m_layerBoard = LayerBoard.createWithData(self.node_base, 1) --1000
- self.m_layerBottom = LayerBottom.createWithData(self.m_layerBoard, 100)
-
- self.m_layerArr = {}
- self.m_subLayers = {} --二级界面:排行榜,规则,当日战绩
- -- for i=1, #self.m_layerArr do
- -- self.m_layerArr[i]:setVisible(false)
- -- end
- -- for i=1, #self.m_subLayers do
- -- self.m_subLayers[i]:setVisible(false)
- -- end
-
- self:showBoard(false)
- self:showFloat(false)
- self:showBottom(true)
- -- self:showLayer(LAYER_ENUM.LAYER_MATCH)
- end
-
- function LayerMain:showBoard(__state)
- self.m_isShowBoard = __state
- self.m_layerBoard:setVisible(__state)
- self.m_layerBoard._listener:setSwallowTouches(__state)
- if __state then
- self.m_layerFloat:setWarnVisible(false)
-
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- --每次去获取战队排行列表
- if G_EapSdkMgr.m_myMatchInfo then
- local roundMax = G_EapSdkMgr.m_myMatchInfo.RoundMax
- local matchID = G_EapSdkMgr.m_myMatchInfo.MatchID
- for i=1, roundMax do
- G_EapSocketLogin.request_teamMatchRankGet(matchID, i-1)
- end
- end
- end
- end
- end
-
- function LayerMain:showBottom(__state)
- self.m_layerBottom:setVisible(__state)
- end
-
- function LayerMain:showFloat(__state)
- self.m_layerFloat:setVisible(__state)
- self.m_layerFloat:setListenerEnable(__state)
- end
-
- function LayerMain:isFloatShow()
- return self.m_layerFloat:isVisible()
- end
- --当前页面
- function LayerMain:getCurLayer()
- return self.m_curSel
- end
-
- function LayerMain:showLayer(index)
- local oldLayer = self.m_layerArr[self.m_curSel]
- if oldLayer then
- oldLayer:setVisible(false)
- if oldLayer.closeReset then
- oldLayer:closeReset()
- end
- end
- self:closeSubLayer()
- if self.m_layerArr[index] then
- self.m_layerArr[index]:setVisible(true)
- else
- if index == LAYER_ENUM.LAYER_MATCH then
- self.m_layerMatch = LayerMatch.createWithData(self.m_layerBoard, 3) --2000
- self.m_layerArr[index] = self.m_layerMatch
- -- elseif index == LAYER_ENUM.LAYER_RANK then
- -- self.m_layerRank = LayerRank.createWithData(self.m_layerBoard, 4) --3000
- -- self.m_layerArr[index] = self.m_layerRank
- -- elseif index == LAYER_ENUM.LAYER_RULE then
- -- self.m_layerRule = LayerRule.createWithData(self.m_layerBoard, 5)
- -- self.m_layerArr[index] = self.m_layerRule
- elseif index == LAYER_ENUM.LAYER_INFO then
- self.m_layerInfo = LayerUserInfo.createWithData(self.m_layerBoard, 7)
- self.m_layerArr[index] = self.m_layerInfo
- elseif index == LAYER_ENUM.LAYER_ACNT_CODE then
- self.m_layerAcntCode = LayerAcntCode.createWithData(self.m_layerBoard, 7)
- self.m_layerArr[index] = self.m_layerAcntCode
- elseif index == LAYER_ENUM.LAYER_HISTORY then
- self.m_layerHistory = LayerHistory.createWithData(self.m_layerBoard, 7)
- self.m_layerArr[index] = self.m_layerHistory
- elseif index == LAYER_ENUM.LAYER_END then
- self.m_layerEnd = LayerEnd.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerEnd
- elseif index == LAYER_ENUM.LAYER_FREE then
- self.m_layerFree = LayerFree.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerFree
- elseif index == LAYER_ENUM.LAYER_BINDPHONE then
- self.m_layerBindPhone = LayerBindPhone.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerBindPhone
- elseif index == LAYER_ENUM.LAYER_STORE then
- self.m_layerStore = LayerStore.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStore
- elseif index == LAYER_ENUM.LAYER_CONFIRM_ORDER then
- self.m_layerStoreConfirmOrder = LayerStoreConfirmOrder.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreConfirmOrder
- elseif index == LAYER_ENUM.LAYER_ADDRESS then
- self.m_layerStoreAddress = LayerStoreAddress.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreAddress
- elseif index == LAYER_ENUM.LAYER_NEW_ADDR then
- self.m_layerStoreNewAddr = LayerStoreNewAddr.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreNewAddr
- elseif index == LAYER_ENUM.LAYER_CHECK_PHONE then
- self.m_layerStoreCheckPhone = LayerStoreCheckPhone.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreCheckPhone
- elseif index == LAYER_ENUM.LAYER_BUY_RECORD then
- self.m_layerStoreBuyRecord = LayerStoreBuyRecord.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreBuyRecord
