|
- local MJRoomToolView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomToolView")
- local MJRoomMessageView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomMessageView")
- local MJRoomPlayerView=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomPlayerView")
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJFunction=MJFramework.MJImport("mj.luaScript.MJFunction")
- local MJHandCardView=MJFramework.MJImport("mj.luaScript.Views.Game.MJHandCardView")
- local MJRoomDirection=MJFramework.MJImport("mj.luaScript.Views.Room.MJRoomDirection")
- local MJWanFa=MJFramework.MJImport("luaScript.SubGameDefine.MaJiang.MJWanFa")
- local MJAnimationCompnent=MJFramework.MJImport("mj.luaScript.Views.Compnent.MJAnimationCompnent")
- local MJSound=MJFramework.MJImport("mj.luaScript.MJSound")
-
- local MJRoomReplayView=MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomReplayView")
- local luzhouguiRoomReplayView = class("luzhouguiRoomReplayView", MJRoomReplayView)
-
- function luzhouguiRoomReplayView:ctor(data)
- luzhouguiRoomReplayView.super.ctor(self,data)
- -- --玩家牌局面板
- -- self.playerHandCards={}
- -- self.data=data
- -- app:changeGameProtocol(app.gameId,1)
- end
-
- function luzhouguiRoomReplayView:loadUI()
- local ui = loadUI("mj_luzhougui/res/ui_fangjian/mj_luzhou_roomView.ui")
- self.ui = ui;
- self:addChild(ui);
- end
-
- function luzhouguiRoomReplayView:onEnter()
- luzhouguiRoomReplayView.super.onEnter(self)
- self:setCheckDefault()
- self.huOrder = 0
- self:initRuleView ()
- end
-
- -- function luzhouguiRoomReplayView:onEnter()
- -- --ui load
- -- local ui = loadUI("mj_luzhougui/res/ui_fangjian/mj_luzhou_roomView.ui")
- -- self.ui = ui;
- -- self:addChild(ui);
-
- -- self:updateRoomData()
- -- self:setCheckDefault()
- -- --初始化视图
- -- self:initView()
- -- -- --初始化游戏事件按钮
- -- self:initGameButton()
- -- --默认状态
- -- self:defaultState()
- -- self:initHandCardNodes()
- -- self:startReplay()
- -- self:loadTextureCache()
- -- self.huOrder = 0
- -- end
-
-
- -- function luzhouguiRoomReplayView:defaultState()
- -- --队列初始化
- -- self.callbackQueue = {}
- -- self.callbackRunning = false
-
- -- self.ui.Items.Button_GPS:setVisible(false)
- -- --self.ui.Items.Layout_TingPai:setVisible(false)
-
- -- self.playerView:setOffLineVisible(false)
- -- self.playerView:setPlayerVisible(false)
- -- -- self.ui.Items.Layout_Rule:setVisible(false)
- -- self.ui.Items.Text_CardNum:setText("")
- -- -- self.playerView:setOperatorTipVisible(false)
- -- self:setBtnSitDownVisible(false)
- -- self:setTingCardViewVisible(false)
- -- self:setGuideView(false)
- -- self:setWetChatVisible(false)
- -- end
-
- function luzhouguiRoomReplayView:parseData()
- local data = self.data
- --战报解析
- self.reports={}
- local ops=string.split(data.ops,"|")
- for k,v in pairs(ops) do
- local op=string.split(v,",")
- local nUserId=tonumber(op[1])
- local opType=op[2]
- local opStr = op[3]
-
-
- if opType == "ShowAction" then
- local opList = {}
- if nUserId==0 then
- local temp = string.split(opStr, ";")
- for k,v in pairs(temp) do
- local temp2 = string.split(v, " ")
- local userId = tonumber(temp2[1])
- table.remove(temp2,1)
- local operates = temp2
- table.insert(opList,{nUserId = userId,operates = self:margeOperates(operates) })
