|
- local RoomCmd=MJFramework.MJImport("mj.luaScript.Protocol.MJCmd")
- local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage")
- local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJProtocol=MJFramework.MJFrameworkClassImprot("mj.luaScript.Protocol.MJProtocol")
- local Room = class("xueliuRoom" , MJProtocol)
-
- -- 视角转换
- function Room:transPos(targetSeatId, seatId)
- local MaxCount = self.roomInfo.nMaxPlayCount
- local showPos = 4
- local target = targetSeatId
- if target <= seatId then
- showPos = seatId - target
- elseif target > seatId then
- showPos = MaxCount - target + seatId
- end
- return showPos
- end
-
- -- 根据uid获取座位号
- function Room:getSeatIdByUserId( nUserId )
- return self:getSeatIdByViewId(self:getViewIdByUserId(nUserId))
- end
-
- -- 获取房间最大玩家人数
- function Room:getMaxPlayerCount()
- return self.roomInfo.nMaxPlayCount
- end
-
- -- 获取房间人数
- function Room:getPlayerCount()
- local count = 0
- for k,v in pairs(self.roomInfo.memberList) do
- count = count + 1
- end
- return count
- end
-
- function Room:cleanTingStatus()
- local myUserId = app.user.loginInfo.uid
- if self.roomInfo.memberList[myUserId] and self.roomInfo.memberList[myUserId].nTingStatus then
- self.roomInfo.memberList[myUserId].nTingStatus = MJDefine.MJTingStatus.NoTing
- end
- end
-
- function Room:onTingCardResult( status, response )
- logD("Room:onTingCardResult(), ", table.tostring(response))
- print("--------onTingCardResult--------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
-
- if not self:isCanTing() then
- return
- end
-
- self:dispatchEvent({name = MJDefine.MJEvent.TingResult,response = response})
- end
-
- function Room:onTingCardStatus(status, response)
- logD("Room:onTingCardStatus(), ", table.tostring(response))
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
-
- local myUserId = app.user.loginInfo.uid
- self.roomInfo.memberList[myUserId].nTingStatus=response.nTingStatus
-
- if not self:isCanTing() then
- return
- end
-
- self:dispatchEvent({name = MJDefine.MJEvent.TingSatus})
- end
-
- -- 游戏发牌结果
- function Room:onGameSendCardResponse(status, response)
- logD("-------------------- 游戏发牌 ------------------------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
-
-
- logD("Room:onGameSendCardResponse(), ", table.tostring(response))
-
- -- self.roomInfo.nbankFirstGrabCard = response.nbankFirstGrabCard
-
- --目前server只发自己过来,后续战绩回放考虑到会发所有玩家来,故以userid为key于扩展
- -- local cardData = self:serverCardToMyCard(response.cardList)
- -- logD("Room:onGameSendCardResponse : "..table.tostring(cardData))
- for k,v in pairs(response.playerCards) do
- self.roomInfo.memberList[v.nUserId].handCards = v.handCards
- self.roomInfo.memberList[v.nUserId].isBaoPai = v.isTing
- logD("------isBaoPai= ",self.roomInfo.memberList[v.nUserId].isBaoPai)
- --[[if v.isTing == 1 then
- self.roomInfo.memberList[v.nUserId].isBaoPai = 1
- end--]]
- end
-
- -- self.cards[response.nUserId] = cardData
-
- -- 发送广播通知,发牌开始了
- self:dispatchEvent({name = MJDefine.MJEvent.GameSendCardResponse});
- end
-
- function Room:onBankerOutCard(status, response)
- logD("-------------------- 游戏庄家起手操作------------------------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
- self.roomInfo.nLeaveCardNum = response.nLeaveCardNum
- self.roomInfo.needOutCardId = response.nUserId
-
- --logD("Room:onBankerOutCard(), ", table.tostring(response))
- local myUserId = self:getMyUserId()
- self.roomInfo.tings={}
- if response.nUserId==myUserId then
- -- for k,v in pairs(response.pushCardTing) do
- -- self.roomInfo.tings[v.outCard]=v.tingCards.Datas
- -- end
-
- if self:isCanTing() then
- self.roomInfo.tings = response.pushCardTing
- end
-
- --这里自己摸牌后,不隐藏听牌提示
- --self.roomInfo.memberList[myUserId].nTingStatus=MJDefine.MJTingStatus.NoTing
- -- dump(self.roomInfo.memberList[myUserId])
- --self:dispatchEvent({name = MJDefine.MJEvent.TingSatus})
- end
-
