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- local ncmajDefine=MJFramework.MJFrameworkClassImprot("mj.luaScript.MJDefine")
- ncmajDefine.GameID = 54
- ncmajDefine.IS_NEW_3D = true
-
- --碰牌后推送的听牌提示
- ncmajDefine.MJEvent.OutCardTings="MJEvent_OutCardTings"
- ncmajDefine.MJEvent.HuResponse = "MJEvent_HuResponse"
- --通知庄家爆牌
- ncmajDefine.MJEvent.BankerBaoPai= "MJEvent_BankerBaoPai"
- --请求爆牌
- ncmajDefine.MJEvent.BaoPaiRequest= "MJEvent_BaoPaiRequest"
- --广播爆牌
- ncmajDefine.MJEvent.BaoPaiResponse = "MJEvent_BaoPaiResponse"
- --发送过操作
- ncmajDefine.MJEvent.SendGuo = "MJEvent_SendGuo"
- --抢断操作操作
- ncmajDefine.MJEvent.QiangDuanOperates = "MJEvent_QiangDuanOperates"
- --广播开始飘
- ncmajDefine.MJEvent.StartPiao = "MJEvent_StartPiao"
- --请求飘
- ncmajDefine.MJEvent.PiaoRequest = "MJEvent_PiaoRequest"
- --飘返回
- ncmajDefine.MJEvent.PiaoResponse = "MJEvent_PiaoResponse"
- --通知换三张
- ncmajDefine.MJEvent.NoticeSwapCard = "MJEvent_NoticeSwapCard"
- --请求换三张
- ncmajDefine.MJEvent.RequestSwapCard = "MJEvent_RequestSwapCard"
- --换三张错误
- ncmajDefine.MJEvent.SwapCardErr = "MJEvent_SwapCardErr"
- --换三张成功
- ncmajDefine.MJEvent.SwapCardSucc = "MJEvent_SwapCardSucc"
- --换三张成功信息
- ncmajDefine.MJEvent.SwapCardSuccInfo = "MJEvent_SwapCardSuccInfo"
- --通知定缺
- ncmajDefine.MJEvent.NoticeDingQue = "MJEvent_NoticeDingQue"
- --请求定缺
- ncmajDefine.MJEvent.RequestDingQue = "MJEvent_RequestDingQue"
- --定缺成功
- ncmajDefine.MJEvent.DingQueSucc = "MJEvent_DingQueSucc"
- --定缺成功广播告诉玩家定缺类型
- ncmajDefine.MJEvent.DingQueSuccInfo = "MJEvent_DingQueSuccInfo"
- --定缺之后的操作,内容和0x8106保持统一 广播桌子上所有玩家庄家起手操作
- ncmajDefine.MJEvent.AfterDingQue = "MJEvent_AfterDingQue"
- --请求躺牌
- ncmajDefine.MJEvent.TangPaiRequest= "MJEvent_TangPaiRequest"
- --广播躺牌
- ncmajDefine.MJEvent.TangPaiResponse = "MJEvent_TangPaiResponse"
-
- --红中是否参与碰杠
- ncmajDefine.isTieGui = true
- --发牌是否自动对齐
- ncmajDefine.isAutomatic = true
-
- --发牌时有操作可以出牌,并发送过操作
- ncmajDefine.outCardSendGuo = false
-
- ncmajDefine.isReady = false
-
- ncmajDefine.isSendGuo = false
-
- ncmajDefine.isLanguage = true
-
- --出牌速度
- ncmajDefine.MJ_TIME_OUT_CARD=0.1
- ncmajDefine.MJ_TIME_OUT_CARD_SCALE=0.1
- ncmajDefine.MJ_TIME_OUT_CARD_WAIT=0.1
- ncmajDefine.MJ_OUT_CARD_SCALE=0.5
-
-
- ncmajDefine.MJRes = {
- [ncmajDefine.DesktopType.TwoD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mj_2d.plist","mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist",},
- [ncmajDefine.DesktopType.ThreeD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_1.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_2.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist","mj/res/ui/zy_fangjian/mj_2d.plist",},
- [ncmajDefine.DesktopType.TwoDGold] = {"mj/res/ui/zy_fangjian/mj.plist","mj/res/ui/zy_fangjian/mj_2d_gold.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist"},
