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  1. local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
  2. local MJSound = MJFramework.MJImport("mj.luaScript.MJSound")
  3. local MJFunction = MJFramework.MJImport("mj.luaScript.MJFunction")
  4. local MJRoomSettingView = MJFramework.MJFrameworkClassImprot("mj.luaScript.Views.Room.MJRoomSettingView")
  5. local xcmajRoomSettingView = class("xcmajRoomSettingView", MJRoomSettingView)
  6. local CheckBox_Nor_Color = cc.c4b(21,99,97,255)
  7. local CheckBox_Sel_Color = cc.c4b(213,46,11,255)
  8. function xcmajRoomSettingView:ctor()
  9. xcmajRoomSettingView.super.ctor(self);
  10. self:loadUi()
  11. self.languageRadioManager = import("luaScript.Tools.RadioManager"):new()
  12. self.majhongRadioManager = import("luaScript.Tools.RadioManager"):new()
  13. self.desktopRadioManager = import("luaScript.Tools.RadioManager"):new()
  14. self.colorRadioManager = import("luaScript.Tools.RadioManager"):new()
  15. end
  16. function xcmajRoomSettingView:loadUi()
  17. local ui = loadUI("mj_xcmaj/res/ui_fangjian/mj_xcmaj_setting.ui")
  18. self.ui = ui
  19. self:addChild(ui)
  20. ui.Items.ImageView_BG:setTouchEnabled(true)
  21. end
  22. function xcmajRoomSettingView:onEnter()
  23. if self.languageRadioManager then
  24. self.languageRadioManager:addItem(self.ui.Items.CheckBox_PuTongHua, 1)
  25. self.languageRadioManager:addItem(self.ui.Items.CheckBox_Fangyan, 2)
  26. local cacheLan = "mj_language"..(MJDefine.GameID or app.gameId)
  27. --saveUserInfo(cacheLan,1)--恒定为普通话
  28. local defaultValue = tonumber(loadUserInfo(cacheLan)) or 1
  29. self:setYuColor(defaultValue)
  30. self.languageRadioManager:setDefault(defaultValue)
  31. self.languageRadioManager:setCallback(function ( value )
  32. self:setYuColor(value)
  33. saveUserInfo(cacheLan,value)
  34. app:dispatchEvent({name = MJDefine.MJEvent.ChangeLanguage})
  35. end)
  36. end
  37. --self.ui.Items.CheckBox_Fangyan:setVisible(false)
  38. local xcmj_mj_color = loadUserInfo("mj_xcmaj_desktop_2d_mjType") or MJDefine.DesktopType.TwoD
  39. if xcmj_mj_color == "" then
  40. xcmj_mj_color = MJDefine.DesktopType.TwoD
  41. end
  42. if self.colorRadioManager then
  43. self.colorRadioManager:addItem(self.ui.Items.CheckBox_molv_3d, MJDefine.DesktopType.ThreeD)
  44. self.colorRadioManager:addItem(self.ui.Items.CheckBox_molv_2d, MJDefine.DesktopType.TwoD)
  45. self.colorRadioManager:addItem(self.ui.Items.CheckBox_jinhuang_2d, MJDefine.DesktopType.TwoDGold)
  46. self.colorRadioManager:setDefault(xcmj_mj_color)
  47. self.colorRadioManager:setCallback(function ( value )
  48. saveUserInfo("mj_xcmaj_desktop_2d_mjType", value)
  49. app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewType,desktopType = value})
  50. --saveUserInfo("xcmj_mj_color", value)
  51. --showTooltip("设置将在下一局生效!")
