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- local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJMessage = MJFramework.MJImport("mj.luaScript.Protocol.MJMessage")
- local MJSound = MJFramework.MJImport("mj.luaScript.MJSound")
- local CommonHandCard = MJFramework.MJFrameworkClassImprot("mj.luaScript.Common.2d.CommonHandCard")
-
- local HandCard2D = class("HandCard2D", CommonHandCard)
-
- function HandCard2D:ctor(...)
- HandCard2D.super.ctor(self, ...)
- end
- --- HandCard2D:onAfterCreateHandcards 创建手牌之后的处理
- function HandCard2D:onAfterCreateHandcards()
- HandCard2D.super.onAfterCreateHandcards(self)
- end
- ---
- -- 摊牌之后的处理
- --
- function HandCard2D:onAfterCreateOpenHandcards()
- HandCard2D.super.onAfterCreateOpenHandcards(self)
- end
-
- function HandCard2D:createGroupCards(arg, fromViewId)
- for _, v in pairs(arg) do
- if not fromViewId then
- fromViewId = v.fromViewId
- end
-
- local group = nil
-
- if v.opType == MJDefine.MJOperateType.OPREATE_ANGANG then
- group = self:getGroup(v.values[1], {MJDefine.MJOperateType.OPREATE_ANGANG})
- if group then
- group:setCardNum(v.cardNum)
- group:customRefresh(v)
- return
- end
- end
-
- local groupIndex = table.nums(self._groupNodes) + 1
- group = self:createGroup(v.values, v.showType, self._viewId, groupIndex, v.cardNum)
- if group then
- group.fromViewId = v.fromViewId ---保留触发操作的玩家位置,补杠需要
- group.opType = v.opType
- local x, y = self:getGroupPosition(group, groupIndex)
- group:setPosition(cc.p(x, y))
- group:customRefresh(v)
- self:addChild(group)
- table.insert(self._groupNodes, group)
- end
- end
- self:refreshGroupZOrder()
- end
-
- ---
- -- 补杠
- -- @param card 补杠的牌
- -- @param cardNum 多头杠牌张数
- -- @return
- --
- function HandCard2D:buGang(card, cardNum)
- local oldGroup = self:getGroup(card, {MJDefine.MJOperateType.OPREATE_BAGANG, MJDefine.MJOperateType.OPREATE_ZHIGANG, MJDefine.MJOperateType.OPREATE_ANGANG})
- if oldGroup then
- -- 如果没有碰牌,则查看是否已经有补杠
- local cards = oldGroup:getCards()
- if cards and cards[4] then
- if type(oldGroup.setCardNum)=='function' then
- oldGroup:setCardNum(cardNum)
- end
- cards[4]:setOperateBackImage()
- end
- return
- else
- oldGroup = self:getGroup(card, {MJDefine.MJOperateType.OPREATE_PENG})
- if not oldGroup then
- oldGroup = self:getGroup(card, {MJDefine.MJOperateType.OPREATE_TI})
- end
- end
-
- if not oldGroup then
- return
- end
-
- local fromViewId = oldGroup.fromViewId
- -- 杠牌对家,换成第四张
- if app.room:getMaxPlayerCount() == 2 and fromViewId ~= 0 then
- fromViewId = 4
- end
- if app.room:getMaxPlayerCount() == 4 and fromViewId == 2 then
- fromViewId = 4
- end
-
- local oldPos = oldGroup:getPosition()
- local index = table.indexOf(self._groupNodes, oldGroup)
- table.remove(self._groupNodes, index)
- oldGroup:removeFromParent()
-
- local newGroup = self:createGroup({card, card, card, card}, MJDefine.MJGroupType.BaGang, self._viewId, index, cardNum)
- if not newGroup then
- return
- end
- newGroup.fromViewId = fromViewId
- newGroup.opType = MJDefine.MJOperateType.OPREATE_BAGANG
- table.insert(self._groupNodes, index, newGroup)
-
- newGroup:setPosition(oldPos)
- newGroup:customRefresh(newGroup)
- self:addChild(newGroup)
- self:refreshGroupZOrder()
- end
-
- --- HandCard2D:retoreBuGang 还原补杠
- -- @param card 牌值
- -- @param cardNum 牌张数
- function HandCard2D:restoreBuGang(card, cardNum)
- local oldGroup =
- self:getGroup(
- card,
- {
- MJDefine.MJOperateType.OPREATE_BAGANG,
- MJDefine.MJOperateType.OPREATE_ANGANG,
- MJDefine.MJOperateType.OPREATE_ZHIGANG
- })
- if not oldGroup then
- return
- end
-
- if type(oldGroup.getCardNum)=='function' then
- local oldCardNum = oldGroup:getCardNum()
- if oldCardNum > 4 then
- oldCardNum = oldCardNum - 1
- oldGroup:setCardNum(oldCardNum)
- oldGroup:customRefresh()
- return
- end
- end
-
- local fromViewId = oldGroup.fromViewId
- -- 杠牌对家,换成第四张
- if app.room:getMaxPlayerCount() == 2 and fromViewId ~= 0 then
- fromViewId = 4
- end
- if app.room:getMaxPlayerCount() == 4 and fromViewId == 2 then
- fromViewId = 4
- end
-
- local oldPos = oldGroup:getPosition()
- local index = table.indexOf(self._groupNodes, oldGroup)
- table.remove(self._groupNodes, index)
- oldGroup:removeFromParent()