- end
- else
- local operates = string.split(opStr, " ")
- table.insert(opList,{nUserId = nUserId,operates = self:margeOperates(operates) })
- end
- table.insert(self.reports,{opType=opType,opList=opList})
- elseif opType == "BaoPai" then
- local opList = {}
- local temp2 = {}
- table.insert(temp2,tonumber(1))
- table.insert(opList,{nUserId = nUserId,operates = self:margeOperates(temp2) })
- table.insert(self.reports,{opType="ShowBaoOpt",opList=opList})
- table.insert(self.reports,{nUserId=nUserId,opType="SubmitOp",submitOp = tonumber(opStr) })
-
- local tCards = string.split(opStr, "_")
- local card,redNum = nil,0
- if tCards[1] then card = tonumber(tCards[1]) end
- if tCards[2] then redNum = tonumber(tCards[2]) end
- table.insert(self.reports,{nUserId=nUserId,opType=opType,card=card,redNum=redNum})
- elseif opType == "SubmitOp" then --提交的操作
- local temp = string.split(opStr, "_")
- local submitOp = tonumber(temp[1])
- table.insert(self.reports,{nUserId=nUserId,opType=opType,submitOp = submitOp })
- elseif "DisCard"~=opType then
- local tCards = string.split(opStr, "_")
- local card,redNum = nil,0
- if tCards[1] then card = tonumber(tCards[1]) end
- if tCards[2] then redNum = tonumber(tCards[2]) end
- table.insert(self.reports,{nUserId=nUserId,opType=opType,card=card,redNum=redNum})
- end
- end
- end
-
- --合并操作 只显示一个杠
- function luzhouguiRoomReplayView:margeOperates(operates)
- local ops = {}
- local isGang = false
- for k,v in pairs(operates) do
- local op = tonumber(v)
- if (op==MJDefine.MJOperateType.OPREATE_ZHIGANG)
- or (op==MJDefine.MJOperateType.OPREATE_BAGANG)
- or (op==MJDefine.MJOperateType.OPREATE_ANGANG) then
- if not isGang then
- table.insert(ops,op)
- isGang = true
- end
- else
- table.insert(ops,op)
- end
- end
- return ops
- end
-
- -- function luzhouguiRoomReplayView:initView()
- -- self.ui.Items.ImageView_CardNum:setVisible(false)
-
- -- self.direcionView = MJRoomDirection:new()
- -- self.ui.Items.Layout_Player:addChild(self.direcionView)
- -- self.direcionView:setVisible(false)
-
- -- --UI相关
- -- self.playerView = MJRoomPlayerView:new()
- -- self:addChild(self.playerView)
- -- self.playerView:setHeadTouchEnable(false)
-
-
- -- --加载工具层
- -- self.toolView = MJRoomToolView:new()
- -- self:addChild(self.toolView)
- -- self.toolView.ui.Items.Button_Menu:setVisible(false)
- -- self.toolView.ui.Items.Layout_Button:setVisible(false)
- -- self.toolView.ui.Items.Button_FastStart:setVisible(false)
- -- self.toolView.ui.Items.Button_BaoJian:setVisible(false)
- -- --self.toolView:setVisible(false)
-
- -- local headInfos = {}
- -- for k,v in pairs(self.playerView.allNodes) do
- -- local pos = cc.pAdd(v.player:getPosition(),cc.p(38,66))
- -- table.insert(headInfos,{headPos=pos})
- -- end
-
- -- self.messageView = require("luaScript.Views.Room.ChatView"):new({chatList=MJDefine.MJChatTxt,faceList=MJDefine.MJFaceConfig},headInfos,true)
- -- self.playerView.ui.Items.Layout_Player:addChild(self.messageView)
-
- -- self.messageView:setBtnFace(cc.p(1236,348),"room_room_img_face.png")
- -- self.messageView:setBtnVoice(cc.p(1236,257),"room_room_img_voice.png")
- -- self.messageView:setVisible(false)
-
- -- --加载回放按钮
-
