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- local ZPDef = ZPFramework.ZPImport("zp_base.luaScript.ZPDef")
- local ZPFuc = ZPFramework.ZPImport("zp_base.luaScript.ZPFunctions")
- local ZPSound = ZPFramework.ZPImport("zp_base.luaScript.ZPSound")
- local ZPMessage = ZPFramework.ZPImport("zp_base.luaScript.Protocol.ZPMessage")
- local ZPRoomOperationView = ZPFramework.ZPFrameworkClassImprot("zp_base.luaScript.Views.Room.ZPRoomOperationView")
-
- local xichongRoomOperationView = class("xichongRoomOperationView", ZPRoomOperationView)
-
-
-
- local tempCardVlue ={
- [17] = 20, --11
- [18] = 30, --12
- [49] = 40, --31
- [34] = 41, --22
- [20] = 50, --14
- [50] = 51, --32
- [21] = 60, --15
- [36] = 61, --24
- [51] = 62, --33
- [22] = 70, --16
- [52] = 71, --34
- [82] = 72, --52
- [68] = 80, --44
- [38] = 81, --26
- [53] = 82, --35
- [84] = 90, --54
- [54] = 91, --36
- [70] = 100, --46
- [85] = 101, --55
- [86] = 110, --56
- [102] = 120, --66
- }
-
-
- function xichongRoomOperationView:ctor()
- xichongRoomOperationView.super.ctor(self);
- self.chiList = {}
-
- self.baoTypeList = {}
-
- self.anThreeZ = nil
-
- self.anThourZ = nil
-
- self.baoType = 0
-
- self.opCard = 0
-
- self.selectBaType = 0
- end
-
- function xichongRoomOperationView:onEnter()
- xichongRoomOperationView.super.onEnter(self)
-
- --self:bindEvent(app.room,"onHideOpreationView",handler(self,self.onHideOpreationView))
-
- local ui = loadUI("zp_xichong/res/ui/ui_fangjian/xichong_ui_operation.ui");
- self.ui = ui;
- self:addChild(ui);
-
- self.ui.Items.ImageView_BaoType:setVisible(false)
- self.ui.Items.Layout_BaoJiao:registerClick(handler(self,self.onClickBaoBg))
-
- --ui排序:吃碰胡过
- self.ui.Items.Button_1:registerClick(nil,function ()
- local function chi()
- local operateCode = ZPDef.OpCode.OP_CHI
- if table.nums(self.chiList) >= 1 then
- self:showChiOpList()
- end
- end
- local isHu = self:getIsHaveHuOp()
- if isHu == true then
- local content = string.format("确定放弃胡牌吗?")
- local okCallBack = function ()
- chi()
- end
- local cancelCallBack = function ()
-
- end
- showConfirmDialog(content,okCallBack,cancelCallBack)
- else
- chi()
- end
- end)
-
- self.ui.Items.Button_2:registerClick(function ()
- local function peng()
- local operateCode = ZPDef.OpCode.OP_PENG
- self:sendOperationCode(operateCode,self.opCard)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- end
- local isHu = self:getIsHaveHuOp()
- if isHu == true then
- local content = string.format("确定放弃胡牌吗?")
- local okCallBack = function ()
- peng()
- end
- local cancelCallBack = function ()
-
- end
- showConfirmDialog(content,okCallBack,cancelCallBack)
- else
- peng()
- end
- end)
- --self:hidePengBtn()
-
- self.ui.Items.Button_3:registerClick(function ()
- if app.room:isLittleFamily() then return end
- local isHu = self:getIsHaveHuOp()
- if isHu == true then
- local content = string.format("确定放弃胡牌吗?")
- local okCallBack = function ()
- self:onClickGuo()
- end
- local cancelCallBack = function ()
-
- end
- showConfirmDialog(content,okCallBack,cancelCallBack)
- else
- self:onClickGuo()
- end
- end)
-
- --暗
- self.ui.Items.Button_5:registerClick(function ()
- local function An()
- if self.anThreeZ and self.anThourZ then
- self:showAnOpList()
- else
-
- local operateCode = 0
- if self.anThreeZ then
- operateCode = self.anThreeZ
- end
- if self.anThourZ then
- operateCode = self.anThourZ
- end
- self:sendOperationCode(operateCode,self.opCard)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- end
- end
- local isHu = self:getIsHaveHuOp()
- if isHu == true then
- local content = string.format("确定放弃胡牌吗?")
