- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class UIMainMenu : UIBase
- {
- public override void OnOpen(object param = null)
- {
-
- }
- public override void OnClose() { }
-
- public void ClickModelButton(int model)
- {
- UIManager.Instance.OpenUI<UIMainModel>(model);
- }
- }
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