- -- 发送广播通知,游戏开始了
- self:dispatchEvent({name = MJDefine.MJEvent.BankerOutCard ,response = response});
- end
-
- function Room:onAfterDingQue(status, response)
- logD("-------------------- onAfterDingQue------------------------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
- self.roomInfo.nLeaveCardNum = response.nLeaveCardNum
- self.roomInfo.needOutCardId = response.nUserId
-
- local myUserId = self:getMyUserId()
- self.roomInfo.tings={}
- if response.nUserId==myUserId then
- if self:isCanTing() then
- self.roomInfo.tings = response.pushCardTing
- end
- end
- -- 发送广播通知,游戏开始了
- self:dispatchEvent({name = MJDefine.MJEvent.AfterDingQue ,response = response});
- end
-
- function Room:onBaoPai(status,response)
- logD("-------------------- 广播爆牌 ------------------------")
- if not self.roomInfo then
- print("容错处理")
- return
- end
- local myUserId = self:getMyUserId()
- if response.nUserId == myUserId then
- self.roomInfo.memberList[myUserId].isBaoPai = response.isBaoPai
- end
- logD("luzhouRoom:onBaoPai(), response = ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.BaoPaiResponse ,response = response});
- end
-
- function Room:onBankerBaoPai(status,response)
- logD("-------------------- 通知庄家爆牌 ------------------------")
- if not self.roomInfo then
- print("容错处理")
- return
- end
- logD("luzhouRoom:onBankerBaoPai(), response = ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.BankerBaoPai ,response = response});
- end
-
- --断线重连
- function Room:onGameReconnection(status,response)
- logD("===============重连成功,清空之前所有存在的队列==================")
-
- app.net:onMsgClear()
- app.net:onMsgPause()
- logD("Room:onGameReconnection(), response = ", table.tostring(response))
- self:initRoomInfo();
-
- -- 获取到的房间信息
- self.roomInfo.shuffleNum = response.shuffleNum
- self.roomInfo.gameId = response.gameId
- self.roomInfo.nShowTableId = response.nShowTableId
- self.roomInfo.nMaxPlayCount = response.nMaxPlayCount
- self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid
- self.roomInfo.nTotalGameNum = response.nTotalGameNum
- self.roomInfo.nBaseChips = response.nBaseChips
- self.roomInfo.strGameInfo = response.strGameInfo
- self.roomInfo.nGameStartCount = response.nGameStartCount
- self.roomInfo.nStatus = response.nStatus
- self.roomInfo.nBankSeatId = response.nBankSeatId
- self.roomInfo.nMySeatId = response.nMySeatId
- self.roomInfo.bUserDisbandGame = response.bUserDisbandGame
- self.roomInfo.nDismissStateTime = response.nDismissStateTime
- self.roomInfo.leaveCards = response.leaveCards
- self.roomInfo.nLeaveCardNum = #self.roomInfo.leaveCards
- self.roomInfo.outCardUserId = response.outCardUserId
- self.roomInfo.outCardSeatId = response.outCardSeatId
- self.roomInfo.lastOpCard = response.lastOpCard
- --萝卜牌
- self.roomInfo.luoboCards = response.luoboCards
-
- self.roomInfo.operates = response.operates
-
- self.roomInfo.isNeedOutCard = response.isNeedOutCard
- self.roomInfo.needOutCardId = response.needOutCardId
- --self.roomInfo.lastOutCard = response.lastOutCard
- self.roomInfo.stopFlag = response.stopFlag
- self.roomInfo.playerInfos = response.playerInfos
- --胡牌玩家列表
- self.roomInfo.resultInfos = response.resultInfos
- self.roomInfo.opsCntMapString = response.opsCntMapString
- self.roomInfo.tingStatus = response.tingStatus==255 and 0 or 1 --服务器-1为没听 0为听
-
- self.roomInfo.tings = self:isCanTing() and response.tingCard or {}
- --杠信息
- self.roomInfo.ganginfo = response.opsCntMapString or ""
- --快速开局信息
- self.roomInfo.bUserFastStartGame = response.bUserFastStartGame--是否在快开始界面,1是0否
- self.roomInfo.leftFastStartGameTime = response.leftFastStartGameTime--当前快速开始等待时间
- self.roomInfo.pList = response.pList--快速开始状态
-
- if self.roomInfo.nGameStartCount > 0 then
- self.roomInfo.nMaxPlayCount = table.nums(response.playerInfos)
- end
-
- -- 桌子上其他玩家的信息
- for k,v in pairs(response.playerInfos) do
- self:setMemberInfo(v)
-
