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- require("luaScript.Protocol.ProtocolCommon")
- require("luaScript.GameTypeDef")
- local ProtocolSystemSetting = class("ProtocolSystemSetting")
-
- -- 系统设置
- SystemSettingEntity = defClass("SystemSettingEntity"
- -- 开启声音
- , defVar("sound", VT_Bool, true)
- -- 开启音乐
- , defVar("music", VT_Bool, true)
- --音效音量[0-1]
- , defVar("soundVolume", VT_Float, 1.0)
- --音乐音量[0-1]
- , defVar("musicVolume", VT_Float, 1,0)
- -- 省点模式
- , defVar("safePower", VT_Bool, false)
- -- 画面质量(0低质量,1高质量)
- , defVar("graphicQuality", VT_Int, 1)
- -- 视图类型 2D 3D
- , defVar("viewType", VT_String, "2d")
- )
- SystemSettingEntity:setVersion(1);
-
- local ReadedFilePath = cc.FileUtils:getInstance():getWritablePath() .. "SystemSetting.data";
-
- local effectData = true
- -- 保存
- function ProtocolSystemSetting:save()
- effectData = self.info.sound
- SystemSettingEntity:saveToFile(self.info , ReadedFilePath);
- end
-
- -- 加载
- function ProtocolSystemSetting:load()
- local function loadFromFile()
- local data = SystemSettingEntity:loadFromFile(ReadedFilePath);
- if data then
- self.info = data;
- effectData = self.info.sound
- print("aaaaaaaa:"..table.tostring(data))
- else
- self.info = SystemSettingEntity:new();
- end
- end
- -- 容错处理
- xpcall(loadFromFile , function()self.info = SystemSettingEntity:new();end);
- end
-
- -- 恢复默认
- function ProtocolSystemSetting:restore()
- self.info = SystemSettingEntity:new():updateTo(self.info);
- end
-
- --重置音效
- function ProtocolSystemSetting:resetEffect()
- self.info.sound = effectData
- end
-
- function ProtocolSystemSetting:ctor()
- self.info = nil;
- self:load();
- end
- return ProtocolSystemSetting;
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