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- local DdzCardNode = require("pk_zgwrddz.luaScript.Views.Room.Node.zgwrDdzCardNode")
- local DdzRoomViewConfig = require("pk_zgwrddz.luaScript.Views.Room.zgwrDdzRoomViewConfig")
- local ETS = DdzRoomViewConfig.EffectType
- local DdzEffectHelper = require("pk_zgwrddz.luaScript.Views.Room.zgwrDdzEffectHelper"):new()
- local DdzSoundHelper = require("pk_zgwrddz.luaScript.Views.Room.zgwrDdzSoundHelper"):new()
-
- local PlayerNode = class("PlayerNode", function ()
- return cc.Node:create()
- end)
- function PlayerNode:ctor()
- local ui = loadUI("pk_zgwrddz/res/ui/ui_room/ui_wrddz_playernode.ui")
- self.ui = ui
- self:addChild(ui)
- self.txtNickname = self.ui.Items.name
- self.imgHead = self.ui.Items.headImg
- self.imgBanker = self.ui.Items.banker
- self.imgOffline = self.ui.Items.offLine
- self.imgReady = self.ui.Items.readyState
- self.mult = self.ui.Items.multState
- self.fanMult = self.ui.Items.fanMultState
- self.txtCurScore = self.ui.Items.score
- self.txtCurScore.score = 0
- self.imgHost = self.ui.Items.imgHost
- self.imgAndizhu = self.ui.Items.imgAndizhu
- self.imgTurn = self.ui.Items.ImageView_turn
- self.ui.Items.ImageView_alarm:setVisible(false)
- -- self.txtTotalScore = self.ui.Items.totalScore
- self.ui:setLocalZOrder(10000)
- self.clockTimer = nil
- self.nGameInfo = ""
- self.imgTuoGuan = self.ui.Items.ImageView_tuoguan
- end
-
- function PlayerNode:setGameInfo(str)
- self.nGameInfo = str
- end
-
- function PlayerNode:setPlayMode( mode )
- self._PlayMode = mode
- end
- -- 房间最大玩家数
- function PlayerNode:setMaxPlayerCount( count )
- self.nMaxPlayCount = count
- end
- -- 是否显示牌张数
- function PlayerNode:setShowNum( is )
- --暂时改为默认显示剩余牌张数
- self.ruleIsShowNum = true
- end
- -- 设置玩家信息
- function PlayerNode:setInfo( info )
- self._info = info
- local nickname = info.nickname or ""
- self.txtNickname:setString(getSubStringNickname(nickname))
- setPlayerHeadImage(info.userId, info.headimgurl, self.imgHead)
-
- --
- self:setScore(0)
- self:setOffline(false)
- self:setBanker(false)
- self:setReady(false)
- self:setHost(false)
- self:setTurn(false)
- self.isAnDiZhu = false
- self:setAnDiZhu(false)
- self:setMult(false)
- self:setFanMult(false)
- self:hideLeft()
- self:setTuoGuan(false)
-
-
- if info.viewPos == 2 or info.viewPos == 3 then --and self.nMaxPlayCount==3
- self.imgReady:setPosition(cc.p(-54, 78))
- --self.mult:setPosition(cc.p(-26, 52))
- self.imgTurn:setPosition(cc.p(-95, 13))--(cc.p(-55+25, 169-5))
- self.ui.Items.ImageView_alarm:setPosition(-26, 96)
- self.ui.Items.imgLeft:setPosition(cc.p(-26, 13))
- self.ui.Items.txtLeftNum:setPosition(cc.p(-26, 13))
- elseif info.viewPos == 1 then
- self.imgTurn:setPosition(cc.p((623-26)*g_radio_x, 340*g_radio_y))--(cc.p(45, 180))
- self.imgTurn:setScale(1)
- end
- end
- -- 获取玩家信息
- function PlayerNode:getInfo()
- return self._info
- end
-
- -- 设置最后一组操作牌
- function PlayerNode:setLastOp( tp, cards, isContinue,isShowDzFlag )
- self._lastOp = {}
- self._lastOp.tp = tp
- self._lastOp.cards = cards
- if tp~=ETS.PASS then
- self:showLastCards(self._lastOp.cards, self._lastOp.tp, isContinue,isShowDzFlag)
- else
- self:showPass()
- end
- end
-
-
- function PlayerNode:isShowPass()
- if self._lastOp then
- return self._lastOp.tp==ETS.PASS
- end
- return false
- end
-
- -- 显示牌背
- function PlayerNode:showCardbg(is)
- end
-
- -- 显示Pass
- function PlayerNode:showPass()
