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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class GameConfig
- {
- #if UNITY_ANDROID
- public static RuntimePlatform platform = RuntimePlatform.Android;
- #elif UNITY_IPHONE
- public static RuntimePlatform platform = RuntimePlatform.IPhonePlayer;
- #else
- public static RuntimePlatform platform = RuntimePlatform.WebGLPlayer;
- #endif
-
-
- }
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