- local okCallBack = function ()
- An()
- end
- local cancelCallBack = function ()
-
- end
- showConfirmDialog(content,okCallBack,cancelCallBack)
- else
- An()
- end
- end)
-
- --跨
- self.ui.Items.Button_9:registerClick(function ()
- local function Kua()
- local operateCode = ZPDef.OpCode.OP_KUA
- self:sendOperationCode(operateCode,self.opCard)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- end
- local isHu = self:getIsHaveHuOp()
- if isHu == true then
- local content = string.format("确定放弃胡牌吗?")
- local okCallBack = function ()
- Kua()
- end
- local cancelCallBack = function ()
-
- end
- showConfirmDialog(content,okCallBack,cancelCallBack)
- else
- Kua()
- end
- end)
-
- self.ui.Items.Button_4:registerClick(function ()
- local operateCode = 0
-
- --判断是否有胡
- local retHu = bit32.band(self.operationLocalCode,ZPDef.OpCode.OP_HU)
- if retHu > 0 then
- operateCode = ZPDef.OpCode.OP_HU
- end
-
- local retHu1 = bit32.band(self.operationLocalCode,ZPDef.OpCode.OP_TIAN_HU)
- if retHu1 > 0 then
- operateCode = ZPDef.OpCode.OP_TIAN_HU
- end
- self:sendOperationCode(operateCode,self.opCard)
- self:setOperatorPanelView(false)
- end)
-
- --不爆牌
- self.ui.Items.Button_8:registerClick(function ()
- if app.room:isLittleFamily() then return end
- local request = ZPMessage.GameBaoSendOperateCode:new()
- request.operateCode = 0
- logE("xichongRoomOperationView:baopai"..table.tostring(request))
- self.ui:sendMsg(app.room, "sendBaoOperate", request, function(status, response)
- logE("xichongRoomOperationView baopai response = ", table.tostring(response))
- end)
- self:showBaoPaiOpView(false)
- end)
-
- --爆牌
- self.ui.Items.Button_7:registerClick(function ()
- if app.room:isLittleFamily() then return end
- local num = self:getBaoTypeNum(self.baoType)
- if num > 1 then
- self:showBaoPaiOpList()
- else
- local request = ZPMessage.GameBaoSendOperateCode:new()
- request.operateCode = self.baoType
- logE("xichongRoomOperationView:baopai"..table.tostring(request))
- self.ui:sendMsg(app.room, "sendBaoOperate", request, function(status, response)
- logE("xichongRoomOperationView baopai response = ", table.tostring(response))
- end)
- self:showBaoPaiOpView(false)
- end
-
- end)
-
-
- self:initUI()
-
- self:hideSelf()
- end
-
- function xichongRoomOperationView:onClickBaoBg()
- end
-
- function xichongRoomOperationView:initUI()
-
- ---注册点击事件
- for i = 1, 3 do
- if i == 3 then
- i = i+1
- end
- local paixing = string.format("Layout_paixing_%d",i)
- local selectImage = string.format("ImageView_select_%d",i)
- local selectImageNode = self.ui.Items[selectImage]
- selectImageNode:setVisible(true)
- self.ui.Items[paixing]:registerClick(function()
- local selectImage = string.format("ImageView_select_%d",i)
- local selectImageNode = self.ui.Items[selectImage]
- local selectImage1 = string.format("ImageView_BaoType_sel_%d",i)
- local selectImageNode1 = self.ui.Items[selectImage1]
- selectImageNode:setVisible(not selectImageNode:isVisible())
- selectImageNode1:setVisible(not selectImageNode1:isVisible())
-
- self.selectBaType = 0
-
- if self.ui.Items.ImageView_select_1:isVisible() then
- self.selectBaType = getNumOr(self.selectBaType,ZPDef.BaoOpCode.BAO_ZHAO_CHI)
- end
-
- if self.ui.Items.ImageView_select_2:isVisible() then
- self.selectBaType = getNumOr(self.selectBaType,ZPDef.BaoOpCode.BAO_TUI)
- end
-
- if self.ui.Items.ImageView_select_4:isVisible() then
- self.selectBaType = getNumOr(self.selectBaType,ZPDef.BaoOpCode.BAO_HOU_DUI)
- end
-
