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  1. local RoomCmd=MJFramework.MJImport("mj.luaScript.Protocol.MJCmd")
  2. local MJMessage=MJFramework.MJImport("mj.luaScript.Protocol.MJMessage")
  3. local MJDefine=MJFramework.MJImport("mj.luaScript.MJDefine")
  4. local MJProtocol=MJFramework.MJFrameworkClassImprot("mj.luaScript.Protocol.MJProtocol")
  5. local Room = class("zigong7zRoom" , MJProtocol)
  6. -- 视角转换
  7. function Room:transPos(targetSeatId, seatId )
  8. local MaxCount = self.roomInfo.nMaxPlayCount
  9. local showPos = 6
  10. local target = targetSeatId
  11. if target <= seatId then
  12. showPos = seatId - target
  13. elseif target > seatId then
  14. showPos = MaxCount - target + seatId
  15. end
  16. return showPos
  17. end
  18. -- 根据uid获取座位号
  19. function Room:getSeatIdByUserId( nUserId )
  20. return self:getSeatIdByViewId(self:getViewIdByUserId(nUserId))
  21. end
  22. -- 获取房间最大玩家人数
  23. function Room:getMaxPlayerCount()
  24. return self.roomInfo.nMaxPlayCount
  25. end
  26. -- 获取房间人数
  27. function Room:getPlayerCount()
  28. local count = 0
  29. for k,v in pairs(self.roomInfo.memberList) do
  30. count = count + 1
  31. end
  32. return count
  33. end
  34. function Room:cleanTingStatus()
  35. local myUserId = app.user.loginInfo.uid
  36. if self.roomInfo.memberList[myUserId] and self.roomInfo.memberList[myUserId].nTingStatus then
  37. self.roomInfo.memberList[myUserId].nTingStatus = MJDefine.MJTingStatus.NoTing
  38. end
  39. end
  40. function Room:onTingCardResult( status, response )
  41. logD("Room:onTingCardResult(), ", table.tostring(response))
  42. print("--------onTingCardResult--------")
  43. if not self.roomInfo then
  44. logD("self.roomInfo no exist,容错处理!")
  45. return
  46. end
  47. self:dispatchEvent({name = MJDefine.MJEvent.TingResult,response = response})
  48. end
  49. function Room:onTingCardStatus(status, response)
  50. logD("Room:onTingCardStatus(), ", table.tostring(response))
  51. if not self.roomInfo then
  52. logD("self.roomInfo no exist,容错处理!")
  53. return
  54. end
  55. local myUserId = app.user.loginInfo.uid
  56. self.roomInfo.memberList[myUserId].nTingStatus=response.nTingStatus
  57. self:dispatchEvent({name = MJDefine.MJEvent.TingSatus})
  58. end
  59. -- 游戏发牌结果
  60. function Room:onGameSendCardResponse(status, response)
  61. logD("-------------------- 游戏发牌 ------------------------")
  62. if not self.roomInfo then
  63. logD("self.roomInfo no exist,容错处理!")
  64. return
  65. end
  66. logD("Room:onGameSendCardResponse(), ", table.tostring(response))
  67. -- self.roomInfo.nbankFirstGrabCard = response.nbankFirstGrabCard
  68. --目前server只发自己过来,后续战绩回放考虑到会发所有玩家来,故以userid为key于扩展
  69. -- local cardData = self:serverCardToMyCard(response.cardList)
  70. -- logD("Room:onGameSendCardResponse : "..table.tostring(cardData))
  71. for k,v in pairs(response.playerCards) do
  72. self.roomInfo.memberList[v.nUserId].handCards = v.handCards
  73. self.roomInfo.memberList[v.nUserId].isBaoPai = v.isTing
  74. logD("------isBaoPai= ",self.roomInfo.memberList[v.nUserId].isBaoPai)
  75. --[[if v.isTing == 1 then
  76. self.roomInfo.memberList[v.nUserId].isBaoPai = 1
  77. end--]]
  78. end
  79. -- self.cards[response.nUserId] = cardData
  80. -- 发送广播通知,发牌开始了
  81. self:dispatchEvent({name = MJDefine.MJEvent.GameSendCardResponse});
  82. end
  83. function Room:onBankerOutCard(status, response)
  84. logD("-------------------- 游戏庄家起手操作------------------------")
  85. if not self.roomInfo then
  86. logD("self.roomInfo no exist,容错处理!")