- self.dismissInfo[v.nUserId] = v.nDisbandStatus
- --这里只记录,暂时没用到。可能战绩回放的时候是需要用的
- -- local cardData = self:serverCardToMyCard(v.handCard)
- -- self.roomInfo.memberList[v.nUserId].cardList = {}
- -- self.roomInfo.memberList[v.nUserId].cardList = cardData
- end
- --爆牌信息
- for k,v in pairs(response.playerBaoInfos) do
- --是否已爆牌
- self.roomInfo.memberList[v.nUserId].isBaoPai = v.isBaoPai
- --是否可以爆牌
- self.roomInfo.memberList[v.nUserId].canBaoPai = v.canBaoPai
- end
-
- local myUserId = self:getMyUserId();
- self.roomInfo.memberList[myUserId].nTingStatus = response.tingStatus;
-
- --结算信息
- for k,v in pairs(response.resultInfos) do
- --胡牌者的用户id
- self.roomInfo.memberList[v.nUserId].nUserId=v.nUserId
- --1胡牌 2听叫 0默认
- self.roomInfo.memberList[v.nUserId].userStatus = v.userStatus
- --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
- self.roomInfo.memberList[v.nUserId].result=v.result
- -- 胡牌牌类型-7对胡、平胡,0为输或者不胡不输
- self.roomInfo.memberList[v.nUserId].huType=v.huType
- --胡的牌
- self.roomInfo.memberList[v.nUserId].huCard=v.huCard
- --胡牌顺序
- self.roomInfo.memberList[v.nUserId].huOrder=v.huOrder
- --谁点的炮
- self.roomInfo.memberList[v.nUserId].dpSeatId=v.dpSeatId
- --根次数
- self.roomInfo.memberList[v.nUserId].genCount=v.genCount
-
- --子胡牌类型(天胡、地胡等)
- self.roomInfo.memberList[v.nUserId].subPaiType = v.subPaiType
- --是否绝张
- self.roomInfo.memberList[v.nUserId].isJueZhang = v.isJueZhang or 0
- --是否金钩钓
- self.roomInfo.memberList[v.nUserId].isJinGouDiao = v.isJinGouDiao or 0
- --是否海底捞月
- self.roomInfo.memberList[v.nUserId].isHaiDiLaoYue = v.isHaiDiLaoYue or 0
- --是否海底炮
- self.roomInfo.memberList[v.nUserId].isHaiDiPao = v.isHaiDiPao or 0
- --是否杠上开花
- self.roomInfo.memberList[v.nUserId].isGangShangKaiHua = v.isGangShangKaiHua or 0
- --是否杠上炮
- self.roomInfo.memberList[v.nUserId].isGangShangPao = v.isGangShangPao or 0
- --是否抢杠胡
- self.roomInfo.memberList[v.nUserId].isQiangGangHu = v.isQiangGangHu or 0
- --是否门清
- self.roomInfo.memberList[v.nUserId].isMenQing = v.isMenQing or 0
- --是否中张
- self.roomInfo.memberList[v.nUserId].isZhongZhang = v.isZhongZhang or 0
- --是否死叫
- self.roomInfo.memberList[v.nUserId].isSiJiao = v.isSiJiao or 0
- --重连胡牌着,胡的牌也在手中,需要删掉
- local isDeleted = false
- if self.roomInfo.memberList[v.nUserId].result > 0 then--胡牌了
- for i,t in pairs(self.roomInfo.memberList[v.nUserId].handCards) do
- if t.card == v.huCard then
- table.remove(self.roomInfo.memberList[v.nUserId].handCards.Datas,i)
- isDeleted = true
- break
- end
- end
- --table.removeItem(self.roomInfo.memberList[v.nUserId].handCards,self.roomInfo.memberList[v.nUserId].huCard)
- if not isDeleted then
- table.remove(self.roomInfo.memberList[v.nUserId].handCards.Datas,1)
- end
- end
-
-
- -- 胡牌信息
- -- self.roomInfo.memberList[v.nUserId].hupaiInfoSize = v.hupaiInfoSize
- self.roomInfo.memberList[v.nUserId].hupaiInfo = v.hupaiInfo
- if v.hupaiInfo and v.hupaiInfo ~= nil then
- self.roomInfo.memberList[v.nUserId].isHuPai = 1
- end
- end
-
- self:addExtendData(response)
-
- local extInfo = json.decode(response.extJson or "")
- local uid = self:getMyUserId()
- if extInfo and type(extInfo) == 'table' then
- --local myInfo = extInfo[tostring(uid)]
- --self.roomInfo.hosting = myInfo.hosted or 0--托管状态
- self.roomInfo.quickStartInfo = extInfo.faststart
-
- if extInfo.offlinetime then
- for nUserId,offlinetime in pairs(extInfo.offlinetime) do
- self.roomInfo.memberList[tonumber(nUserId)].offlinetime = offlinetime or 0
- end
- end
- end
-
- --更新自己的数据
- -- local myUserId = app.user.loginInfo.uid
- -- self.cards[myUserId] = self.roomInfo.memberList[myUserId].handCards
-
- print("self.cards[myUserId]:"..table.tostring(self.cards[myUserId]))
-
- -- 更新椅子号
- self:updateUserSeateShowId()
- local jsonInfo = json.decode(self.roomInfo.strGameInfo)
- -- 发送通知
- self:dispatchEvent({name = MJDefine.MJEvent.EnterRoomSuccess, gameId = self.roomInfo.gameId or app.gameId, gameType = jsonInfo.gamerule})