- elseif index == LAYER_ENUM.LAYER_EX_RESULT then
- self.m_layerStoreExResult = LayerStoreExResult.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreExResult
- elseif index == LAYER_ENUM.LAYER_CHECK_IDCARD then
- self.m_layerStoreCheckIDCard = LayerStoreCheckIDCard.createWithData(self.m_layerBoard, 6)
- self.m_layerArr[index] = self.m_layerStoreCheckIDCard
-
- elseif index == LAYER_ENUM.LAYER_TEAM then
- self.m_layerTeam = LayerTeam.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerTeam
- elseif index == LAYER_ENUM.LAYER_TEAM_INFO then
- self.m_layerTeamInfo = LayerTeamInfo.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerTeamInfo
- elseif index == LAYER_ENUM.LAYER_TEAM_CODE then
- self.m_layerTeamCode = LayerTeamCode.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerTeamCode
- elseif index == LAYER_ENUM.LAYER_TEAM_CREATE then
- self.m_layerTeamCreate = LayerTeamCreate.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerTeamCreate
- elseif index == LAYER_ENUM.LAYER_TEAM_BIND then
- self.m_layerTeamBind = LayerTeamBind.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerTeamBind
- elseif index == LAYER_ENUM.LAYER_TEAM_END then
- self.m_layerTeamEnd = LayerTeamEnd.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerTeamEnd
- elseif index == LAYER_ENUM.LAYER_PLATFORM_READY then --平台赛事准备
- self.m_layerPlatformReady = LayerPlatformReady.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerPlatformReady
- elseif index == LAYER_ENUM.LAYER_PLATFORM_MATCH then --平台赛事开赛
- self.m_layerPlatformMatch = LayerPlatformMatch.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerPlatformMatch
- elseif index == LAYER_ENUM.LAYER_PLATFORM_TEAM_DES then --平台赛事队伍详情
- self.m_layerPlatformTeamDes = LayerPlatformTeamDes.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerPlatformTeamDes
- elseif index == LAYER_ENUM.LAYER_PLATFORM_CODE then --平台赛事通过信息码绑定
- self.m_layerPlatformCode = LayerPlatformCode.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerPlatformCode
- elseif index == LAYER_ENUM.LAYER_PLATFORM_FREE then --无赛事
- self.m_layerPlatformFree = LayerPlatformFree.createWithData(self.m_layerBoard, 8)
- self.m_layerArr[index] = self.m_layerPlatformFree
- end
- end
-
- --top条显示
- if index == LAYER_ENUM.LAYER_MATCH or
- index == LAYER_ENUM.LAYER_END or
- index == LAYER_ENUM.LAYER_FREE or
- index == LAYER_ENUM.LAYER_TEAM or
- index == LAYER_ENUM.LAYER_TEAM_END or
- index == LAYER_ENUM.LAYER_PLATFORM_FREE then
- self.m_layerBoard:showTop(true)
-
- else
- self.m_layerBoard:showTop(false)
- end
-
- --底部页签显示
- if index == LAYER_ENUM.LAYER_PLATFORM_READY or
- index == LAYER_ENUM.LAYER_PLATFORM_MATCH or
- index == LAYER_ENUM.LAYER_PLATFORM_TEAM_DES or
- index == LAYER_ENUM.LAYER_BINDPHONE or
- index == LAYER_ENUM.LAYER_CONFIRM_ORDER or
- index == LAYER_ENUM.LAYER_ADDRESS or
- index == LAYER_ENUM.LAYER_NEW_ADDR or
- index == LAYER_ENUM.LAYER_CHECK_PHONE or
- index == LAYER_ENUM.LAYER_CHECK_IDCARD or
- index == LAYER_ENUM.LAYER_BUY_RECORD or
- index == LAYER_ENUM.LAYER_EX_RESULT or
- index == LAYER_ENUM.LAYER_PLATFORM_CODE then
- self:showBottom(false)
- elseif index == LAYER_ENUM.LAYER_PLATFORM_FREE or
- index == LAYER_ENUM.LAYER_STORE or
- index == LAYER_ENUM.LAYER_INFO or
- index == LAYER_ENUM.LAYER_ACNT_CODE or
- index == LAYER_ENUM.LAYER_HISTORY or
- index == LAYER_ENUM.LAYER_TEAM or
- index == LAYER_ENUM.LAYER_TEAM_INFO or
- index == LAYER_ENUM.LAYER_TEAM_CODE or
- index == LAYER_ENUM.LAYER_TEAM_CREATE or
- index == LAYER_ENUM.LAYER_TEAM_BIND or
- index == LAYER_ENUM.LAYER_MATCH then
- self:showBottom(true)
- end
-
- if index == LAYER_ENUM.LAYER_MATCH then
- if self.m_needRefreshMatch then
- self.m_needRefreshMatch = false
- for k,v in pairs(G_EapSdkMgr.m_matchInfos) do
- G_EapSocketLogin.request_userMatchInfoGet(k)
- end
- end
- end
-
- if index == LAYER_ENUM.LAYER_TEAM then
- if self.m_needRefreshMatch then
- self.m_needRefreshMatch = false
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- local teamInfo = G_EapSdkMgr.m_selTeamInfos[1]
- G_EapSocketLogin.request_teamMatchRankGet(teamInfo.matchId, teamInfo.id, 0, 0, 1)
- end
- end
- end
-
- if index == LAYER_ENUM.LAYER_STORE then
- self.m_layerStore:getGoodsList()
