|
- --五人斗地主消息协议格式
- local zgwrDdzMessage = {}
-
- -- 玩家加入房间成功玩家信息
- zgwrDdzMessage.PlayerInfo = defClass("UserInfo"
- -- 玩家ID
- ,defVar("userId", VT_Int, 0)
- -- 座位ID
- ,defVar("seatId", VT_Int, 0)
- -- //在线状态 0离线 1在线
- ,defVar("onlineStatus", VT_UChar, 0)
- -- //是否正在玩 -1: 用户站起 0: 用户坐下 1: 准备状态 2: 正在玩
- ,defVar("playFlag", VT_UChar, 0)
- -- 用户信息 头像昵称
- ,defVar("jsonInfo", VT_String, "")
- -- 总的积分
- ,defVar("totalScore", VT_Int, "")
- )
-
- -- 玩家离线状态
- zgwrDdzMessage.onLintState = defClass("onLintState"
- -- 玩家ID
- ,defVar("userId", VT_Int, 0)
- -- 状态
- ,defVar("jsonInfo", VT_String, "")
- )
-
- -- 空类,用于服务器下发不带任何参数的情况
- zgwrDdzMessage.EmptyContent = defClass("EmptyContent"
-
- )
-
- -- 玩家加入房间成功返回消息
- zgwrDdzMessage.GameLoginSuccess = defClass("GameLoginSuccess"
- -- 游戏ID
- ,defVar("nGameId", VT_Short, 0)
- -- 房间id
- ,defVar("nShowTableId", VT_Int, 0)
- -- 房间最大人数
- ,defVar("nMaxPlayCount", VT_Int, 0)
- -- 房主id
- ,defVar("nRoomOwnedUid", VT_Int, 0)
- -- 当前局数
- --,defVar("nGameStartCount", VT_Short, 0)
- -- 总局数
- ,defVar("nTotalGameNum", VT_Short, 0)
- -- 游戏信息
- ,defVar("nGameInfo", VT_String, "")
- -- ,defVar("nPlayerCount", VT_Short, 0)
- -- 玩家信息
- ,defVar("players", VT_Vector(zgwrDdzMessage.PlayerInfo), {})
- )
-
- -- 加入房间失败返回
- --[[错误类型信息:
- ERROR_TABLE_MAX_COUNT = 2, //桌子人数已经够了
- ERROR_NOT_ENOUGH_MONEY = 3, //用户钱数不够
- ERROR_TOO_MUCH_MONEY = 4, //房间钱数过多
- ERROR_WRONG_UID = 5, //无效的用户ID
- ERROR_TABLE_NOT_EXIST = 6, //桌子不存在
- ERROR_OTHER = 7, //系统错误
- ERROR_UID_CANNOT_ENTER = 8, //游戏开始禁止加入游戏
- ]]
- zgwrDdzMessage.GameLoginFailed = defClass("GameLoginFailed"
- ,defVar("nErrNo", VT_UChar, 0)
- )
-
- -- 收到其他玩家加入房间的信息
- zgwrDdzMessage.GameSitDownResponse = defClass("GameSitDownResponse"
- -- 用户uid
- , defVar("userId", VT_Int, 0)
- -- 用户座位id, 从0编码, 最大为m_nMaxPlayCount-1
- , defVar("seatId", VT_Int, 0)
- -- 用户信息
- , defVar("userInfo", VT_String, "")
- -- 用户总的分数
- , defVar("nTotalMoney", VT_Long, 0)
- -- 用户标志
- , defVar("nPlayerFlag", VT_Short, 0)
- -- 开始游戏ID
- , defVar("nStartGameUid", VT_Int, 0)
- )
-
- -- 广播玩家准备
- zgwrDdzMessage.GameUserReady = defClass("GameUserReady"
- -- 准备玩家ID
- ,defVar("userId", VT_Int, 0)
- )
-
-
- -- 玩家进入房间
- zgwrDdzMessage.GameUserEnter = defClass("GameUserEnter"
- -- 玩家id
- ,defVar("userId", VT_Int, 0)
- ,defVar("seatId", VT_Int, 0)
- ,defVar("jsonInfo", VT_String, "")
- --,defVar("playFlag", VT_Short, 0)
- --道具信息
- --,defVar("strExtInfo", VT_String, "")
- )
-
-
- -- 玩家离开房间
- zgwrDdzMessage.GameUserLogoutSuc = defClass("GameUserLogout"
- -- 玩家积分
- ,defVar("totalMoney", VT_Long, 0)