- -- local ui = loadUI("res/ui/ui_fangjian/ui_fangjian_record.ui");
- -- self.replayView = ui
- -- self:addChild(ui)
- -- self.replayView.Items.Text_playProgress:setString("进度:0%")
-
- -- local roomInfo=app.room.roomInfo
- -- -- 房间号
- -- self.ui.Items.Text_roomNum:setText("房号:"..tostring(roomInfo.nShowTableId))
-
- -- self:updateGameNums()
-
- -- --房间玩法
- -- self.toolView:updateRule()
- -- --local ruleAll = MJWanFa.getWanFaInfo(roomInfo.strGameInfo)--getLHQRuleStr();
- -- --self.ui.Items.Text_Rule:setText(ruleAll)
-
- -- --定时器
- -- local time = os.date("%m-%d %X",self.data.endtime) --回放时间这里要求改成成局时候的时间
- -- self.ui.Items.Text_Time:setText(time)--(MJFunction.getTimeString())
- -- if not self.Time then
- -- self.Time = cc.Director:getInstance():getScheduler():scheduleScriptFunc(function()
- -- self.ui.Items.Text_Time:setText(time)--(MJFunction.getTimeString())
- -- end,1.0,false)
- -- end
- -- end
-
-
- -- function luzhouguiRoomReplayView:initGameButton()
- -- self.ui.Items.Layout_Touch:registerClick(nil,function()
-
- -- self.toolView:hideRule()
- -- end)
-
- -- self.replayView.Items.Button_Play:registerClick(function()
- -- self.isPlay=true
- -- self.replayView.Items.Button_Pause:setVisible(true)
- -- self.replayView.Items.Button_Play:setVisible(false)
- -- end)
-
- -- self.replayView.Items.Button_Pause:registerClick(function()
- -- self.isPlay=false
- -- self.replayView.Items.Button_Play:setVisible(true)
- -- self.replayView.Items.Button_Pause:setVisible(false)
- -- end)
- -- self.replayView.Items.Button_Play:setVisible(false)
-
- -- self.replayView.Items.Button_Toward:registerClick(function()
- -- self:playNextReport()
- -- end)
-
-
- -- self.replayView.Items.Button_Backward:setVisible(false)
-
- -- self.replayView.Items.Button_Exit:registerClick(function()
- -- self:removeFromParent()
- -- end)
- -- end
-
- function luzhouguiRoomReplayView:startGame()
- self:onGameStartResponse()
-
- --设置为回放模式
- for k,v in pairs(self.playerHandCards) do
- v:setReplay(true)
- end
-
- app.room.roomInfo.laizi = tonum(self.data.ext.laizi)
- self:onGameSendCardResponse()
- self.playerHandCards[MJDefine.MyViewId]:removeTouchEvent()
-
- end
-
- function luzhouguiRoomReplayView:initHanders()
- luzhouguiRoomReplayView.super.initHanders(self)
- self.handers ["BaoPai"] = handler(self,self.onBaoPaiRes)
- self.handers ["DianPao"] = handler(self,self.onDianPao)
- self.handers ["DianPaoHu"] = handler(self,self.onPlayerHu)
- self.handers ["QiangGangHu"] = handler(self,self.onPlayerHu)
- self.handers ["ZiMoHu"] = handler(self,self.onPlayerHu)
- self.handers ["ShowAction"] = handler(self,self.onShowOperates)
- self.handers ["ShowBaoOpt"] = handler(self,self.onShowBaoOpt)
- self.handers ["SubmitOp"] = handler(self,self.onSubmitOperate)
- self.handers ["ActionWait"] = handler(self,self.onActionWait)
- end
-
- function luzhouguiRoomReplayView:onActionWait(data)
- local response = {
- nUserId = data.nUserId,
- opType = data.card,
- }
- self:onWaitOperate({response = response})
- end
-
- function luzhouguiRoomReplayView:onSubmitOperate(data)
- local viewId = app.room:getViewIdByUserId(data.nUserId)
- local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate
- local btn = Layout_Operate:getChildByTag(data.submitOp)
