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  1. local RoomCmd=MJFramework.MJImport("mj.luaScript.Protocol.MJCmd")
  2. local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage")
  3. local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
  4. local MJProtocol=MJFramework.MJFrameworkClassImprot("mj.luaScript.Protocol.MJProtocol")
  5. local Room = class("xzddRoom" , MJProtocol)
  6. -- 视角转换
  7. function Room:transPos(targetSeatId, seatId)
  8. local MaxCount = self.roomInfo.nMaxPlayCount
  9. local showPos = 4
  10. local target = targetSeatId
  11. if target <= seatId then
  12. showPos = seatId - target
  13. elseif target > seatId then
  14. showPos = MaxCount - target + seatId
  15. end
  16. return showPos
  17. end
  18. -- 根据uid获取座位号
  19. function Room:getSeatIdByUserId( nUserId )
  20. return self:getSeatIdByViewId(self:getViewIdByUserId(nUserId))
  21. end
  22. -- 获取房间最大玩家人数
  23. function Room:getMaxPlayerCount()
  24. return self.roomInfo.nMaxPlayCount
  25. end
  26. -- 获取房间人数
  27. function Room:getPlayerCount()
  28. local count = 0
  29. for k,v in pairs(self.roomInfo.memberList) do
  30. count = count + 1
  31. end
  32. return count
  33. end
  34. function Room:cleanTingStatus()
  35. local myUserId = app.user.loginInfo.uid
  36. if self.roomInfo.memberList[myUserId] and self.roomInfo.memberList[myUserId].nTingStatus then
  37. self.roomInfo.memberList[myUserId].nTingStatus = MJDefine.MJTingStatus.NoTing
  38. end
  39. end
  40. function Room:onTingCardResult( status, response )
  41. logD("Room:onTingCardResult(), ", table.tostring(response))
  42. print("--------onTingCardResult--------")
  43. if not self.roomInfo then
  44. logD("self.roomInfo no exist,容错处理!")
  45. return
  46. end
  47. if not self:isCanTing() then
  48. return
  49. end
  50. self:dispatchEvent({name = MJDefine.MJEvent.TingResult,response = response})
  51. end
  52. function Room:onTingCardStatus(status, response)
  53. logD("Room:onTingCardStatus(), ", table.tostring(response))
  54. if not self.roomInfo then
  55. logD("self.roomInfo no exist,容错处理!")
  56. return
  57. end
  58. local myUserId = app.user.loginInfo.uid
  59. self.roomInfo.memberList[myUserId].nTingStatus=response.nTingStatus
  60. if not self:isCanTing() then
  61. return
  62. end
  63. self:dispatchEvent({name = MJDefine.MJEvent.TingSatus})
  64. end
  65. -- 游戏发牌结果
  66. function Room:onGameSendCardResponse(status, response)
  67. logD("-------------------- 游戏发牌 ------------------------")
  68. if not self.roomInfo then
  69. logD("self.roomInfo no exist,容错处理!")
  70. return
  71. end
  72. logD("Room:onGameSendCardResponse(), ", table.tostring(response))
  73. -- self.roomInfo.nbankFirstGrabCard = response.nbankFirstGrabCard
  74. --目前server只发自己过来,后续战绩回放考虑到会发所有玩家来,故以userid为key于扩展
  75. -- local cardData = self:serverCardToMyCard(response.cardList)
  76. -- logD("Room:onGameSendCardResponse : "..table.tostring(cardData))
  77. for k,v in pairs(response.playerCards) do
  78. self.roomInfo.memberList[v.nUserId].handCards = v.handCards
  79. self.roomInfo.memberList[v.nUserId].isBaoPai = v.isTing
  80. logD("------isBaoPai= ",self.roomInfo.memberList[v.nUserId].isBaoPai)
  81. --[[if v.isTing == 1 then
  82. self.roomInfo.memberList[v.nUserId].isBaoPai = 1
  83. end--]]
  84. end
  85. -- self.cards[response.nUserId] = cardData
  86. -- 发送广播通知,发牌开始了
  87. self:dispatchEvent({name = MJDefine.MJEvent.GameSendCardResponse});
  88. end
  89. function Room:onBankerOutCard(status, response)
  90. logD("-------------------- 游戏庄家起手操作------------------------")
  91. if not self.roomInfo then
  92. logD("self.roomInfo no exist,容错处理!")
  93. return
  94. end
  95. self.roomInfo.nLeaveCardNum = response.nLeaveCardNum
  96. self.roomInfo.needOutCardId = response.nUserId
  97. --logD("Room:onBankerOutCard(), ", table.tostring(response))
  98. local myUserId = self:getMyUserId()
  99. self.roomInfo.tings={}
  100. if response.nUserId==myUserId then
  101. -- for k,v in pairs(response.pushCardTing) do
  102. -- self.roomInfo.tings[v.outCard]=v.tingCards.Datas
  103. -- end
  104. if self:isCanTing() then
  105. self.roomInfo.tings = response.pushCardTing
  106. end
  107. --这里自己摸牌后,不隐藏听牌提示
  108. --self.roomInfo.memberList[myUserId].nTingStatus=MJDefine.MJTingStatus.NoTing
  109. -- dump(self.roomInfo.memberList[myUserId])
  110. --self:dispatchEvent({name = MJDefine.MJEvent.TingSatus})
  111. end
  112. -- 发送广播通知,游戏开始了
  113. self:dispatchEvent({name = MJDefine.MJEvent.BankerOutCard ,response = response});
  114. end
  115. function Room:onAfterDingQue(status, response)
  116. logD("-------------------- onAfterDingQue------------------------")
  117. if not self.roomInfo then
  118. logD("self.roomInfo no exist,容错处理!")