- end
-
- if index == LAYER_ENUM.LAYER_INFO then
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- local teamInfo = G_EapSdkMgr.m_selTeamInfos[1]
- G_EapSocketLogin.request_CheckTaskReq(teamInfo.matchId)
- self.m_layerInfo:showSignNode(true)
- else
- self.m_layerInfo:showSignNode(false)
- end
- end
- end
-
- self.m_curSel = index
- if index == LAYER_ENUM.LAYER_MATCH then
- G_EapSocketLogin.request_markLog(MARK_LOG10002)
- elseif index == LAYER_ENUM.LAYER_STORE then
- G_EapSocketLogin.request_markLog(MARK_LOG10003)
- elseif index == LAYER_ENUM.LAYER_INFO then
- G_EapSocketLogin.request_markLog(MARK_LOG10004)
- elseif index == LAYER_ENUM.LAYER_BINDPHONE then
- G_EapSocketLogin.request_markLog(MARK_LOG11004)
- elseif index == LAYER_ENUM.LAYER_TEAM then
- G_EapSocketLogin.request_markLog(MARK_LOG10002)
- elseif index == LAYER_ENUM.LAYER_TEAM_INFO then
- G_EapSocketLogin.request_markLog(MARK_LOG11015)
- elseif index == LAYER_ENUM.LAYER_TEAM_BIND then
- G_EapSocketLogin.request_markLog(MARK_LOG11004)
- elseif index == LAYER_ENUM.LAYER_FREE then
- G_EapSocketLogin.request_markLog(MARK_LOG10018)
- end
-
- return self.m_layerArr[index]
- end
-
- function LayerMain:isSubLayerVis(index)
- local tmpIndex = index or self.m_curSubSel
- local oldLayer = self.m_subLayers[tmpIndex]
- if oldLayer then
- return oldLayer:isVisible()
- end
- return false
- end
-
- --关闭二级界面
- function LayerMain:closeSubLayer(index)
- local tmpIndex = index or self.m_curSubSel
- local oldLayer = self.m_subLayers[tmpIndex]
- if oldLayer then
- oldLayer:setVisible(false)
- end
- self.m_layerBoard:showBack(true)
- self.m_curSubSel = 0
- end
-
- function LayerMain:showSubLayer(index)
- local oldLayer = self.m_subLayers[self.m_curSubSel]
- if oldLayer then
- oldLayer:setVisible(false)
- end
- self.m_layerBoard:showBack(false)
- if self.m_subLayers[index] then
- self.m_subLayers[index]:setVisible(true)
- else
- if index == LAYER_ENUM.LAYER_RANK then
- self.m_layerRank = LayerRank.createWithData(self.m_layerBoard, 2) --3000
- self.m_subLayers[index] = self.m_layerRank
- elseif index == LAYER_ENUM.LAYER_RULE then
- self.m_layerRule = LayerRule.createWithData(self.m_layerBoard, 2)
- self.m_subLayers[index] = self.m_layerRule
- elseif index == LAYER_ENUM.LAYER_DAILY_GAME then
- self.m_layerDailyGame = LayerDailyGame.createWithData(self.m_layerBoard, 2)
- self.m_subLayers[index] = self.m_layerDailyGame
- elseif index == LAYER_ENUM.LAYER_SUPPORT then
- self.m_layerSupport = LayerSupport.createWithData(self.m_layerBoard, 2)
- self.m_subLayers[index] = self.m_layerSupport
- elseif index == LAYER_ENUM.LAYER_TEAM_RANK then
- self.m_layerTeamRank = LayerTeamRank.createWithData(self.m_layerBoard, 2)
- self.m_subLayers[index] = self.m_layerTeamRank
- elseif index == LAYER_ENUM.LAYER_TEAM_DAILY then
- self.m_layerTeamDaily = LayerTeamDaily.createWithData(self.m_layerBoard, 2)
- self.m_subLayers[index] = self.m_layerTeamDaily
- elseif index == LAYER_ENUM.LAYER_TEAM_DETAIL then
- self.m_layerTeamDetail = LayerTeamDetail.createWithData(self.m_layerBoard, 2)
- self.m_subLayers[index] = self.m_layerTeamDetail
- end
- end
-
- if index == LAYER_ENUM.LAYER_RANK then
- local matchIDs = table.keys(G_EapSdkMgr.m_matchInfos)
- if self.m_needRefreshRank then
- self.m_needRefreshRank = false
- for i=1, 2 do
- G_EapSocketLogin.request_UserMatchRankGet(matchIDs[1], 0, i-1, 50)
- end
- end
-
- if self.m_needRefreshFriend then
- self.m_needRefreshFriend = false
- G_EapSocketLogin.request_FriendListGet()
- end
- end
-
- if index == LAYER_ENUM.LAYER_DAILY_GAME then
- if self.m_needRefreshDaily then
- self.m_needRefreshDaily = false
- for k,v in pairs(G_EapSdkMgr.m_matchInfos) do
- G_EapSocketLogin.request_MatchRoundGet(k)
- end
- end
- end
-
- if index == LAYER_ENUM.LAYER_TEAM_RANK then
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- local matchID = G_EapSdkMgr.m_selTeamInfos[1].matchId
- local teamID = G_EapSdkMgr.m_selTeamInfos[1].id
- if self.m_needRefreshRank then
- self.m_needRefreshRank = false
- for i=1, 2 do
- G_EapSocketLogin.request_teamMatchRankGet(matchID, teamID, 0, i-1, 2, 50)
- end
- end
- else
- local matchInfo = G_EapSdkMgr:getSelfTeamRank()