- if btn then
- local hand = cc.Sprite:create("mj/res/ui/zy_fangjian/mj_room_hand.png")
- btn:addChild(hand)
- local size = btn:getContentSize()
- hand:setPosition(cc.p(size.width/2+20,size.height/2-20))
- local action = cc.Sequence:create(cc.MoveBy:create(0.5,cc.p(-10,10)),cc.MoveBy:create(0.5,cc.p(10,-10)))
- hand:runAction(cc.RepeatForever:create(action))
-
- -- if data.submitOp == MJDefine.MJOperateType.OPREATE_CANCEL then
- btn:runAction(cc.Sequence:create(cc.DelayTime:create(1),cc.CallFunc:create(function()
- self.playerHandCards[viewId]:hideOperate()
- end)))
- -- end
- end
- end
-
- function luzhouguiRoomReplayView:onShowOperates(data)
- local opList = data.opList
- for k,v in pairs(opList) do
- local nUserId = v.nUserId
- local operates = v.operates
- local viewId=app.room:getViewIdByUserId(nUserId)
-
- local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate
- Layout_Operate:removeAllChildren()
- Layout_Operate:setVisible(true)
- local x=Layout_Operate:getContentSize().width
- if viewId==MJDefine.PlayerViewType.Left then
- x = 0
- end
- table.insert(operates,1,MJDefine.MJOperateType.OPREATE_CANCEL)
- local y=Layout_Operate:getContentSize().height/2
-
-
- local function createOperate(op,isLeft)
- local btnOperate=cc.Button:createNode()
- btnOperate:setDefaults()
- btnOperate:setText("")
- btnOperate:loadTextureNormal(MJDefine.MJOperateImage[op])
- if isLeft then
- x = x + MJDefine.MJ_OPERATE_PADDING
- else
- x = x -MJDefine.MJ_OPERATE_PADDING
- end
- btnOperate:setPosition(cc.p(x,y))
- btnOperate:setTag(op)
- Layout_Operate:addChild(btnOperate)
- end
-
-
- if viewId==MJDefine.PlayerViewType.Left then
- for i = #operates,1,-1 do
- local op = tonumber(operates[i])
- createOperate(op,true)
- end
- else
- for _,strOp in pairs(operates) do
- local op = tonumber(strOp)
- createOperate(op,false)
- end
- end
- -- self.playerHandCards[viewId]:
- if viewId~=MJDefine.MyViewId then
-
- local node = self.playerView.allNodes[viewId]
- local pos = cc.pAdd(node.player:getPosition(),cc.p(38,66))
- if viewId==MJDefine.PlayerViewType.Left then
- Layout_Operate:setAnchorPoint(cc.p(0,0.5))
- elseif viewId==MJDefine.PlayerViewType.Right then
- pos.x = pos.x-100
- elseif viewId==MJDefine.PlayerViewType.Top then
- Layout_Operate:setAnchorPoint(cc.p(1,1))
- pos.y = pos.y-33*2
- end
- if viewId==MJDefine.PlayerViewType.Left or viewId==MJDefine.PlayerViewType.Right then
- pos.y = pos.y-104
- end
-
- Layout_Operate:setPosition(pos)
- Layout_Operate:setScale(0.7)
- end
- end
- end
-
- function luzhouguiRoomReplayView:onShowBaoOpt(data)
- local opList = data.opList
- for k,v in pairs(opList) do
- local nUserId = v.nUserId
- local operates = v.operates
- local viewId=app.room:getViewIdByUserId(nUserId)
-
- local Layout_Operate = self.playerHandCards[viewId].ui.Items.Layout_Operate
- Layout_Operate:removeAllChildren()
- Layout_Operate:setVisible(true)
- local x=Layout_Operate:getContentSize().width
- if viewId==MJDefine.PlayerViewType.Left then
- x = 0
- end
- table.insert(operates,1,MJDefine.MJOperateType.OPREATE_CANCEL)
- local y=Layout_Operate:getContentSize().height/2
-
- local TOperateImage = {
- [0]="mj/res/ui/zy_fangjian/operate/mj_btn_guo.png",
