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-
- local Mahjong3DOutCardView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Common.3d.Mahjong3DOutCardView")
-
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
- local OutCardView3D = class("OutCardView3D", Mahjong3DOutCardView)
-
- function OutCardView3D:ctor(...)
- OutCardView3D.super.ctor(self, ...)
- end
-
- function OutCardView3D:refreshZOrder()
- if app.room.roomInfo.nMaxPlayCount~=2 then
- local viewId = self:getViewId()
- for cardIndex, card in ipairs(self._outCardNodes or {}) do
- local row = math.ceil( cardIndex / 11 )
- local col = cardIndex % 11
- col = (col == 0) and 11 or col
- local zorder = col
- if viewId == 1 then
- if cardIndex > 22 then
- row = row - 2
- end
- zorder = (3 - row) * 10 - col
- elseif viewId == 2 then
- zorder = 6 - col
- zorder = zorder > 0 and -zorder or zorder
- if cardIndex > 22 then
- row = row - 2
- end
- zorder = zorder - row * 10
- elseif viewId == 4 then
- zorder = 6 - col
- zorder = zorder > 0 and -zorder or zorder
- if cardIndex > 22 then
- row = row - 2
- end
- zorder = zorder + row * 10
- elseif viewId == 3 then
- if cardIndex > 22 then
- row = row - 2
- end
- zorder = col - (row - 2) * 10
- end
- card:setLocalZOrder(zorder)
- end
- return
- end
-
- local viewId = self:getViewId()
- for cardIndex, card in ipairs(self._outCardNodes or {}) do
- local row = math.ceil( cardIndex / 19 )
- local col = cardIndex % 19
- col = (col == 0) and 19 or col
- local zorder = col
- if viewId == 2 then
- zorder = 10 - col
- zorder = zorder > 0 and -zorder or zorder
- if cardIndex > 57 then
- row = row - 3
- end
- zorder = zorder - row * 10
- elseif viewId == 4 then
- zorder = col - 10
- zorder = zorder > 0 and -zorder or zorder
- zorder = zorder + row * 10
- end
- card:setLocalZOrder(zorder)
- end
- end
-
- return OutCardView3D
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