- --用户的房卡信息,格式"10,5", 以逗号分隔,第一个表示历史房卡数量, 第二个表示当前房卡数量
- ,defVar("extInfo", VT_String, "")
- -- 是否回到大厅
- ,defVar("logoutFlag", VT_Short, 0)
- -- 桌子结束原因
- ,defVar("tableOverFlag", VT_Short, 0)
- )
-
- -- 广播桌子其他玩家离开
- zgwrDdzMessage.GameBroadcastUserLogout = defClass("GameBroadcastUserLogout"
- -- 玩家ID
- ,defVar("userId", VT_Int, 0)
- --,defVar("unuse", VT_Int, 0)
- )
-
- -- 解散房间请求
- zgwrDdzMessage.DismissRequest = defClass("DismissRequest"
- -- 玩家操作 1: 表示发起解散 2:同意解散 3:不同意解散
- , defVar("operateType", VT_UChar, 0)
- )
-
- -- 每个玩家对于解散房间的处理
- zgwrDdzMessage.UserDismissResult = defClass("UserDismissResult"
- -- nUserId
- , defVar("nUserId", VT_Int, 0)
- -- 0: 未做任何操作 1: 请求解散 2: 同意解散 3:不同意解散
- , defVar("dismissState", VT_UChar, 0)
- )
- -- 解散房间请求的结果
- zgwrDdzMessage.DismissResult = defClass("DismissResult"
- -- 错误码:
- -- 0:成功
- -- 1:operateType取值范围不对
- -- 2:当前没人发起解散
- -- 3:已经有人申请解散
- , defVar("errorCode", VT_Short, 0)
- -- 玩家操作
- , defVar("operateType", VT_Int, 0)
-
- -- 桌子上其他用户数量
- , defVar("memberList", VT_VectorToMap(zgwrDdzMessage.UserDismissResult, "nUserId"))
- -- 剩余解散超时时间
- , defVar("timeLeft", VT_Short, 0)
- )
-
- -- 服务器广播每个玩家对解散房间的处理
- zgwrDdzMessage.DismissResponse = defClass("DismissResponse"
- -- nUserId
- , defVar("nUserId", VT_Int, 0)
- -- 1: 表示发起解散 2:同意解散 3:不同意解散
- , defVar("operateType", VT_UChar, 0)
- -- 剩余解散超时时间
- , defVar("timeLeft", VT_Short, 0)
- )
-
- -- 收到其他玩家掉线的信息
- zgwrDdzMessage.OtherDroppedResponse = defClass("OtherDroppedResponse"
- -- 用户uid
- , defVar("nUserId", VT_Int, 0)
- -- 0: 用户掉线回来, 1: 用户已经掉线
- , defVar("nDroppedStatus", VT_Short, 0)
- )
-
- --------------------------------------------------------------------------
- -- 游戏处理逻辑协议
- --------------------------------------------------------------------------
- -- 当桌子上所有玩家都准备后,服务器广播本局游戏开始
- zgwrDdzMessage.GameStartUser = defClass("GameStartUser"
- ,defVar("nUserId", VT_Int, 0)
- ,defVar("nSeatId", VT_Int, 0)
- )
- zgwrDdzMessage.GameBroadcastGameStart = defClass("GameBroadcastGameStart"
- -- 当前局数
- ,defVar("gameStartCount", VT_Short, 0)
- ,defVar("totalGamenum", VT_Short, 0)
- ,defVar("roomOwnedUid", VT_Int, 0)
- --手动开始游戏UID(用不上)
- ,defVar("startGameUid", VT_Int, 0)
- --庄家ID
- ,defVar("bankSeatId", VT_Short, 0)
- ,defVar("players", VT_Vector(zgwrDdzMessage.GameStartUser), {})
- )
-
- -- 给玩家发牌
- zgwrDdzMessage.GameSendCards = defClass("GameSendCards"
- --,defVar("bankerSeat", VT_Int, 0)
- ,defVar("userId", VT_Int, 0)
- ,defVar("cards", VT_Vector(VT_UChar), {})
- )
-
- -- 服务器返回最佳提示牌组
- zgwrDdzMessage.GameReturnTips = defClass("GameReturnTips"