- [1]="mj/res/ui/zy_fangjian/operate/mj_btn_bao.png",
- }
- local function createOperate(op,isLeft)
- local btnOperate=cc.Button:createNode()
- btnOperate:setDefaults()
- btnOperate:setText("")
- btnOperate:loadTextureNormal(TOperateImage[op])
- if isLeft then
- x = x + MJDefine.MJ_OPERATE_PADDING
- else
- x = x -MJDefine.MJ_OPERATE_PADDING
- end
- btnOperate:setPosition(cc.p(x,y))
- btnOperate:setTag(op)
- Layout_Operate:addChild(btnOperate)
- end
-
-
- if viewId==MJDefine.PlayerViewType.Left then
- for i = #operates,1,-1 do
- local op = tonumber(operates[i])
- createOperate(op,true)
- end
- else
- for _,strOp in pairs(operates) do
- local op = tonumber(strOp)
- createOperate(op,false)
- end
- end
- -- self.playerHandCards[viewId]:
- if viewId~=MJDefine.MyViewId then
-
- local node = self.playerView.allNodes[viewId]
- local pos = cc.pAdd(node.player:getPosition(),cc.p(38,66))
- if viewId==MJDefine.PlayerViewType.Left then
- Layout_Operate:setAnchorPoint(cc.p(0,0.5))
- elseif viewId==MJDefine.PlayerViewType.Top then
- Layout_Operate:setAnchorPoint(cc.p(1,1))
- pos.y = pos.y-33*2
- end
- if viewId==MJDefine.PlayerViewType.Left or viewId==MJDefine.PlayerViewType.Right then
- pos.y = pos.y-104
- end
-
- Layout_Operate:setPosition(pos)
- Layout_Operate:setScale(0.7)
- end
- end
- end
-
- --播放一条战报
- -- function luzhouguiRoomReplayView:playNextReport()
- -- local handers={
- -- ["DealCard"]=handler(self,self.onGetCard),
- -- ["OutCard"]=handler(self,self.onOutCard),
-
- -- ["Peng"]=handler(self,self.onOperate),
- -- ["BaGang"]=handler(self,self.onOperate),
- -- ["AnGang"]=handler(self,self.onOperate),
- -- ["Gang"]=handler(self,self.onOperate),
- -- ["ZhiGang"]=handler(self,self.onOperate),
-
- -- ["BaoPai"]=handler(self,self.onBaoPaiRes),
-
- -- ["DianPao"]=handler(self,self.onDianPao),
-
- -- ["DianPaoHu"]=handler(self,self.onPlayerHu),
- -- ["QiangGangHu"]=handler(self,self.onPlayerHu),
- -- ["ZiMoHu"]=handler(self,self.onPlayerHu),
- -- }
-
- -- local v= self.reports[self.reportIndex]
- -- if v then
- -- if handers[v.opType] then
- -- print(table.tostring(v).." reportIndex:"..self.reportIndex)
- -- handers[v.opType](v)
- -- end
- -- self.reportIndex=self.reportIndex+1
- -- end
- -- local progress=self.reportIndex>#self.reports and #self.reports or self.reportIndex
- -- progress=math.ceil(progress/#self.reports*100)
- -- self.replayView.Items.Text_playProgress:setString("进度:"..progress.."%")
- -- end
-
- function luzhouguiRoomReplayView:onOperate(data)
- local roomInfo=app.room.roomInfo
-
- local operates={
- ["Peng"]=MJDefine.MJOperateType.OPREATE_PENG,
- ["BaGang"]=MJDefine.MJOperateType.OPREATE_BAGANG,
- ["AnGang"]=MJDefine.MJOperateType.OPREATE_ANGANG,
- ["Gang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG,
- ["ZhiGang"]=MJDefine.MJOperateType.OPREATE_ZHIGANG,
- }
- self.fromSeatId = self.fromSeatId or roomInfo.memberList[data.nUserId].nSeatId
- local response={
- nUserId=data.nUserId,
- opCard=data.card,
- redNum = data.redNum,
- opType=operates[data.opType],
- -- operates={},
- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- isNeedOutCard=0,
- fromSeatId=self.fromSeatId,
- }
-
- --碰了之后需要出牌
- if data.opType=="Peng" then
- response.isNeedOutCard=1
- end
-
