local MJ=MJFramework.MJFrameworkClassImprot("mj_xzdd.luaScript.Views.Game.xzdd") local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine") local xzdd=class("xzdd4r2f",MJ) function xzdd:ctor(...) xzdd.super.ctor(self,...) end return xzdd