  52. end)
  53. end
  54. if self.desktopRadioManager then
  55. self.desktopRadioManager:addItem(self.ui.Items.CheckBox_desktop_1, 1)
  56. self.desktopRadioManager:addItem(self.ui.Items.CheckBox_desktop_2, 2)
  57. self.desktopRadioManager:addItem(self.ui.Items.CheckBox_desktop_3, 3)
  58. local defaultValue = tonumber(loadUserInfo("xcmj_mj_desktop_group")) or 2
  59. self:setZhuoColor(defaultValue)
  60. self.desktopRadioManager:setDefault(defaultValue)
  61. self.desktopRadioManager:setCallback(function ( value )
  62. saveUserInfo("xcmj_mj_desktop_group", value)
  63. self:setZhuoColor(value)
  64. app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewBG})
  65. --showTooltip("设置将在下一局生效!")
  66. end)
  67. end
  68. -- 关闭
  69. self.ui.Items.Button_guanbi:registerClick(handler(self , self.onClickClose))
  70. -- 音乐
  71. self.ui.Items.CheckBox_Music:addEventListener(handler(self , self.onClickMusic))
  72. self.ui.Items.CheckBox_Music:setSelectedState(app.systemSetting.info.music);
  73. --音乐音量
  74. self.ui.Items.Slider_Music:setPercent(app.systemSetting.info.musicVolume * 100 or 100)
  75. self.ui.Items.Slider_Music:addEventListener(handler(self, self.onMusicVolumeClickSlider))
  76. -- 音效
  77. self.ui.Items.CheckBox_Effect:addEventListener(handler(self , self.onClickEffect))
  78. self.ui.Items.CheckBox_Effect:setSelectedState(app.systemSetting.info.sound);
  79. --音效音量
  80. self.ui.Items.Slider_Effect:setPercent(app.systemSetting.info.soundVolume * 100 or 100)
  81. self.ui.Items.Slider_Effect:addEventListener(handler(self, self.onSoundVolumeClickSlider))
  82. --2D
  83. local function listener2D()
  84. if self.isFobidChangeDesktop then
  85. showTooltip("操作太频繁,请稍候再试!")
  86. self.ui.Items.CheckBox_2D:setSelectedState(false)
  87. return
  88. end
  89. self.ui.Items.CheckBox_3D:setSelectedState(false)
  90. self.ui.Items.CheckBox_3D:setTouchEnabled(true)
  91. self.ui.Items.CheckBox_2D:setTouchEnabled(false)
  92. self.ui.Items.CheckBox_2D:setSelectedState(true)
  93. --app.systemSetting.info.viewType=MJDefine.DesktopType.TwoD
  94. app.systemSetting:save()
  95. self:setZhuoBuText(2)
  96. self:setLanColor(2)
  97. app.systemSetting.info.viewType = MJDefine.DesktopType.TwoD
  98. app.systemSetting:save()
  99. --app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewType,desktopType = MJDefine.DesktopType.TwoD})
  100. --showTooltip("设置将在下一局生效!")
  101. saveUserInfo("xcmj_mj_color", MJDefine.DesktopType.TwoD)
  102. --2d可以选择麻将颜色
  103. self.ui.Items.Layout_color_2d:setVisible(true)
  104. self.ui.Items.Layout_color_3d:setVisible(false)
  105. self.isFobidChangeDesktop = true
  106. self.colorRadioManager:setDefault(MJDefine.DesktopType.TwoD)
  107. self:runDelay(2.0, function ()
  108. self.isFobidChangeDesktop = false
  109. end)
  110. end
  111. self.ui.Items.CheckBox_2D:addEventListener(listener2D)
  112. --3D
  113. local function listener3D()
  114. if self.isFobidChangeDesktop then
  115. showTooltip("操作太频繁,请稍候再试!")
  116. self.ui.Items.CheckBox_3D:setSelectedState(false)
  117. return
  118. end
  119. self.ui.Items.CheckBox_3D:setSelectedState(true)
  120. self.ui.Items.CheckBox_3D:setTouchEnabled(false)
  121. self.ui.Items.CheckBox_2D:setTouchEnabled(true)
  122. self.ui.Items.CheckBox_2D:setSelectedState(false)
  123. --app.systemSetting.info.viewType=MJDefine.DesktopType.ThreeD
  124. app.systemSetting:save()
  125. self:setZhuoBuText(3)
  126. self:setLanColor(3)
  127. --app:dispatchEvent({name = MJDefine.MJEvent.ChangeViewType,desktopType = MJDefine.DesktopType.ThreeD})
  128. app.systemSetting.info.viewType = MJDefine.DesktopType.ThreeD
  129. app.systemSetting:save()
  130. --showTooltip("设置将在下一局生效!")