-
- local newGroup = self:createGroup({card, card, card}, MJDefine.MJGroupType.Peng, self._viewId, index, cardNum)
- if not newGroup then
- return
- end
-
- newGroup.fromViewId = fromViewId
- newGroup.opType = MJDefine.MJOperateType.OPREATE_PENG
- table.insert(self._groupNodes, index, newGroup)
-
- newGroup:setPosition(oldPos)
- self:addChild(newGroup)
- self:refreshGroupZOrder()
- end
-
- -- 重写排序,让听用牌放在最左边,定缺牌放最右边
- function HandCard2D:sortHandCards()
- if self._viewId ~= MJDefine.MyViewId and (not self._isReplay) then--如果不是主视角且不是回放,不需要排序
- return
- end
- --[[table.sort(
- self._handCardNodes,
- function(c1, c2)
- if c1:getValue() == c2:getValue() and c1.tang and (not c2.tang) then
- return true
- else
- return c1:getValue() < c2:getValue()
- end
-
- end
- )--]]
- -- 拆分
- local temp = {}
- local tCard = {}
- local nCard = {}
- local qCard = {}
-
- for i, v in ipairs(self._handCardNodes) do
- if v:getIsTingYongCard() then
- table.insert(tCard, v)
- elseif v:getIsDingQueCard() or (v:getMJColorType() == self.queType) then
- table.insert(qCard, v)
- else
- table.insert(nCard, v)
- end
- end
-
- -- 按牌值顺序排序
- local function sortFun(c1, c2)
- return c1:getValue() < c2:getValue()
- end
-
- table.sort(tCard, sortFun)
- table.sort(nCard, sortFun)
- table.sort(qCard, sortFun)
-
- -- 添加到大表temp里面
- for i, v in ipairs(tCard) do
- table.insert(temp, v)
- end
-
- for i, v in ipairs(nCard) do
- table.insert(temp, v)
- end
-
- for i, v in ipairs(qCard) do
- table.insert(temp, v)
- end
-
- self._handCardNodes = temp
- end
-
- function HandCard2D:createCard(value, viewId, mjIndex)
- local mjType = MJDefine.MJConfig_2d.MJType.Stand
- logD("HandCard2D:createCard ", MJDefine.MJConfig_2d.MAHJONG_CARD)
- local linshui_mj_color = loadUserInfo("mj_linshui_desktop_2d_mjType") or MJDefine.DesktopType.TwoDGold
- local CardClass
- if linshui_mj_color == "2dl" then
- CardClass = require("mj_linshui.luaScript.Views.2d.Card_2d_L")
- else
- CardClass = require(MJDefine.MJConfig_2d.MAHJONG_CARD)
- end
-
- local mjCard = CardClass:new(value, viewId, mjType, mjIndex)
- local x, y = self:getCardPosition(mjCard, viewId, mjIndex)
- mjCard:setPosition(cc.p(x, y))
- return mjCard
- end
-
- --发送出牌消息
- function HandCard2D:sendOutCard()
- logD("HandCard2D:sendOutCard")
- if not (self.isOutCard and self.touchMJ) then
- logD("HandCard2D:sendOutCard", "不是本家出牌")
- return
- end
- if self.touchMJ:getIsPaoPai() and (not self:getHandCardsIsAllPaoCard()) then
- self.touchMJ:restorePostion()
- self.touchMJ:setStatus(MJDefine.MJStatus.Normal)
- showTooltip("不能打出别人要胡的牌!");
- return
- end
- logD("HandCard2D:sendOutCard", "touchMJ", self.touchMJ:getValue())
- local request = MJMessage.Card:new()
- request.card = self.touchMJ:getValue()
- -- logE("LHQRecordView:setOutCardVisible"..table.tostring(request))
- self:sendMsg(
- app.room,
- MJDefine.MJEvent.OutCard,
- request,
- function(status, response)
- logE("HandCard2D:sendOutCard", "response = ", table.tostring(response))
- end
- )
-
- --音效
- local userInfo = app.room:getUserInfoByViewId(self._viewId)
- local sex = 1
- if userInfo then
- sex = userInfo.sex
- else
- logD("HandCard2D:sendOutCard", "userInfo为空,使用默认性别")
- end
- MJSound.PlayMJSound(sex, request.card)
-
- self:runOutCardAction(self.touchMJ:getValue())
- app.room:dispatchEvent({name = MJDefine.MJEvent.LOCAL_OUT_CARD, card = self.touchMJ:getValue()})
- app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg, value = self.touchMJ:getValue(), viewId = self._viewId})
- self:setOutCardEnable(false)
-
- --插牌
- if self.touchMJ == self._handCardNodes[#self._handCardNodes] then
- table.removeItem(self._handCardNodes, self.touchMJ)
- else
- table.removeItem(self._handCardNodes, self.touchMJ)
- self:resetHandCards()
- end
-
- self.touchMJ:removeFromParent()
- self.touchMJ = nil
-
- app.room:dispatchEvent({name = MJDefine.MJEvent.SelectCard})
- app.room:dispatchEvent({name = MJDefine.MJEvent.ShowTing})
- self:setTing(false)
- app.room:resetTings()
-
- app.room.roomInfo.lastOutViewId = MJDefine.MyViewId
- self:checkQueAndDisableOtherCard()
- self:checkBaoAndDisableCard()
- end
-
- return HandCard2D
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