Nie możesz wybrać więcej, niż 25 tematów Tematy muszą się zaczynać od litery lub cyfry, mogą zawierać myślniki ('-') i mogą mieć do 35 znaków.

329 wiersze
10 KiB

  1. local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
  2. local MJRoomPlayerView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomPlayerView")
  3. local linshuiRoomPlayerView = class("linshuiRoomPlayerView", MJRoomPlayerView)
  4. function linshuiRoomPlayerView:ctor()
  5. linshuiRoomPlayerView.super.ctor(self);
  6. end
  7. function linshuiRoomPlayerView:loadUI()
  8. local ui = loadUI("mj_linshui/res/ui_fangjian/mj_linshui_playerView.ui");
  9. self.ui = ui;
  10. self:addChild(ui);
  11. end
  12. function linshuiRoomPlayerView:onEnter()
  13. self:loadUI()
  14. self:init()
  15. self:resetTuoGuanShow()
  16. end
  17. -- 托管显示
  18. function linshuiRoomPlayerView:resetTuoGuanShow()
  19. for i=1,4 do
  20. self.ui.Items["ImageView_tuoguan_"..i]:setVisible(false)
  21. end
  22. end
  23. function linshuiRoomPlayerView:showTuoGuanByViewId(viewId,bVisible)
  24. if viewId and self.ui.Items["ImageView_tuoguan_"..viewId] then
  25. self.ui.Items["ImageView_tuoguan_"..viewId]:setVisible(bVisible)
  26. end
  27. end
  28. function linshuiRoomPlayerView:init()
  29. local names =
  30. {
  31. player = "Layout_player_%d", -- 头像绿圈根节点
  32. head = "ImageView_head_%d", -- 头像
  33. -- headBoarder = "ImageView_head_border_%d", --头像边
  34. name = "Text_Name_%d", -- 名字
  35. score = "Text_Score_%d", -- 总分数
  36. banker = "ImageView_banker_%d", -- 庄家
  37. readyState = "ImageView_ready_%d", -- 准备
  38. headInfo = "Layout_PlayerInfo_%d", --个人信息点击触发框
  39. offLine = "ImageView_offLine_%d", --离线标志
  40. --其他节点
  41. arrow = "ImageView_arrow_%d", -- 指示器
  42. tip = "ImageView_tip_%d", --提示操作图
  43. huxi = "Text_huxi_%d", --胡息
  44. qihu = "ImageView_qihu_%d", --弃胡
  45. bao = "ImageView_bao_%d", --爆
  46. piao = "ImageView_piao_%d", --飘
  47. --bozimo = "ImageView_bozimo_%d", --博自摸
  48. que = "ImageView_que_%d", --弃胡
  49. huorder = "ImageView_huOrder_%d", --胡顺序
  50. }
  51. self.allNodes = {}
  52. self.headSize = {}
  53. for i = 1,4 do--LHQ_GAME_CONST.LHQ_GAME_CONST_PLAYER do
  54. local nodes = {}
  55. --玩家根节点
  56. local namePlayer = string.format(names.player,i)
  57. local nodePlayer = self.ui.Items[namePlayer]
  58. -- nodePlayer:setVisible(false)
  59. nodes.player = nodePlayer
  60. --头像
  61. local nameHead = string.format(names.head,i)
  62. local nodeHead = self.ui.Items[nameHead]
  63. nodes.head = nodeHead
  64. nodeHead:setTouchEnabled(true)
  65. nodeHead:registerClick(function()
  66. self:onClickHead(i)
  67. end)
  68. -- 需要记录头像的原始尺寸
  69. if not self.headSize.width then
  70. self.headSize.width = nodeHead:getContentSize().width
  71. self.headSize.height = nodeHead:getContentSize().height
  72. end
  73. --昵称
  74. local nickName = string.format(names.name,i)
  75. local nodeName = self.ui.Items[nickName]
  76. nodes.name = nodeName
  77. nodeName:setText("")
  78. --总分
  79. local nickScore = string.format(names.score,i)
  80. local nodeScore = self.ui.Items[nickScore]
  81. nodes.score = nodeScore
  82. --庄家
  83. local nameBanker = string.format(names.banker,i)
  84. local nodeBanker = self.ui.Items[nameBanker]
  85. nodeBanker:setVisible(false)
  86. nodes.banker = nodeBanker
  87. --准备
  88. local nameReadyState = string.format(names.readyState,i)
  89. local nodeReadyState = self.ui.Items[nameReadyState]
  90. nodes.readyState = nodeReadyState
  91. --头像信息
  92. local headInfo = string.format(names.headInfo,i)
  93. local nodeheadInfo = self.ui.Items[headInfo]
  94. nodes.headInfo = nodeheadInfo
  95. --离线信息
  96. local offLine = string.format(names.offLine,i)
  97. local nodeoffLine = self.ui.Items[offLine]
  98. nodes.offLine = nodeoffLine