  119. return
  120. end
  121. self.roomInfo.nLeaveCardNum = response.nLeaveCardNum
  122. self.roomInfo.needOutCardId = response.nUserId
  123. local myUserId = self:getMyUserId()
  124. self.roomInfo.tings={}
  125. if response.nUserId==myUserId then
  126. if self:isCanTing() then
  127. self.roomInfo.tings = response.pushCardTing
  128. end
  129. end
  130. -- 发送广播通知,游戏开始了
  131. self:dispatchEvent({name = MJDefine.MJEvent.AfterDingQue ,response = response});
  132. end
  133. function Room:onBaoPai(status,response)
  134. logD("-------------------- 广播爆牌 ------------------------")
  135. if not self.roomInfo then
  136. print("容错处理")
  137. return
  138. end
  139. local myUserId = self:getMyUserId()
  140. if response.nUserId == myUserId then
  141. self.roomInfo.memberList[myUserId].isBaoPai = response.isBaoPai
  142. end
  143. logD("luzhouRoom:onBaoPai(), response = ", table.tostring(response))
  144. self:dispatchEvent({name = MJDefine.MJEvent.BaoPaiResponse ,response = response});
  145. end
  146. function Room:onBankerBaoPai(status,response)
  147. logD("-------------------- 通知庄家爆牌 ------------------------")
  148. if not self.roomInfo then
  149. print("容错处理")
  150. return
  151. end
  152. logD("luzhouRoom:onBankerBaoPai(), response = ", table.tostring(response))
  153. self:dispatchEvent({name = MJDefine.MJEvent.BankerBaoPai ,response = response});
  154. end
  155. --断线重连
  156. function Room:onGameReconnection(status,response)
  157. logD("===============重连成功,清空之前所有存在的队列==================")
  158. app.net:onMsgClear()
  159. app.net:onMsgPause()
  160. logD("Room:onGameReconnection(), response = ", table.tostring(response))
  161. self:initRoomInfo();
  162. -- 获取到的房间信息
  163. self.roomInfo.shuffleNum = response.shuffleNum
  164. self.roomInfo.gameId = response.gameId
  165. self.roomInfo.nShowTableId = response.nShowTableId
  166. self.roomInfo.nMaxPlayCount = response.nMaxPlayCount
  167. self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid
  168. self.roomInfo.nTotalGameNum = response.nTotalGameNum
  169. self.roomInfo.nBaseChips = response.nBaseChips
  170. self.roomInfo.strGameInfo = response.strGameInfo
  171. self.roomInfo.nGameStartCount = response.nGameStartCount
  172. self.roomInfo.nStatus = response.nStatus
  173. self.roomInfo.nBankSeatId = response.nBankSeatId
  174. self.roomInfo.nMySeatId = response.nMySeatId
  175. self.roomInfo.bUserDisbandGame = response.bUserDisbandGame
  176. self.roomInfo.nDismissStateTime = response.nDismissStateTime
  177. self.roomInfo.leaveCards = response.leaveCards
  178. self.roomInfo.nLeaveCardNum = #self.roomInfo.leaveCards
  179. self.roomInfo.outCardUserId = response.outCardUserId
  180. self.roomInfo.outCardSeatId = response.outCardSeatId
  181. self.roomInfo.lastOpCard = response.lastOpCard
  182. --萝卜牌
  183. self.roomInfo.luoboCards = response.luoboCards
  184. self.roomInfo.operates = response.operates
  185. self.roomInfo.isNeedOutCard = response.isNeedOutCard
  186. self.roomInfo.needOutCardId = response.needOutCardId
  187. --self.roomInfo.lastOutCard = response.lastOutCard
  188. self.roomInfo.stopFlag = response.stopFlag
  189. self.roomInfo.playerInfos = response.playerInfos
  190. --胡牌玩家列表
  191. self.roomInfo.resultInfos = response.resultInfos
  192. self.roomInfo.opsCntMapString = response.opsCntMapString
  193. self.roomInfo.tingStatus = response.tingStatus==255 and 0 or 1 --服务器-1为没听 0为听
  194. self.roomInfo.tings = self:isCanTing() and response.tingCard or {}
  195. --杠信息
  196. self.roomInfo.ganginfo = response.opsCntMapString or ""