  87. return
  88. end
  89. self.roomInfo.nLeaveCardNum = response.nLeaveCardNum
  90. self.roomInfo.needOutCardId = response.nUserId
  91. --logD("Room:onBankerOutCard(), ", table.tostring(response))
  92. local myUserId = self:getMyUserId()
  93. self.roomInfo.tings={}
  94. if response.nUserId==myUserId then
  95. -- for k,v in pairs(response.pushCardTing) do
  96. -- self.roomInfo.tings[v.outCard]=v.tingCards.Datas
  97. -- end
  98. self.roomInfo.tings = response.pushCardTing
  99. --这里自己摸牌后,不隐藏听牌提示
  100. --self.roomInfo.memberList[myUserId].nTingStatus=MJDefine.MJTingStatus.NoTing
  101. -- dump(self.roomInfo.memberList[myUserId])
  102. --self:dispatchEvent({name = MJDefine.MJEvent.TingSatus})
  103. end
  104. -- 发送广播通知,游戏开始了
  105. self:dispatchEvent({name = MJDefine.MJEvent.BankerOutCard ,response = response});
  106. end
  107. function Room:onBaoPai(status,response)
  108. logD("-------------------- 广播爆牌 ------------------------")
  109. if not self.roomInfo then
  110. print("容错处理")
  111. return
  112. end
  113. local myUserId = self:getMyUserId()
  114. if response.nUserId == myUserId then
  115. self.roomInfo.memberList[myUserId].isBaoPai = response.isBaoPai
  116. end
  117. logD("luzhouRoom:onBaoPai(), response = ", table.tostring(response))
  118. self:dispatchEvent({name = MJDefine.MJEvent.BaoPaiResponse ,response = response});
  119. end
  120. function Room:onBankerBaoPai(status,response)
  121. logD("-------------------- 通知庄家爆牌 ------------------------")
  122. if not self.roomInfo then
  123. print("容错处理")
  124. return
  125. end
  126. logD("luzhouRoom:onBankerBaoPai(), response = ", table.tostring(response))
  127. self:dispatchEvent({name = MJDefine.MJEvent.BankerBaoPai ,response = response});
  128. end
  129. --断线重连
  130. function Room:onGameReconnection(status,response)
  131. logD("===============重连成功,清空之前所有存在的队列==================")
  132. app.net:onMsgClear()
  133. app.net:onMsgPause()
  134. logD("Room:onGameReconnection(), response = ", table.tostring(response))
  135. self:initRoomInfo();
  136. -- 获取到的房间信息
  137. --self.roomInfo.shuffleNum = response.shuffleNum;
  138. self.roomInfo.gameId = response.gameId
  139. self.roomInfo.nShowTableId = response.nShowTableId
  140. self.roomInfo.nMaxPlayCount = response.nMaxPlayCount
  141. self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid
  142. self.roomInfo.nTotalGameNum = response.nTotalGameNum
  143. self.roomInfo.nBaseChips = response.nBaseChips
  144. self.roomInfo.strGameInfo = response.strGameInfo
  145. self.roomInfo.nGameStartCount = response.nGameStartCount
  146. self.roomInfo.nStatus = response.nStatus
  147. self.roomInfo.nBankSeatId = response.nBankSeatId
  148. self.roomInfo.nMySeatId = response.nMySeatId
  149. self.roomInfo.bUserDisbandGame = response.bUserDisbandGame
  150. self.roomInfo.nDismissStateTime = response.nDismissStateTime
  151. self.roomInfo.leaveCards = response.leaveCards
  152. self.roomInfo.nLeaveCardNum = #self.roomInfo.leaveCards
  153. self.roomInfo.outCardUserId = response.outCardUserId