  99. --指示器
  100. -- local nameArrow = string.format(names.arrow,i)
  101. -- local nodeArrow = self.ui.Items[nameArrow]
  102. -- nodes.arrow = nodeArrow
  103. --tip
  104. local nameTip = string.format(names.tip,i)
  105. local nodeTip = self.ui.Items[nameTip]
  106. nodes.tip = nodeTip
  107. --huxi
  108. local nameHuxi = string.format(names.huxi,i)
  109. local nodeHuxi = self.ui.Items[nameHuxi]
  110. nodes.huxi = nodeHuxi
  111. --弃胡
  112. local nameQiHu = string.format(names.qihu,i)
  113. local nodeQiHu = self.ui.Items[nameQiHu]
  114. nodeQiHu:setVisible(false)
  115. nodes.qihu = nodeQiHu
  116. local nameQue = string.format(names.que,i)
  117. local nodeQue = self.ui.Items[nameQue]
  118. nodeQue:setVisible(false)
  119. nodes.que = nodeQue
  120. --飘
  121. local namePiao = string.format(names.piao,i)
  122. local nodePiao = self.ui.Items[namePiao]
  123. nodePiao:setVisible(false)
  124. nodes.piao = nodePiao
  125. --爆
  126. local nameBao = string.format(names.bao,i)
  127. local nodeBao = self.ui.Items[nameBao]
  128. nodeBao:setVisible(false)
  129. nodes.bao = nodeBao
  130. --胡顺序
  131. local nameHuorder = string.format(names.huorder,i)
  132. local nodeHuorder = self.ui.Items[nameHuorder]
  133. nodeHuorder:setVisible(false)
  134. nodes.huorder = nodeHuorder
  135. --[[--博自摸
  136. local nameBoZiMo = string.format(names.bozimo,i)
  137. local nodeBoZiMo = self.ui.Items[nameBoZiMo]
  138. nodeBoZiMo:setVisible(false)
  139. nodes.bozimo = nodeBoZiMo--]]
  140. self.allNodes[i] = nodes
  141. end
  142. self:initChatComponent()
  143. self.PropAniManager = import("luaScript.Tools.PropAniPlayer"):new(self.ui)
  144. --发送道具
  145. self:bindEvent(app.room,"showProp" , handler(self , self.showProp));
  146. self:bindEvent(app , MJDefine.MJEvent.ChangeChatEnable , handler(self , self.onChangeChatEnable))
  147. end
  148. function linshuiRoomPlayerView:initChatComponent()
  149. linshuiRoomPlayerView.super.initChatComponent(self);
  150. local voiceEnable = tonumber(loadUserInfo("linshuiPingBiYuYinKG")) or 1
  151. local propEnable = tonumber(loadUserInfo("linshuiHuDongBiaoQingKG")) or 1
  152. self.chatComponentView:setVoiceEnabled(voiceEnable==1)
  153. self.chatComponentView:setPropEnabled(propEnable==1)
  154. end
  155. function linshuiRoomPlayerView:onChangeChatEnable()
  156. if not self.chatComponentView or tolua.isnull(self.chatComponentView) then
  157. return
  158. end
  159. local voiceEnable = tonumber(loadUserInfo("linshuiPingBiYuYinKG")) or 1
  160. local propEnable = tonumber(loadUserInfo("linshuiHuDongBiaoQingKG")) or 1
  161. self.chatComponentView:setVoiceEnabled(voiceEnable==1)
  162. self.chatComponentView:setPropEnabled(propEnable==1)
  163. end
  164. function linshuiRoomPlayerView:playBaoAnim(view)
  165. if self.allNodes[view] and self.allNodes[view].bao then
  166. self.allNodes[view].bao:setVisible(true)
  167. --自贡不播爆动画了
  168. --[[-- 加载第一张图片
  169. local nodeImage = cc.ImageView:createNode()
  170. nodeImage:loadTexture(string.format("luzhou_bao_%d",1))
  171. self.allNodes[view].bao:addChild(nodeImage)
  172. local baoSize = self.allNodes[view].bao:getContentSize()
  173. nodeImage:setPosition(cc.p(baoSize.width/2-1,baoSize.height/2-2))
  174. -- 循环修改图片
  175. local everyFrame = 0.1
  176. local indexFace = 0
  177. local indexMax = 7
  178. local action1 = cc.Sequence:create(cc.DelayTime:create(everyFrame),cc.CallFunc:create(function ()
  179. indexFace = indexFace + 1
  180. if 0 < indexFace and indexFace <= indexMax then
  181. else
  182. indexFace = 1
  183. end
  184. local name = string.format("luzhou_bao_%d.png",indexFace)
  185. if not tolua.isnull(nodeImage) then
  186. nodeImage:loadTexture(name, cc.TextureResType.plistType)
  187. end
  188. end))