- end
-
- function Room:addExtendData(response)
-
- end
-
- function Room:setMemberInfo(v)
- Room.super.setMemberInfo(self,v)
- self.roomInfo.memberList[v.nUserId].nTurnScore = self:isUseDivision10() and v.nTurnScore/10 or v.nTurnScore
- self.roomInfo.memberList[v.nUserId].nTotalMoney = self:isUseDivision10() and v.nTotalMoney/10 or v.nTotalMoney
- self.roomInfo.memberList[v.nUserId].fanshu = v.fanshu
- --是否大叫
- self.roomInfo.memberList[v.nUserId].isDj = v.isDj
- --是否花猪
- self.roomInfo.memberList[v.nUserId].isHz = v.isHz
- --点炮次数
- self.roomInfo.memberList[v.nUserId].dpCount = v.dpCount
- --点炮顺序
- self.roomInfo.memberList[v.nUserId].dpOrder = v.dpOrder
-
- self.roomInfo.memberList[v.nUserId].result = v.result or 0
- self.roomInfo.memberList[v.nUserId].huType = v.huType or 0
-
- --是否换过牌
- self.roomInfo.memberList[v.nUserId].isSwapCard = v.isSwapCard or 0
- --是否定缺
- self.roomInfo.memberList[v.nUserId].isDingQue = v.isDingQue or 0
- --定缺牌类型 0万 1筒 2条
- self.roomInfo.memberList[v.nUserId].nQue = v.nQue or 0
-
-
- --[[if self.roomInfo.tableGroupCards then
- for i,k in pairs(self.roomInfo.tableGroupCards) do
- if v.nUserId == k.nUserId then
- self.roomInfo.memberList[v.nUserId].gruoupCards = k.operates
- end
- end
- else
- self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
- end--]]
- end
-
- function Room:onHuResponse(status,response)
- logD("--------------------血流 通知胡 ------------------------")
- logD("Room:onHuResponse(), response = ", table.tostring(response))
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
- if self.roomInfo.memberList[response.nUserId] then
- self.roomInfo.memberList[response.nUserId].nUserId = response.nUserId
- self.roomInfo.memberList[response.nUserId].huCard = response.huCard
- self.roomInfo.memberList[response.nUserId].isQiangGng = response.isQiangGng
- self.roomInfo.memberList[response.nUserId].isGspHu = response.isGspHu
- self.roomInfo.memberList[response.nUserId].isGskhHu = response.isGskhHu
- self.roomInfo.memberList[response.nUserId].redRealCard = response.redRealCard
- --todo lwq 胡状态,之后服务端控制出牌
- self.roomInfo.memberList[response.nUserId].isHuPai = 1
-
- end
-
- self:dispatchEvent({name = MJDefine.MJEvent.HuResponse,response = response});
- end
-
-
- -- 小局结算
- function Room:onGameXiaoJuResponse(status, response)
- logD("--------------------xueliu 小局结算 ------------------------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
-
- -- 一局结束的原因
- self.roomInfo.stopFlag=response.stopFlag
- -- 房间信息
- self.roomInfo.strGameInfo=response.strGameInfo
- ---self.roomInfo.resultInfos = response.allPlayerInfo
- --杠信息
- self.roomInfo.ganginfo = response.opsCntMapString or ""
- --玩家信息
- for k,v in pairs(response.allPlayerInfo) do
- if self.roomInfo.memberList[v.nUserId] then
- self.roomInfo.memberList[v.nUserId].nUserId = v.nUserId
- --当前局分数
- self.roomInfo.memberList[v.nUserId].nTurnScore= self:isUseDivision10() and v.nTurnScore/10 or v.nTurnScore
- --总分
- self.roomInfo.memberList[v.nUserId].nTotalMoney= self:isUseDivision10() and v.nTotalMoney/10 or v.nTotalMoney
- --番数
- self.roomInfo.memberList[v.nUserId].fanshu=v.fanshu
- self.roomInfo.memberList[v.nUserId].userStatus = v.userStatus
- -- 胡牌牌类型-7对胡、平胡,0为输或者不胡不输
- self.roomInfo.memberList[v.nUserId].huType=v.huType
- if v.gruoupCards then
- for _,group in ipairs(v.gruoupCards) do
- group.targetSeatId = self:getSeatIdByUserId(v.nUserId)
- end
- end
- self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
- self.roomInfo.memberList[v.nUserId].handCards = v.handCards
- self.roomInfo.memberList[v.nUserId].outCards = v.outCards
- self.roomInfo.memberList[v.nUserId].huCard = v.huCard
- --胡牌顺序
- self.roomInfo.memberList[v.nUserId].huOrder = v.huOrder
- --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
- self.roomInfo.memberList[v.nUserId].result=v.result
- --点炮次数
- self.roomInfo.memberList[v.nUserId].dpCount = v.dpCount
