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  1. /*
  2. * Copyright (c) 2013 Calvin Rien
  3. *
  4. * Based on the JSON parser by Patrick van Bergen
  5. * http://techblog.procurios.nl/k/618/news/view/14605/14863/How-do-I-write-my-own-parser-for-JSON.html
  6. *
  7. * Simplified it so that it doesn't throw exceptions
  8. * and can be used in Unity iPhone with maximum code stripping.
  9. *
  10. * Permission is hereby granted, free of charge, to any person obtaining
  11. * a copy of this software and associated documentation files (the
  12. * "Software"), to deal in the Software without restriction, including
  13. * without limitation the rights to use, copy, modify, merge, publish,
  14. * distribute, sublicense, and/or sell copies of the Software, and to
  15. * permit persons to whom the Software is furnished to do so, subject to
  16. * the following conditions:
  17. *
  18. * The above copyright notice and this permission notice shall be
  19. * included in all copies or substantial portions of the Software.
  20. *
  21. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
  22. * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  23. * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
  24. * IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
  25. * CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  26. * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  27. * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
  28. */
  29. using System;
  30. using System.Collections;
  31. using System.Collections.Generic;
  32. using System.IO;
  33. using System.Text;
  34. namespace UniWebViewExternal {
  35. // Example usage:
  36. //
  37. // using UnityEngine;
  38. // using System.Collections;
  39. // using System.Collection
  40. //
  41. //
  42. //
  43. //
  44. //
  45. //
  46. //
  47. //
  48. //
  49. //
  50. //
  51. // s.Generic;
  52. // using MiniJSON;
  53. //
  54. // public class MiniJSONTest : MonoBehaviour {
  55. // void Start () {
  56. // var jsonString = "{ \"array\": [1.44,2,3], " +
  57. // "\"object\": {\"key1\":\"value1\", \"key2\":256}, " +
  58. // "\"string\": \"The quick brown fox \\\"jumps\\\" over the lazy dog \", " +
  59. // "\"unicode\": \"\\u3041 Men\u00fa sesi\u00f3n\", " +
  60. // "\"int\": 65536, " +
  61. // "\"float\": 3.1415926, " +
  62. // "\"bool\": true, " +
  63. // "\"null\": null }";
  64. //
  65. // var dict = Json.Deserialize(jsonString) as Dictionary<string,object>;
  66. //
  67. // Debug.Log("deserialized: " + dict.GetType());
  68. // Debug.Log("dict['array'][0]: " + ((List<object>) dict["array"])[0]);
  69. // Debug.Log("dict['string']: " + (string) dict["string"]);
  70. // Debug.Log("dict['float']: " + (double) dict["float"]); // floats come out as doubles
  71. // Debug.Log("dict['int']: " + (long) dict["int"]); // ints come out as longs
  72. // Debug.Log("dict['unicode']: " + (string) dict["unicode"]);
  73. //
  74. // var str = Json.Serialize(dict);
  75. //
  76. // Debug.Log("serialized: " + str);
  77. // }
  78. // }
  79. /// <summary>
  80. /// This class encodes and decodes JSON strings.
  81. /// Spec. details, see http://www.json.org/
  82. ///
  83. /// JSON uses Arrays and Objects. These correspond here to the datatypes IList and IDictionary.
  84. /// All numbers are parsed to doubles.
  85. /// </summary>
  86. public static class Json {
  87. /// <summary>
  88. /// Parses the string json into a value
  89. /// </summary>
  90. /// <param name="json">A JSON string.</param>
  91. /// <returns>An List&lt;object&gt;, a Dictionary&lt;string, object&gt;, a double, an integer,a string, null, true, or false</returns>
  92. public static object Deserialize(string json) {
  93. // save the string for debug information
  94. if (json == null) {
  95. return null;
  96. }
  97. return Parser.Parse(json);
  98. }
  99. sealed class Parser : IDisposable {
  100. const string WORD_BREAK = "{}[],:\"";
  101. public static bool IsWordBreak(char c) {
  102. return Char.IsWhiteSpace(c) || WORD_BREAK.IndexOf(c) != -1;
  103. }
  104. enum TOKEN {
  105. NONE,
  106. CURLY_OPEN,
  107. CURLY_CLOSE,
  108. SQUARED_OPEN,
  109. SQUARED_CLOSE,
  110. COLON,
  111. COMMA,
  112. STRING,
  113. NUMBER,
  114. TRUE,
  115. FALSE,
  116. NULL
  117. };
  118. StringReader json;
  119. Parser(string jsonString) {
  120. json = new StringReader(jsonString);