- if matchInfo then
- local matchID = matchInfo.MatchID
- local teamID = matchInfo.TeamID
- if self.m_needRefreshRank then
- self.m_needRefreshRank = false
- for i=1, 2 do
- G_EapSocketLogin.request_teamMatchRankGet(matchID, teamID, 0, i-1, 3, 50)
- end
- end
- end
- end
- end
-
- if index == LAYER_ENUM.LAYER_TEAM_DAILY then
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- local matchID = G_EapSdkMgr.m_selTeamInfos[1].matchId
- local teamID = G_EapSdkMgr.m_selTeamInfos[1].id
- if self.m_needRefreshDaily then
- self.m_needRefreshDaily = false
- for i=1,3 do
- G_EapSocketLogin.request_PointTeamDayGet(teamID, matchID, i-1, 10)
- end
- end
- else
- local matchInfo = G_EapSdkMgr:getSelfTeamRank()
- if matchInfo then
- local matchID = matchInfo.MatchID
- local teamID = matchInfo.TeamID
- if self.m_needRefreshDaily then
- self.m_needRefreshDaily = false
- for i=1,3 do
- G_EapSocketLogin.request_PointTeamDayGet(teamID, matchID, i-1, 10)
- end
- end
- end
- end
- end
-
- self.m_curSubSel = index
-
- if index == LAYER_ENUM.LAYER_RULE then
- G_EapSocketLogin.request_markLog(MARK_LOG10007)
- elseif index == LAYER_ENUM.LAYER_DAILY_GAME then
- G_EapSocketLogin.request_markLog(MARK_LOG10008)
- elseif index == LAYER_ENUM.LAYER_SUPPORT then
- G_EapSocketLogin.request_markLog(MARK_LOG10009)
- elseif index == LAYER_ENUM.LAYER_RANK then
- G_EapSocketLogin.request_markLog(MARK_LOG10006)
- elseif index == LAYER_ENUM.LAYER_TEAM_RANK then
- G_EapSocketLogin.request_markLog(MARK_LOG10006)
- elseif index == LAYER_ENUM.LAYER_TEAM_DAILY then
- G_EapSocketLogin.request_markLog(MARK_LOG10008)
- end
-
- return self.m_subLayers[index]
- end
-
- function LayerMain:OnHandleMsg(__opcode, __data, __params)
- if (OpcodeWebSdkConfigAck == __opcode) then --sdk配置查询
- if __data.nRet == 0 then
- if self.m_layerBoard then
- self.m_layerBoard:refreshIcon()
- end
- if self.m_layerFree then
- self.m_layerFree:refreshIcon()
- end
- if self.m_layerRule then
- self.m_layerRule:refreshIcon()
- end
- if self.m_layerSupport then
- self.m_layerSupport:refreshIcon()
- end
- if self.m_layerRank then
- self.m_layerRank:refreshIcon()
- end
- if self.m_layerStore then
- self.m_layerStore:refreshIcon()
- end
- end
- elseif (OpcodeMatchAppIDsAck == __opcode) then --获取所有的平台
- if __data.nRet == 0 then
-
- end
- elseif (OpcodeVerifyAccountAck == __opcode) then --注册帐号
- if __data.nRet == 0 then
-
- end
- elseif (OpcodeQueryByCPAccountAck == __opcode) then --通过三方帐号查询pid
- if __data.nRet == 0 then
- else
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- self:showFloat(true)
- self:dealFirstLogin()
- self:showLayer(LAYER_ENUM.LAYER_PLATFORM_CODE)
- end
- end
- elseif (OpcodeBindCPAccountAck == __opcode) then --绑定三方帐号
- if __data.nRet == 0 then
- end
- elseif (OpcodeGetCodeAck == __opcode) then --获取验证码
- if self.m_curSel == LAYER_ENUM.LAYER_BINDPHONE then
- if self.m_layerBindPhone then
- self.m_layerBindPhone:refreshErrMsg(__params.info, __data.nRet)
- end
- end
- if self.m_curSel == LAYER_ENUM.LAYER_TEAM_BIND then
- if self.m_layerTeamBind then
- self.m_layerTeamBind:refreshErrMsg(__params.info, __data.nRet)
- end
- end
- elseif (OpcodeBindPhoneAck == __opcode) then --绑定手机
- if self.m_curSel == LAYER_ENUM.LAYER_BINDPHONE then
- self.m_layerBindPhone:refreshErrMsg(__params.info, __data.nRet)
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- self.m_needRefreshRank = true --需要刷新所有玩家赛事排行
- self.m_needRefreshDaily = true
- local curSelMatch = G_EapSdkMgr.getSelMatchID()
- local selMatchInfo = G_EapSdkMgr.m_allMatchs[curSelMatch]
- if selMatchInfo then
- G_EapSdkMgr.m_matchInfos = {}
- G_EapSdkMgr.m_matchInfos[curSelMatch] = clone(selMatchInfo)
-
- G_EapSocketLogin.request_userMatchInfoGet(curSelMatch)
- end
- if self.m_layerMatch then
- self.m_layerMatch:checkBindPhone(true)
- end
- end
-
- local bottomSel = self.m_layerBottom:getCurSel()
- if bottomSel == 1 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_MATCH)
- end
- elseif bottomSel == 4 then
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_TEAM_CODE)
- end
- elseif bottomSel == 2 then
- if G_EapSdkMgr.EapPhone then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_STORE)
- end