- if self.selectBaType == 0 then
- self.ui.Items.Button_QD:setEnabled(false)
- else
- self.ui.Items.Button_QD:setEnabled(true)
- end
- end)
- end
-
-
- self.ui.Items.Button_QD:registerClick(function()
- local request = ZPMessage.GameBaoSendOperateCode:new()
- request.operateCode = self.selectBaType
- logE("xichongRoomOperationView:baopai"..table.tostring(request))
- self.ui:sendMsg(app.room, "sendBaoOperate", request, function(status, response)
- logE("xichongRoomOperationView baopai response = ", table.tostring(response))
- end)
- self:showBaoPaiOpView(false)
- end)
-
- end
-
-
- function xichongRoomOperationView:showChiOpList()
- local laySize = self.ui.Items.Layout_1:getContentSize()
- local worldPos = self.ui.Items.Layout_1:getWorldPosition()
- local nodePos = worldPos
- self.ui.Items.Layout_EatPanle:setPositionX(nodePos.x + laySize.width/2)
- self.ui.Items.ImageView_jiantou:setPositionX(nodePos.x + laySize.width/2)
-
-
- if self.ui.Items.Layout_Eat:isVisible() then
- self.ui.Items.Layout_Eat:setVisible(false)
- return
- else
- self.ui.Items.Layout_Eat:setVisible(true)
- end
- self.ui.Items.Layout_EatPanle:removeAllChildren()
- local list = self.chiList
- --按点数从小到大排序
- table.sort(list,function(a,b)
- local numA = tempCardVlue[tonumber(a)]
- local numB = tempCardVlue[tonumber(b)]
-
- if (numA ~= nil) and (numB ~= nil) then
- return numA < numB
- end
- return false
- end)
- for k,v in ipairs(list) do
- local tempList = {}
- table.insert(tempList,v)
- table.insert(tempList,self.opCard)
- local eatCardUI = loadUI("zp_xichong/res/ui/ui_fangjian/xichong_ui_chiGroup.ui")
- self.ui.Items.Layout_EatPanle:addChild(eatCardUI)
-
- for i = 1, 2 do
- local cardShow = tempList[i]
- local fileName = ZPFuc.getZPCardImgByValue(cardShow,ZPDef.CardType.CARD_TYPE_TABLE)
- local eatCardName = string.format("ImageView_Card_%d",i)
- logE("创建吃牌单个:.."..fileName)
- eatCardUI.Items[eatCardName]:loadTextureFromPlist(fileName)
- --eatCardUI.Items[eatCardName]:setTouchEnabled(true)
-
- if eatCardUI.Items[eatCardName]:isTouchEnabled() then
- logE("吃牌设置触摸成功")
- end
- end
-
- eatCardUI.Items.Layout_Group:registerClick(function()
- local card = v
- self:sendOperationCode(ZPDef.OpCode.OP_CHI,card)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- end)
- end
-
- --self.ui.Items.Layout_EatPanle:requestDoLayout()
- --self.ui.Items.Layout_EatPanle:doLayout();
- end
-
- function xichongRoomOperationView:showAnOpList()
- local laySize = self.ui.Items.Layout_5:getContentSize()
- local worldPos = self.ui.Items.Layout_5:getWorldPosition()
- local nodePos = worldPos
- self.ui.Items.Layout_AnPanle:setPositionX(nodePos.x + laySize.width/2)
- self.ui.Items.ImageView_jiantou_2:setPositionX(nodePos.x + laySize.width/2)
-
-
- if self.ui.Items.Layout_An:isVisible() then
- self.ui.Items.Layout_An:setVisible(false)
- return
- else
- self.ui.Items.Layout_An:setVisible(true)
- end
- self.ui.Items.Layout_AnPanle:removeAllChildren()
- local eatCardUI = loadUI("zp_xichong/res/ui/ui_fangjian/xichong_ui_anGroup.ui")
- self.ui.Items.Layout_AnPanle:addChild(eatCardUI)
-
- for i = 1, 4 do
- local eatCardName = string.format("ImageView_Card_%d",i)
- eatCardUI.Items[eatCardName]:setVisible(false)
- end
- for i = 1, 3 do
- local cardShow = self.opCard
- local fileName = ZPFuc.getZPCardImgByValue(cardShow,ZPDef.CardType.CARD_TYPE_TABLE)
- local eatCardName = string.format("ImageView_Card_%d",i)
- logE("创建吃牌单个:.."..fileName)
- eatCardUI.Items[eatCardName]:setVisible(true)