  189. local action2 = cc.Repeat:create(action1, indexMax)
  190. nodeImage:stopAllActions()
  191. nodeImage:runAction(cc.RepeatForever:create(action2));
  192. nodeImage:setVisible(true)--]]
  193. end
  194. end
  195. function linshuiRoomPlayerView:clearBao()
  196. for i=1,4 do
  197. if self.allNodes[i] and self.allNodes[i].bao then
  198. self.allNodes[i].bao:setVisible(false)
  199. self.allNodes[i].bao:removeAllChildren()
  200. end
  201. end
  202. end
  203. -- 显示飘标志
  204. function linshuiRoomPlayerView:showPiao(viewId,piaoState)
  205. if not piaoState then return end
  206. local bVisible = piaoState > 0
  207. if self.allNodes[viewId] and self.allNodes[viewId].piao then
  208. if piaoState > 0 then
  209. local fileStr = string.format("mj_linshui/res/zy_fangjian/linshuiadd/linshui_room_spr_piao%d.png",piaoState)
  210. self.allNodes[viewId].piao:loadTexture(fileStr,0)
  211. end
  212. self.allNodes[viewId].piao:setVisible(bVisible)
  213. else
  214. logE("linshuiRoomPlayerView:showPiao ->viewId is not exit"..viewId)
  215. end
  216. end
  217. -- 清理所有飘标志
  218. function linshuiRoomPlayerView:clearAllPiao()
  219. for i=1,4 do
  220. if self.allNodes[i] and self.allNodes[i].piao then
  221. self.allNodes[i].piao:setVisible(false)
  222. end
  223. end
  224. end
  225. -- 显示博自摸
  226. function linshuiRoomPlayerView:showBoZiMo(viewId,bVisible)
  227. if self.allNodes[viewId] and self.allNodes[viewId].bozimo then
  228. self.allNodes[viewId].bozimo:setVisible(bVisible)
  229. else
  230. logE("linshuiRoomPlayerView:showBoZiMo ->viewId is not exit"..viewId)
  231. end
  232. end
  233. -- 清理所有博自摸
  234. function linshuiRoomPlayerView:clearAllBoZiMo()
  235. for i=1,4 do
  236. if self.allNodes[i] and self.allNodes[i].bozimo then
  237. self.allNodes[i].bozimo:setVisible(false)
  238. end
  239. end
  240. end
  241. --显示定缺
  242. function linshuiRoomPlayerView:showQue(tp,viewId,bVisible)
  243. if self.allNodes[viewId] and self.allNodes[viewId].que then
  244. self.allNodes[viewId].que:setVisible(bVisible)
  245. if tp == 0 then
  246. self.allNodes[viewId].que:loadTexture("mj_linshui/res/zy_fangjian/linshuiadd/linshui_btn_wan.png", 0)
  247. elseif tp == 1 then
  248. self.allNodes[viewId].que:loadTexture("mj_linshui/res/zy_fangjian/linshuiadd/linshui_btn_tong.png", 0)
  249. elseif tp == 2 then
  250. self.allNodes[viewId].que:loadTexture("mj_linshui/res/zy_fangjian/linshuiadd/linshui_btn_tiao.png", 0)
  251. end
  252. else
  253. logE("linshuiRoomPlayerView:showQue ->viewId is not exit"..viewId)
  254. end
  255. end
  256. -- 清理所有定缺
  257. function linshuiRoomPlayerView:clearAllQue()
  258. for i=1,4 do
  259. if self.allNodes[i] and self.allNodes[i].que then
  260. self.allNodes[i].que:setVisible(false)
  261. end
  262. end
  263. end
  264. --显示胡顺序
  265. function linshuiRoomPlayerView:showHuOrder(viewId,huType,order)
  266. if self.allNodes[viewId] and self.allNodes[viewId].huorder then
  267. self.allNodes[viewId].huorder:setVisible(true)
  268. if huType == MJDefine.MJGameHuType.HU_ZIMO then
  269. local textScr = string.format("mj_linshui/res/zy_fangjian/linshuiadd/liushui_room_spr_zimo_%d.png",order)
  270. self.allNodes[viewId].huorder:loadTexture(textScr, 0)
  271. else
  272. local textScr = string.format("mj_linshui/res/zy_fangjian/linshuiadd/liushui_room_spr_fangpao_%d.png",order)
  273. self.allNodes[viewId].huorder:loadTexture(textScr, 0)
  274. end
  275. else
  276. logE("linshuiRoomPlayerView:showQue ->viewId is not exit"..viewId)
  277. end
  278. end
  279. -- 清理所有胡顺序
  280. function linshuiRoomPlayerView:clearAllHuOrder()
  281. for i=1,4 do
  282. if self.allNodes[i] and self.allNodes[i].huorder then
  283. self.allNodes[i].huorder:setVisible(false)
  284. end
  285. end
  286. end
  287. return linshuiRoomPlayerView