- end
- if self.m_layerMatch then
- self.m_layerMatch:refreshRedInfo()
- end
- end
- elseif self.m_curSel == LAYER_ENUM.LAYER_TEAM_BIND then
- if self.m_layerTeamBind then
- self.m_layerTeamBind:refreshErrMsg(__params.info, __data.nRet)
- end
- if __data.nRet == 0 then
- local bottomSel = self.m_layerBottom:getCurSel()
- if bottomSel == 4 then
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_TEAM_CODE)
- end
- elseif bottomSel == 2 then
- G_LayerMain:showLayer(LAYER_ENUM.LAYER_STORE)
- end
- end
- end
- elseif (OpcodeLoginInfoCodeAck == __opcode) then --信息码返回错误
- if self.m_layerPlatformCode then
- self.m_layerPlatformCode:refreshErrMsg(__params.success)
- end
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if self.m_layerAcntCode then
- self.m_layerAcntCode:refreshErrMsg(__params.success)
- end
-
- if __params.success then
- self:showLayer(LAYER_ENUM.LAYER_INFO)
- if self.m_layerInfo then
- self.m_layerInfo:refreshMyInfo(true)
- end
- end
- end
- elseif (OpcodePointGameSelectAck == __opcode) then --玩家选择赛区
- if __data.nRet == 0 and __data.Type == 2 then
- if self.m_layerMatch then
- self.m_layerMatch:setInfoItem()
- end
- end
- elseif (OpcodeMatchListAck == __opcode) then --查询赛事信息
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- self:showFloat(true)
- self:dealFirstLogin()
-
- if G_EapSdkMgr.m_isMatching then
- -- local isClick = G_EapSdkMgr:getClickEnter()
- -- if isClick ~= 1 and not G_EapSdkMgr.EapPhone then
- -- self:showLayer(LAYER_ENUM.LAYER_FREE)
- -- else
- self:showLayer(LAYER_ENUM.LAYER_MATCH)
- -- end
- else
- local selMatchID = G_EapSdkMgr:getSelMatchID()
- if selMatchID ~= "" then
- G_EapSocketLogin.request_UserRedCashGet(selMatchID)
- end
- G_EapSocketLogin.request_PointHistoryGet()
- self:showLayer(LAYER_ENUM.LAYER_END)
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- self:showFloat(true)
- self:dealFirstLogin()
-
- if G_EapSdkMgr.m_isMatching then
- local isClick = G_EapSdkMgr:getClickEnter()
- -- if G_EapSdkMgr.m_firstLogin then
- if isClick ~= 1 then
- self:showLayer(LAYER_ENUM.LAYER_FREE)
- else
- -- if not G_EapSdkMgr.EapPhone then
- -- self:showLayer(LAYER_ENUM.LAYER_TEAM_BIND)
- -- else
- self:showLayer(LAYER_ENUM.LAYER_TEAM)
- -- end
- self.m_layerBottom:setTabSel(1)
- end
- else
- G_EapSocketLogin.request_PointHistoryGet()
- self:showLayer(LAYER_ENUM.LAYER_END)
- end
- end
- elseif (OpcodeMatchRuleAck == __opcode) then --查询赛事规则
- if G_EapSdkMgr.m_matchRule then
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- if self.m_layerPlatformMatch then
- self.m_layerPlatformMatch:refreshMatchRule()
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_SCORE or
- EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if self.m_layerRule then
- self.m_layerRule:refreshRuleInfo()
- end
- end
- end
- elseif (OpcodeHistoryDetailAck == __opcode) then --历史赛事详情
- if G_EapSdkMgr.m_matchRule then
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- if self.m_layerPlatformMatch then
- self.m_layerPlatformMatch:refreshMatchRule()
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_SCORE or
- EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if self.m_layerRule then
- self.m_layerRule:refreshRuleInfo()
- end
- end
- end
- if self.m_layerHistory then
- self.m_layerHistory:refreshUserInfo(__data.MatchInfo)
- end
- elseif (OpcodeUserMatchInfoAck == __opcode) then --获取进行中的赛事玩家详情,可用于赛事列表获取后,某个赛事玩家对应的信息
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- self:showFloat(true)
- self:dealFirstLogin()
- if G_EapSdkMgr.m_myUserMatchInfo then
- if G_EapSdkMgr.m_isMatching then
- self:showLayer(LAYER_ENUM.LAYER_PLATFORM_MATCH)
- self.m_layerPlatformMatch:refreshMatchInfo()
- else
- self:showLayer(LAYER_ENUM.LAYER_PLATFORM_READY)
- self.m_layerPlatformReady:refreshMatchInfo()
- end
- if G_EapSdkMgr.m_myMatchInfo and G_EapSdkMgr.m_myMatchInfo.Status == MATCH_STATUS.End then
- if self.m_layerPlatformMatch then
- self.m_layerPlatformMatch:refreshMatchEnd()
- end
- end
- else
- self:showLayer(LAYER_ENUM.LAYER_PLATFORM_FREE)
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if self.m_layerMatch then
- if __params.isSelf then
- self.m_layerMatch:setInfoItem()
- else