  154. self.roomInfo.outCardSeatId = response.outCardSeatId
  155. self.roomInfo.lastOpCard = response.lastOpCard
  156. --萝卜牌
  157. self.roomInfo.luoboCards = response.luoboCards
  158. self.roomInfo.operates = response.operates
  159. self.roomInfo.isNeedOutCard = response.isNeedOutCard
  160. self.roomInfo.needOutCardId = response.needOutCardId
  161. --self.roomInfo.lastOutCard = response.lastOutCard
  162. self.roomInfo.stopFlag = response.stopFlag
  163. self.roomInfo.playerInfos = response.playerInfos
  164. --胡牌玩家列表
  165. self.roomInfo.resultInfos = response.resultInfos
  166. self.roomInfo.opsCntMapString = response.opsCntMapString
  167. self.roomInfo.tingStatus = response.tingStatus==255 and 0 or 1 --服务器-1为没听 0为听
  168. self.roomInfo.tings = response.tingCard
  169. self.roomInfo.baoCard = response.baoCard -- 重连前如果有报叫下,庄家打出的牌
  170. self.roomInfo.isOperated = response.isOperated -- 重连前是否有操作过
  171. if self.roomInfo.nGameStartCount > 0 then
  172. self.roomInfo.nMaxPlayCount = table.nums(response.playerInfos)
  173. else
  174. self.roomInfo.nLeaveCardNum = 0
  175. end
  176. -- 桌子上其他玩家的信息
  177. for k,v in pairs(response.playerInfos) do
  178. self:setMemberInfo(v)
  179. self.dismissInfo[v.nUserId] = v.nDisbandStatus
  180. --这里只记录,暂时没用到。可能战绩回放的时候是需要用的
  181. -- local cardData = self:serverCardToMyCard(v.handCard)
  182. -- self.roomInfo.memberList[v.nUserId].cardList = {}
  183. -- self.roomInfo.memberList[v.nUserId].cardList = cardData
  184. end
  185. local myUserId = self:getMyUserId();
  186. self.roomInfo.memberList[myUserId].nTingStatus = response.tingStatus;
  187. --结算信息
  188. for k,v in pairs(response.resultInfos) do
  189. --胡牌者的用户id
  190. self.roomInfo.memberList[v.nUserId].nUserId=v.nUserId
  191. --1胡牌 2听叫 0默认
  192. self.roomInfo.memberList[v.nUserId].userStatus = v.userStatus
  193. --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
  194. self.roomInfo.memberList[v.nUserId].result=v.result
  195. -- 胡牌牌类型-7对胡、平胡,0为输或者不胡不输
  196. self.roomInfo.memberList[v.nUserId].huType=v.huType
  197. --胡的牌
  198. self.roomInfo.memberList[v.nUserId].huCard=v.huCard
  199. --胡牌顺序
  200. self.roomInfo.memberList[v.nUserId].huOrder=v.huOrder
  201. --谁点的炮
  202. self.roomInfo.memberList[v.nUserId].dpSeatId=v.dpSeatId
  203. --根次数
  204. self.roomInfo.memberList[v.nUserId].genCount=v.genCount
  205. --self.roomInfo.memberList[v.nUserId].isXiQian=v.isXiQian
  206. self.roomInfo.memberList[v.nUserId].luoboScore = v.luoboScore
  207. end
  208. self:addExtendData(response)
  209. local extInfo = json.decode(response.extJson or "")
  210. self.roomInfo.extJson = extInfo
  211. local uid = self:getMyUserId()
  212. if extInfo and type(extInfo) == 'table' then
  213. local myinfo = extInfo[tostring(uid)]
  214. self.roomInfo.hosting = myinfo.hosted or 0--托管状态
  215. self.roomInfo.quickStartInfo = extInfo.faststart
  216. if extInfo.offlinetime then
  217. for nUserId,offlinetime in pairs(extInfo.offlinetime) do
  218. self.roomInfo.memberList[tonumber(nUserId)].offlinetime = offlinetime or 0
  219. end
  220. end
  221. end