- self:cleanLastCards()
-
- local ruleInfo = json.decode(self.nGameInfo)
-
- local fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_buyao.png"
-
- local node = cc.ImageView:create()
- node:loadTexture(fileName, 0)
- node:setTag(2000)
- local pos = self._info.viewPos
- local pt = clone(DdzRoomViewConfig.PASS_SHOW_POS[self._PlayMode][pos])
- node:setPosition(pt)
- node:setLocalZOrder(1000)
- node:setScale(0)
- self:addChild(node)
- node:runAction(cc.ScaleTo:create(0.1, 1))
- local pInfo = self:getInfo()
- local sex = pInfo.sex
- local idx = math.random(4)
- DdzSoundHelper:effectPass( sex, idx )
- end
-
- -- 显示出牌
- function PlayerNode:showLastCards(cards, tp, isContinue,dzFlag)
- self:cleanLastCards()
-
- local root = cc.Node:create()
- local scale = DdzRoomViewConfig.CARD_SCALE[2]
- local allCount = #cards
- local pos = self._info.viewPos
- local firstPos = cc.p(0, 0)
- for i,card in ipairs(cards) do
- local node = self:genCard(card,dzFlag)
- local pt = cc.p(0, 0)
- if pos == 1 then
- local midIdx = allCount/2
- if i<midIdx then--左边
- pt.x = 0 - (midIdx-i-1)*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- else--右边
- pt.x = 0 + (i-midIdx+1)*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- end
- pt.x = pt.x - DdzRoomViewConfig.CARD_WIDTH/2*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x - DdzRoomViewConfig.PLAYER_POS[self._PlayMode][pos].x
- pt.y = DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].y - DdzRoomViewConfig.PLAYER_POS[self._PlayMode][pos].y
- if i==1 then firstPos = pt end
- else
- local rowNum = 14
- pt.y = DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].y
- if i>rowNum then
- pt.y = pt.y - 50
- if i > 2*rowNum then
- pt.y = pt.y - 50
- end
- if pos == 2 or pos == 3 then
- pt.x = pt.x - (i-1)%rowNum*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x
- if i > 2*rowNum then
- node:setLocalZOrder(56-i)
- else
- node:setLocalZOrder(36-i)
- end
- else
- pt.x = pt.x + (i-1)%rowNum*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x - self.imgHead:getContentSize().width - 10
- end
- if i==1 then firstPos = pt end
- else
- if pos == 2 or pos == 3 then
- pt.x = pt.x - (i-1)%rowNum*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x
- node:setLocalZOrder(16-i)
- else
- pt.x = pt.x + (i-1)%rowNum*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x - self.imgHead:getContentSize().width - 10
- end
- if i==1 then firstPos = pt end
- end
- --[[if pos == 2 or pos == 3 then --self._PlayMode == 1 and
- node:setLocalZOrder(16-i)
- pt.x = pt.x - (i-1)*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x
-
- else
- pt.x = pt.x + (i-1)*DdzRoomViewConfig.CARD_DLT_WIDTH*scale
- pt.x = pt.x + DdzRoomViewConfig.OUT_CARD_POS[self._PlayMode][pos].x - self.imgHead:getContentSize().width - 10
-
- end--]]
-
- end
- if (dzFlag and dzFlag == 1) or self.isAnDiZhu then
- if pos == 2 or pos == 3 then
- if i == 1 then
- node:setLordFlagVisible(true)
- end
- else
- if i == #cards then
- node:setLordFlagVisible(true)
- end
- end
- end
- node:setScale(scale)
- node:setPosition(pt)
- root:addChild(node)
- end
- root:setTag(1001)
- self:addChild(root)
- local dltWidth = ((#cards-1)*DdzRoomViewConfig.CARD_DLT_WIDTH + DdzRoomViewConfig.CARD_WIDTH) * DdzRoomViewConfig.CARD_SCALE[2]
- local pt = cc.p(firstPos.x,firstPos.y-30)
- if pos==2 or pos == 3 then
- pt.x = pt.x - dltWidth/2 + DdzRoomViewConfig.CARD_WIDTH * DdzRoomViewConfig.CARD_SCALE[2]/2