- [ncmajDefine.DesktopType.TwoDL] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mj_2d.plist","mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist","mj_ncmaj/res/zy_fangjian/mj_2d_cards_l.plist"},
- }
-
- -- 游戏状态
- ncmajDefine.GameStatus={
- GAME_STATUS_INIT = 0, --//初始状态
- GAME_STATUS_WAIT_BANKER_START = 1, --//等待庄家开始游戏
- GAME_STATUS_SHUFFLE = 2, --//洗牌中即定庄与开打之间的状态
- GAME_STATUS_GANG_AFTER = 3, --//杠完牌之后
- GAME_STATUS_WAIT_OUT_CARD = 4, --//等待玩家出牌
- GAME_STATUS_WAIT_OPERATE = 5, --//等待玩家操作
- GAME_STATUS_WAIT_QIANG_GANG_HU = 6, --//等待抢杠胡
- GAME_STATUS_WAIT_PIAO = 7, --//等待玩家飘操作
- GAME_STATUS_WAIT_OP_BAO = 8, --//等待爆牌
- GAME_STATUS_ROUND_OVER = 9, --//小局结束
- GAME_STATUS_GAME_OVER = 10,--//总结算
- }
-
- ncmajDefine.MJOperateType={
- OPREATE_CANCEL = 0x0000, --没有任何操作
- OPREATE_CHUPAI = 0x0001, --出牌
- OPREATE_PLACE_CARD = 0x0002, --摆牌
- OPREATE_CHI = 0x0004, --吃操作
- OPREATE_PENG = 0x0008, --碰操作
- OPREATE_ZHIGANG = 0x0010, --直杠操作
- OPREATE_BAGANG = 0x0020, --巴杠
- OPREATE_ANGANG = 0x0040, --暗杠
- OPREATE_DIANPAOHU = 0x0080, --点炮胡牌
- OPREATE_ZIMOHU = 0x0100, --自胡牌
- OPREATE_GUOSHOUGANG = 0x0200, --过手杠 只做标识,操作值不会有
- OPREATE_MINGGANG = 0x0400, --明杠
- OPREATE_QIANG_GANG_HU = 0x0800, --抢杠胡
-
- }
-
- ncmajDefine.MJOperateNeedRemoveCard={
- OPREATE_CHI = 0x0004, --吃操作
- OPREATE_PENG = 0x0008, --碰操作
- OPREATE_ZHIGANG = 0x0010, --直杠操作
- -- OPREATE_BAGANG = 0x0010, --巴杠
- --OPREATE_ANGANG = 0x0020, --暗杠
- }
-
- --[[ncmajDefine.MJOperateType={
- OPREATE_CANCEL = 0x0000, --没有任何操作
- OPREATE_ZIMOHU = 0x0001, --自胡牌
- OPREATE_DIANPAOHU = 0x0002, --点炮胡牌
- OPREATE_CHI = 0x0004, --吃操作
- OPREATE_PENG = 0x0008, --碰操作
- OPREATE_ZHIGANG = 0x0010, --直杠操作
- OPREATE_BAGANG = 0x0020, --巴杠
- OPREATE_ANGANG = 0x0040, --暗杠
- OPREATE_MINGGANG = 0x0200, --明杠
- }--]]
-
- ncmajDefine.MJOperateImage={
- [ncmajDefine.MJOperateType.OPREATE_CANCEL]="mj/res/ui/zy_fangjian/operate/mj_btn_guo.png",
- [ncmajDefine.MJOperateType.OPREATE_PLACE_CARD]="mj_ncmaj/res/zy_fangjian/ncmajadd/mj_btn_tang.png",
- [ncmajDefine.MJOperateType.OPREATE_CHI]="mj/res/ui/zy_fangjian/operate/mj_btn_chi.png",
- [ncmajDefine.MJOperateType.OPREATE_PENG]="mj/res/ui/zy_fangjian/operate/mj_btn_peng.png",
- [ncmajDefine.MJOperateType.OPREATE_ZHIGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png",
- [ncmajDefine.MJOperateType.OPREATE_BAGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png",
- [ncmajDefine.MJOperateType.OPREATE_ANGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png",
- [ncmajDefine.MJOperateType.OPREATE_DIANPAOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png",
- [ncmajDefine.MJOperateType.OPREATE_ZIMOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png",
- [ncmajDefine.MJOperateType.OPREATE_QIANG_GANG_HU]="mj/res/ui/zy_fangjian/operate/mj_btn_qiang_gang_hu.png",
- }
-