  222. --更新自己的数据
  223. -- local myUserId = app.user.loginInfo.uid
  224. -- self.cards[myUserId] = self.roomInfo.memberList[myUserId].handCards
  225. print("self.cards[myUserId]:"..table.tostring(self.cards[myUserId]))
  226. -- 更新椅子号
  227. self:updateUserSeateShowId()
  228. local jsonInfo = json.decode(self.roomInfo.strGameInfo)
  229. -- 发送通知
  230. self:dispatchEvent({name = MJDefine.MJEvent.EnterRoomSuccess, gameId = self.roomInfo.gameId or app.gameId, gameType = jsonInfo.gamerule})
  231. end
  232. function Room:addExtendData(response)
  233. end
  234. function Room:setMemberInfo(v)
  235. Room.super.setMemberInfo(self,v)
  236. self.roomInfo.memberList[v.nUserId].fanshu = v.fanshu
  237. --是否大叫
  238. self.roomInfo.memberList[v.nUserId].isDj = v.isDj
  239. --是否花猪
  240. self.roomInfo.memberList[v.nUserId].isHz = v.isHz
  241. --点炮次数
  242. self.roomInfo.memberList[v.nUserId].dpCount = v.dpCount
  243. --点炮顺序
  244. self.roomInfo.memberList[v.nUserId].dpOrder = v.dpOrder
  245. --是否已爆牌
  246. self.roomInfo.memberList[v.nUserId].isBaoPai = v.isBaoPai
  247. --是否可以爆牌
  248. self.roomInfo.memberList[v.nUserId].canBaoPai = v.canBaoPai
  249. --是否已飘
  250. self.roomInfo.memberList[v.nUserId].isPiao = v.isPiao
  251. --是否可以飘
  252. self.roomInfo.memberList[v.nUserId].canPiao = v.canPiao
  253. self.roomInfo.memberList[v.nUserId].result = v.result or 0
  254. self.roomInfo.memberList[v.nUserId].huType = v.huType or 0
  255. self.roomInfo.memberList[v.nUserId].luoboNum = v.luoboNum or 0
  256. self.roomInfo.memberList[v.nUserId].ganginfo = v.gangInfo or ""
  257. --[[if self.roomInfo.tableGroupCards then
  258. for i,k in pairs(self.roomInfo.tableGroupCards) do
  259. if v.nUserId == k.nUserId then
  260. self.roomInfo.memberList[v.nUserId].gruoupCards = k.operates
  261. end
  262. end
  263. else
  264. self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
  265. end--]]
  266. end
  267. function Room:onHuResponse(status,response)
  268. logD("--------------------鬼麻將 通知胡 ------------------------")
  269. logD("Room:onHuResponse(), response = ", table.tostring(response))
  270. if not self.roomInfo then
  271. logD("self.roomInfo no exist,容错处理!")
  272. return
  273. end
  274. if self.roomInfo.memberList[response.nUserId] then
  275. self.roomInfo.memberList[response.nUserId].nUserId = response.nUserId
  276. self.roomInfo.memberList[response.nUserId].huCard = response.huCard
  277. self.roomInfo.memberList[response.nUserId].isQiangGng = response.isQiangGng
  278. self.roomInfo.memberList[response.nUserId].isGspHu = response.isGspHu
  279. self.roomInfo.memberList[response.nUserId].isGskhHu = response.isGskhHu
  280. self.roomInfo.memberList[response.nUserId].redRealCard = response.redRealCard
  281. end
  282. self:dispatchEvent({name = MJDefine.MJEvent.HuResponse,response = response});
  283. end
  284. -- 小局结算
  285. function Room:onGameXiaoJuResponse(status, response)
  286. logD("--------------------鬼麻將 小局结算 ------------------------")
  287. if not self.roomInfo then
  288. logD("self.roomInfo no exist,容错处理!")
