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  1. -- local defs = DeepCopy(require("pk.luaScript.pkDef"))
  2. local defs = {}
  3. --回放操作码
  4. defs.RECORD_CODE =
  5. {
  6. RECORD_CODE_NULL = 0,
  7. RECORD_CODE_CANCEL = 1,
  8. RECORD_CODE_DISCARD = 2,
  9. RECORD_CODE_TURNCARD = 3,
  10. RECORD_CODE_CHUANG = 4,
  11. RECORD_CODE_SHAO = 5,
  12. RECORD_CODE_OUTCARD = 6,
  13. RECORD_CODE_LEFTCHI = 7,
  14. RECORD_CODE_MIDCHI = 8,
  15. RECORD_CODE_RIGHTCHI = 9,
  16. RECORD_CODE_MIXDACHI = 10,
  17. RECORD_CODE_ERQISHICHI = 11,
  18. RECORD_CODE_KAIZHAO = 12,
  19. RECORD_CODE_HU = 13,
  20. RECORD_CODE_CHONGZHAO = 14,
  21. RECORD_CODE_PENG = 15,
  22. RECORD_CODE_SAMEDACHI = 16,
  23. }
  24. defs.XIAOJU_OVER_RESULT =
  25. {
  26. STOP_FLAG_NORMAL = 0, --正常结束
  27. STOP_FLAG_HUANG_ZHUANG = 7, --黄庄
  28. STOP_FLAG_LONG_NOT_END = 8, --长时间自动解散
  29. STOP_FLAG_DISBAND_GAME = 9, --解散游戏
  30. }
  31. defs.TABLE_OVER_FLAG =
  32. {
  33. --01245需要弹出总结算
  34. TABLE_OVER_NORMAL = 0, --正常结束
  35. TABLE_OVER_GROUP_DISBAND = 1, --群主解散
  36. TABLE_OVER_ROOM_DISBAND = 2, --房主解散
  37. TABLE_OVER_LONG_TIME_NO_START = 3, --长时间未开始
  38. TABLE_OVER_LONG_TIME_NO_END = 4, --长时间未结束
  39. TABLE_OVER_CARD_NOT_ENOUGH = 5, --房卡不足
  40. }
  41. defs.TABLE_OVER_FLAG_TEXT =
  42. {
  43. [defs.TABLE_OVER_FLAG.TABLE_OVER_NORMAL] = "游戏结束",
  44. [defs.TABLE_OVER_FLAG.TABLE_OVER_GROUP_DISBAND] = "群主解散了本房间!",
  45. [defs.TABLE_OVER_FLAG.TABLE_OVER_ROOM_DISBAND] = "房主解散了本房间!",
  46. [defs.TABLE_OVER_FLAG.TABLE_OVER_LONG_TIME_NO_START] = "房间已撤销!",
  47. [defs.TABLE_OVER_FLAG.TABLE_OVER_LONG_TIME_NO_END] = "长时间未结束,房间解散!",
  48. [defs.TABLE_OVER_FLAG.TABLE_OVER_CARD_NOT_ENOUGH] = "群主房卡不足,房间自动解散!",
  49. }
  50. defs.VIEW_ID =
  51. {
  52. MY_VIEW_ID = 4,
  53. TOP_VIEW_ID = 2,
  54. LEFT_VIEW_ID = 3,
  55. RIGHT_VIEW_ID = 1,
  56. }
  57. --表情
  58. defs.GAME_CHAT_TXT = {
  59. [1] = {oggStandard = "res/sound/faceSound/chat_man_1.ogg", oggLocal = "res/sound/faceSound/chat_man_1.ogg",txt = "不好意思俺刚接了个电话。"},
  60. [2] = {oggStandard = "res/sound/faceSound/chat_man_2.ogg", oggLocal = "res/sound/faceSound/chat_man_2.ogg",txt = "房间没满房主再找几个嘛!"},
  61. [3] = {oggStandard = "res/sound/faceSound/chat_man_3.ogg", oggLocal = "res/sound/faceSound/chat_man_3.ogg",txt = "爆发吧我的小宇宙,这把我要通吃!"},