- --谁点炮
- self.roomInfo.memberList[v.nUserId].dpSeatId = v.dpSeatId
- --点炮顺序
- self.roomInfo.memberList[v.nUserId].dpOrder = v.dpOrder
- --是否大叫
- self.roomInfo.memberList[v.nUserId].isDj = v.isDj
- --是否花猪
- self.roomInfo.memberList[v.nUserId].isHz = v.isHz
- --根次数
- self.roomInfo.memberList[v.nUserId].genCount = v.genCount
- --子胡牌类型(天胡、地胡等)
- self.roomInfo.memberList[v.nUserId].subPaiType = v.subPaiType
- --是否绝张
- self.roomInfo.memberList[v.nUserId].isJueZhang = v.isJueZhang or 0
- --是否金钩钓
- self.roomInfo.memberList[v.nUserId].isJinGouDiao = v.isJinGouDiao or 0
- --是否海底捞月
- self.roomInfo.memberList[v.nUserId].isHaiDiLaoYue = v.isHaiDiLaoYue or 0
- --是否海底炮
- self.roomInfo.memberList[v.nUserId].isHaiDiPao = v.isHaiDiPao or 0
- --是否杠上开花
- self.roomInfo.memberList[v.nUserId].isGangShangKaiHua = v.isGangShangKaiHua or 0
- --是否杠上炮
- self.roomInfo.memberList[v.nUserId].isGangShangPao = v.isGangShangPao or 0
- --是否抢杠胡
- self.roomInfo.memberList[v.nUserId].isQiangGangHu = v.isQiangGangHu or 0
- --是否门清
- self.roomInfo.memberList[v.nUserId].isMenQing = v.isMenQing or 0
- --是否中张
- self.roomInfo.memberList[v.nUserId].isZhongZhang = v.isZhongZhang or 0
- --是否死叫
- self.roomInfo.memberList[v.nUserId].isSiJiao = v.isSiJiao or 0
-
-
- --[[
- if self.roomInfo.memberList[v.nUserId].result > 0 then--胡牌了
- for i,t in pairs(self.roomInfo.memberList[v.nUserId].handCards) do
- if t.card == v.huCard then
- table.remove(self.roomInfo.memberList[v.nUserId].handCards.Datas,i)
- break
- end
- end
- --table.removeItem(self.roomInfo.memberList[v.nUserId].handCards,self.roomInfo.memberList[v.nUserId].huCard)
- end
- --]]
-
-
- -- todo lwq
- -- 胡牌信息
- -- self.roomInfo.memberList[v.nUserId].hupaiInfoSize = v.hupaiInfoSize
- self.roomInfo.memberList[v.nUserId].hupaiInfo = v.hupaiInfo
-
-
-
-
- end
- --[[self.roomInfo.resultInfos[v.nUserId].nUserId = v.nUserId
- self.roomInfo.resultInfos[v.nUserId].huType=v.huType
- --根次数
- self.roomInfo.resultInfos[v.nUserId].genCount = v.genCount
- --胡牌顺序
- self.roomInfo.resultInfos[v.nUserId].huOrder = v.huOrder
- --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
- self.roomInfo.resultInfos[v.nUserId].result=v.result
- self.roomInfo.resultInfos[v.nUserId].isXiQian=v.isXiQian]]--
- end
- --玩家信息
- for k,v in pairs(response.xjBaoInfo) do
- if self.roomInfo.memberList[v.nUserId] then
- self.roomInfo.memberList[v.nUserId].isBaoPai = v.isBaoPai
- self.roomInfo.memberList[v.nUserId].isShaBao = v.isShaBao
- end
- end
-
- --是否大局结束,结束是1
- self.roomInfo.isGameOver=response.isGameOver
-
- --操作统计
- self.roomInfo.opsCntMapString=response.opsCntMapString
-
- --萝卜牌
- self.roomInfo.luoboCards = response.luoboCards
-
- logD("xueliuRoom:onGameXiaoJuResponse() :", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.GameXiaoJuResponse,response = response});
-
- end
-
- -- 游戏正式开始
- function Room:onGameStartResponse(status, response)
- logD("-------------------- 新的一局开始了 ------------------------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
-
- logD("Room:onGameStartResponse(), ", table.tostring(response))
-
- self.roomInfo.nGameStartCount = response.nGameStartCount;
- self.roomInfo.nTotalGameNum = response.nTotalGameNum;
- self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid;
- self.roomInfo.nBankSeatId = response.nBankSeatId;
- self.roomInfo.shuffleList = response.shuffleList;
- self.roomInfo.shuffleNum = response.shuffleNum;
- self.roomInfo.nLeaveCardNum = 108 - self:getPlayerCount() * 13 - 1
-
- -- 清空上一局的手牌信息
- self.cards = {}
-
- -- 清空上一局的换牌数据
- for i, v in pairs(self.roomInfo.memberList) do
- v.isSwapCard = 0
- end
-
- -- 发送广播通知,游戏开始了
- self:dispatchEvent({name = MJDefine.MJEvent.GameStartResponse});
- end
-
-
- --大局结算
- function Room:onGameDaJuResponse(status, response)
- logD("-------------------- 大局结算 ------------------------")
- if not self.roomInfo then
- logD("self.roomInfo no exist,容错处理!")