  197. --快速开局信息
  198. self.roomInfo.bUserFastStartGame = response.bUserFastStartGame--是否在快开始界面,1是0否
  199. self.roomInfo.leftFastStartGameTime = response.leftFastStartGameTime--当前快速开始等待时间
  200. self.roomInfo.pList = response.pList--快速开始状态
  201. if self.roomInfo.nGameStartCount > 0 then
  202. self.roomInfo.nMaxPlayCount = table.nums(response.playerInfos)
  203. end
  204. -- 桌子上其他玩家的信息
  205. for k,v in pairs(response.playerInfos) do
  206. self:setMemberInfo(v)
  207. self.dismissInfo[v.nUserId] = v.nDisbandStatus
  208. --这里只记录,暂时没用到。可能战绩回放的时候是需要用的
  209. -- local cardData = self:serverCardToMyCard(v.handCard)
  210. -- self.roomInfo.memberList[v.nUserId].cardList = {}
  211. -- self.roomInfo.memberList[v.nUserId].cardList = cardData
  212. end
  213. --爆牌信息
  214. for k,v in pairs(response.playerBaoInfos) do
  215. --是否已爆牌
  216. self.roomInfo.memberList[v.nUserId].isBaoPai = v.isBaoPai
  217. --是否可以爆牌
  218. self.roomInfo.memberList[v.nUserId].canBaoPai = v.canBaoPai
  219. end
  220. local myUserId = self:getMyUserId();
  221. self.roomInfo.memberList[myUserId].nTingStatus = response.tingStatus;
  222. --结算信息
  223. for k,v in pairs(response.resultInfos) do
  224. --胡牌者的用户id
  225. self.roomInfo.memberList[v.nUserId].nUserId=v.nUserId
  226. --1胡牌 2听叫 0默认
  227. self.roomInfo.memberList[v.nUserId].userStatus = v.userStatus
  228. --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
  229. self.roomInfo.memberList[v.nUserId].result=v.result
  230. -- 胡牌牌类型-7对胡、平胡,0为输或者不胡不输
  231. self.roomInfo.memberList[v.nUserId].huType=v.huType
  232. --胡的牌
  233. self.roomInfo.memberList[v.nUserId].huCard=v.huCard
  234. --胡牌顺序
  235. self.roomInfo.memberList[v.nUserId].huOrder=v.huOrder
  236. --谁点的炮
  237. self.roomInfo.memberList[v.nUserId].dpSeatId=v.dpSeatId
  238. --根次数
  239. self.roomInfo.memberList[v.nUserId].genCount=v.genCount
  240. --子胡牌类型(天胡、地胡等)
  241. self.roomInfo.memberList[v.nUserId].subPaiType = v.subPaiType
  242. --是否绝张
  243. self.roomInfo.memberList[v.nUserId].isJueZhang = v.isJueZhang or 0
  244. --是否金钩钓
  245. self.roomInfo.memberList[v.nUserId].isJinGouDiao = v.isJinGouDiao or 0
  246. --是否海底捞月
  247. self.roomInfo.memberList[v.nUserId].isHaiDiLaoYue = v.isHaiDiLaoYue or 0
  248. --是否海底炮
  249. self.roomInfo.memberList[v.nUserId].isHaiDiPao = v.isHaiDiPao or 0
  250. --是否杠上开花
  251. self.roomInfo.memberList[v.nUserId].isGangShangKaiHua = v.isGangShangKaiHua or 0
  252. --是否杠上炮
  253. self.roomInfo.memberList[v.nUserId].isGangShangPao = v.isGangShangPao or 0
  254. --是否抢杠胡
  255. self.roomInfo.memberList[v.nUserId].isQiangGangHu = v.isQiangGangHu or 0
  256. --是否门清
  257. self.roomInfo.memberList[v.nUserId].isMenQing = v.isMenQing or 0
  258. --是否中张
  259. self.roomInfo.memberList[v.nUserId].isZhongZhang = v.isZhongZhang or 0
  260. --重连胡牌着,胡的牌也在手中,需要删掉
  261. local isDeleted = false
  262. if self.roomInfo.memberList[v.nUserId].result > 0 then--胡牌了
  263. for i,t in pairs(self.roomInfo.memberList[v.nUserId].handCards) do
  264. if t.card == v.huCard then
  265. table.remove(self.roomInfo.memberList[v.nUserId].handCards.Datas,i)
  266. isDeleted = true
  267. break
  268. end
  269. end
  270. --table.removeItem(self.roomInfo.memberList[v.nUserId].handCards,self.roomInfo.memberList[v.nUserId].huCard)
  271. if not isDeleted then
  272. table.remove(self.roomInfo.memberList[v.nUserId].handCards.Datas,1)
  273. end
  274. end
  275. end
  276. self:addExtendData(response)
  277. local extInfo = json.decode(response.extJson or "")
  278. local uid = self:getMyUserId()