- ,defVar("userId", VT_Int, 0)
- ,defVar("cards", VT_Vector(VT_UChar), {})
- )
-
- -- 客户端请求出牌
- zgwrDdzMessage.GameOutCards = defClass("GameOutCards"
- --0 pass 1正常出牌
- ,defVar("opType", VT_UChar, 0)
- --出的牌 癞子保持0x5D
- ,defVar("byOutCard", VT_Vector(VT_UChar), {})
- --出的牌 癞子代替具体的牌(0x6X)
- ,defVar("byOutCardD", VT_Vector(VT_UChar), {})
- )
-
- -- 客户端请求可出的牌的牌组
- zgwrDdzMessage.GetOutCards = defClass("GetOutCards"
- --出的牌 癞子保持0x5D
- ,defVar("byOutCard", VT_Vector(VT_UChar), {})
- )
-
- -- 客户端请求可出的牌的牌组结果
- zgwrDdzMessage.GetOutCardsResult = defClass("GetOutCardsResult"
- ,defVar("userId", VT_Int, 0)
- --可出的牌的组合 癞子保持0x5D
- ,defVar("byOutCard", VT_Vector(zgwrDdzMessage.GetOutCards), {})
- )
-
- -- 服务器返回出牌错误
- zgwrDdzMessage.GameOutCardsErr = defClass("GameOutCardsErr"
- ,defVar("userId", VT_Int, 0)
- ,defVar("errFlag", VT_Short, 0)
- )
-
- zgwrDdzMessage.GameBroadcastOutCards = defClass("GameBroadcastOutCards"
- --操作玩家ID
- ,defVar("userId", VT_Int, 0)
- --是否显示地主标签0不显示 1显示
- ,defVar("showDzFlag", VT_UChar, 0)
- ,defVar("opType", VT_Short, 0)--0:pass 1:接牌
- ,defVar("cardType", VT_Short, 0)
- ,defVar("leftNum", VT_Short, 0)--出牌者剩余多少张牌
- ,defVar("cards", VT_Vector(VT_UChar), {})
- )
-
-
- -- 游戏单局结算
- zgwrDdzMessage.UserResult = defClass("UserResult"
- ,defVar("userId", VT_Int, 0)
- ,defVar("seatId", VT_Short, 0)
- ,defVar("turnScore", VT_String, 0)
- ,defVar("totalScore", VT_String, 0)
- --是否加倍
- ,defVar("isMult", VT_Int, 0)
- --玩家信息
- ,defVar("playInfo", VT_String, "")
- --剩余手牌数
- ,defVar("leftCards", VT_Vector(VT_UChar), {})
-
- )
-
- zgwrDdzMessage.GameBroadcastResult = defClass("GameBroadcastResult"
- --最先出完牌的玩家id
- ,defVar("winUserId", VT_Int, 0)
- --地主id
- ,defVar("lordId", VT_Int, 0)
- --暗地主id
- ,defVar("darkId", VT_Int, 0)
- --基础倍数
- ,defVar("baseMult", VT_Short, 0)
- --涨水倍数
- ,defVar("curMult", VT_Short, 0)
- --4张牌炸倍数
- ,defVar("fourMult", VT_Short, 0)
- --2王炸倍数
- ,defVar("twoKMult", VT_Short, 0)
- --8张牌炸倍数
- ,defVar("eightMult", VT_Short, 0)
- --4王炸倍数
- ,defVar("fourKMult", VT_Short, 0)
- --12张牌炸倍数
- ,defVar("twelveMult", VT_Short, 0)
- --6王炸倍数
- ,defVar("sixKMult", VT_Short, 0)
- --是否春天 1:春天 0:什么都不是
- ,defVar("spring", VT_Short, 0)
- --时间(用不着)
- ,defVar("time", VT_Int, 0)
- --当前局数
- ,defVar("gameStartCount", VT_Int, 0)
- --游戏是否结束 0:未结束;1:结束
- ,defVar("isGameOver", VT_Short, 0)
-
- ,defVar("players", VT_Vector(zgwrDdzMessage.UserResult), {})
- --是否自吃
- ,defVar("isSelfEat", VT_Short, 0)
- )
-
- -- 游戏大结算
- zgwrDdzMessage.GameOverItem = defClass("GameOverItem"
- ,defVar("userId", VT_Int, 0)
- ,defVar("totalScore", VT_String, 0)