- return
- end
-
- for k,v in pairs(response.nTotalPlayerInfos) do
- if self.roomInfo.memberList[v.nUserId] then
- --self.roomInfo.memberList[v.nUserId].nTotalInfo=json.decode(v.nTotalInfo)
- v.nTotalScore = self:isUseDivision10() and v.nTotalScore/10 or v.nTotalScore --血战总分服务器乘以了10,客户端除以10
- self.roomInfo.memberList[v.nUserId].nTotalScore = v.nTotalScore
- self.roomInfo.memberList[v.nUserId].roomCard = v.roomCard
- --self.roomInfo.memberList[v.nUserId].costCard = v.requireCard
- end
- end
- --房卡消耗
- for k,v in pairs(response.costCardInfos) do
- if self.roomInfo.memberList[v.nUserId] then
- self.roomInfo.memberList[v.nUserId].costCard = v.costCard
- end
- end
-
- self.roomInfo.stopFlag = response.stopFlag
- --解散状态
- local disbandStatus = json.decode(response.strDisbandStatus) or {}
- for k,v in pairs(disbandStatus) do
- self.dismissInfo[tonumber(k)] = tonumber(v)
- end
-
- --结束时间
- self.roomInfo.nEndTime = response.nEndTime or os.time()
- logD("Room:onGameDaJuResponse() :", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.GameDaJuResponse ,response = response});
- end
-
- function Room:pushTing(status,response)
- logD("-------------------- Room:pushTing ------------------------")
- logD("Room:pushTing(), ", table.tostring(response))
- if not self.roomInfo then
- print("容错处理")
- return
- end
- self.roomInfo.tings={}
- if self:isCanTing() then
- for k,v in pairs(response.pushTing) do
- self.roomInfo.tings=response.pushTing
- --self.roomInfo.tings[v.outCard]=v.tingCards.Datas
- end
- end
-
- self:dispatchEvent({name = MJDefine.MJEvent.OutCardTings})
- end
-
- -- 玩家进入桌子成功
- function Room:onSitDownSuccessResponse(status, response)
- logD("--------------------玩家进入桌子成功--------------------")
- logD("Room:onSitDownSuccessResponse(), ", table.tostring(response))
-
- app.net:onMsgClear()
- app.net:onMsgPause()
-
- -- 记录当前桌子号
- self:initRoomInfo()
-
- -- 获取到的房间信息
- -- self.gameId = response.gameId
- self.roomInfo.gameId = response.gameId
- self.roomInfo.nShowTableId = response.nShowTableId
- self.roomInfo.nMaxPlayCount = response.nMaxPlayCount
- self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid
- self.roomInfo.nTotalGameNum = response.nTotalGameNum
- self.roomInfo.strGameInfo = response.strGameInfo
- self.roomInfo.nGameStartCount = response.nGameStartCount or 0
- self.roomInfo.nLeaveCardNum = response.nLeaveCardNum or 0
-
-
- -- 桌子上其他玩家的信息
- for k,v in pairs(response.memberList) do
- self.roomInfo.memberList[v.nUserId] = v
- self.roomInfo.memberList[v.nUserId].nTingStatus=MJDefine.MJTingStatus.NoTing
- end
-
- -- 更新椅子号
- self:updateUserSeateShowId()
-
- logD("Room:onSitDownSuccessResponse() roomInfo = ", table.tostring(self.roomInfo))
-
- -- 发送通知
- self:dispatchEvent({name = MJDefine.MJEvent.EnterRoomSuccess, gameId = self.roomInfo.gameId or app.gameId, gameType = self.roomInfo.strGameInfo.gamerule})
- end
-
-
- function Room:onWaitOperate(status, response)
- logD("Room:onWaitOperate(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.WaitOperate ,response = response});
- end
-
- function Room:onQiangDuanOperates(status, response)
- logD("Room:onQiangDuanOperates(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.QiangDuanOperates ,response = response});
- end
-
- function Room:onStartPiao(status, response)
- logD("Room:onStartPiao(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.StartPiao ,response = response});
- end
-
- function Room:onPiaoResponse(status, response)
- logD("Room:onPiaoResponse(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.PiaoResponse ,response = response});