  279. if extInfo and type(extInfo) == 'table' then
  280. --local myInfo = extInfo[tostring(uid)]
  281. --self.roomInfo.hosting = myInfo.hosted or 0--托管状态
  282. self.roomInfo.quickStartInfo = extInfo.faststart
  283. if extInfo.offlinetime then
  284. for nUserId,offlinetime in pairs(extInfo.offlinetime) do
  285. self.roomInfo.memberList[tonumber(nUserId)].offlinetime = offlinetime or 0
  286. end
  287. end
  288. end
  289. --更新自己的数据
  290. -- local myUserId = app.user.loginInfo.uid
  291. -- self.cards[myUserId] = self.roomInfo.memberList[myUserId].handCards
  292. print("self.cards[myUserId]:"..table.tostring(self.cards[myUserId]))
  293. -- 更新椅子号
  294. self:updateUserSeateShowId()
  295. local jsonInfo = json.decode(self.roomInfo.strGameInfo)
  296. -- 发送通知
  297. self:dispatchEvent({name = MJDefine.MJEvent.EnterRoomSuccess, gameId = self.roomInfo.gameId or app.gameId, gameType = jsonInfo.gamerule})
  298. end
  299. function Room:addExtendData(response)
  300. end
  301. function Room:setMemberInfo(v)
  302. Room.super.setMemberInfo(self,v)
  303. self.roomInfo.memberList[v.nUserId].nTurnScore = self:isUseDivision10() and v.nTurnScore/10 or v.nTurnScore
  304. self.roomInfo.memberList[v.nUserId].nTotalMoney = self:isUseDivision10() and v.nTotalMoney/10 or v.nTotalMoney
  305. self.roomInfo.memberList[v.nUserId].fanshu = v.fanshu
  306. --是否大叫
  307. self.roomInfo.memberList[v.nUserId].isDj = v.isDj
  308. --是否花猪
  309. self.roomInfo.memberList[v.nUserId].isHz = v.isHz
  310. --点炮次数
  311. self.roomInfo.memberList[v.nUserId].dpCount = v.dpCount
  312. --点炮顺序
  313. self.roomInfo.memberList[v.nUserId].dpOrder = v.dpOrder
  314. self.roomInfo.memberList[v.nUserId].result = v.result or 0
  315. self.roomInfo.memberList[v.nUserId].huType = v.huType or 0
  316. --是否换过牌
  317. self.roomInfo.memberList[v.nUserId].isSwapCard = v.isSwapCard or 0
  318. --是否定缺
  319. self.roomInfo.memberList[v.nUserId].isDingQue = v.isDingQue or 0
  320. --定缺牌类型 0万 1筒 2条
  321. self.roomInfo.memberList[v.nUserId].nQue = v.nQue or 0
  322. --[[if self.roomInfo.tableGroupCards then
  323. for i,k in pairs(self.roomInfo.tableGroupCards) do
  324. if v.nUserId == k.nUserId then
  325. self.roomInfo.memberList[v.nUserId].gruoupCards = k.operates
  326. end
  327. end
  328. else
  329. self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
  330. end--]]
  331. end
  332. function Room:onHuResponse(status,response)
  333. logD("--------------------血战 通知胡 ------------------------")
  334. logD("Room:onHuResponse(), response = ", table.tostring(response))
  335. if not self.roomInfo then
  336. logD("self.roomInfo no exist,容错处理!")
  337. return
  338. end
  339. if self.roomInfo.memberList[response.nUserId] then
  340. self.roomInfo.memberList[response.nUserId].nUserId = response.nUserId
  341. self.roomInfo.memberList[response.nUserId].huCard = response.huCard
  342. self.roomInfo.memberList[response.nUserId].isQiangGng = response.isQiangGng
  343. self.roomInfo.memberList[response.nUserId].isGspHu = response.isGspHu
  344. self.roomInfo.memberList[response.nUserId].isGskhHu = response.isGskhHu
  345. self.roomInfo.memberList[response.nUserId].redRealCard = response.redRealCard
  346. end
  347. self:dispatchEvent({name = MJDefine.MJEvent.HuResponse,response = response});
  348. end
  349. -- 小局结算
  350. function Room:onGameXiaoJuResponse(status, response)
  351. logD("--------------------xzdd 小局结算 ------------------------")
  352. if not self.roomInfo then
  353. logD("self.roomInfo no exist,容错处理!")