- eatCardUI.Items[eatCardName]:loadTextureFromPlist(fileName)
-
- if eatCardUI.Items[eatCardName]:isTouchEnabled() then
- logE("吃牌设置触摸成功")
- end
- end
-
- eatCardUI.Items.Layout_Group:registerClick(function()
- local card = self.opCard
- self:sendOperationCode(self.anThreeZ,card)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- end)
-
-
- local eatCardUI1 = loadUI("zp_xichong/res/ui/ui_fangjian/xichong_ui_anGroup.ui")
- self.ui.Items.Layout_AnPanle:addChild(eatCardUI1)
-
- for i = 1, 4 do
- local eatCardName = string.format("ImageView_Card_%d",i)
- eatCardUI1.Items[eatCardName]:setVisible(false)
- end
- for i = 1, 4 do
- local cardShow = self.opCard
- local fileName = ZPFuc.getZPCardImgByValue(cardShow,ZPDef.CardType.CARD_TYPE_TABLE)
- local eatCardName = string.format("ImageView_Card_%d",i)
- logE("创建吃牌单个:.."..fileName)
- eatCardUI1.Items[eatCardName]:setVisible(true)
- eatCardUI1.Items[eatCardName]:loadTextureFromPlist(fileName)
-
- if eatCardUI1.Items[eatCardName]:isTouchEnabled() then
- logE("吃牌设置触摸成功")
- end
- end
-
- eatCardUI1.Items.Layout_Group:registerClick(function()
- local card = self.opCard
- self:sendOperationCode(self.anThourZ,card)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- end)
-
- self.ui.Items.Layout_AnPanle:requestDoLayout()
- self.ui.Items.Layout_AnPanle:doLayout();
- end
-
- function xichongRoomOperationView:showBaoPaiOpList()
- local laySize = self.ui.Items.Layout_7:getContentSize()
- local worldPos = self.ui.Items.Layout_7:getWorldPosition()
- local nodePos = worldPos
- self.ui.Items.Layout_BaoJiao:setPositionX(nodePos.x + laySize.width/2)
-
-
- if self.ui.Items.Layout_BaoJiao:isVisible() then
- self.ui.Items.Layout_BaoJiao:setVisible(false)
- return
- else
- self.ui.Items.Layout_BaoJiao:setVisible(true)
- end
- local num = self:getBaoTypeNum(self.baoType)
- for i = 1, 3 do
- if i == 3 then
- i = i+1
- end
- local paixing = string.format("Layout_paixing_%d",i)
- self.ui.Items[paixing]:setVisible(false)
- local selectType = string.format("ImageView_select_%d",i)
- self.ui.Items[selectType]:setVisible(false)
- end
- for k,v in pairs(self.baoTypeList) do
- local paixing = string.format("Layout_paixing_%d",v)
- self.ui.Items[paixing]:setVisible(true)
- local selectType = string.format("ImageView_select_%d",v)
- self.ui.Items[selectType]:setVisible(true)
- local selectImage = string.format("ImageView_BaoType_sel_%d",v)
- self.ui.Items[selectImage]:setVisible(true)
- end
-
-
- self.ui.Items.Layout_leixing:requestDoLayout()
- self.ui.Items.Layout_leixing:doLayout();
- end
-
-
- function xichongRoomOperationView:getBaoTypeNum(baoType)
- local num = 0
-
- self.baoTypeList = {}
-
- local ret1 = bit32.band(baoType,ZPDef.BaoOpCode.BAO_ZHAO_CHI)
- if ret1 > 0 then
- num = num + 1
- table.insert(self.baoTypeList,ZPDef.BaoOpCode.BAO_ZHAO_CHI)
- end
-
- local ret2 = bit32.band(baoType,ZPDef.BaoOpCode.BAO_TUI)
- if ret2 > 0 then
- num = num + 1
- table.insert(self.baoTypeList,ZPDef.BaoOpCode.BAO_TUI)
- end
-
- local ret3 = bit32.band(baoType,ZPDef.BaoOpCode.BAO_HOU_DUI)
- if ret3 > 0 then
- num = num + 1
- table.insert(self.baoTypeList,ZPDef.BaoOpCode.BAO_HOU_DUI)
- end
-
- return num
- end
-
-
- --获取是否有胡操作
- function xichongRoomOperationView:getIsHaveHuOp()
- if not self.operationLocalCode then return false end
- local beginList = {}
- beginList = ZPFuc.getZPOperationType(self.operationLocalCode,true)
- local isHu = false
- for k,opType in pairs(beginList) do
- if opType == ZPDef.OpType.OP_TYPE_HU then