- ncmajDefine.MJGameHuType={
- HU_ZIMO = 1, --自摸
- HU_DIANPAO = 2, --点炮胡
- HU_QIANGGANG = 3, --抢杠胡
- }
-
- ncmajDefine.MJGamePaiType = {
- PING_HU = 0x0001, --平胡
- DUI_DUI_HU = 0x0002, --大对子
- QING_YI_SE = 0x0004, --清一色
- QI_DUI = 0x0008, --七对胡
- LONG_QI_DUI_SC = 0x0010, --龙七对
- AN_QI_DUI_SC = 0x0020, --暗七对
- QUE_ONE_MEN = 0x0040, --缺一门
- MEN_QING_HU_SC = 0x0080, --门清
- YI_TIAO_LONG_HU = 0x0100, --一条龙
- YI_BAN_GAO_HU = 0x0200, --一般高
- HAI_DI_LAO_HU = 0x000400, --海底捞
- HAI_DI_PAO_HU = 0x000800, --海底炮
- JIN_GOU_DIAO_HU = 0x001000, --金钩钓
- JIN_GOU_PAO_HU = 0x002000, --金钩炮
- KA_XIN_WU_HU = 0x004000, --卡心五
- BAI_PAI_HU = 0x008000, --摆牌
- BAI_DU_ZHANG_HU = 0x010000, --摆独张
- TIAN_HU = 0x020000, --天胡
- DI_HU = 0x040000, --地胡
-
- }
-
- ncmajDefine.MJGameHuStr = {
- [ncmajDefine.MJGamePaiType.PING_HU] = "平胡",
- [ncmajDefine.MJGamePaiType.DUI_DUI_HU] = "大对子",
- [ncmajDefine.MJGamePaiType.QING_YI_SE] = "清一色",
- [ncmajDefine.MJGamePaiType.QI_DUI] = "七对",
- [ncmajDefine.MJGamePaiType.LONG_QI_DUI_SC] = "龙七对",
- [ncmajDefine.MJGamePaiType.AN_QI_DUI_SC] = "暗七对",
- [ncmajDefine.MJGamePaiType.QUE_ONE_MEN] = "缺一门",
- [ncmajDefine.MJGamePaiType.MEN_QING_HU_SC] = "门清",
- [ncmajDefine.MJGamePaiType.YI_TIAO_LONG_HU] = "一条龙",
- [ncmajDefine.MJGamePaiType.YI_BAN_GAO_HU] = "一般高",
- [ncmajDefine.MJGamePaiType.HAI_DI_LAO_HU] = "扫底胡",
- [ncmajDefine.MJGamePaiType.HAI_DI_PAO_HU] = "海底炮",
- [ncmajDefine.MJGamePaiType.JIN_GOU_DIAO_HU] = "金钩钓",
- [ncmajDefine.MJGamePaiType.JIN_GOU_PAO_HU] = "金钩炮",
- [ncmajDefine.MJGamePaiType.KA_XIN_WU_HU] = "卡心五",
- [ncmajDefine.MJGamePaiType.BAI_PAI_HU] = "摆牌",
- [ncmajDefine.MJGamePaiType.BAI_DU_ZHANG_HU] = "摆独张",
- [ncmajDefine.MJGamePaiType.TIAN_HU] = "天胡",
- [ncmajDefine.MJGamePaiType.DI_HU] = "地胡",
- }
-
- --合并字符
- ncmajDefine.MJGameHuMargeTab = {
- {tab={"清一色","七对胡","1归"},name="清龙七对"},
- {tab={"清一色","七对胡","2归"},name="清双龙七对"},
- {tab={"清一色","七对胡","3归"},name="清三龙七对"},
- {tab={"清一色","大对子"},name="清大对"},
- {tab={"清一色","七对胡"},name="清七对"},
- {tab={"1归","七对胡"},name="龙七对"},
- {tab={"2归","七对胡"},name="双龙七对"},
- {tab={"3归","七对胡"},name="三龙七对"},
- }
-
-
- ncmajDefine.MJGameChatTxt = {
- [1] = "快点快点!多整两盘哦!",
- [2] = "催啥子催,我看叫哪张!",
- [3] = "你们太要不得了哦,只晓得按到我胡安",
- [4] = "你们整得好哦!我要来我要来!",
- [5] = "输家不开口,赢家不准走!",
- [6] = "我有事,先整一盘就走了,你们整开心哈",
- [7] = "美女,你胡撒子,我打给你哇",
- [8] = "帅哥,你胡撒子,我打给你哇",
- }
-
- ncmajDefine.MJChatTxt = {
- [1] = {txt="哎呀,咋子比乌龟还慢嘛!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_1.ogg"},
- [2] = {txt="今天好霉,下手不要那么重嘛!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_2.ogg"},
- [3] = {txt="快点快点,不要打酱油咯!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_3.ogg"},
- [4] = {txt="你弹簧手是不是,快点出!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_4.ogg"},
- [5] = {txt="你是想哭都哭不出来!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_5.ogg"},