  354. return
  355. end
  356. -- 一局结束的原因
  357. self.roomInfo.stopFlag=response.stopFlag
  358. -- 房间信息
  359. self.roomInfo.strGameInfo=response.strGameInfo
  360. ---self.roomInfo.resultInfos = response.allPlayerInfo
  361. --杠信息
  362. self.roomInfo.ganginfo = response.opsCntMapString or ""
  363. --玩家信息
  364. for k,v in pairs(response.allPlayerInfo) do
  365. if self.roomInfo.memberList[v.nUserId] then
  366. self.roomInfo.memberList[v.nUserId].nUserId = v.nUserId
  367. --当前局分数
  368. self.roomInfo.memberList[v.nUserId].nTurnScore= self:isUseDivision10() and v.nTurnScore/10 or v.nTurnScore
  369. --总分
  370. self.roomInfo.memberList[v.nUserId].nTotalMoney= self:isUseDivision10() and v.nTotalMoney/10 or v.nTotalMoney
  371. --番数
  372. self.roomInfo.memberList[v.nUserId].fanshu=v.fanshu
  373. self.roomInfo.memberList[v.nUserId].userStatus = v.userStatus
  374. -- 胡牌牌类型-7对胡、平胡,0为输或者不胡不输
  375. self.roomInfo.memberList[v.nUserId].huType=v.huType
  376. if v.gruoupCards then
  377. for _,group in ipairs(v.gruoupCards) do
  378. group.targetSeatId = self:getSeatIdByUserId(v.nUserId)
  379. end
  380. end
  381. self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
  382. self.roomInfo.memberList[v.nUserId].handCards = v.handCards
  383. self.roomInfo.memberList[v.nUserId].outCards = v.outCards
  384. self.roomInfo.memberList[v.nUserId].huCard = v.huCard
  385. --胡牌顺序
  386. self.roomInfo.memberList[v.nUserId].huOrder = v.huOrder
  387. --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
  388. self.roomInfo.memberList[v.nUserId].result=v.result
  389. --点炮次数
  390. self.roomInfo.memberList[v.nUserId].dpCount = v.dpCount
  391. --谁点炮
  392. self.roomInfo.memberList[v.nUserId].dpSeatId = v.dpSeatId
  393. --点炮顺序
  394. self.roomInfo.memberList[v.nUserId].dpOrder = v.dpOrder
  395. --是否大叫
  396. self.roomInfo.memberList[v.nUserId].isDj = v.isDj
  397. --是否花猪
  398. self.roomInfo.memberList[v.nUserId].isHz = v.isHz
  399. --根次数
  400. self.roomInfo.memberList[v.nUserId].genCount = v.genCount
  401. --子胡牌类型(天胡、地胡等)
  402. self.roomInfo.memberList[v.nUserId].subPaiType = v.subPaiType
  403. --是否绝张
  404. self.roomInfo.memberList[v.nUserId].isJueZhang = v.isJueZhang or 0
  405. --是否金钩钓
  406. self.roomInfo.memberList[v.nUserId].isJinGouDiao = v.isJinGouDiao or 0
  407. --是否海底捞月
  408. self.roomInfo.memberList[v.nUserId].isHaiDiLaoYue = v.isHaiDiLaoYue or 0
  409. --是否海底炮
  410. self.roomInfo.memberList[v.nUserId].isHaiDiPao = v.isHaiDiPao or 0
  411. --是否杠上开花
  412. self.roomInfo.memberList[v.nUserId].isGangShangKaiHua = v.isGangShangKaiHua or 0
  413. --是否杠上炮
  414. self.roomInfo.memberList[v.nUserId].isGangShangPao = v.isGangShangPao or 0
  415. --是否抢杠胡
  416. self.roomInfo.memberList[v.nUserId].isQiangGangHu = v.isQiangGangHu or 0
  417. --是否门清
  418. self.roomInfo.memberList[v.nUserId].isMenQing = v.isMenQing or 0
  419. --是否中张
  420. self.roomInfo.memberList[v.nUserId].isZhongZhang = v.isZhongZhang or 0
  421. if self.roomInfo.memberList[v.nUserId].result > 0 then--胡牌了
  422. for i,t in pairs(self.roomInfo.memberList[v.nUserId].handCards) do
  423. if t.card == v.huCard then
  424. table.remove(self.roomInfo.memberList[v.nUserId].handCards.Datas,i)
  425. break
  426. end
  427. end
  428. --table.removeItem(self.roomInfo.memberList[v.nUserId].handCards,self.roomInfo.memberList[v.nUserId].huCard)
  429. end
  430. end
  431. --[[self.roomInfo.resultInfos[v.nUserId].nUserId = v.nUserId
  432. self.roomInfo.resultInfos[v.nUserId].huType=v.huType
  433. --根次数
  434. self.roomInfo.resultInfos[v.nUserId].genCount = v.genCount
  435. --胡牌顺序
  436. self.roomInfo.resultInfos[v.nUserId].huOrder = v.huOrder
  437. --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
  438. self.roomInfo.resultInfos[v.nUserId].result=v.result
  439. self.roomInfo.resultInfos[v.nUserId].isXiQian=v.isXiQian]]--
  440. end
  441. --玩家信息
  442. for k,v in pairs(response.xjBaoInfo) do
  443. if self.roomInfo.memberList[v.nUserId] then
  444. self.roomInfo.memberList[v.nUserId].isBaoPai = v.isBaoPai
  445. self.roomInfo.memberList[v.nUserId].isShaBao = v.isShaBao
  446. end
  447. end
  448. --是否大局结束,结束是1
  449. self.roomInfo.isGameOver=response.isGameOver
  450. --操作统计
  451. self.roomInfo.opsCntMapString=response.opsCntMapString
  452. --萝卜牌
  453. self.roomInfo.luoboCards = response.luoboCards
  454. logD("xzddRoom:onGameXiaoJuResponse() :", table.tostring(response))
  455. self:dispatchEvent({name = MJDefine.MJEvent.GameXiaoJuResponse,response = response});
  456. end
  457. -- 游戏正式开始
  458. function Room:onGameStartResponse(status, response)
  459. logD("-------------------- 新的一局开始了 ------------------------")
  460. if not self.roomInfo then
  461. logD("self.roomInfo no exist,容错处理!")