- end
-
- --请求流水信息
- function Room:requestFlowInfoReq(user_id)
- local request = MJMessage.flowInfoReq:new()
- request.nUserId = user_id
- self:sendResponse{cmd = RoomCmd.GAME_COMMAND_REQ_SCORE_INFO , sender = request}
- end
-
- function Room:onFlowInfoResponse(status,response)
- logD("Room:onFlowInfoResponse(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.flowInfoRes ,response = response});
- end
-
- --通知换三张
- function Room:onNoticeSwapCardResponse(status, response)
- logD("Room:onNoticeSwapCardResponse(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.NoticeSwapCard ,response = response});
- end
-
- --请求换三张
- function Room:requestSwapCards( cards )
- local request = MJMessage.GetSwapCards:new()
- for _,v in ipairs(cards) do
- table.insert(request.bySwapCard.Datas, v)
- --table.insert(request.byOutCard.Datas, v)
- end
- self:sendResponse{cmd = RoomCmd.GAME_COMMAND_REQUEST_CHANGE_CARD , sender = request}
- end
-
- --换三张错误
- function Room:onChangeCardError(status,response)
- logD("-------------------- 换三张错误 ------------------------")
- if not self.roomInfo then
- print("容错处理")
- return
- end
- logD("Room:onChangeCardError(), ", table.tostring(response))
- local msg = {
- [1] = "换牌数量小于3",
- [2] = "牌面值错误",
- }
-
- local m = msg[response.errFlag] or "换三张未知错误"
- showTooltip(""..m)
- self:dispatchEvent({name = MJDefine.MJEvent.SwapCardErr ,response = response});
- end
-
- --换三张成功
- function Room:onChangeCardSucc(status,response)
- logD("Room:onChangeCardSucc(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.SwapCardSucc ,response = response});
- end
-
- --换三张成功后的信息
- function Room:onChangeCardInfo(status,response)
- logD("Room:onChangeCardInfo(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.SwapCardSuccInfo ,response = response});
- end
-
- --服务器通知定缺
- function Room:onNoticeDingQueResponse(status,response)
- logD("Room:onNoticeDingQueResponse(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.NoticeDingQue ,response = response});
- end
-
- --广播定缺成功
- function Room:onDingQueSuccResponse(status,response)
- logD("Room:onDingQueSuccResponse(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.DingQueSucc ,response = response});
- end
-
- --定缺成功广播告诉玩家定缺类型
- function Room:onDingQueSuccInfoResponse(status,response)
- logD("Room:onDingQueSuccInfoResponse(), ", table.tostring(response))
- self:dispatchEvent({name = MJDefine.MJEvent.DingQueSuccInfo ,response = response});
- end
-
- ---
- -- 托管通知
- -- @return
- --
- function Room:onHostingResponse (status, response)
- local userList = response.userList
- for k, v in ipairs(userList) do
- -- 是否托管
- if v.nUserId == self:getMyUserId() then
- self.roomInfo.hosting = v.status
- end
- self:dispatchEvent({name = MJDefine.MJEvent.HostingRequest, response = {nUserId = v.nUserId, status = v.status}});
- end
- end
-
- --发送操作
- function Room:sendOperateCard(curOperate,allOperate)
- local request = MJMessage.OperateRequest:new()
- request.opType = curOperate.opType
- request.opCard = curOperate.opCard
- --request.opNum = 2--curOperate.nRedUseNum
- for _,v in pairs(allOperate or {}) do
- if v.opType ~= MJDefine.MJOperateType.OPREATE_CANCEL then
- table.insert(request.operates.Datas, v)
- end
- end
-
- logD("xueliuRoom sendOperateCard" .. table.tostring(request))
- self:sendResponse{cmd = RoomCmd.GAME_COMMAND_SEND_CODE_RESPONSE , sender = request}
- end
-
- --操作错误
- function Room:onOperationError(status)
- logD("-------------------- onOperationError ------------------------")
- if not self.roomInfo then
- print("容错处理")
- return
- end
- showTooltip("操作发生了错误...")