- else
- pt.x = pt.x + dltWidth/2 - DdzRoomViewConfig.CARD_WIDTH * DdzRoomViewConfig.CARD_SCALE[2]/2
- end
- self:showEffect(root, cards, tp, pt, isContinue, dltWidth )
- end
-
- -- 清除出牌
- function PlayerNode:cleanLastCards()
- do
- local node = self:getChildByTag(1001)
- if node then node:removeFromParent() end
- end
- self:cleanPass()
- end
-
- function PlayerNode:cleanPass()
- do
- local node = self:getChildByTag(2000)
- if node then node:removeFromParent() end
- end
- end
-
- -- 显示剩余牌数量
- function PlayerNode:showLeft( num )
- self.ui.Items.ImageView_alarm:setVisible(num <= 2 and num > 0)
- if num <= 2 and num > 0 then--报单
- self.ui.Items.imgLeft:setVisible(true)
- self.ui.Items.txtLeftNum:setVisible(true)
- self.ui.Items.txtLeftNum:setString(string.format("%d", num or 0))
- self.ui.Items.imgLeft:loadTexture("pk_zgwrddz/res/ui/zy_room/wrddz_img_warn.png", 0)
- self.ui.Items.ImageView_alarm:stopAllActions()
- self:playBaoJingAnim()
- --self.ui.Items.ImageView_alarm:setRotation(0)
- --local ac = cc.Sequence:create(cc.RotateBy:create(0.1, 30/180), cc.RotateBy:create(0.2, -60/180), cc.RotateBy:create(0.1, 30/180))
- --self.ui.Items.ImageView_alarm:runAction(cc.RepeatForever:create(cc.Sequence:create(ac, ac:clone(), cc.DelayTime:create(1))))
- else
- self.ui.Items.imgLeft:setVisible(true)
- self.ui.Items.txtLeftNum:setVisible(true)
- self.ui.Items.imgLeft:loadTexture("pk_zgwrddz/res/ui/zy_room/wrddz_img_leftbg.png", 0)
- end
- if not self.ruleIsShowNum then
- self.ui.Items.imgLeft:setVisible(false)
- self.ui.Items.txtLeftNum:setVisible(false)
- else
- local show = true
- if self._info.viewPos == 1 then show = false end
- self.ui.Items.imgLeft:setVisible(show)
- self.ui.Items.txtLeftNum:setVisible(show)
- self.ui.Items.txtLeftNum:setString(string.format("%d", num or 0))
- end
- end
- function PlayerNode:playBaoJingAnim()
- -- 循环修改图片
- local nodeImage = self.ui.Items.ImageView_alarm
- local everyFrame = 0.1
- local indexFace = 0
- local indexMax = 17
- local action1 = cc.Sequence:create(cc.DelayTime:create(everyFrame),cc.CallFunc:create(function ()
- indexFace = indexFace + 1
- if 0 < indexFace and indexFace <= indexMax then
- else
- indexFace = 1
- end
- local name = string.format("ddz_effect_baojing_%d.png",indexFace)
- if not tolua.isnull(nodeImage) then
- nodeImage:loadTexture(name, cc.TextureResType.plistType)
- end
- end))
- local action2 = cc.Repeat:create(action1, indexMax)
- nodeImage:stopAllActions()
- nodeImage:runAction(cc.RepeatForever:create(action2));
- nodeImage:setVisible(true)
- end
- -- 是否报单
- function PlayerNode:isAlarm()
- return self.ui.Items.ImageView_alarm:isVisible()
- end
- -- 隐藏剩余拍数量
- function PlayerNode:hideLeft()
- self.ui.Items.imgLeft:setVisible(false)
- self.ui.Items.txtLeftNum:setVisible(false)
- self.ui.Items.ImageView_alarm:setVisible(false)
- end
- -- 设置分数 remove飘的分数是否移除
- function PlayerNode:setScore( scol, remove ,turnScore)
- turnScore = tonumber(turnScore)
- if remove == nil then remove = true end
- local dlt = (scol - self.txtCurScore.score)
- local curScol = tonumber(self.txtCurScore:getString())
- if curScol and curScol ~= self.txtCurScore.score then
- logD("PlayerNode:setScore ================curScol = "..curScol)
- dlt = scol - curScol
- --uploadLogs("lzpdkfenshucuowu")
- end
- logD("PlayerNode:setScore ================scol = "..scol.."self.txtCurScore.score = "..self.txtCurScore.score)
- if turnScore then