  62. [4] = {oggStandard = "res/sound/faceSound/chat_man_4.ogg", oggLocal = "res/sound/faceSound/chat_man_4.ogg",txt = "哥这招一柱擎天,稳如泰山!"},
  63. [5] = {oggStandard = "res/sound/faceSound/chat_man_5.ogg", oggLocal = "res/sound/faceSound/chat_man_5.ogg",txt = "别磨蹭了,时间就是金钱!"},
  64. [6] = {oggStandard = "res/sound/faceSound/chat_man_6.ogg", oggLocal = "res/sound/faceSound/chat_man_6.ogg",txt = "哎我滴妈呀手气有点旺!"},
  65. [7] = {oggStandard = "res/sound/faceSound/chat_man_7.ogg", oggLocal = "res/sound/faceSound/chat_man_7.ogg",txt = "把把都是赢你咋不上天!"},
  66. }
  67. --语言类型
  68. defs.LANGUAGE_TYPE =
  69. {
  70. FANG_YAN = 1,
  71. PU_TONG_HUA = 2,
  72. }
  73. --快捷短语表情
  74. defs.FACE_POS = cc.p(1236, 230)
  75. defs.FACE_IMAGE = "room_room_img_face.png"
  76. --语音
  77. defs.VOICE_POS = cc.p(1236, 146)
  78. defs.VOICE_IMAGE = "room_room_img_voice.png"
  79. -- 以上是原先基类def内容 ------------------------------------------------------------------------------
  80. defs.GAME_STATUS = {
  81. INIT = 0, --初始状态
  82. WAIT_BANKER_START = 1, --等待庄家开始游戏
  83. WAITTING = 2, --等待中
  84. READALL = 3, --所有玩家准备
  85. ASK_PIAO = 4, --选漂中
  86. SHUFFLE = 5, --洗牌中
  87. SENDCARDS = 6, --发牌阶段
  88. ASK_LOARD = 7, --叫地主
  89. ASK_BEI = 8, --倒,拉状态
  90. PLAYING = 9, --开始游戏出牌
  91. ROUND_OVER = 10, --小局结束
  92. AME_OVER = 11, --大局结束
  93. MENZHUA = 12, -- 闷抓状态
  94. }
  95. -- 如果要去掉某个类型,更改为-1即可
  96. -- 牌类型
  97. defs.CARD_TYPE = {
  98. NULL = 0x00, --类型错误
  99. SINGLE = 0x01, --单张
  100. DUIZI = 0x02, --对子
  101. SANZHANG = 0x03, --三张
  102. SHUNZI = 0x04, --顺子
  103. SHUANGSHUN = 0x05, --双顺(连对)
  104. SANSHUN = 0x06, --三顺 (飞机不带翅膀)
  105. SANDAIYI = 0x07, --三带一
  106. SANDAIDUI = -1, --三带一对 0x08
  107. SIDAIYI = -1, --四带一 0x09
  108. SIDAIYIDUI = -1, --四带一对 0x0a
  109. SIDAIER = 0x0b, --四带二
  110. SIDAIERDUI = -1, --四带两对 0x0c
  111. AIRPLANE_SINGLE = 0x0d, --飞机(带单张)
  112. AIRPLANE_DUAD = -1, --飞机(带对) 0x0e
  113. BOMB_LAIZI = 0x0e, --带癞子组成的炸弹
  114. BOMB = 0x0f, --炸弹
  115. BOMB_KING = 0x10, --王炸
  116. }
  117. defs.CARD_TYPE_NAME = {
  118. [-1] = '未定义',
  119. [defs.CARD_TYPE.NULL] = '类型错误',
  120. [defs.CARD_TYPE.SINGLE] = '单张',
  121. [defs.CARD_TYPE.DUIZI] = '对子',
  122. [defs.CARD_TYPE.SANZHANG] = '三张',
  123. [defs.CARD_TYPE.SHUNZI] = '顺子',