  131. --3d麻将颜色只能为墨绿
  132. self.ui.Items.Layout_color_2d:setVisible(false)
  133. self.ui.Items.Layout_color_3d:setVisible(true)
  134. saveUserInfo("xcmj_mj_color", MJDefine.DesktopType.ThreeD)
  135. self.colorRadioManager:setDefault(MJDefine.DesktopType.ThreeD)
  136. self.isFobidChangeDesktop = true
  137. self:runDelay(2.0, function ()
  138. self.isFobidChangeDesktop = false
  139. end)
  140. end
  141. self.ui.Items.CheckBox_3D:addEventListener(listener3D)
  142. if xcmj_mj_color==MJDefine.DesktopType.ThreeD or app.systemSetting.info.viewType == "3d" then
  143. self.ui.Items.CheckBox_3D:setSelectedState(true)
  144. self.ui.Items.CheckBox_3D:setTouchEnabled(false)
  145. self.ui.Items.CheckBox_2D:setTouchEnabled(true)
  146. self.ui.Items.CheckBox_2D:setSelectedState(false)
  147. self:setZhuoBuText(3)
  148. self:setLanColor(3)
  149. self.ui.Items.Layout_color_2d:setVisible(false)
  150. self.ui.Items.Layout_color_3d:setVisible(true)
  151. self.ui.Items.CheckBox_molv_3d:setSelectedState(true)
  152. else
  153. self.ui.Items.CheckBox_3D:setSelectedState(false)
  154. self.ui.Items.CheckBox_3D:setTouchEnabled(true)
  155. self.ui.Items.CheckBox_2D:setTouchEnabled(false)
  156. self.ui.Items.CheckBox_2D:setSelectedState(true)
  157. self:setZhuoBuText(2)
  158. self:setLanColor(2)
  159. self.ui.Items.Layout_color_2d:setVisible(true)
  160. self.ui.Items.Layout_color_3d:setVisible(false)
  161. end
  162. --互动表情
  163. local faceKG = tonumber(loadUserInfo("xcmajHuDongBiaoQingKG")) or 1--0关 1开
  164. self.ui.Items.Button_face_guan:setVisible(faceKG==0)
  165. self.ui.Items.Button_face_kai:setVisible(faceKG==1)
  166. self.ui.Items.Button_face_guan:registerClick(handler(self , self.setHuDongBiaoQingClose))
  167. self.ui.Items.Button_face_kai:registerClick(handler(self , self.setHuDongBiaoQingOpen))
  168. --屏蔽语音
  169. local voiceKG = tonumber(loadUserInfo("xcmajPingBiYuYinKG")) or 1--0关 1开
  170. self.ui.Items.Button_voice_guan:setVisible(voiceKG==0)
  171. self.ui.Items.Button_voice_kai:setVisible(voiceKG==1)
  172. self.ui.Items.Button_voice_guan:registerClick(handler(self , self.setPingBiYuYinClose))
  173. self.ui.Items.Button_voice_kai:registerClick(handler(self , self.setPingBiYuYinOpen))
  174. self.ui.Items.Layout_Prop:setVisible(not MJFunction.isPropFobided())
  175. self.ui.Items.Layout_Voice:setVisible(not MJFunction.isVoiceFobided())
  176. end
  177. function xcmajRoomSettingView:setZhuoBuText(zbType)--根据2d 3d设置桌布text 默认用红色2D 音效默认普通话
  178. if zbType == 2 then
  179. self.ui.Items.Text_16:setText("绿色")
  180. self.ui.Items.Text_17:setText("墨绿")
  181. self.ui.Items.Text_18:setText("经典")
  182. saveUserInfo("xcmj_ZhuoMian_BG_Type", MJDefine.DesktopType.TwoD)
  183. else
  184. self.ui.Items.Text_16:setText("绿色")
  185. self.ui.Items.Text_17:setText("墨绿")
  186. self.ui.Items.Text_18:setText("经典")
  187. saveUserInfo("xcmj_ZhuoMian_BG_Type", MJDefine.DesktopType.ThreeD)
  188. end
