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- local xcmajDefine=MJFramework.MJFrameworkClassImprot("mj.luaScript.MJDefine")
- xcmajDefine.GameID = 52
- xcmajDefine.IS_NEW_3D = true
-
- --碰牌后推送的听牌提示
- xcmajDefine.MJEvent.OutCardTings="MJEvent_OutCardTings"
- xcmajDefine.MJEvent.HuResponse = "MJEvent_HuResponse"
- --通知庄家爆牌
- xcmajDefine.MJEvent.BankerBaoPai= "MJEvent_BankerBaoPai"
- --请求爆牌
- xcmajDefine.MJEvent.BaoPaiRequest= "MJEvent_BaoPaiRequest"
- --广播爆牌
- xcmajDefine.MJEvent.BaoPaiResponse = "MJEvent_BaoPaiResponse"
- --发送过操作
- xcmajDefine.MJEvent.SendGuo = "MJEvent_SendGuo"
- --抢断操作操作
- xcmajDefine.MJEvent.QiangDuanOperates = "MJEvent_QiangDuanOperates"
- --广播开始飘
- xcmajDefine.MJEvent.StartPiao = "MJEvent_StartPiao"
- --请求飘
- xcmajDefine.MJEvent.PiaoRequest = "MJEvent_PiaoRequest"
- --飘返回
- xcmajDefine.MJEvent.PiaoResponse = "MJEvent_PiaoResponse"
- --通知换三张
- xcmajDefine.MJEvent.NoticeSwapCard = "MJEvent_NoticeSwapCard"
- --请求换三张
- xcmajDefine.MJEvent.RequestSwapCard = "MJEvent_RequestSwapCard"
- --换三张错误
- xcmajDefine.MJEvent.SwapCardErr = "MJEvent_SwapCardErr"
- --换三张成功
- xcmajDefine.MJEvent.SwapCardSucc = "MJEvent_SwapCardSucc"
- --换三张成功信息
- xcmajDefine.MJEvent.SwapCardSuccInfo = "MJEvent_SwapCardSuccInfo"
- --通知定缺
- xcmajDefine.MJEvent.NoticeDingQue = "MJEvent_NoticeDingQue"
- --请求定缺
- xcmajDefine.MJEvent.RequestDingQue = "MJEvent_RequestDingQue"
- --定缺成功
- xcmajDefine.MJEvent.DingQueSucc = "MJEvent_DingQueSucc"
- --定缺成功广播告诉玩家定缺类型
- xcmajDefine.MJEvent.DingQueSuccInfo = "MJEvent_DingQueSuccInfo"
- --定缺之后的操作,内容和0x8106保持统一 广播桌子上所有玩家庄家起手操作
- xcmajDefine.MJEvent.AfterDingQue = "MJEvent_AfterDingQue"
-
- --红中是否参与碰杠
- xcmajDefine.isTieGui = true
- --发牌是否自动对齐
- xcmajDefine.isAutomatic = true
-
- --发牌时有操作可以出牌,并发送过操作
- xcmajDefine.outCardSendGuo = false
-
- xcmajDefine.isReady = false
-
- xcmajDefine.isSendGuo = false
-
- xcmajDefine.isLanguage = true
-
- --出牌速度
- xcmajDefine.MJ_TIME_OUT_CARD=0.1
- xcmajDefine.MJ_TIME_OUT_CARD_SCALE=0.1
- xcmajDefine.MJ_TIME_OUT_CARD_WAIT=0.1
- xcmajDefine.MJ_OUT_CARD_SCALE=0.5
-
-
- xcmajDefine.MJRes = {
- [xcmajDefine.DesktopType.TwoD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mj_2d.plist","mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist",},
- [xcmajDefine.DesktopType.ThreeD] = {"mj/res/ui/zy_fangjian/mj.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_1.plist", "mj/res/ui/zy_fangjian/mahjong/mj_3d_cards_2.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist","mj/res/ui/zy_fangjian/mj_2d.plist",},