- --玩家信息
- ,defVar("jsonInfo", VT_String, "")
- --保留 json格式
- ,defVar("extString", VT_String, "")
- )
- zgwrDdzMessage.GameGameOver = defClass("GameGameOver"
- --房主id
- ,defVar("roomOwnedUid", VT_Int, 0)
- --游戏结束原因
- ,defVar("stopFlag", VT_Int, 0)
- --结束时间
- ,defVar("endTime", VT_Long, 0)
- ,defVar("players", VT_Vector(zgwrDdzMessage.GameOverItem), {})
- )
-
- -- 中途恢复
- --[[GAME_STATE_INIT, //游戏准备状态
- GAME_STATE_SEND_HAND_CARD, //发牌
- GAME_STATE_OUT_CARD, //打牌
- GAME_STATE_ROUND_OVER, //游戏一局结束
- GAME_STATE_GAME_OVER, //游戏结束
- ]]
- zgwrDdzMessage.GameRecoverItem = defClass("GameRecoverItem"
- ,defVar("userId", VT_Int, 0)
- ,defVar("seatId", VT_Short, 0)
- ,defVar("playFlag", VT_Short, 0)--是否正在玩 -1: 用户站起 0: 用户坐下 1: 准备状态 2: 正在玩
- ,defVar("disbandStatus", VT_UChar, 0)--玩家解散状态 0:初始状态, 1:发起解散 2: 同意解散 3:不同意解散
- ,defVar("onlineStatus", VT_UChar, 0)--是否在线 0:离线 1:在线
- ,defVar("jsonInfo", VT_String, "")
- ,defVar("turnScore", VT_String, 0)--本轮积分
- ,defVar("totalScore", VT_String, 0)--总积分
- ,defVar("bAskedLord", VT_UChar, 0)--是否叫过地主操作 0:未叫地主,1:等待叫地主,2:操作过叫地主
- ,defVar("bAskDouble", VT_UChar, 0)--是否加过倍操作 0:未操作加倍,1:等待加倍,2:操作过加倍
- ,defVar("bKnowDarkLord", VT_UChar, 0)--是否知道暗地主玩家
- ,defVar("nMult", VT_Int, 0)--玩家加倍数0不加倍1加倍
- ,defVar("handCards", VT_Vector(VT_UChar), {})
-
- )
-
- -- 快速开始玩家对应状态
- zgwrDdzMessage.FastStartGameUserItem = defClass("FastStartGameUserItem"
- ,defVar("userId", VT_Int, 0)
- ,defVar("fastStartStatus", VT_Int, 0)
- )
-
- --断线重连
- zgwrDdzMessage.GameGameRecover = defClass("GameGameRecover"
- --房间最大人数
- ,defVar("maxPlayCount", VT_Short, 0)
- --房主uid
- ,defVar("roomOwnedUid", VT_Int, 0)
- --开始游戏的uid
- ,defVar("startGameUid", VT_Int, 0)
- --当前局数
- ,defVar("gameStartCount", VT_Short, 0)
- ,defVar("totalGamenum", VT_Short, 0)
-
- --游戏信息
- ,defVar("gameInfo", VT_String, 0)
- --是否申请解散状态
- ,defVar("bUserDisbandGame", VT_UChar, 0)
- --桌子状态
- ,defVar("gameStatus", VT_Short, 0)
- ,defVar("leftTimeOut", VT_Int, 0)
- --桌子号
- ,defVar("nShowTableId", VT_Int, 0)
- --总倍数
- ,defVar("nHMIShowMult", VT_Int, 0)
- --基础倍数
- ,defVar("nBaseMult", VT_Int, 0)
- --游戏倍数(涨水)
- ,defVar("nGameCurMult", VT_Int, 0)
- --四张炸倍数
- ,defVar("fourBomb", VT_Int, 0)
- --双王炸倍数
- ,defVar("twoKingBomb", VT_Int, 0)
- --八张炸倍数
- ,defVar("eightBomb", VT_Int, 0)
- --四王炸倍数
- ,defVar("fourKingBomb", VT_Int, 0)
- --12张炸倍数
- ,defVar("twelveBomb", VT_Int, 0)
- --6王炸倍数
- ,defVar("sixKingBomb", VT_Int, 0)
- --16张炸倍数
- --,defVar("sixteenBomb", VT_Int, 0)
- --游戏底分
- ,defVar("nCurBaseScore", VT_Int, 0)
- --地主ID
- ,defVar("nLordId", VT_Int, 0)