  189. end
  190. --选择23D时,字体变颜色
  191. function xcmajRoomSettingView:setLanColor(ttype)
  192. end
  193. --选择语言时,字体变颜色
  194. function xcmajRoomSettingView:setYuColor(ttype)
  195. end
  196. --选择桌布时,字体变颜色
  197. function xcmajRoomSettingView:setZhuoColor(ttype)
  198. end
  199. --互动表情开
  200. function xcmajRoomSettingView:setHuDongBiaoQingOpen()
  201. self.ui.Items.Button_face_guan:setVisible(true)
  202. self.ui.Items.Button_face_kai:setVisible(false)
  203. saveUserInfo("xcmajHuDongBiaoQingKG",0)
  204. --app.room:dispatchEvent({name = "ontSetPropEnabled", value = 0});
  205. --saveUserInfo("propEnable",0)
  206. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  207. end
  208. --互动表情关
  209. function xcmajRoomSettingView:setHuDongBiaoQingClose()
  210. self.ui.Items.Button_face_guan:setVisible(false)
  211. self.ui.Items.Button_face_kai:setVisible(true)
  212. saveUserInfo("xcmajHuDongBiaoQingKG",1)
  213. --app.room:dispatchEvent({name = "ontSetPropEnabled", value = 1});
  214. --saveUserInfo("propEnable",1)
  215. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  216. end
  217. --屏蔽语音开
  218. function xcmajRoomSettingView:setPingBiYuYinOpen()
  219. self.ui.Items.Button_voice_guan:setVisible(true)
  220. self.ui.Items.Button_voice_kai:setVisible(false)
  221. saveUserInfo("xcmajPingBiYuYinKG",0)
  222. --app.room:dispatchEvent({name = "onSetVoiceEnabled", value = 0});
  223. --saveUserInfo("voiceEnable",0)
  224. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  225. end
  226. --屏蔽语音关
  227. function xcmajRoomSettingView:setPingBiYuYinClose()
  228. self.ui.Items.Button_voice_guan:setVisible(false)
  229. self.ui.Items.Button_voice_kai:setVisible(true)
  230. saveUserInfo("xcmajPingBiYuYinKG",1)
  231. --app.room:dispatchEvent({name = "onSetVoiceEnabled", value = 1});
  232. --saveUserInfo("voiceEnable",1)
  233. app:dispatchEvent({name = MJDefine.MJEvent.ChangeChatEnable})
  234. end
  235. -- 音乐
  236. function xcmajRoomSettingView:onClickMusic()
  237. app.systemSetting.info.music = not app.systemSetting.info.music
  238. app.systemSetting:save()
  239. end
  240. -- 音效
  241. function xcmajRoomSettingView:onClickEffect()
  242. app.systemSetting.info.sound = not app.systemSetting.info.sound
  243. app.systemSetting:save()
  244. app:dispatchEvent({name = "onChangeYinXiao"});
  245. end
  246. -- 音乐音量设置回调
  247. function xcmajRoomSettingView:onMusicVolumeClickSlider()
  248. local percent = self.ui.Items.Slider_Music:getPercent();
  249. local curValue = percent / 100;
  250. app.systemSetting.info.musicVolume = curValue;
  251. app.systemSetting:save()
  252. end
  253. -- 音效音量设置回调
  254. function xcmajRoomSettingView:onSoundVolumeClickSlider()
  255. local percent = self.ui.Items.Slider_Effect:getPercent();
  256. local curValue = percent / 100;
  257. app.systemSetting.info.soundVolume = curValue;
  258. app.systemSetting:save()
  259. end
  260. return xcmajRoomSettingView