  124. [defs.CARD_TYPE.SHUANGSHUN] = '双顺(连对)',
  125. [defs.CARD_TYPE.SANSHUN] = '飞机不带翅膀)',
  126. [defs.CARD_TYPE.SANDAIYI] = '三带一',
  127. [defs.CARD_TYPE.SANDAIDUI] = '三带一对',
  128. [defs.CARD_TYPE.SIDAIYI] = '四带一',
  129. [defs.CARD_TYPE.SIDAIYIDUI] = '四带一对',
  130. [defs.CARD_TYPE.SIDAIER] = '四带二',
  131. [defs.CARD_TYPE.SIDAIERDUI] = '四带两对',
  132. [defs.CARD_TYPE.AIRPLANE_SINGLE] = '飞机(带单张)',
  133. [defs.CARD_TYPE.AIRPLANE_DUAD] = '飞机(带对)',
  134. [defs.CARD_TYPE.BOMB_LAIZI] = '癞子炸弹',
  135. [defs.CARD_TYPE.BOMB] = '炸弹',
  136. [defs.CARD_TYPE.BOMB_KING] = '王炸',
  137. }
  138. -- 漂
  139. defs.PIAO_STATE = {
  140. PIAO_STATE_NO = 0, -- 不漂
  141. PIAO_STATE_WAIT = 1, -- 等待漂
  142. PIAO_STATE_YES = 2, -- 已漂
  143. };
  144. -- 闷抓or闷倒
  145. defs.MEN_STATE = {
  146. MEN_STATE_NO = 0, -- 不闷抓
  147. MEN_STATE_WAIT = 1, -- 等待闷抓
  148. MEN_STATE_ZHUAI = 2, -- 闷抓
  149. MEN_STATE_DAO_NO = 3, -- 不闷倒
  150. MEN_STATE_DAO_WAIT = 4, -- 等待闷倒
  151. MEN_STATE_DAO = 5, -- 闷倒
  152. };
  153. -- 闷拉
  154. defs.MEN_LA_STATE = {
  155. MEN_STATE_LA_NO = 0, -- 不闷拉
  156. MEN_STATE_LA_WAIT = 1, -- 等待闷拉
  157. MEN_STATE_LA_ZHUAI = 2, -- 闷拉
  158. };
  159. -- 倒or拉
  160. defs.DAO_STATE = {
  161. DAO_STATE_NO = 0, -- 不倒
  162. DAO_STATE_WAIT = 1, -- 等待倒
  163. DAO_STATE_YES = 2, -- 倒
  164. LA_STATE_NO = 3, -- 不拉
  165. LA_STATE_WAIT = 4, -- 等待拉
  166. LA_STATE_YES = 5, -- 拉
  167. };
  168. -- 回放的时候,操作值对应的操作
  169. defs.RECORD_OPERATE_CODE = {
  170. PIAO = 1,
  171. MEN_ZHUA = 2,
  172. MEN_DAO = 3,
  173. MEN_LA = 4,
  174. ZHUA = 5,
  175. DAO = 6,
  176. LA = 7,
  177. }
  178. defs.FACE_POS = cc.p(0.94, 0.486)
  179. defs.VOICE_POS = cc.p(0.94, 0.369)
  180. defs.BG_Img = {
  181. [1] = "pk_nanchongdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_yellow.jpg",
  182. [2] = "pk_nanchongdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_green.jpg",
  183. [3] = "pk_nanchongdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_blue.jpg",
  184. [4] = "pk_nanchongdoudizhu/res/ui/zy_fangjian/doudizhu_desk/doudizhu_desk_bg_red.jpg",
  185. }
  186. defs.Default_Poker_Choose = 1 -- 扑克默认选择
  187. -- 背景音乐类型
  188. defs.BGM_CHOOSE_TYPE =
  189. {
  190. HUAN_KUAI = 1,
  191. JING_DIAN = 2,
  192. }
  193. return defs