- [xcmajDefine.DesktopType.TwoDGold] = {"mj/res/ui/zy_fangjian/mj.plist","mj/res/ui/zy_fangjian/mj_2d_gold.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist"},
- --[MJDefine.DesktopType.TwoDGold] = {"mj/res/ui/zy_fangjian/mj.plist", "mj_yibinmajiang/res/zy_fangjian/card/mahjong/yibinmajiang_mj_2d_gold.plist", "mj/res/ui/zy_fangjian/mahjong/mj_2d_cards.plist"},
- }
-
- -- 游戏状态
- xcmajDefine.GameStatus={
- GAME_STATUS_INIT = 0, --//初始状态
- GAME_STATUS_WAIT_BANKER_START = 1, --//等待庄家开始游戏
- GAME_STATUS_SHUFFLE = 2, --//洗牌中即定庄与开打之间的状态
- GAME_STATUS_GANG_AFTER = 3, --//杠完牌之后
- GAME_STATUS_WAIT_OUT_CARD = 4, --//等待玩家出牌
- GAME_STATUS_WAIT_OPERATE = 5, --//等待玩家操作
- GAME_STATUS_WAIT_QIANG_GANG_HU = 6, --//等待抢杠胡
- GAME_STATUS_WAIT_SWAP_CARDS = 7, --//等待换牌
- GAME_STATUS_WAIT_SELECT_QUE = 8, --//等待选缺
- GAME_STATUS_ROUND_OVER = 9, --//小局结束
- GAME_STATUS_GAME_OVER = 10,--//总结算
- --GAME_STATUS_WAIT_BAO_PAI = 11, --//等待闲家爆牌
- GAME_STATUS_WAIT_PIAO = 11, --//等待玩家飘操作
- }
-
- xcmajDefine.MJOperateType={
- OPREATE_CANCEL = 0x0000, --没有任何操作
- OPREATE_CHUPAI = 0x0001, --出牌
- OPREATE_CHI = 0x0002, --吃操作
- OPREATE_PENG = 0x0004, --碰操作
- OPREATE_ZHIGANG = 0x0008, --直杠操作
- OPREATE_BAGANG = 0x0010, --巴杠
- OPREATE_ANGANG = 0x0020, --暗杠
- OPREATE_DIANPAOHU = 0x0040, --点炮胡牌
- OPREATE_ZIMOHU = 0x0080, --自胡牌
- OPREATE_GUOSHOUGANG = 0x0100, --过手杠 只做标识,操作值不会有
- OPREATE_MINGGANG = 0x0200, --明杠
- OPREATE_QIANG_GANG_HU = 0x0400, --抢杠胡
- }
-
- --[[xcmajDefine.MJOperateType={
- OPREATE_CANCEL = 0x0000, --没有任何操作
- OPREATE_ZIMOHU = 0x0001, --自胡牌
- OPREATE_DIANPAOHU = 0x0002, --点炮胡牌
- OPREATE_CHI = 0x0004, --吃操作
- OPREATE_PENG = 0x0008, --碰操作
- OPREATE_ZHIGANG = 0x0010, --直杠操作
- OPREATE_BAGANG = 0x0020, --巴杠
- OPREATE_ANGANG = 0x0040, --暗杠
- OPREATE_MINGGANG = 0x0200, --明杠
- }--]]
-
- xcmajDefine.MJOperateImage={
- [xcmajDefine.MJOperateType.OPREATE_CANCEL]="mj/res/ui/zy_fangjian/operate/mj_btn_guo.png",
- [xcmajDefine.MJOperateType.OPREATE_CHI]="mj/res/ui/zy_fangjian/operate/mj_btn_chi.png",
- [xcmajDefine.MJOperateType.OPREATE_PENG]="mj/res/ui/zy_fangjian/operate/mj_btn_peng.png",
- [xcmajDefine.MJOperateType.OPREATE_ZHIGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png",
- [xcmajDefine.MJOperateType.OPREATE_BAGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png",
