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- local MJDefine = MJFramework.MJImport("mj.luaScript.MJDefine")
- local MJFunction = MJFramework.MJImport("mj.luaScript.MJFunction")
-
- local CommonMahjongCard = require("mj.luaScript.Common.2d.CommonMahjongCard")
- local Card2D = class("Card2D", CommonMahjongCard)
-
- local Color_Ting_Yong_Card = cc.c3b(255, 255, 215)
-
- function Card2D:ctor(...)
- self._isTingYongCard = false
- self._isDingQueCard = false
- Card2D.super.ctor(self, ...)
- end
-
- ---
- -- 刷新多头杠数量
- -- @param cardNum
- -- @return
- --
- -- function Card2D:refreshCardNum(cardNum, groupIndex)
- -- local viewId = self:getViewId()
- -- local imgFlag = self:getChildByName("img_cardnum_flag")
- -- if not imgFlag then
- -- imgFlag = cc.ImageView:create()
- -- self:addChild(imgFlag)
- -- end
- -- imgFlag:setVisible(cardNum > 4)
-
- -- if not (cardNum and cardNum > 4) then
- -- return
- -- end
-
- -- local imgPath = string.format("mj_yibinmajiang/res/zy_fangjian/card/flag_gang/yibinmajiang_flag_gang_%d.png", cardNum)
- -- imgFlag:loadTexture(imgPath, 0)
- -- imgFlag:setName("img_cardnum_flag")
- -- local cfg = nil
- -- local rotationCfg = nil
- -- if self._mjType == MJDefine.MJConfig_2d.MJType.Out then
- -- cfg = MJDefine.OutDuoGangFlagPos[MJDefine.DesktopType.ThreeD][viewId];
- -- cfg.x = cfg.pos.x
- -- cfg.y = cfg.pos.y
- -- else
- -- cfg = MJDefine.MJConfig_2d.OpDuoGangFlagPos[viewId]
- -- rotationCfg = MJDefine.MJConfig_2d.OpDuoGangFlagRotationConfig[viewId]
- -- end
-
- -- if cfg then
- -- imgFlag:setPosition(cc.p(cfg.x, cfg.y));
- -- imgFlag:setScale(cfg.scale);
- -- end
-
- -- if rotationCfg then
- -- imgFlag:setEulerRotation(cc.vec3(rotationCfg.x, rotationCfg.y, rotationCfg.z))
- -- end
- -- end
-
- -- 设置状态
- function Card2D:setStatus(status)
- self.status = status
- if status == MJDefine.MJStatus.Disable then
- self:setColor(cc.c3b(150, 150, 150))
- else
- if self:getIsTingYongCard() then
- self:setColor(Color_Ting_Yong_Card)
- else
- self:setColor(cc.c3b(255, 255, 255))
- end
- end
- end
-
- -- 设置为听用牌
- function Card2D:setIsTingYongCard(isBool)
- self._isTingYongCard = isBool or false
- if isBool then
- self:setTingColor()
- else
- self:setStatus(MJDefine.MJStatus.Normal)
- end
- end
-
- -- 获取本牌是否是听用牌
- function Card2D:getIsTingYongCard()
- return self._isTingYongCard
- end
-
- -- 设置为定缺牌
- function Card2D:setIsDingQueCard(isBool)
- self._isDingQueCard = isBool or false
- end
-
- -- 获取本牌是否是定缺牌
- function Card2D:getIsDingQueCard()
- return self._isDingQueCard
- end
-
- function Card2D:setValueImage(value)
- local imgName = string.format("mj_2d_mahjong_card_%x.png", value)
- self._mahjongImage:loadTextureFromPlist(imgName)
- end
-
- function Card2D:setTingColor()
- self:setColor(Color_Ting_Yong_Card)
- end
-
- return Card2D
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