  462. return
  463. end
  464. logD("Room:onGameStartResponse(), ", table.tostring(response))
  465. self.roomInfo.nGameStartCount = response.nGameStartCount;
  466. self.roomInfo.nTotalGameNum = response.nTotalGameNum;
  467. self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid;
  468. self.roomInfo.nBankSeatId = response.nBankSeatId;
  469. self.roomInfo.shuffleList = response.shuffleList;
  470. self.roomInfo.shuffleNum = response.shuffleNum;
  471. self.roomInfo.nLeaveCardNum = 108 - self:getPlayerCount() * 13 - 1
  472. -- 清空上一局的手牌信息
  473. self.cards = {}
  474. -- 清空上一局的换牌数据
  475. for i, v in pairs(self.roomInfo.memberList) do
  476. v.isSwapCard = 0
  477. end
  478. -- 发送广播通知,游戏开始了
  479. self:dispatchEvent({name = MJDefine.MJEvent.GameStartResponse});
  480. end
  481. --大局结算
  482. function Room:onGameDaJuResponse(status, response)
  483. logD("-------------------- 大局结算 ------------------------")
  484. if not self.roomInfo then
  485. logD("self.roomInfo no exist,容错处理!")
  486. return
  487. end
  488. for k,v in pairs(response.nTotalPlayerInfos) do
  489. if self.roomInfo.memberList[v.nUserId] then
  490. --self.roomInfo.memberList[v.nUserId].nTotalInfo=json.decode(v.nTotalInfo)
  491. v.nTotalScore = self:isUseDivision10() and v.nTotalScore/10 or v.nTotalScore --血战总分服务器乘以了10,客户端除以10
  492. self.roomInfo.memberList[v.nUserId].nTotalScore = v.nTotalScore
  493. self.roomInfo.memberList[v.nUserId].roomCard = v.roomCard
  494. --self.roomInfo.memberList[v.nUserId].costCard = v.requireCard
  495. end
  496. end
  497. --房卡消耗
  498. for k,v in pairs(response.costCardInfos) do
  499. if self.roomInfo.memberList[v.nUserId] then
  500. self.roomInfo.memberList[v.nUserId].costCard = v.costCard
  501. end
  502. end
  503. self.roomInfo.stopFlag = response.stopFlag
  504. --解散状态
  505. local disbandStatus = json.decode(response.strDisbandStatus) or {}
  506. for k,v in pairs(disbandStatus) do
  507. self.dismissInfo[tonumber(k)] = tonumber(v)
  508. end
  509. --结束时间
  510. self.roomInfo.nEndTime = response.nEndTime or os.time()
  511. logD("Room:onGameDaJuResponse() :", table.tostring(response))
  512. self:dispatchEvent({name = MJDefine.MJEvent.GameDaJuResponse ,response = response});
  513. end
  514. function Room:pushTing(status,response)
  515. logD("-------------------- Room:pushTing ------------------------")
  516. logD("Room:pushTing(), ", table.tostring(response))
  517. if not self.roomInfo then
  518. print("容错处理")
  519. return
  520. end
  521. self.roomInfo.tings={}
  522. if self:isCanTing() then
  523. for k,v in pairs(response.pushTing) do
  524. self.roomInfo.tings=response.pushTing
  525. --self.roomInfo.tings[v.outCard]=v.tingCards.Datas
  526. end
  527. end
  528. self:dispatchEvent({name = MJDefine.MJEvent.OutCardTings})
  529. end
  530. -- 玩家进入桌子成功
  531. function Room:onSitDownSuccessResponse(status, response)
  532. logD("--------------------玩家进入桌子成功--------------------")
  533. logD("Room:onSitDownSuccessResponse(), ", table.tostring(response))
  534. app.net:onMsgClear()
  535. app.net:onMsgPause()
  536. -- 记录当前桌子号
  537. self:initRoomInfo()
  538. -- 获取到的房间信息
  539. -- self.gameId = response.gameId
  540. self.roomInfo.gameId = response.gameId
  541. self.roomInfo.nShowTableId = response.nShowTableId
  542. self.roomInfo.nMaxPlayCount = response.nMaxPlayCount
  543. self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid
  544. self.roomInfo.nTotalGameNum = response.nTotalGameNum
  545. self.roomInfo.strGameInfo = response.strGameInfo
  546. self.roomInfo.nGameStartCount = response.nGameStartCount or 0
  547. self.roomInfo.nLeaveCardNum = response.nLeaveCardNum or 0
  548. -- 桌子上其他玩家的信息
  549. for k,v in pairs(response.memberList) do
  550. self.roomInfo.memberList[v.nUserId] = v
  551. self.roomInfo.memberList[v.nUserId].nTingStatus=MJDefine.MJTingStatus.NoTing
  552. end
  553. -- 更新椅子号
  554. self:updateUserSeateShowId()
  555. logD("Room:onSitDownSuccessResponse() roomInfo = ", table.tostring(self.roomInfo))
  556. -- 发送通知
  557. self:dispatchEvent({name = MJDefine.MJEvent.EnterRoomSuccess, gameId = self.roomInfo.gameId or app.gameId, gameType = self.roomInfo.strGameInfo.gamerule})
  558. end
  559. function Room:onWaitOperate(status, response)
  560. logD("Room:onWaitOperate(), ", table.tostring(response))
  561. self:dispatchEvent({name = MJDefine.MJEvent.WaitOperate ,response = response});