  289. return
  290. end
  291. -- 一局结束的原因
  292. self.roomInfo.stopFlag=response.stopFlag
  293. -- 房间信息
  294. self.roomInfo.strGameInfo=response.strGameInfo
  295. ---self.roomInfo.resultInfos = response.allPlayerInfo
  296. --玩家信息
  297. for k,v in pairs(response.allPlayerInfo) do
  298. if self.roomInfo.memberList[v.nUserId] then
  299. self.roomInfo.memberList[v.nUserId].nUserId = v.nUserId
  300. --当前局分数
  301. self.roomInfo.memberList[v.nUserId].nTurnScore=v.nTurnScore
  302. --总分
  303. self.roomInfo.memberList[v.nUserId].nTotalMoney=v.nTotalMoney
  304. --番数
  305. self.roomInfo.memberList[v.nUserId].fanshu=v.fanshu
  306. self.roomInfo.memberList[v.nUserId].userStatus = v.userStatus
  307. -- 胡牌牌类型-7对胡、平胡,0为输或者不胡不输
  308. self.roomInfo.memberList[v.nUserId].huType=v.huType
  309. if v.gruoupCards then
  310. for _,group in ipairs(v.gruoupCards) do
  311. group.targetSeatId = self:getSeatIdByUserId(v.nUserId)
  312. end
  313. end
  314. self.roomInfo.memberList[v.nUserId].gruoupCards = v.gruoupCards
  315. self.roomInfo.memberList[v.nUserId].handCards = v.handCards
  316. self.roomInfo.memberList[v.nUserId].outCards = v.outCards
  317. self.roomInfo.memberList[v.nUserId].huCard = v.huCard
  318. --胡牌顺序
  319. self.roomInfo.memberList[v.nUserId].huOrder = v.huOrder
  320. --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
  321. self.roomInfo.memberList[v.nUserId].result=v.result
  322. --点炮次数
  323. self.roomInfo.memberList[v.nUserId].dpCount = v.dpCount
  324. --谁点炮
  325. self.roomInfo.memberList[v.nUserId].dpSeatId = v.dpSeatId
  326. --点炮顺序
  327. self.roomInfo.memberList[v.nUserId].dpOrder = v.dpOrder
  328. --是否大叫
  329. self.roomInfo.memberList[v.nUserId].isDj = v.isDj
  330. --是否花猪
  331. self.roomInfo.memberList[v.nUserId].isHz = v.isHz
  332. --根次数
  333. self.roomInfo.memberList[v.nUserId].genCount = v.genCount
  334. self.roomInfo.memberList[v.nUserId].luoboScore = v.luoboScore
  335. self.roomInfo.memberList[v.nUserId].luoboNum = v.luoboNum or 0
  336. self.roomInfo.memberList[v.nUserId].isBaoPai = v.baoStatus
  337. self.roomInfo.memberList[v.nUserId].isPiao = v.isPiao
  338. self.roomInfo.memberList[v.nUserId].ganginfo = v.gangInfo or ""
  339. end
  340. --[[self.roomInfo.resultInfos[v.nUserId].nUserId = v.nUserId
  341. self.roomInfo.resultInfos[v.nUserId].huType=v.huType
  342. --根次数
  343. self.roomInfo.resultInfos[v.nUserId].genCount = v.genCount
  344. --胡牌顺序
  345. self.roomInfo.resultInfos[v.nUserId].huOrder = v.huOrder
  346. --玩家本局输赢情况 0不胡不输 1胡,2点炮或者输
  347. self.roomInfo.resultInfos[v.nUserId].result=v.result
  348. self.roomInfo.resultInfos[v.nUserId].isXiQian=v.isXiQian]]--
  349. end
  350. -- self.roomInfo.playerInfos",VT_Vector(message.XiaojuPlayerInfo),{})
  351. --是否大局结束,结束是1
  352. self.roomInfo.isGameOver=response.isGameOver
  353. --操作统计
  354. self.roomInfo.opsCntMapString=response.opsCntMapString
  355. --萝卜牌
  356. self.roomInfo.luoboCards = response.luoboCards
  357. logD("zigongRoom:onGameXiaoJuResponse() :", table.tostring(response))
  358. self:dispatchEvent({name = MJDefine.MJEvent.GameXiaoJuResponse,response = response});
  359. end
  360. -- 游戏正式开始
  361. function Room:onGameStartResponse(status, response)
  362. logD("-------------------- 新的一局开始了 ------------------------")
  363. if not self.roomInfo then
  364. logD("self.roomInfo no exist,容错处理!")