- [xcmajDefine.MJOperateType.OPREATE_ANGANG]="mj/res/ui/zy_fangjian/operate/mj_btn_gang.png",
- [xcmajDefine.MJOperateType.OPREATE_DIANPAOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png",
- [xcmajDefine.MJOperateType.OPREATE_ZIMOHU]="mj/res/ui/zy_fangjian/operate/mj_btn_hu.png",
- [xcmajDefine.MJOperateType.OPREATE_QIANG_GANG_HU]="mj/res/ui/zy_fangjian/operate/mj_btn_qiang_gang_hu.png",
- }
-
- xcmajDefine.MJGameHuType={
- HU_ZIMO = 1, --自摸
- HU_DIANPAO = 2, --点炮胡
- HU_QIANGGANG = 3, --抢杠胡
- }
-
- --[[xcmajDefine.MJGamePaiType = {
- PING_HU = 0x0001, --平胡
- QING_YI_SE = 0x0002, --清一色
- DUI_DUI_HU = 0x0004, --大对子
- QI_DUI = 0x0008, --七对胡
- DI_HU = 0x0010, --地胡
- TIAN_HU = 0x0020, --天胡
- GANG_SHANG_HUA = 0x0040, --杠上花
- GANG_SHANG_PAO = 0x0080, --杠上炮
- QIANG_GANG_HU = 0x0100, --抢杠胡
- KA_ER_TIAO = 0x0200, --卡二条
- BAO_PAI = 0x0400, --报牌
- BO_ZI_MO = 0x0800, --博自摸
- JINGGOUDIAO = 0x1000, --金钩钓
- HAI_DI_HU = 0x2000, --金钩炮
- HAI_DI_PAO = 0x4000, --海底炮
- LONG_QI_DUI_SC = 0x8000, --龙七对
- SHA_BAO = 0x10000, --杀报
- SHA_DU_ZI_MO = 0x20000, --杀博自摸
- DIAN_GANG_HUA = 0x40000, --点杠花
-
- }--]]
-
- xcmajDefine.MJGamePaiType = {
- PING_HU = 0x01, --平胡
- DUI_DUI_HU = 0x02, --对对胡
- QING_YI_SE = 0x04, --清一色
- QI_DUI = 0x08, --七对胡(2番)
-
- --[[QI_DUI = 0x02, --七对胡(2番)
- TIAN_HU = 0x03, --天胡
- DI_HU = 0x04, --地胡
- QING_LONG_QI_DUI = 0x05, --清龙七对
- LONG_QI_DUI = 0x06, --龙七对
- QING_QI_DUI = 0x07, --清七对
- QING_YAO_JIU = 0x08, --清幺九
- QING_DUI = 0x09, --清对
- JIANG_DUI = 0x0A, --将对
- QING_YI_SE = 0x0B, --清一色
- DAI_YAO_JIU = 0x0C, --带幺九
- DUI_DUI_HU = 0x0D, --对对胡
- MEN_QING_HU = 0x0E, --门清
- ZHONG_ZHANG_HU = 0x10, --中张
- JIANG_QI_DUI = 0x11, --将七对--]]
- }
-
- xcmajDefine.MJGameHuStr = {
- [xcmajDefine.MJGamePaiType.PING_HU] = "平胡",
- [xcmajDefine.MJGamePaiType.QI_DUI] = "七对胡",
- --[xcmajDefine.MJGamePaiType.TIAN_HU] = "天胡",
- --[xcmajDefine.MJGamePaiType.DI_HU] = "地胡",
- --[xcmajDefine.MJGamePaiType.QING_LONG_QI_DUI] = "清龙七对",
- --[xcmajDefine.MJGamePaiType.LONG_QI_DUI] = "龙七对",
- --[xcmajDefine.MJGamePaiType.QING_QI_DUI] = "清七对",
- --[xcmajDefine.MJGamePaiType.QING_YAO_JIU] = "清幺九",
- --[xcmajDefine.MJGamePaiType.QING_DUI] = "清对",
- --[xcmajDefine.MJGamePaiType.JIANG_DUI] = "将对",
- [xcmajDefine.MJGamePaiType.QING_YI_SE] = "清一色",
- --[xcmajDefine.MJGamePaiType.DAI_YAO_JIU] = "带幺九",
- [xcmajDefine.MJGamePaiType.DUI_DUI_HU] = "对对胡",
- --[xcmajDefine.MJGamePaiType.MEN_QING_HU] = "门清",