- logD("PlayerNode:setScore ================turnScore = "..turnScore)
- dlt = turnScore
- end
- if math.abs(dlt) > 0 then
- local txt = cc.TextBMFont:createNode()
- if dlt > 0 then
- txt:setFntFile("res/fonts/dt_jia_num.fnt")
- txt:setString(string.format("+%0.1f", dlt))
- else
- txt:setFntFile("res/fonts/dt_jian_num.fnt")
- txt:setString(string.format("%0.1f", dlt))
- end
- txt:setScale(0.7)
- txt:setTag(166)
- txt:setLocalZOrder(10001)
- self:addChild(txt)
- local ac = cc.Sequence:create(cc.Spawn:create(cc.MoveBy:create(1, cc.p(0, 100))), cc.CallFunc:create(function ()
- self.txtCurScore:setString(string.format("%0.1f", scol or 0))
- self.txtCurScore.score = scol
- if remove then txt:removeFromParent() end
- end))
- txt:runAction(ac)
- else
- self.txtCurScore:setString(string.format("%0.1f", scol or 0))
- self.txtCurScore.score = scol
- end
- end
- function PlayerNode:setScoreNoAnim( scol)
- self.txtCurScore:setString(string.format("%0.1f", scol or 0))
- self.txtCurScore.score = scol
- end
- -- 移除飘的分数
- function PlayerNode:cleanScore()
- local node = self:getChildByTag(166)
- if node then node:removeFromParent() end
- end
- -- 设置总分数
- function PlayerNode:setTotalScore( scol )
- -- self.txtTotalScore:setString(string.format("%d", scol or 0))
- end
- -- 设置是否离线
- function PlayerNode:setOffline( is )
- self.imgOffline:setVisible(is==true)
- end
- -- 设置是否是地主
- function PlayerNode:setHost( is )
- self.imgHost:setVisible(is==true)
- --self.imgHost:setVisible(false)--这不是房主,是地主
- end
- -- 是否是地主
- function PlayerNode:isHost()
- return self.imgHost:isVisible()
- end
- -- 设置是否是暗地主
- function PlayerNode:setAnDiZhu( is )
- self.isAnDiZhu = is
- self.imgAndizhu:setVisible(is==true)
- end
- -- 设置是否是庄家
- function PlayerNode:setBanker( is )
- self.imgBanker:setVisible(is==true)
- end
- -- 设置是否准备
- function PlayerNode:setReady( is )
- self.imgReady:setVisible(is==true)
- end
- -- 设置是否显示加倍
- function PlayerNode:setMult( is )
- self.mult:setVisible(is==true)
- end
- -- 设置是否显示反加倍
- function PlayerNode:setFanMult( is )
- self.fanMult:setVisible(is==true)
- end
- -- 设置轮次时钟
- function PlayerNode:setTurn( is, time )
- if is then
- if self.clockTimer then
- cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.clockTimer)
- self.clockTimer = nil
- end
- self.imgTurn:setVisible(true)
- if self.clockTimer==nil then
- self.ui.Items.txtLimitTime.time = time or 10
- self.ui.Items.txtLimitTime:setString(string.format("%d", self.ui.Items.txtLimitTime.time))
- self.clockTimer = cc.Director:getInstance():getScheduler():scheduleScriptFunc(function()
- if self.ui.Items.txtLimitTime.time > 0 then
- self.ui.Items.txtLimitTime.time = self.ui.Items.txtLimitTime.time - 1
- if self.ui.Items.txtLimitTime.time<=5 and self._info.viewPos==1 then
- DdzSoundHelper:alarm()
- end
- else
- if self.clockTimer then
- cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.clockTimer)
- self.clockTimer = nil
- end
- end
- self.ui.Items.txtLimitTime:setString(string.format("%d", self.ui.Items.txtLimitTime.time))
- end,1.0,false)
- end
- else
- if self.clockTimer then
- self.ui.Items.txtLimitTime.time = self.ui.Items.txtLimitTime.time - 1
- self.ui.Items.txtLimitTime:setString(string.format("%d", self.ui.Items.txtLimitTime.time))
- cc.Director:getInstance():getScheduler():unscheduleScriptEntry(self.clockTimer)
- self.clockTimer = nil
- end
- self.imgTurn:setVisible(false)
- end
- end
-
- -- 创建一张牌
- function PlayerNode:genCard( card ,dzFlag)