  562. end
  563. function Room:onQiangDuanOperates(status, response)
  564. logD("Room:onQiangDuanOperates(), ", table.tostring(response))
  565. self:dispatchEvent({name = MJDefine.MJEvent.QiangDuanOperates ,response = response});
  566. end
  567. function Room:onStartPiao(status, response)
  568. logD("Room:onStartPiao(), ", table.tostring(response))
  569. self:dispatchEvent({name = MJDefine.MJEvent.StartPiao ,response = response});
  570. end
  571. function Room:onPiaoResponse(status, response)
  572. logD("Room:onPiaoResponse(), ", table.tostring(response))
  573. self:dispatchEvent({name = MJDefine.MJEvent.PiaoResponse ,response = response});
  574. end
  575. --通知换三张
  576. function Room:onNoticeSwapCardResponse(status, response)
  577. logD("Room:onNoticeSwapCardResponse(), ", table.tostring(response))
  578. self:dispatchEvent({name = MJDefine.MJEvent.NoticeSwapCard ,response = response});
  579. end
  580. --请求换三张
  581. function Room:requestSwapCards( cards )
  582. local request = MJMessage.GetSwapCards:new()
  583. for _,v in ipairs(cards) do
  584. table.insert(request.bySwapCard.Datas, v)
  585. --table.insert(request.byOutCard.Datas, v)
  586. end
  587. self:sendResponse{cmd = RoomCmd.GAME_COMMAND_REQUEST_CHANGE_CARD , sender = request}
  588. end
  589. --换三张错误
  590. function Room:onChangeCardError(status,response)
  591. logD("-------------------- 换三张错误 ------------------------")
  592. if not self.roomInfo then
  593. print("容错处理")
  594. return
  595. end
  596. logD("Room:onChangeCardError(), ", table.tostring(response))
  597. local msg = {
  598. [1] = "换牌数量小于3",
  599. [2] = "牌面值错误",
  600. }
  601. local m = msg[response.errFlag] or "换三张未知错误"
  602. showTooltip(""..m)
  603. self:dispatchEvent({name = MJDefine.MJEvent.SwapCardErr ,response = response});
  604. end
  605. --换三张成功
  606. function Room:onChangeCardSucc(status,response)
  607. logD("Room:onChangeCardSucc(), ", table.tostring(response))
  608. self:dispatchEvent({name = MJDefine.MJEvent.SwapCardSucc ,response = response});
  609. end
  610. --换三张成功后的信息
  611. function Room:onChangeCardInfo(status,response)
  612. logD("Room:onChangeCardInfo(), ", table.tostring(response))
  613. self:dispatchEvent({name = MJDefine.MJEvent.SwapCardSuccInfo ,response = response});
  614. end
  615. --服务器通知定缺
  616. function Room:onNoticeDingQueResponse(status,response)
  617. logD("Room:onNoticeDingQueResponse(), ", table.tostring(response))
  618. self:dispatchEvent({name = MJDefine.MJEvent.NoticeDingQue ,response = response});
  619. end
  620. --广播定缺成功
  621. function Room:onDingQueSuccResponse(status,response)
  622. logD("Room:onDingQueSuccResponse(), ", table.tostring(response))
  623. self:dispatchEvent({name = MJDefine.MJEvent.DingQueSucc ,response = response});
  624. end
  625. --定缺成功广播告诉玩家定缺类型
  626. function Room:onDingQueSuccInfoResponse(status,response)
  627. logD("Room:onDingQueSuccInfoResponse(), ", table.tostring(response))
  628. self:dispatchEvent({name = MJDefine.MJEvent.DingQueSuccInfo ,response = response});
  629. end
  630. ---
  631. -- 托管通知
  632. -- @return
  633. --
  634. function Room:onHostingResponse (status, response)
  635. local userList = response.userList
  636. for k, v in ipairs(userList) do
  637. -- 是否托管
  638. if v.nUserId == self:getMyUserId() then
  639. self.roomInfo.hosting = v.status
  640. end
  641. self:dispatchEvent({name = MJDefine.MJEvent.HostingRequest, response = {nUserId = v.nUserId, status = v.status}});
  642. end
  643. end
  644. --发送操作
  645. function Room:sendOperateCard(curOperate,allOperate)
  646. local request = MJMessage.OperateRequest:new()
  647. request.opType = curOperate.opType
  648. request.opCard = curOperate.opCard
  649. --request.opNum = 2--curOperate.nRedUseNum
  650. for _,v in pairs(allOperate or {}) do
  651. if v.opType ~= MJDefine.MJOperateType.OPREATE_CANCEL then
  652. table.insert(request.operates.Datas, v)
  653. end
  654. end
  655. logD("xzddRoom sendOperateCard" .. table.tostring(request))
  656. self:sendResponse{cmd = RoomCmd.GAME_COMMAND_SEND_CODE_RESPONSE , sender = request}
  657. end
  658. --操作错误
  659. function Room:onOperationError(status)
  660. logD("-------------------- onOperationError ------------------------")
  661. if not self.roomInfo then
  662. print("容错处理")
  663. return
  664. end
  665. showTooltip("操作发生了错误...")
