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17 行
379 B

  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class GameConfig
  5. {
  6. #if UNITY_ANDROID
  7. public static RuntimePlatform platform = RuntimePlatform.Android;
  8. #elif UNITY_IPHONE
  9. public static RuntimePlatform platform = RuntimePlatform.IPhonePlayer;
  10. #else
  11. public static RuntimePlatform platform = RuntimePlatform.WebGLPlayer;
  12. #endif
  13. }