- --暗地主ID
- ,defVar("nDarkLordId", VT_Int, 0)
- --暗地主牌
- ,defVar("nDarkLordCard", VT_UChar, 0)
- --底牌
- ,defVar("diCards", VT_Vector(VT_UChar), {})
- --当前桌上最后一手牌是否显示地主标签0不显示1显示
- ,defVar("lastShowDzFlag", VT_UChar, 0)
- --当前桌上最后一手牌出牌者id
- ,defVar("lastOpUid", VT_Int, 0)
- --当前桌上最后一手牌牌型
- ,defVar("lastOpType", VT_Short, 0)
- --当前桌上最后一手牌
- ,defVar("lastOutCards", VT_Vector(VT_UChar), {})
-
- ,defVar("recoverItem", VT_Vector(zgwrDdzMessage.GameRecoverItem), {})
-
- ,defVar("curOpUid", VT_Int, 0)
- --出牌状态:0-pass 1-可以出牌 2-必须出牌
- ,defVar("outCardStates", VT_UChar, 0)
- --最先出完牌的玩家id
- ,defVar("winUserId", VT_Int, 0)
- --是否春天 1:春天 0:什么都不是
- ,defVar("spring", VT_Short, 0)
- -- 暗地主可选的牌
- , defVar("canSelectCards", VT_Vector(VT_UChar), {})
- --是否自吃
- ,defVar("isSelfEat", VT_Short, 0)
- )
-
- -- 0X8109 GAME_CAMMAND_BROADCAST_SCORES
- -- 更新玩家分数
- zgwrDdzMessage.GameUserScoreItem = defClass("GameUserScoreItem"
- ,defVar("userId", VT_Int, 0)
- ,defVar("totalScore", VT_Int, 0)
- )
- zgwrDdzMessage.GameUpdateScore = defClass("GameUpdateScore"
- ,defVar("players", VT_Vector(zgwrDdzMessage.GameUserScoreItem), {})
- )
-
- -- 广播玩家轮次
- zgwrDdzMessage.GameBroadcastTurns = defClass("GameBroadcastTurns"
- ,defVar("userId", VT_Int, 0)
- ,defVar("opType", VT_Short, 0)
- )
-
- --快速开始请求
- zgwrDdzMessage.FastStartRequest = defClass("FastStartRequest"
- , defVar("result", VT_UChar, 1)
- )
-
- --快速开始请求结果
- zgwrDdzMessage.FastStartRequestResult = defClass("FastStartRequestResult"
- , defVar("result", VT_Short, -1)
- )
-
- -- 服务器广播快速开始状态
- zgwrDdzMessage.FastPlayer = defClass("FastPlayer"
- , defVar("nUserId", VT_Int, 0)
- --1:发起申请 2:同意 3:拒绝 4:未操作 5:有人进来或者退出 6:超时未处理
- , defVar("nStatus", VT_UChar, 0)
- )
- -- 服务器广播快速开始状态
- zgwrDdzMessage.FastStartStatus = defClass("FastStartStatus"
- --发起玩家id
- , defVar("nUserId", VT_Int, 0)
- --1:发起申请 2:同意 3:拒绝 4:未操作 5:有人进来或者退出 6:超时未处理
- , defVar("nStatus", VT_Short, 0)
- --玩家操作状态列表
- , defVar("pList", VT_Vector(zgwrDdzMessage.FastPlayer), {})
- --剩余时间
- , defVar("timeOut", VT_Short, 0)
- )
-
- -- 游戏快速开始
- zgwrDdzMessage.FastSuccessPlayer = defClass("FastSuccessPlayer"
- , defVar("nUserId", VT_Int, 0)
- , defVar("nSeatId", VT_UChar, 0)
- )
- -- 游戏快速开始玩家
- zgwrDdzMessage.UpdateSeatIds = defClass("UpdateSeatIds"
- , defVar("pList", VT_Vector(zgwrDdzMessage.FastSuccessPlayer), {})
- )
-
- --server收到0x8060协议后,广播当前桌子上所有用户
- zgwrDdzMessage.ServerChangeUserInfo = defClass("ServerChangeUserInfo"
- --更新信息的用户uid
- , defVar("uid", VT_Int, -1)
- --用户信息
- , defVar("userInfo", VT_String, "")
- --保留字段,暂不使用
- , defVar("reserved", VT_String, "")