- --错误的时候如何处理
- self:dispatchEvent({name = MJDefine.MJEvent.OperationError})
- end
-
- function Room:ctor(net)
- Room.super.ctor(self , net);
- -- 请求爆牌
- self:defMsgFunc{name = MJDefine.MJEvent.BaoPaiRequest,cmd = RoomCmd.GAME_COMMAND_REQUEST_BAO_PAI,sender = MJMessage.BaoPaiRequest};
- --请求换三张
- --self:defMsgFunc{name = MJDefine.MJEvent.RequestSwapCard , cmd = RoomCmd.GAME_COMMAND_REQUEST_CHANGE_CARD, sender = MJMessage.SwapCards};
- --客户端请求定缺
- self:defMsgFunc{name = MJDefine.MJEvent.RequestDingQue , cmd = RoomCmd.GAME_COMMAND_REQUEST_DINGQUE, sender = MJMessage.QueCard};
- -- 请求飘
- self:defMsgFunc{name = MJDefine.MJEvent.PiaoRequest,cmd = RoomCmd.GAME_COMMAND_NOTIFY_PIAO,sender = MJMessage.PiaoRequest};
- -- 请求刷新桌子
- self:defMsgFunc{name = MJDefine.MJEvent.GetTableInfo,cmd = RoomCmd.GAME_COMMAND_GET_TABLE_INFO};
-
- --玩家出牌的听牌信息
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_OUT_CARD_TING_INFO,reader = MJMessage.OutCardTingInfo,func = handler(self,self.pushTing)}
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_HU,reader = MJMessage.HuRespone,func = handler(self,self.onHuResponse)}
- --广播玩家爆牌
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_BAO_PAI,reader = MJMessage.BaoPaiResponse,func = handler(self,self.onBaoPai)}
- --通知庄家爆牌
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BANKER_BAO_PAI,reader = MJMessage.BankerBaoPai,func = handler(self,self.onBankerBaoPai)}
- --通知等待操作
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_WAIT_OPREATE,reader = MJMessage.WaitOperate,func = handler(self,self.onWaitOperate)}
- --通知抢断操作
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_QIANG_DUAN_OPREATE,reader = MJMessage.QiangDuanOperates,func = handler(self,self.onQiangDuanOperates)}
-
- --广播玩家开始飘
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_NOTIFY_PIAO,reader = MJMessage.PiaoRequest,func = handler(self,self.onStartPiao)}
- --广播玩家飘结果
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_USER_PIAO_RESULT,reader = MJMessage.PiaoResponse,func = handler(self,self.onPiaoResponse)}
- --换三张,服务器会通过0x8122通知换牌
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_CHANGE_CARD,reader = MJMessage.SwapCards,func = handler(self,self.onNoticeSwapCardResponse)}
- --换三张错误
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_CHANGE_CARD_ERR,reader = MJMessage.SwapCardsErr,func = handler(self,self.onChangeCardError)}
- --换三张成功
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_CHANGE_CARD_SUCC,reader = MJMessage.SwapCardsSucc,func = handler(self,self.onChangeCardSucc)}
- --换三张成功后的信息
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_CHANGE_CARD_INFO,reader = MJMessage.SwapCardsSuccInfo,func = handler(self,self.onChangeCardInfo)}
- --服务器通知定缺
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_DINGQUE,reader = MJMessage.QueCard,func = handler(self,self.onNoticeDingQueResponse)}
- --当玩家操作成功后,通过0x8131广播定缺成功
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_DINGQUE_SUCC,reader = MJMessage.DingQueSucc,func = handler(self,self.onDingQueSuccResponse)}
- --当所有玩家定缺成功后,服务器会通过广播告诉玩家定缺类型
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_DINGQUE_RESULT,reader = MJMessage.DingQueSuccInfo,func = handler(self,self.onDingQueSuccInfoResponse)}
- -- 内容和0x8106保持统一 广播桌子上所有玩家庄家起手操作
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_START_ROUND_OPERATE, reader = MJMessage.BankerOutCard,func = handler(self , self.onAfterDingQue)};
- -- 请求托管
- self:defMsgFunc{name = MJDefine.MJEvent.HostingRequest, cmd = RoomCmd.GAME_COMMAND_USER_HOSTING_REQUEST, sender = MJMessage.HostingRequest}
- -- 收到托管回调
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_USER_HOSTING_RESPONSE, reader = MJMessage.HostingResponse, func = handler(self,self.onHostingResponse)}
-
- --收到流水明细
- self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_RES_SCORE_INFO, reader = MJMessage.LiuShuiInfo, func = handler(self,self.onFlowInfoResponse)}
- end
-
- -- 可能返回""或者nil
- function Room:isUseDivision10()
- local gameId = tonumber(self.roomInfo.gameId)
- local gameConfig = getSubGameConfig(gameId)
-
- if not gameConfig then
- logE("Error :: getSubGameRoomLogo() 没有找到对应的子游戏配置信息 ", gameId)
- return nil
- end
-
- local isUseDivision10 = gameConfig.isUseDivision10 or false
-
- return isUseDivision10
- end
-
- -- 是否可以显示听箭头和按钮
- function Room:isCanTing()
- return true
- end
-
- return Room;
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