- local node = DdzCardNode:new()
- node:setCard(card)
- node:setSelectedHeight(DdzRoomViewConfig.SELECTED_HEIGHT)
- node:setNormalHeight(DdzRoomViewConfig.NORMAL_HEIGHT)
- local roomInfo = app.room:getRoomInfo()
- if card == roomInfo.nDarkLordCard and (not self:isHost()) then
- --给暗地主牌加光圈
- node:setGuangQuan()
- end
- return node
- end
-
- function PlayerNode:showEffectExt( effectType )
- local function __show()
- local node = nil
- local pInfo = self:getInfo()
- local sex = pInfo.sex
- local pos = self._info.viewPos
- local pt = clone(DdzRoomViewConfig.PASS_SHOW_POS[self._PlayMode][pos])
- if effectType == ETS.PASS then
- local cb = function ()
- self:setTurn(false)
- end
- node = DdzEffectHelper:getPass(cb)
- local idx = math.random(4)
- DdzSoundHelper:effectPass( sex, idx )
- end
- if node then
- node:setPosition(pt)
- node:setLocalZOrder(1000)
- self:addChild(node)
- if node.onEnter and type(node.onEnter)=='function' then
- node:onEnter()
- end
- end
- end
- self.ui:runAction(cc.Sequence:create(cc.DelayTime:create(1), cc.CallFunc:create(__show)))
- end
-
- -- 显示牌型
- function PlayerNode:showEffect(root, cards, effectType, pt, isContinue, dltWidth )
- local roomInfo = app.room:getRoomInfo()
- if roomInfo.gameStatus == DdzRoomViewConfig.GameStatus.GAME_STATE_ROUND_OVER then
- return
- end
- local rate = math.random(100)
- local stdRate = 70
- isContinue = isContinue or false
- local viewPos = self._info.viewPos
- local pInfo = self:getInfo()
- local sex = pInfo.sex
- local node = nil
- local isKingBomb = false
- if effectType == ETS.PASS then
- local cb = function ()
- self:setTurn(false)
- end
- node = DdzEffectHelper:getPass(cb)
- local idx = math.random(4)
- DdzSoundHelper:effectPass( sex, idx )
- elseif effectType == ETS.SINGLE_CARD then
- local _, val = pokerParse(cards[1])
- DdzSoundHelper:effectSingle( sex ,val )
- elseif effectType == ETS.DUI_ZI then
- local _, val = pokerParse(cards[1])
- if isContinue and rate >= stdRate and DdzSoundHelper:getLanguageType() == 1 then
- DdzSoundHelper:daNi( sex )
- else
- DdzSoundHelper:effectDouble( sex, val )
- end
- elseif effectType == ETS.SHUN_ZI then
- node = DdzEffectHelper:getShunzi()
- -- if viewPos==1 and node then
- -- node:setScale(1.2)
- -- end
- if isContinue and rate>=stdRate and DdzSoundHelper:getLanguageType() == 1 then
- DdzSoundHelper:daNi( sex )
- else
- DdzSoundHelper:effectShunzi( sex )
- end
- elseif effectType == ETS.LIAN_DUI then
- node = DdzEffectHelper:getLiandui()
- if isContinue and rate>=stdRate and DdzSoundHelper:getLanguageType() == 1 then
- DdzSoundHelper:daNi( sex )
- else
- DdzSoundHelper:effectLiandui( sex )
- end
- elseif effectType == ETS.THREE_AND_ONE then
- node = DdzEffectHelper:getSandaiyi()
- DdzSoundHelper:effect3And1( sex )
- elseif effectType == ETS.THREE_AND_TWO or effectType == ETS.THREE_AND_DUI then
- --根据牌获取是否是三带一或三个
- local tp = PokerUtil:checkType(cards)
- node = DdzEffectHelper:getSandaier()
- if isContinue and rate>=stdRate and DdzSoundHelper:getLanguageType() == 1 then
- DdzSoundHelper:daNi( sex )
- else
- DdzSoundHelper:effect3And2( sex,effectType )
- end
- elseif effectType == ETS.THREE then
- local _, val = pokerParse(cards[1])
- DdzSoundHelper:effectThree( sex, val )
- elseif DdzRoomViewConfig.isBomb(effectType) then
- node = DdzEffectHelper:getBomb()
- if effectType >= ETS.TWO_SMALL_KING and effectType <= ETS.TWO_BIG_KING or effectType >= ETS.FOUR_SMALL_KING and effectType <= ETS.FOUR_BIG_KING then