- isHu = true
- break
- end
- end
- return isHu
- end
-
- --泸州大贰自动碰,所以隐藏碰按钮
- function xichongRoomOperationView:hidePengBtn()
-
- end
-
- function xichongRoomOperationView:showOpeation(mainOpCode,card,chilist,hasGuo)
- if app.room:isLittleFamily() then return end
- --操作码
- self.operationLocalCode = mainOpCode
- --可以操作的牌
- self.opCard = card
- --吃牌列表
- self.chiList = chilist
- logE("RoomView:showOpeation(mainOpCode) 1:"..mainOpCode)
-
- --获取偷巴操作
- self.anThreeZ = self:getTouOperate(self.operationLocalCode)
- self.anThourZ = self:getBaOperate(self.operationLocalCode)
-
- --操作类型
- local beginList = {}
-
- beginList = ZPFuc.getZPOperationType(mainOpCode,hasGuo)--,self.playerZhao[1] > 0
- logE("RoomView:showOpeation isCheckMustOperation before (beginList)1 :"..table.tostring(beginList))
-
- --胡牌优先规则
- local isHu = false
- for k,opType in pairs(beginList) do
- if opType == ZPDef.OpType.OP_TYPE_HU then
- isHu = true
- break
- end
- end
- --如果没有胡,扫,提,跑,等自动操作,则显示吃碰过操作
- self:setOperatorPanelView(true,beginList)
- end
-
- --暗三张
- function xichongRoomOperationView:getTouOperate(op)
- local opreate = nil
-
-
- local ret2 = bit32.band(op,ZPDef.OpCode.OP_TOU_ZHUA)
- if ret2 > 0 then
- return ZPDef.OpCode.OP_TOU_ZHUA
- end
-
- return opreate
- end
-
- --暗四张
- function xichongRoomOperationView:getBaOperate(op)
- local opreate = nil
-
- local ret2 = bit32.band(op,ZPDef.OpCode.OP_BA_ZHUA)
- if ret2 > 0 then
- return ZPDef.OpCode.OP_BA_ZHUA
- end
-
- return opreate
- end
-
- --隐藏行为操作层
- function xichongRoomOperationView:setOperatorPanelView(bVisible,operations)
- self:setVisible(bVisible)
- self.ui.Items.Layout_operatorPanel:setVisible(bVisible)
- self.ui.Items.Layout_An:setVisible(false)
- self.ui.Items.Layout_BaoJiao:setVisible(false)
- self.ui.Items.Layout_Eat:setVisible(false)
-
- --置灰所有 ui排序:吃碰过
- for i = 1 ,9 do
- local name = string.format("Button_%d",i)
- local layout = string.format("Layout_%d",i)
- if self.ui.Items[name] then
- self.ui.Items[layout]:setVisible(false)
- self.ui.Items[name]:setVisible(false)
- end
- end
-
- local index = 1
- --local guoPosx = self.ui.Items.Layout_3:getPositionX()
- --显示操作序列
- if operations then
- for k,v in pairs(operations) do
- local name = string.format("Button_%d",v)
- local layout = string.format("Layout_%d",v)
- --偷和巴做特殊判断
- if v == 12 or v== 13 then
- name = string.format("Button_%d",5)
- layout = string.format("Layout_%d",5)
- end
-
- if v == 14 then
- name = string.format("Button_%d",9)
- layout = string.format("Layout_%d",9)
- end
-
- if self.ui.Items[name] and not self.ui.Items[name]:isVisible() then
- self.ui.Items[layout]:setVisible(true)
- self.ui.Items[name]:setEnabled(true)
- self.ui.Items[name]:setVisible(true)
- end
- end
- self.ui.Items.Layout_Operate:requestDoLayout()
- self.ui.Items.Layout_Operate:doLayout()
-
- end
- end
-
-
- --显示爆牌操作
- function xichongRoomOperationView:showBaoPaiOpView(isshow,baoType)
- if app.room:isLittleFamily() then return end
- self:setVisible(isshow)
- self.selectBaType = baoType
- self.baoType = baoType
- if true == isshow then
- local num = self:getBaoTypeNum(baoType)
- logD("xichongRoomOperationView showBaoPaiOpView",baoType)
- if num == 1 then
- if baoType == ZPDef.BaoOpCode.BAO_TUI then
- self.ui.Items.ImageView_BaoType:loadTexture(ZPDef.PaiXingFile.BAOTUI)
- elseif baoType == ZPDef.BaoOpCode.BAO_ZHAO_CHI then
- self.ui.Items.ImageView_BaoType:loadTexture(ZPDef.PaiXingFile.ZHAOCHI)
- elseif baoType == ZPDef.BaoOpCode.BAO_HOU_DUI then