- --[xcmajDefine.MJGamePaiType.ZHONG_ZHANG_HU] = "中张",
- --[xcmajDefine.MJGamePaiType.JIANG_QI_DUI] = "将七对",
- }
-
- --[[xcmajDefine.MJGameHuStr = {
- [xcmajDefine.MJGamePaiType.PING_HU] = "平胡",
- [xcmajDefine.MJGamePaiType.QING_YI_SE] = "清一色",
- [xcmajDefine.MJGamePaiType.DUI_DUI_HU] = "大对子",
- [xcmajDefine.MJGamePaiType.QI_DUI] = "七对胡",
- [xcmajDefine.MJGamePaiType.DI_HU] = "地胡",
- [xcmajDefine.MJGamePaiType.TIAN_HU] = "天胡",
- [xcmajDefine.MJGamePaiType.GANG_SHANG_HUA] = "杠上花",
- [xcmajDefine.MJGamePaiType.GANG_SHANG_PAO] = "杠上炮",--"杠上炮"
- [xcmajDefine.MJGamePaiType.QIANG_GANG_HU] = "抢杠胡",
- [xcmajDefine.MJGamePaiType.KA_ER_TIAO] = "卡二条",
- [xcmajDefine.MJGamePaiType.BAO_PAI] = "报牌",
- [xcmajDefine.MJGamePaiType.BO_ZI_MO] = "博自摸",
- [xcmajDefine.MJGamePaiType.JINGGOUDIAO] = "金钩钓",
- [xcmajDefine.MJGamePaiType.HAI_DI_HU] = "金钩炮",
- [xcmajDefine.MJGamePaiType.HAI_DI_PAO] = "海底炮",
- [xcmajDefine.MJGamePaiType.LONG_QI_DUI_SC] = "龙七对",
- [xcmajDefine.MJGamePaiType.SHA_BAO] = "杀报",
- [xcmajDefine.MJGamePaiType.SHA_DU_ZI_MO] = "杀博自摸",
- [xcmajDefine.MJGamePaiType.DIAN_GANG_HUA] = "点杠花",
- }--]]
-
- --合并字符
- xcmajDefine.MJGameHuMargeTab = {
- {tab={"清一色","七对胡","1归"},name="清龙七对"},
- {tab={"清一色","七对胡","2归"},name="清双龙七对"},
- {tab={"清一色","七对胡","3归"},name="清三龙七对"},
- {tab={"清一色","大对子"},name="清大对"},
- {tab={"清一色","七对胡"},name="清七对"},
- {tab={"1归","七对胡"},name="龙七对"},
- {tab={"2归","七对胡"},name="双龙七对"},
- {tab={"3归","七对胡"},name="三龙七对"},
- }
-
-
- xcmajDefine.MJGameChatTxt = {
- [1] = "快点快点!多整两盘哦!",
- [2] = "催啥子催,我看叫哪张!",
- [3] = "你们太要不得了哦,只晓得按到我胡安",
- [4] = "你们整得好哦!我要来我要来!",
- [5] = "输家不开口,赢家不准走!",
- [6] = "我有事,先整一盘就走了,你们整开心哈",
- [7] = "美女,你胡撒子,我打给你哇",
- [8] = "帅哥,你胡撒子,我打给你哇",
- }
-
- xcmajDefine.MJChatTxt = {
- [1] = {txt="哎呀,咋子比乌龟还慢嘛!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_1.ogg"},
- [2] = {txt="今天好霉,下手不要那么重嘛!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_2.ogg"},
- [3] = {txt="快点快点,不要打酱油咯!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_3.ogg"},
- [4] = {txt="你弹簧手是不是,快点出!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_4.ogg"},
- [5] = {txt="你是想哭都哭不出来!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_5.ogg"},
- [6] = {txt="你太牛了,必须点个赞!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_6.ogg"},
- [7] = {txt="菩萨菩萨,来个卡卡!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_7.ogg"},
- [8] = {txt="万水千山总是情,多输一点行不行!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_8.ogg"},