- for k,v in pairs(self.playerHandCards) do
- v:hideOperate()
- end
-
- self:onOperationCodeSuccess({response=response})
- end
-
- function luzhouguiRoomReplayView:onOutCard(data)
- local roomInfo=app.room.roomInfo
- local response={
- nUserId=data.nUserId,
- card=data.card,
- operates={},
- -- nSeatId=roomInfo.memberList[data.nUserId].nSeatId,
- }
-
- self.fromSeatId=roomInfo.memberList[data.nUserId].nSeatId
- local viewId=app.room:getViewIdByUserId(data.nUserId)
- self.playerHandCards[viewId]:hideOperate()
- if viewId==MJDefine.MyViewId then
- -- self.playerHandCards[MJDefine.MyViewId].touchMJ=self.playerHandCards[MJDefine.MyViewId]:getMjByValue(data.card)
- end
- self:onOutCardSuccess({response=response})
- end
-
- function luzhouguiRoomReplayView:onBaoPaiRes(data)
- local response={
- nUserId=data.nUserId,
- isBaoPai=data.card,
- }
- local viewId=app.room:getViewIdByUserId(data.nUserId)
- self.playerHandCards[viewId]:hideOperate()
- self:onBaoPai({response=response})
- end
-
- function luzhouguiRoomReplayView:onDianPao(data)
- self.dpUserId = data.nUserId or 0
- end
-
- function luzhouguiRoomReplayView:onPlayerHu(data)
- local roomInfo=app.room.roomInfo
- self.huOrder = self.huOrder + 1
- local huType = {
- ["ZiMoHu"] = MJDefine.MJGameHuType.HU_ZIMO,
- ["DianPaoHu"] = MJDefine.MJGameHuType.HU_DIANPAO,
- ["QiangGangHu"] = MJDefine.MJGameHuType.HU_DIANPAO,
- }
- local redRealCard = 0
- local isQiangGng = 0
- if data.opType == "QiangGangHu" then
- redRealCard = data.card
- isQiangGng =1
- end
- local response={
- nUserId=data.nUserId,
- huType = huType[data.opType],
- huCard = data.card,
- dpId = self.dpUserId,
- huOrder = self.huOrder,
- redRealCard = redRealCard,
- isQiangGng = isQiangGng,
- }
- local viewId=app.room:getViewIdByUserId(data.nUserId)
-
- for k,v in pairs(self.playerHandCards) do
- v:hideOperate()
- end
-
- self.playerHandCards[viewId]:hideOperate()
- self:onHuResponse({response=response})
- end
-
- --出牌成功
- function luzhouguiRoomReplayView:onOutCardSuccess(data)
- logE("luzhouguiRoomReplayView:onOutCardSuccess(), response = ", table.tostring(data.response))
- --[[
- -- 出牌用户id
- , defVar("nOutCardUserId", VT_Int, -1)
- -- 出的牌
- , defVar("byOutCard", VT_UChar, -1)
- -- 可以的操作ma
- , defVar("mainOpCode", VT_Short, -1)
- -- 玩家操作
- , defVar("operations", VT_Vector(ChuPaiPlayerOperation), {})--]]
- local function runOnOutCardSuccess(onEnd)
- log("2000000000-luzhouguiRoomReplayView - runOnOutCardSuccess---------")
-
- local viewId = app.room:getViewIdByUserId(data.response.nUserId)
- local card= data.response.card
- local operates=data.response.operates
- local typr = operates.opType
-
- if operates and table.nums(operates)>0 then
- self.operates = operates
- else
- self.operates = {}
- end
-
- local function callback()
- self.playerHandCards[MJDefine.MyViewId]:showOperate(operates,card)
- if onEnd then
- onEnd()
- end
- end
- -- self.lastOutCard = card
- self.lastOutViewId = viewId
- local player = app.room.roomInfo.memberList[data.response.nUserId]
- if self.playerHandCards[viewId] then --and (viewId~=MJDefine.MyViewId or player.isBaoPai == 1)
- self.playerHandCards[viewId]:onOutCard(card,callback)--onOutCard(data.response,true)