- self.m_layerMatch:refreshSearchRes()
- end
- end
- end
- elseif (OpcodeUserConfirmMatchAck == __opcode) then --赛事匹配阶段确认参加赛事,由sdk发送确认消息
- if __data.nRet == 0 then
-
- end
- elseif (OpcodeTeamMatchRankAck == __opcode) then --获取战队排行榜
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- if self.m_curSel == LAYER_ENUM.LAYER_PLATFORM_READY then
- self.m_layerPlatformReady:refreshRankList()
- self.m_layerPlatformReady:refreshSelfInfo()
- elseif self.m_curSel == LAYER_ENUM.LAYER_PLATFORM_MATCH then
- if __data.PageNum == 0 then
- self.m_layerPlatformMatch:refreshRankList(__params.dataEnd)
- else
- self.m_layerPlatformMatch:expandRankList(__params.dataEnd)
- end
- elseif self.m_curSel == LAYER_ENUM.LAYER_PLATFORM_TEAM_DES then
- self.m_layerPlatformTeamDes:resetAllInfo()
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if __data.AckType == 1 then --自己
- self.m_needRefreshMatch = false
- if self.m_layerTeam then
- self.m_layerTeam:setInfoItem()
- end
- if self.m_layerTeamRank then
- self.m_layerTeamRank:refreshSelfRank()
- end
- elseif __data.AckType == 2 then --总排行榜
- if __data.PageNum == 1 and self.m_layerTeamRank then
- self.m_layerTeamRank:refreshRankList(__data.MatchID)
- end
- elseif __data.AckType == 3 then --所有
- if __data.PageNum == 1 and self.m_layerTeamRank then
- self.m_layerTeamRank:refreshSelfRank()
- self.m_layerTeamRank:refreshRankList(__data.MatchID)
- end
- end
- end
- end
- elseif (OpcodeUserSelectTeamAck == __opcode) then --获取自己的战队信息
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- if self.m_layerTeamInfo then
- self.m_layerTeamInfo:setMembers()
- else
- if self.m_layerBottom:getCurSel() == 4 then
- self:showLayer(LAYER_ENUM.LAYER_TEAM_INFO)
- end
- end
- end
- if self.m_layerTeam then
- self.m_layerTeam:refreshTeamInfo()
- self.m_layerTeam:setInfoItem()
- end
- elseif (OpcodeJoinSelectTeamAck == __opcode) then --获取自己的战队信息
- if self.m_curSel == LAYER_ENUM.LAYER_TEAM_CODE then
- if self.m_layerTeamCode then
- self.m_layerTeamCode:refreshErrMsg(__data.retCode)
- end
- end
- elseif (OpcodeQuitSelectTeamAck == __opcode) then --退出选拔赛战队回应
- if __data.retCode == 0 then
- if self.m_layerTeam then
- self.m_layerTeam:refreshTeamInfo()
- end
- end
- elseif (OpcodeSelectTeamDetailAck == __opcode) then --查看选拔赛战队明细回应
- if __data.retCode == 0 then
- if self.m_layerTeamRank then
- self.m_layerTeamRank:refreshUserInfo(__data.result)
- end
- end
- elseif (OpcodeUserMatchRankAck == __opcode) then --获取个人排行榜
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if __data.PageNum == 1 then
- self.m_layerRank:refreshRankList(__data.MatchID)
- end
- end
- end
- elseif (OpcodeMatchRoundAck == __opcode) then --玩家每局对局详情
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if __params.isRoundFinish then
- self.m_layerDailyGame:refreshRankList(__data.MatchID)
- end
- end
- end
- elseif (OpcodeVerifyRealNameAck == __opcode) then --实名认证
- -- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if self.m_layerStoreCheckIDCard then
- self.m_layerStoreCheckIDCard:onVerifyRealName(__data)
- end
- -- end
- elseif (OpcodeGetBaseInfoAck == __opcode) then --获取个人基础信息
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- -- self.m_layerRank:refreshUserInfo(__data.user.nPID)
- end
- end
- elseif (OpcodeGetMultiUserInfoAck == __opcode) then -- 批量查询玩家基础信息
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if self.m_layerRank then
- self.m_layerRank:refreshUserInfo()
- end
- if self.m_layerMatch then
- self.m_layerMatch:refreshSearchRes()
- self.m_layerMatch:refreshFriendListItems()
- end
- end
- elseif (OpcodePointHistoryAck == __opcode) then --获取历史战绩
- if self.m_layerEnd then
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- self.m_layerEnd:refreshRank()
- elseif EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- self.m_layerEnd:refreshRedInfo()
- end
- end
-
- if self.m_layerHistory then
- self.m_layerHistory:refreshHistoryList()
- end
- elseif (OpcodeFriendListAck == __opcode) then --获取好友列表
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
-
- end
- end
- elseif (OpcodeFriendFollowAck == __opcode) then --关注、取消关注好友
- if __data.nRet == 0 then
- self.m_needRefreshFriend = true
- if self.m_layerMatch then