  666. --错误的时候如何处理
  667. self:dispatchEvent({name = MJDefine.MJEvent.OperationError})
  668. end
  669. function Room:ctor(net)
  670. Room.super.ctor(self , net);
  671. -- 请求爆牌
  672. self:defMsgFunc{name = MJDefine.MJEvent.BaoPaiRequest,cmd = RoomCmd.GAME_COMMAND_REQUEST_BAO_PAI,sender = MJMessage.BaoPaiRequest};
  673. --请求换三张
  674. --self:defMsgFunc{name = MJDefine.MJEvent.RequestSwapCard , cmd = RoomCmd.GAME_COMMAND_REQUEST_CHANGE_CARD, sender = MJMessage.SwapCards};
  675. --客户端请求定缺
  676. self:defMsgFunc{name = MJDefine.MJEvent.RequestDingQue , cmd = RoomCmd.GAME_COMMAND_REQUEST_DINGQUE, sender = MJMessage.QueCard};
  677. -- 请求飘
  678. self:defMsgFunc{name = MJDefine.MJEvent.PiaoRequest,cmd = RoomCmd.GAME_COMMAND_NOTIFY_PIAO,sender = MJMessage.PiaoRequest};
  679. -- 请求刷新桌子
  680. self:defMsgFunc{name = MJDefine.MJEvent.GetTableInfo,cmd = RoomCmd.GAME_COMMAND_GET_TABLE_INFO};
  681. --玩家出牌的听牌信息
  682. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_OUT_CARD_TING_INFO,reader = MJMessage.OutCardTingInfo,func = handler(self,self.pushTing)}
  683. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_HU,reader = MJMessage.HuRespone,func = handler(self,self.onHuResponse)}
  684. --广播玩家爆牌
  685. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_BAO_PAI,reader = MJMessage.BaoPaiResponse,func = handler(self,self.onBaoPai)}
  686. --通知庄家爆牌
  687. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BANKER_BAO_PAI,reader = MJMessage.BankerBaoPai,func = handler(self,self.onBankerBaoPai)}
  688. --通知等待操作
  689. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_WAIT_OPREATE,reader = MJMessage.WaitOperate,func = handler(self,self.onWaitOperate)}
  690. --通知抢断操作
  691. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_QIANG_DUAN_OPREATE,reader = MJMessage.QiangDuanOperates,func = handler(self,self.onQiangDuanOperates)}
  692. --广播玩家开始飘
  693. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_NOTIFY_PIAO,reader = MJMessage.PiaoRequest,func = handler(self,self.onStartPiao)}
  694. --广播玩家飘结果
  695. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_USER_PIAO_RESULT,reader = MJMessage.PiaoResponse,func = handler(self,self.onPiaoResponse)}
  696. --换三张,服务器会通过0x8122通知换牌
  697. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_CHANGE_CARD,reader = MJMessage.SwapCards,func = handler(self,self.onNoticeSwapCardResponse)}
  698. --换三张错误
  699. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_CHANGE_CARD_ERR,reader = MJMessage.SwapCardsErr,func = handler(self,self.onChangeCardError)}
  700. --换三张成功
  701. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_CHANGE_CARD_SUCC,reader = MJMessage.SwapCardsSucc,func = handler(self,self.onChangeCardSucc)}
  702. --换三张成功后的信息
  703. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_CHANGE_CARD_INFO,reader = MJMessage.SwapCardsSuccInfo,func = handler(self,self.onChangeCardInfo)}
  704. --服务器通知定缺
  705. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_DINGQUE,reader = MJMessage.QueCard,func = handler(self,self.onNoticeDingQueResponse)}
  706. --当玩家操作成功后,通过0x8131广播定缺成功
  707. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_DINGQUE_SUCC,reader = MJMessage.DingQueSucc,func = handler(self,self.onDingQueSuccResponse)}
  708. --当所有玩家定缺成功后,服务器会通过广播告诉玩家定缺类型
  709. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_DINGQUE_RESULT,reader = MJMessage.DingQueSuccInfo,func = handler(self,self.onDingQueSuccInfoResponse)}
  710. -- 内容和0x8106保持统一 广播桌子上所有玩家庄家起手操作
  711. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_START_ROUND_OPERATE, reader = MJMessage.BankerOutCard,func = handler(self , self.onAfterDingQue)};
  712. -- 请求托管
  713. self:defMsgFunc{name = MJDefine.MJEvent.HostingRequest, cmd = RoomCmd.GAME_COMMAND_USER_HOSTING_REQUEST, sender = MJMessage.HostingRequest}
  714. -- 收到托管回调
  715. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_USER_HOSTING_RESPONSE, reader = MJMessage.HostingResponse, func = handler(self,self.onHostingResponse)}
  716. end
  717. -- 可能返回""或者nil
  718. function Room:isUseDivision10()
  719. local gameId = tonumber(self.roomInfo.gameId)
  720. local gameConfig = getSubGameConfig(gameId)
  721. if not gameConfig then
  722. logE("Error :: getSubGameRoomLogo() 没有找到对应的子游戏配置信息 ", gameId)
  723. return nil
  724. end
  725. local isUseDivision10 = gameConfig.isUseDivision10 or false
  726. return isUseDivision10
  727. end
  728. -- 是否可以显示听箭头和按钮
  729. function Room:isCanTing()
  730. return true
  731. end
  732. return Room;