  365. return
  366. end
  367. logD("Room:onGameStartResponse(), ", table.tostring(response))
  368. self.roomInfo.nGameStartCount = response.nGameStartCount;
  369. self.roomInfo.nTotalGameNum = response.nTotalGameNum;
  370. self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid;
  371. self.roomInfo.nBankSeatId = response.nBankSeatId;
  372. self.roomInfo.nLeaveCardNum = 72
  373. -- self.roomInfo.shuffleList = response.shuffleList;
  374. -- self.roomInfo.shuffleNum = response.shuffleNum;
  375. -- 清空上一局的手牌信息
  376. self.cards = {}
  377. -- 发送广播通知,游戏开始了
  378. self:dispatchEvent({name = MJDefine.MJEvent.GameStartResponse});
  379. end
  380. --大局结算
  381. function Room:onGameDaJuResponse(status, response)
  382. logD("-------------------- 大局结算 ------------------------")
  383. if not self.roomInfo then
  384. logD("self.roomInfo no exist,容错处理!")
  385. return
  386. end
  387. for k,v in pairs(response.nTotalPlayerInfos) do
  388. if self.roomInfo.memberList[v.nUserId] then
  389. --self.roomInfo.memberList[v.nUserId].nTotalInfo=json.decode(v.nTotalInfo)
  390. self.roomInfo.memberList[v.nUserId].nTotalScore = v.nTotalScore
  391. self.roomInfo.memberList[v.nUserId].roomCard = v.roomCard
  392. self.roomInfo.memberList[v.nUserId].costCard = v.requireCard
  393. end
  394. end
  395. --房卡消耗
  396. --[[for k,v in pairs(response.costCardInfos) do
  397. if self.roomInfo.memberList[v.nUserId] then
  398. self.roomInfo.memberList[v.nUserId].costCard = v.costCard
  399. end
  400. end--]]
  401. self.roomInfo.stopFlag = response.stopFlag
  402. --解散状态
  403. local disbandStatus = json.decode(response.strDisbandStatus)
  404. for k,v in pairs(disbandStatus) do
  405. self.dismissInfo[tonumber(k)] = tonumber(v)
  406. end
  407. --结束时间
  408. self.roomInfo.nEndTime = response.nEndTime or os.time()
  409. logD("Room:onGameDaJuResponse() :", table.tostring(response))
  410. self:dispatchEvent({name = MJDefine.MJEvent.GameDaJuResponse ,response = response});
  411. end
  412. function Room:pushTing(status,response)
  413. logD("-------------------- Room:pushTing ------------------------")
  414. logD("Room:pushTing(), ", table.tostring(response))
  415. if not self.roomInfo then
  416. print("容错处理")
  417. return
  418. end
  419. self.roomInfo.tings={}
  420. for k,v in pairs(response.pushTing) do
  421. self.roomInfo.tings=response.pushTing
  422. --self.roomInfo.tings[v.outCard]=v.tingCards.Datas
  423. end
  424. self:dispatchEvent({name = MJDefine.MJEvent.OutCardTings})
  425. end
  426. -- 玩家进入桌子成功
  427. function Room:onSitDownSuccessResponse(status, response)
  428. logD("--------------------玩家进入桌子成功--------------------")
  429. logD("Room:onSitDownSuccessResponse(), ", table.tostring(response))
  430. app.net:onMsgClear()
  431. app.net:onMsgPause()
  432. -- 记录当前桌子号
  433. self:initRoomInfo()
  434. -- 获取到的房间信息
  435. -- self.gameId = response.gameId
  436. self.roomInfo.gameId = response.gameId
  437. self.roomInfo.nShowTableId = response.nShowTableId
  438. self.roomInfo.nMaxPlayCount = response.nMaxPlayCount
  439. self.roomInfo.nRoomOwnedUid = response.nRoomOwnedUid
  440. self.roomInfo.nTotalGameNum = response.nTotalGameNum
  441. self.roomInfo.strGameInfo = response.strGameInfo
  442. self.roomInfo.nGameStartCount = response.nGameStartCount or 0
  443. self.roomInfo.nLeaveCardNum = response.nLeaveCardNum or 0
  444. -- 桌子上其他玩家的信息
  445. for k,v in pairs(response.memberList) do