- self.m_layerMatch:refreshFollowState()
- self.m_layerMatch:refreshFriendList()
- end
- end
- elseif (OpcodePointRankListAck == __opcode) then --积分赛获取好友排行
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if self.m_layerRank then
- self.m_layerRank:refreshRankList(__data.MatchID)
- end
- if self.m_layerMatch then
- self.m_layerMatch:refreshFriendList(__data.MatchID)
- end
- end
- end
- elseif (OpcodeUserInfoNoti == __opcode) then --玩家赛事对局详情通知
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- if G_EapSdkMgr.m_isMatching then
- self:showLayer(LAYER_ENUM.LAYER_PLATFORM_MATCH)
- self.m_layerPlatformMatch:refreshMatchInfo()
- self.m_layerPlatformMatch:refreshMatchRule()
- end
- end
- elseif (OpcodeMatchBaseNoti == __opcode) then --比赛状态更新通知
- if EAP_MATCH_STAGE == EAP_STAGE_PLATFORM then
- if G_EapSdkMgr.m_myMatchInfo and G_EapSdkMgr.m_myMatchInfo.Status == MATCH_STATUS.End then
- self:showLayer(LAYER_ENUM.LAYER_PLATFORM_MATCH)
- --获取玩家所有参赛赛事
- -- G_EapSocketLogin.request_userMatchInfoGet()
- if self.m_layerPlatformMatch then
- self.m_layerPlatformMatch:refreshMatchEnd()
- end
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_SCORE or
- EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if G_EapSdkMgr:checkAllMatchEnd() then
- G_EapSocketLogin.request_PointHistoryGet()
- self:showLayer(LAYER_ENUM.LAYER_END)
- end
- end
- elseif (OpcodeUserScoreNoti == __opcode) then --算分服务器通知
- if not self.m_isShowBoard then
- self.m_layerFloat:setWarnVisible(true)
- self.m_layerFloat:setFloatOut(true)
- end
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- local selMatchID = G_EapSdkMgr:getSelMatchID()
- if selMatchID == "" then
- for k,v in pairs(G_EapSdkMgr.m_matchInfos) do
- selMatchID = k
- break
- end
- end
- if selMatchID == __data.MatchID then
- if self.m_curSel == LAYER_ENUM.LAYER_MATCH then
- G_EapSocketLogin.request_userMatchInfoGet(__data.MatchID)
- else
- self.m_needRefreshMatch = true --需要刷新自己赛事排行
- end
- if self.m_curSubSel == LAYER_ENUM.LAYER_RANK then
- for i=1, 2 do
- G_EapSocketLogin.request_UserMatchRankGet(matchIDs[1], 0, i-1, 50)
- end
- self.m_needRefreshDaily = true
- elseif self.m_curSubSel == LAYER_ENUM.LAYER_DAILY_GAME then
- G_EapSocketLogin.request_MatchRoundGet(__data.MatchID)
- self.m_needRefreshRank = true
- else
- self.m_needRefreshRank = true --需要刷新所有玩家赛事排行
- self.m_needRefreshDaily = true
- end
- G_EapSocketLogin.request_UserRedCashGet(selMatchID)
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- local matchID = G_EapSdkMgr.m_selTeamInfos[1].matchId
- local teamID = G_EapSdkMgr.m_selTeamInfos[1].id
- if matchID == __data.MatchID then
- if self.m_curSel == LAYER_ENUM.LAYER_TEAM then
- G_EapSocketLogin.request_teamMatchRankGet(matchID, teamID, 0, 0, 1)
- else
- self.m_needRefreshMatch = true --需要刷新自己赛事排行
- end
- if self.m_curSubSel == LAYER_ENUM.LAYER_TEAM_RANK then
- for i=1, 2 do
- G_EapSocketLogin.request_teamMatchRankGet(matchID, teamID, 0, i-1, 2, 50)
- end
- self.m_needRefreshDaily = true
- elseif self.m_curSubSel == LAYER_ENUM.LAYER_TEAM_DAILY then
- for i=1,3 do
- G_EapSocketLogin.request_PointTeamDayGet(teamID, matchID, i-1, 10)
- end
- self.m_needRefreshRank = true
- else
- self.m_needRefreshRank = true --需要刷新所有玩家赛事排行
- self.m_needRefreshDaily = true
- end
- end
- end
- end
- elseif (OpcodeMatchItemNoti == __opcode) then --赛事道具改变通知
- if not self.m_isShowBoard then
- self.m_layerFloat:setWarnVisible(true)
- self.m_layerFloat:setFloatOut(true)
- end
-
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- local selMatchID = G_EapSdkMgr:getSelMatchID()
- if selMatchID == "" then
- for k,v in pairs(G_EapSdkMgr.m_matchInfos) do
- selMatchID = k
- break
- end
- end
- if selMatchID == __data.MatchID then
- if self.m_curSubSel == LAYER_ENUM.LAYER_DAILY_GAME then
- G_EapSocketLogin.request_MatchRoundGet(__data.MatchID)
- else
- self.m_needRefreshDaily = true
- end
-
- if self.m_curSel == LAYER_ENUM.LAYER_MATCH then
- G_EapSocketLogin.request_userMatchInfoGet(__data.MatchID)
- else
- self.m_needRefreshMatch = true --需要刷新自己赛事排行
- end
- G_EapSocketLogin.request_UserRedCashGet(selMatchID)
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if #G_EapSdkMgr.m_selTeamInfos > 0 then