- [6] = {txt="你太牛了,必须点个赞!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_6.ogg"},
- [7] = {txt="菩萨菩萨,来个卡卡!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_7.ogg"},
- [8] = {txt="万水千山总是情,多输一点行不行!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_8.ogg"},
- [9] = {txt="我的妈呀,不要摸啊!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_9.ogg"},
- [10] = {txt="我的牌打的太好了!",oggStandard="mj_ncmaj/res/sound/f_%s/f_ncmaj_%s_text_10.ogg"},
- }
-
- ncmajDefine.LuoBoPos = {
- [1] = {[1] = cc.p(getWinSize().width/2,getWinSize().height/2-40)},
- [2] = {[1] = cc.p(getWinSize().width/2-50,getWinSize().height/2),[2] = cc.p(getWinSize().width/2+50,getWinSize().height/2)},
- }
-
-
- --操作值映射到实际显示麻将组类型
- ncmajDefine.MJOperateToGroupType={
- [ncmajDefine.MJOperateType.OPREATE_CHI]=ncmajDefine.MJGroupType.Chi,
- [ncmajDefine.MJOperateType.OPREATE_PENG]=ncmajDefine.MJGroupType.Peng,
- [ncmajDefine.MJOperateType.OPREATE_ZHIGANG]=ncmajDefine.MJGroupType.Gang,
- [ncmajDefine.MJOperateType.OPREATE_BAGANG]=ncmajDefine.MJGroupType.Gang,
- [ncmajDefine.MJOperateType.OPREATE_GUOSHOUGANG]=ncmajDefine.MJGroupType.Gang,
- [ncmajDefine.MJOperateType.OPREATE_ANGANG]=ncmajDefine.MJGroupType.AnGang,
- }
-
- ncmajDefine.CHANGE_GAME_BG =
- {
- [3] = {
- ['2d'] = "mj/res/ui/zy_fangjian/mj_2d_bg_lan.jpg",--"mj_ncmaj/res/zy_fangjian/ncmaj_2d_bg.png",
- ['3d'] = "mj_ncmaj/res/zy_fangjian/ncmaj_3d_bg.jpg",
- },
- [2] = {
- ['2d'] = "mj/res/ui/zy_fangjian/mj_2d_bg_zong.jpg",--"mj_ncmaj/res/zy_fangjian/ncmaj_jingdian_2d.png",
- ['3d'] = "mj_ncmaj/res/zy_fangjian/ncmaj_jingdian_25d.jpg",
- },
- [1] = {
- ['2d'] = "mj_ncmaj/res/zy_fangjian/ncmaj_shishang_2d.png",
- ['3d'] = "mj_ncmaj/res/zy_fangjian/ncmaj_shishang_25d.jpg",
- },
- }
-
- function loadMJConfig(desktopType)
- local AllMJConfigs = {
- [ncmajDefine.DesktopType.ThreeD] = "mj_ncmaj.luaScript.Views.3d.MJConfig_3d",
- [ncmajDefine.DesktopType.TwoD] = "mj_ncmaj.luaScript.Views.2d.MJConfig_2d",
- [ncmajDefine.DesktopType.TwoDGold] = "mj_ncmaj.luaScript.Views.2d.MJConfig_2d_gold",
- [ncmajDefine.DesktopType.TwoDL] = "mj_ncmaj.luaScript.Views.2d.MJConfig_2d_L",
- }
-
- -- 修复2d金黄切墨绿时,部分配置没有重写成功的bug
- package.loaded['mj.luaScript.Common.2d.CommonMahjongConfig'] = nil
-
- desktopType = desktopType or app.systemSetting.info.viewType
- if not desktopType then
- desktopType = ncmajDefine.DesktopType.TwoD
- end
-
- ncmajDefine.MJConfig_3d = require(AllMJConfigs[ncmajDefine.DesktopType.ThreeD])
- if desktopType ~= ncmajDefine.DesktopType.ThreeD then
- ncmajDefine.MJConfig_2d = require(AllMJConfigs[desktopType])
- else
- ncmajDefine.MJConfig_2d = require(AllMJConfigs[ncmajDefine.DesktopType.TwoD])
- end
- end
-
- ncmajDefine.loadMJConfig = loadMJConfig
-
- loadMJConfig()
-
- return ncmajDefine
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