- self.ui.Items.ImageView_BaoType:loadTexture(ZPDef.PaiXingFile.HOUDUI)
- end
- self.ui.Items.ImageView_BaoType:setVisible(true)
- else
- self.ui.Items.ImageView_BaoType:setVisible(false)
- end
-
-
- local operations = {}
- table.insert(operations,8)
- table.insert(operations,7)
- self:setOperatorPanelView(isshow,operations)
- else
- self:setOperatorPanelView(false)
- self.ui.Items.ImageView_BaoType:setVisible(false)
- end
- end
-
- --隐藏自身
- function xichongRoomOperationView:hideSelf()
- self.ui.Items.Layout_operatorPanel:setVisible(false)
- end
-
- function xichongRoomOperationView:sendOperationCode(operationCode,opCard)
- if app.room:isLittleFamily() then return end
- local opCard = opCard or 0
-
- local request = ZPMessage.GameSendOpCodeResponse:new()
- --发送操作码
- request.operateCode = operationCode
- request.opCard= tonumber(opCard)
- logE("sendOperationCode:"..table.tostring(request))
- self.ui:sendMsg(app.room, "sendOperationCode", request, function(status, response)
- logE("RoomView sendOperationCode() response = ", table.tostring(response))
- end)
-
- app:dispatchEvent({name = "onClickOpBtn"});
- end
-
- function xichongRoomOperationView:onClickGuo()
- --算法保留,现在是强制胡牌,如果是非强制胡牌的规则,这里就起作用了
- --操作类型
- local beginList = {}
- beginList = ZPFuc.getZPOperationType(self.operationLocalCode,true)--,self.playerZhao[1] > 0
-
- local isHu = false
- for k,opType in pairs(beginList) do
- if opType == ZPDef.OpType.OP_TYPE_HU then
- isHu = true
- break
- end
- end
-
-
- local operateCode = 0
- operateCode = ZPDef.OpCode.OP_CANCEL
- local card = self.outCard or 0
- self:sendOperationCode(operateCode,card)
- --直接隐藏界面
- self:setOperatorPanelView(false)
- --如果有吃的界面则隐藏
- --self:setEatCardView(false)
- local nUserID = app.room:getUserIdByViewId(1)
-
- --playVoiceOperation(ZPDef.OpType.OP_TYPE_CANCEL,nUserID)
- end
-
- --隐藏吃牌界面
- function xichongRoomOperationView:setEatCardView(bVisible)
- end
-
- --隐藏比牌界面
- function xichongRoomOperationView:setEatCardBiView(bVisible)
- end
-
- --隐藏比牌界面
- function xichongRoomOperationView:setEatCardSanBiView(bVisible)
- end
-
- function xichongRoomOperationView:setAllEatView(bVisible)
- end
-
- --吃牌点击
- function xichongRoomOperationView:touchEatOneCardCallBack()
-
- end
- --点击吃牌组合牌一回调
- function xichongRoomOperationView:touchEatTwoCardCallBack(operateCode,weaveCardList)
- end
-
-
- --点击吃牌组合牌一回调
- function xichongRoomOperationView:touchEatSanCardCallBack(operateCode1,weaveCardList1,operateCode2,weaveCardList2)
-
- end
-
- --判断能否吃牌
- --[[
- operateCode:吃牌操作码
- list : 吃牌组合,key为操作码,value为三张牌组合
- index :list的有效大小
- ]]
- function xichongRoomOperationView:getEatLeaveWeave(handCardValueLocalTemp)
-
- end
-
- --判断能否吃牌
- --[[
- weaveCard:要吃的那组牌
- handCardValueLocalTemp:剩下的手牌(已经假定删掉吃过的牌)
- ]]
- function xichongRoomOperationView:eatCardLogic(weaveCard,handCardValueLocalTemp)
-
- end
-
-
-
- --多维数组转 一维数组
- function xichongRoomOperationView:ChangeDataToVector(data)
- local tt = {}
- for i = 1, self.lieShuMax do
- for j = 1, self.hangShuMax do
- if data[i][j] then
- table.insert(tt,data[i][j])
- end
- end
- end
- return tt
- end
-
- --[[
- 吃牌优化:优先显示油数的组合
- ]]
- function xichongRoomOperationView:RankChiPai(weaveCardList,listCode)
-
- end
-
- --游戏场景传一些参数过来 出的牌,手牌数据
- function xichongRoomOperationView:setSameParame(outCard,handCardList)
- self.outCard = outCard
- self.handCardValueLocal = handCardList
- end
-
- return xichongRoomOperationView;
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