  446. self.roomInfo.memberList[v.nUserId] = v
  447. self.roomInfo.memberList[v.nUserId].nTingStatus=MJDefine.MJTingStatus.NoTing
  448. end
  449. -- 更新椅子号
  450. self:updateUserSeateShowId()
  451. logD("Room:onSitDownSuccessResponse() roomInfo = ", table.tostring(self.roomInfo))
  452. -- 发送通知
  453. self:dispatchEvent({name = MJDefine.MJEvent.EnterRoomSuccess, gameId = self.roomInfo.gameId or app.gameId, gameType = self.roomInfo.strGameInfo.gamerule})
  454. end
  455. function Room:onWaitOperate(status, response)
  456. logD("Room:onWaitOperate(), ", table.tostring(response))
  457. self:dispatchEvent({name = MJDefine.MJEvent.WaitOperate ,response = response});
  458. end
  459. function Room:onQiangDuanOperates(status, response)
  460. logD("Room:onQiangDuanOperates(), ", table.tostring(response))
  461. self:dispatchEvent({name = MJDefine.MJEvent.QiangDuanOperates ,response = response});
  462. end
  463. function Room:onStartPiao(status, response)
  464. logD("Room:onStartPiao(), ", table.tostring(response))
  465. self:dispatchEvent({name = MJDefine.MJEvent.StartPiao ,response = response});
  466. end
  467. function Room:onPiaoResponse(status, response)
  468. logD("Room:onPiaoResponse(), ", table.tostring(response))
  469. self:dispatchEvent({name = MJDefine.MJEvent.PiaoResponse ,response = response});
  470. end
  471. function Room:ctor(net)
  472. Room.super.ctor(self , net);
  473. -- 请求爆牌
  474. self:defMsgFunc{name = MJDefine.MJEvent.BaoPaiRequest,cmd = RoomCmd.GAME_COMMAND_REQUEST_BAO_PAI,sender = MJMessage.BaoPaiRequest};
  475. -- 请求飘
  476. self:defMsgFunc{name = MJDefine.MJEvent.PiaoRequest,cmd = RoomCmd.GAME_COMMAND_NOTIFY_PIAO,sender = MJMessage.PiaoRequest};
  477. -- 请求刷新桌子
  478. self:defMsgFunc{name = MJDefine.MJEvent.GetTableInfo,cmd = RoomCmd.GAME_COMMAND_GET_TABLE_INFO};
  479. --玩家出牌的听牌信息
  480. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_OUT_CARD_TING_INFO,reader = MJMessage.OutCardTingInfo,func = handler(self,self.pushTing)}
  481. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_HU,reader = MJMessage.HuRespone,func = handler(self,self.onHuResponse)}
  482. --广播玩家爆牌
  483. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BROADCAST_BAO_PAI,reader = MJMessage.BaoPaiResponse,func = handler(self,self.onBaoPai)}
  484. --通知庄家爆牌
  485. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_BANKER_BAO_PAI,reader = MJMessage.BankerBaoPai,func = handler(self,self.onBankerBaoPai)}
  486. --通知等待操作
  487. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_WAIT_OPREATE,reader = MJMessage.WaitOperate,func = handler(self,self.onWaitOperate)}
  488. --通知抢断操作
  489. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_QIANG_DUAN_OPREATE,reader = MJMessage.QiangDuanOperates,func = handler(self,self.onQiangDuanOperates)}
  490. --广播玩家开始飘
  491. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_NOTIFY_PIAO,reader = MJMessage.PiaoRequest,func = handler(self,self.onStartPiao)}
  492. --广播玩家飘结果
  493. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_USER_PIAO_RESULT,reader = MJMessage.PiaoResponse,func = handler(self,self.onPiaoResponse)}
  494. -- 请求托管
  495. self:defMsgFunc{name = MJDefine.MJEvent.HostingRequest, cmd = RoomCmd.GAME_COMMAND_USER_HOSTING_REQUEST, sender = MJMessage.HostingRequest}
  496. -- 收到托管回调
  497. self:defPushMsg{cmd = RoomCmd.GAME_COMMAND_USER_HOSTING_REQUEST, reader = MJMessage.HostingRequest, func = handler(self,self.onHostingRequest)}
  498. end
  499. return Room;