- node = DdzEffectHelper:getKingBomb()
- --isKingBomb = true
- DdzSoundHelper:effectKingBomb( sex )
- elseif effectType >= ETS.SIX_SMALL_KING and effectType <= ETS.SIX_BIG_KING then
- node = DdzEffectHelper:getShenShuiBomb()
- DdzSoundHelper:effectShenShuiZha( sex )
- else
- DdzSoundHelper:effectBomb( sex )
- end
- pt.y = pt.y + 100
-
- elseif effectType == ETS.SAN_SHUN or effectType == ETS.AIRPLANE_SINGLE or effectType == ETS.AIRPLANE_DUI then
- node = DdzEffectHelper:getPlan()
- if effectType == ETS.SAN_SHUN then
- DdzSoundHelper:effectSanShun( sex )
- else
- DdzSoundHelper:effectPlane( sex )
- end
- end
- if node then
- if effectType == ETS.SHUN_ZI then
- pt.x = pt.x - (dltWidth/2+100)
- end
- node:setPosition(pt)
- node:setLocalZOrder(1000)
- if isKingBomb then
- node:setPosition(640*g_radio_x,520*g_radio_y)
- app.mainScene:addChild(node)
- else
- local pos = root:getWorldPosition()
- pos.x = pos.x + pt.x
- pos.y = pos.y + pt.y
- node:setPosition(pos)
- app.mainScene:addChild(node)
- --root:addChild(node)
- end
- if node.onEnter and type(node.onEnter)=='function' then
- node:onEnter()
- end
- end
- end
-
- -- 显示叫地主或不叫
- function PlayerNode:showJiaoDiZhu(isJiao)
- local fileName = ""
- if isJiao then
- fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_jiaodizhu.png"
- else
- fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_bujiao.png"
- end
- local node = cc.ImageView:create()
- node:loadTexture(fileName)
- node:setTag(2000)
- local pos = self._info.viewPos
- local pt = clone(DdzRoomViewConfig.PASS_SHOW_POS[self._PlayMode][pos])
- node:setPosition(pt)
- node:setLocalZOrder(1000)
- node:setScale(0)
- self:addChild(node)
- node:runAction(cc.ScaleTo:create(0.1, 1))
- local pInfo = self:getInfo()
- local sex = pInfo.sex
- DdzSoundHelper:effectJiaoDiZhu( sex, isJiao )
- end
-
- -- 显示加倍或不加倍
- function PlayerNode:showJiaBei(isJiaBei)
- local fileName = ""
- if isJiaBei then
- fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_jiabei.png"
- else
- fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_bujiabei.png"
- end
- local node = cc.ImageView:create()
- node:loadTexture(fileName)
- node:setTag(2000)
- local pos = self._info.viewPos
- local pt = clone(DdzRoomViewConfig.PASS_SHOW_POS[self._PlayMode][pos])
- node:setPosition(pt)
- node:setLocalZOrder(1000)
- node:setScale(0)
- self:addChild(node)
- node:runAction(cc.ScaleTo:create(0.1, 1))
- local pInfo = self:getInfo()
- local sex = pInfo.sex
- DdzSoundHelper:effectJiaBei( sex, isJiaBei )
- end
-
- -- 显示反加倍或不反
- function PlayerNode:showFanJiaBei(isJiaBei)
- local fileName = ""
- if isJiaBei then
- fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_fanjiabei.png"
- else
- fileName = "pk_zgwrddz/res/ui/zy_wrddz_btns/wrddz_lab_bufan.png"
- end
- local node = cc.ImageView:create()
- node:loadTexture(fileName)
- node:setTag(2000)
- local pos = self._info.viewPos
- local pt = clone(DdzRoomViewConfig.PASS_SHOW_POS[self._PlayMode][pos])
- node:setPosition(pt)
- node:setLocalZOrder(1000)
- node:setScale(0)
- self:addChild(node)
- node:runAction(cc.ScaleTo:create(0.1, 1))
- local pInfo = self:getInfo()
- local sex = pInfo.sex
- DdzSoundHelper:effectJiaBei( sex, isJiaBei )
- end
-
- -- 设置是否是托管
- function PlayerNode:setTuoGuan( is )
- self.imgTuoGuan:setVisible(is==true)
- end
-
- return PlayerNode
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