- )
-
- -- 更新游戏状态
- zgwrDdzMessage.UpdateGameStatus = defClass("UpdateGameStatus"
- -- 游戏状态 WRDDZRoomConfig.GameStatus
- ,defVar("gameStatus", VT_Int, -1)
- )
-
- -- 更新游戏倍数
- zgwrDdzMessage.UpdateGameMult = defClass("UpdateGameMult"
- -- 游戏状态 WRDDZRoomConfig.UpdateGameMult
- ,defVar("gameMult", VT_Int, -1)
- )
-
- -- 通知玩家抢地主
- zgwrDdzMessage.NoticeGrabLord = defClass("NoticeGrabLord"
- --
- ,defVar("userId", VT_Int, -1)
- )
-
- -- 玩家请求抢地主
- zgwrDdzMessage.GrabLordRequest = defClass("GrabLordRequest"
- -- 0 不抢 1抢地主
- , defVar("type", VT_UChar, 1)
- )
-
- -- 广播抢地主结果
- zgwrDdzMessage.BroadGrabLordResult = defClass("BroadGrabLordResult"
- ,defVar("userId", VT_Int, -1)
- -- 0 不抢 1抢地主
- , defVar("opType", VT_UChar, 1)
- )
-
- -- 将底牌发给地主
- zgwrDdzMessage.SendDiCardsToLord = defClass("SendDiCardsToLord"
- ,defVar("userId", VT_Int, -1)
- -- 底牌
- ,defVar("cards", VT_Vector(VT_UChar), {})
- )
- -- 通知玩家加倍
- zgwrDdzMessage.BroadNoticeDouble = defClass("BroadNoticeDouble"
- -- 0 表示广播闲家加倍 1 地主反加倍
- ,defVar("isLord", VT_UChar, 1)
- -- 地主uID
- ,defVar("lordUserId", VT_Int, -1)
- )
-
- -- 玩家请求加倍
- zgwrDdzMessage.AddMultRequest = defClass("AddMultRequest"
- -- 0不加倍 1加倍
- , defVar("mult", VT_UChar, -1)
- )
-
- -- 广播玩家加倍结果
- zgwrDdzMessage.AddMultResult = defClass("AddMultResult"
- , defVar("userId", VT_Int, -1)
- -- 0不加倍 1加倍
- , defVar("opMult", VT_UChar, -1)
- )
-
- -- 广播地主选牌(暗地主)
- zgwrDdzMessage.BroadLordSelectCard = defClass("BroadLordSelectCard"
- -- 庄家ID
- , defVar("userId", VT_Int, -1)
- -- 可选的牌
- , defVar("cards", VT_Vector(VT_UChar), {})
- )
-
- -- 选牌
- zgwrDdzMessage.Card = defClass("Card"
- -- 选择的牌
- , defVar("card", VT_UChar, -1)
- )
-
- -- 告知暗地主玩家
- zgwrDdzMessage.NoticeAnLordPlayer = defClass("NoticeAnLordPlayer"
- -- 暗地主id
- , defVar("userId", VT_Int, -1)
- -- 暗地主座位ID
- , defVar("seatId", VT_Short, -1)
- )
-
- -- 玩家出牌轮次广播
- zgwrDdzMessage.BroadPlayerTurn = defClass("BroadPlayerTurn"
- -- 当前轮到出牌的玩家
- , defVar("userId", VT_Int, -1)
- -- 0:pass;1:可以出牌;2:必须出牌(不能pass)
- , defVar("opType", VT_Short, -1)
- )
-
- --托管状态
- zgwrDdzMessage.HostingResponseEntity = defClass("HostingResponseEntity"
- ,defVar("nUserId",VT_Int,0)
- --1.托管 0取消托管
- ,defVar("status",VT_UChar,0)
-
- ,defVar("ext", VT_String, "")
- )
-
- --托管状态(0x8133)
- zgwrDdzMessage.HostingResponse = defClass("HostingResponse"
- ,defVar("userList", VT_Vector(zgwrDdzMessage.HostingResponseEntity), {})
- )
-
- -- 托管请求(0x8134)
- zgwrDdzMessage.HostingRequest = defClass("HostingRequest"
- , defVar("status", VT_Short, 0)
- )
- return zgwrDdzMessage
|