- [9] = {txt="我的妈呀,不要摸啊!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_9.ogg"},
- [10] = {txt="我的牌打的太好了!",oggStandard="mj_xcmaj/res/sound/f_%s/f_xcmaj_%s_text_10.ogg"},
- }
-
- xcmajDefine.LuoBoPos = {
- [1] = {[1] = cc.p(getWinSize().width/2,getWinSize().height/2-40)},
- [2] = {[1] = cc.p(getWinSize().width/2-50,getWinSize().height/2),[2] = cc.p(getWinSize().width/2+50,getWinSize().height/2)},
- }
-
-
- --操作值映射到实际显示麻将组类型
- xcmajDefine.MJOperateToGroupType={
- [xcmajDefine.MJOperateType.OPREATE_CHI]=xcmajDefine.MJGroupType.Chi,
- [xcmajDefine.MJOperateType.OPREATE_PENG]=xcmajDefine.MJGroupType.Peng,
- [xcmajDefine.MJOperateType.OPREATE_ZHIGANG]=xcmajDefine.MJGroupType.Gang,
- [xcmajDefine.MJOperateType.OPREATE_BAGANG]=xcmajDefine.MJGroupType.Gang,
- [xcmajDefine.MJOperateType.OPREATE_GUOSHOUGANG]=xcmajDefine.MJGroupType.Gang,
- [xcmajDefine.MJOperateType.OPREATE_ANGANG]=xcmajDefine.MJGroupType.AnGang,
- }
-
- xcmajDefine.CHANGE_GAME_BG =
- {
- [3] = {
- ['2d'] = "mj_xcmaj/res/zy_fangjian/xcmj_2d_bg.png",
- ['3d'] = "mj_xcmaj/res/zy_fangjian/xcmj_3d_bg.jpg",
- },
- [2] = {
- ['2d'] = "mj_xcmaj/res/zy_fangjian/xcmj_jingdian_2d.png",
- ['3d'] = "mj_xcmaj/res/zy_fangjian/xcmj_jingdian_25d.jpg",
- },
- [1] = {
- ['2d'] = "mj_xcmaj/res/zy_fangjian/xcmj_shishang_2d.png",
- ['3d'] = "mj_xcmaj/res/zy_fangjian/xcmj_shishang_25d.jpg",
- },
- }
-
- function loadMJConfig(desktopType)
- local AllMJConfigs = {
- [xcmajDefine.DesktopType.ThreeD] = "mj_xcmaj.luaScript.Views.3d.MJConfig_3d",
- [xcmajDefine.DesktopType.TwoD] = "mj_xcmaj.luaScript.Views.2d.MJConfig_2d",
- [xcmajDefine.DesktopType.TwoDGold] = "mj_xcmaj.luaScript.Views.2d.MJConfig_2d_gold",
- }
-
- -- 修复2d金黄切墨绿时,部分配置没有重写成功的bug
- package.loaded['mj.luaScript.Common.2d.CommonMahjongConfig'] = nil
-
- desktopType = desktopType or app.systemSetting.info.viewType
- if not desktopType then
- desktopType = xcmajDefine.DesktopType.TwoD
- end
-
- xcmajDefine.MJConfig_3d = require(AllMJConfigs[xcmajDefine.DesktopType.ThreeD])
- if desktopType ~= xcmajDefine.DesktopType.ThreeD then
- xcmajDefine.MJConfig_2d = require(AllMJConfigs[desktopType])
- else
- xcmajDefine.MJConfig_2d = require(AllMJConfigs[xcmajDefine.DesktopType.TwoD])
- end
- end
-
- xcmajDefine.loadMJConfig = loadMJConfig
-
- loadMJConfig()
-
- return xcmajDefine
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