- local selMatchID = G_EapSdkMgr.m_selTeamInfos[1].matchId
- local teamID = G_EapSdkMgr.m_selTeamInfos[1].id
- if selMatchID == __data.MatchID then
- if self.m_curSubSel == LAYER_ENUM.LAYER_TEAM_DAILY then
- for i=1,3 do
- G_EapSocketLogin.request_PointTeamDayGet(teamID, selMatchID, i-1, 10)
- end
- else
- self.m_needRefreshDaily = true
- end
-
- if self.m_curSel == LAYER_ENUM.LAYER_TEAM then
- G_EapSocketLogin.request_teamMatchRankGet(selMatchID, teamID, 0, 0, 1)
- else
- self.m_needRefreshMatch = true --需要刷新自己战队的赛事信息
- end
- end
- end
- end
- elseif (OpcodeUserItemChangeNotify == __opcode) then --玩家道具变化通知
- if self.m_layerInfo then
- self.m_layerInfo:refreshBattleScore()
- end
- if self.m_layerStore then
- self.m_layerStore:refreshBattleScore()
- end
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if self.m_layerMatch then
- self.m_layerMatch:refreshBattleScore()
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if self.m_layerTeam then
- self.m_layerTeam:refreshBattleScore()
- end
- end
- elseif (OpcodeNotifyHookAck == __opcode) then --战队通知
- if __data.type == "SelectTeamChange" then --战队成员变化
- G_EapSocketLogin.request_UserSelectTeamReq()
- elseif __data.type == "TaskCompleted" then --任务完成通知
- if self.m_layerTeam then
- self.m_layerTeam:refreshTaskTip(true)
- end
- end
- elseif (OpcodeGetUserDescAck == __opcode) then --玩家道具信息
- if EAP_MATCH_STAGE == EAP_STAGE_SCORE then
- if self.m_layerMatch then
- self.m_layerMatch:refreshBattleScore()
- end
- elseif EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if self.m_layerTeam then
- self.m_layerTeam:refreshBattleScore()
- end
- end
- elseif (OpcodeTeamDetailAck == __opcode) then --战队详情
- if __data.retCode == 0 then
- if self.m_curSel == LAYER_ENUM.LAYER_PLATFORM_READY then
- self.m_layerPlatformReady:refreshTeamInfo(__data.TeamID)
- self.m_layerPlatformReady:refreshSelfInfo()
- elseif self.m_curSel == LAYER_ENUM.LAYER_PLATFORM_MATCH then
- self.m_layerPlatformMatch:refreshTeamInfo(__data.TeamID)
- end
- end
- elseif (OpcodeTeamMemberAck == __opcode) then --战队成员
- if __data.retCode == 0 then
- if self.m_curSel == LAYER_ENUM.LAYER_PLATFORM_TEAM_DES then
- self.m_layerPlatformTeamDes:refreshMemInfo()
- end
- end
- elseif (OpcodePointTeamDayAck == __opcode) then --战队积分赛当天数据获取
- if __data.nRet == 0 then
- if __data.PageNum == 2 then
- if self.m_layerTeamDaily then
- self.m_layerTeamDaily:refreshRankList()
- end
- end
- end
- elseif (OpcodeUserRedCashAck == __opcode) then --获取自己的红包
- if __data.nRet == 0 then
- if self.m_layerMatch then
- self.m_layerMatch:refreshRedInfo()
- end
- if self.m_layerEnd then
- self.m_layerEnd:refreshRedInfo()
- end
- if self.m_layerInfo then
- self.m_layerInfo:refreshRedInfo()
- end
- end
- elseif (OpcodeUserRedChangeAck == __opcode) then --获取红包记录
- if __data.nRet == 0 and __data.Type == 2 then
- if self.m_layerMatch then
- self.m_layerMatch:refreshRedList()
- end
- end
- elseif (OpcodeItemExChangeAck == __opcode) then --红包兑换
- if __data.nRet == 0 then
- local selMatchID = G_EapSdkMgr:getSelMatchID()
- if selMatchID ~= "" then
- G_EapSocketLogin.request_UserRedCashGet(selMatchID)
- end
- end
- elseif (OpcodeCheckTaskAck == __opcode) then --查询任务列表
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if G_EapSdkMgr.m_isMatching then
- if self.m_layerInfo then
- self.m_layerInfo:refreshPerAwardList()
- self.m_layerInfo:refreshTeamAward()
- end
- if self.m_layerTeam then
- self.m_layerTeam:refreshTaskTip()
- end
- end
- end
- end
- elseif (OpcodeGetAwardAck == __opcode) then --领取任务奖励
- if __data.nRet == 0 then
- if EAP_MATCH_STAGE == EAP_STAGE_TEAM then
- if self.m_layerInfo then
- self.m_layerInfo:showGetAward(__data.result)
- end
- end
- end
- end
- end
-
- function LayerMain:dealFirstLogin()
- -- if G_EapSdkMgr.m_firstLogin then
- if G_EapSdkMgr:checkDailyFirst() then
- self:showBoard(true)
- self.m_layerFloat:setFloatOut(false)
- self.m_layerFloat:setWarnVisible(false)
- G_EapSocketLogin.request_markLog(MARK_LOG11001)
- else
- self:showBoard(false)
- self.m_layerFloat:setFloatOut(true)
- self.m_layerFloat:setWarnVisible(true)
- end
- end
-
- return LayerMain
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