- app.room:dispatchEvent({name = MJDefine.MJEvent.OutCardFalg, value=card ,viewId=viewId})
- if viewId==MJDefine.MyViewId then
- self.playerHandCards[viewId]:setTing(false)
- end
- else
- callback()
- end
-
- end
- log("2000000000-luzhouguiRoomReplayView - addCallBack(runOnOutCardSuccess)")
- self:addCallBack(runOnOutCardSuccess)
- end
-
- function luzhouguiRoomReplayView:onGameEnd(data)
- local function runGameXiaoJuResponse(onEnd)
-
- local function callback()
- --self:endReplay()
- --:showXiaoJuView()
- if onEnd then
- onEnd()
- end
- end
-
- local roomInfo = app.room.roomInfo
- local hutype=self.data.ext.huTypes
- local hucard=data.card
-
- self.direcionView:stopAllActions()
- -- local resultInfo=json.decode(roomInfo.strResultInfo)
-
-
- --所有胡牌的人 考虑抢杠胡的问题
- --所有胡牌的人 考虑抢杠胡的问题
- local viewIds={}
- local failViewId=0
- for k,v in pairs(roomInfo.memberList) do
- local viewId = app.room:getViewIdByUserId(v.nUserId)
- if v.result==MJDefine.MJGameResultType.Win then
- table.insert(viewIds,viewId)
- --处理掉huCard, 不加入手牌
- --播放音效
- if viewId==MJDefine.MyViewId then
- MJSound.PlayWinGame()
- end
- elseif v.result==MJDefine.MJGameResultType.Fail then
- failViewId=viewId
- if viewId==MJDefine.MyViewId then
- MJSound.PlayLoseGame()
- end
- end
- end
- self:showOpenCard()
-
- --[[--被抢杠的人回退补杠
- if hutype==MJDefine.MJHuType.QiangGangHu and roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_NORMAL then
- self.playerHandCards[failViewId]:retoreBuGang(hucard)
- end--]]
-
- local function callback()
- self:showXiaoJuView()
- if onEnd then
- onEnd()
- end
- end
-
- if #viewIds>0 then
- for k,viewId in pairs(viewIds) do
- local effect
- local resultInfo = roomInfo.resultInfos
- local userId = app.room:getUserIdByViewId(viewId)
- if k == #viewIds then --只有最后播放胡牌动画的回调一次就可以了
- if resultInfo[userId].result == MJDefine.MJGameHuType.HU_ZIMO then
- effect = MJAnimationCompnent.CreateHuEffect("zimo",callback)
- else
- effect = MJAnimationCompnent.CreateHuEffect("hu",callback)
- end
- --local userInfo=app.room:getUserInfoByViewId(viewId)
-
- --[[if userInfo then --音效
- if resultInfo[userId].result == MJDefine.MJGameHuType.HU_ZIMO then --1为自摸
- MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_ZIMOHU)
- elseif resultInfo[userId].result == MJDefine.MJGameHuType.HU_DIANPAO then
-
- MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_DIANPAOHU)
- else
- MJSound.PlayOperateSound(userInfo.sex,MJDefine.MJOperateType.OPREATE_DIANPAOHU)
- end
- end--]]
- else
- --[[if resultInfo[userId].result == MJDefine.MJGameHuType.HU_ZIMO then
- effect = MJAnimationCompnent.CreateHuEffect("zimo")
- else
- effect = MJAnimationCompnent.CreateHuEffect("hu")
- end--]]
- end
- if effect then
- self:addChild(effect)
- effect:setPosition(self.playerHandCards[viewId]:getAnimationPostion())
- effect:setVisible(false)
- end
- end
- else
-
- if roomInfo.stopFlag==MJDefine.StopFlag.STOP_FLAG_HUANG_ZHUANG then
- local effect=MJAnimationCompnent.CreateLiuJuEffect(callback)
- self:addChild(effect)
- else
- callback()
- end
- end
-
- end
- log("2000000000-MJRoomView - addCallBack(runGameXiaoJuResponse)" )
- self:addCallBack(runGameXiaoJuResponse);
- end
-
-
-
- return luzhouguiRoomReplayView
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