  121. }
  122. public static object Parse(string jsonString) {
  123. using (var instance = new Parser(jsonString)) {
  124. return instance.ParseValue();
  125. }
  126. }
  127. public void Dispose() {
  128. json.Dispose();
  129. json = null;
  130. }
  131. Dictionary<string, object> ParseObject() {
  132. Dictionary<string, object> table = new Dictionary<string, object>();
  133. // ditch opening brace
  134. json.Read();
  135. // {
  136. while (true) {
  137. switch (NextToken) {
  138. case TOKEN.NONE:
  139. return null;
  140. case TOKEN.COMMA:
  141. continue;
  142. case TOKEN.CURLY_CLOSE:
  143. return table;
  144. default:
  145. // name
  146. string name = ParseString();
  147. if (name == null) {
  148. return null;
  149. }
  150. // :
  151. if (NextToken != TOKEN.COLON) {
  152. return null;
  153. }
  154. // ditch the colon
  155. json.Read();
  156. // value
  157. table[name] = ParseValue();
  158. break;
  159. }
  160. }
  161. }
  162. List<object> ParseArray() {
  163. List<object> array = new List<object>();
  164. // ditch opening bracket
  165. json.Read();
  166. // [
  167. var parsing = true;
  168. while (parsing) {
  169. TOKEN nextToken = NextToken;
  170. switch (nextToken) {
  171. case TOKEN.NONE:
  172. return null;
  173. case TOKEN.COMMA:
  174. continue;
  175. case TOKEN.SQUARED_CLOSE:
  176. parsing = false;
  177. break;
  178. default:
  179. object value = ParseByToken(nextToken);
  180. array.Add(value);
  181. break;
  182. }
  183. }
  184. return array;
  185. }
  186. object ParseValue() {
  187. TOKEN nextToken = NextToken;
  188. return ParseByToken(nextToken);
  189. }
  190. object ParseByToken(TOKEN token) {
  191. switch (token) {
  192. case TOKEN.STRING:
  193. return ParseString();
  194. case TOKEN.NUMBER:
  195. return ParseNumber();
  196. case TOKEN.CURLY_OPEN:
  197. return ParseObject();
  198. case TOKEN.SQUARED_OPEN:
  199. return ParseArray();
  200. case TOKEN.TRUE:
  201. return true;
  202. case TOKEN.FALSE:
  203. return false;
  204. case TOKEN.NULL:
  205. return null;
  206. default:
  207. return null;
  208. }
  209. }
  210. string ParseString() {
  211. StringBuilder s = new StringBuilder();
  212. char c;
  213. // ditch opening quote
  214. json.Read();
  215. bool parsing = true;
  216. while (parsing) {
  217. if (json.Peek() == -1) {
  218. parsing = false;
  219. break;
  220. }
  221. c = NextChar;
  222. switch (c) {
  223. case '"':
  224. parsing = false;
  225. break;
  226. case '\\':
  227. if (json.Peek() == -1) {
  228. parsing = false;
  229. break;
  230. }
  231. c = NextChar;
  232. switch (c) {
  233. case '"':
  234. case '\\':
  235. case '/':
  236. s.Append(c);
  237. break;
  238. case 'b':
  239. s.Append('\b');
  240. break;
  241. case 'f':
  242. s.Append('\f');
  243. break;
  244. case 'n':
  245. s.Append('\n');
  246. break;
  247. case 'r':
  248. s.Append('\r');
  249. break;
  250. case 't':
  251. s.Append('\t');
  252. break;
  253. case 'u':
  254. var hex = new char[4];
  255. for (int i=0; i< 4; i++) {
  256. hex[i] = NextChar;
  257. }
  258. s.Append((char) Convert.ToInt32(new string(hex), 16));
  259. break;
  260. }
  261. break;
  262. default:
  263. s.Append(c);
  264. break;
  265. }
  266. }
  267. return s.ToString();
  268. }
  269. object ParseNumber() {
  270. string number = NextWord;
  271. if (number.IndexOf('.') == -1) {
  272. long parsedInt;
  273. Int64.TryParse(number, out parsedInt);
  274. return parsedInt;
  275. }
  276. double parsedDouble;
  277. Double.TryParse(number, out parsedDouble);
  278. return parsedDouble;
  279. }
  280. void EatWhitespace() {
  281. while (Char.IsWhiteSpace(PeekChar)) {
  282. json.Read();
  283. if (json.Peek() == -1) {
  284. break;
  285. }
  286. }
  287. }
  288. char PeekChar => Convert.ToChar(json.Peek());
  289. char NextChar => Convert.ToChar(json.Read());
  290. string NextWord {
  291. get {
  292. StringBuilder word = new StringBuilder();
  293. while (!IsWordBreak(PeekChar)) {
  294. word.Append(NextChar);
  295. if (json.Peek() == -1) {
  296. break;
  297. }
  298. }
  299. return word.ToString();
  300. }
  301. }
  302. TOKEN NextToken {
  303. get {
  304. EatWhitespace();
  305. if (json.Peek() == -1) {
  306. return TOKEN.NONE;
  307. }
  308. switch (PeekChar) {
  309. case '{':
  310. return TOKEN.CURLY_OPEN;
  311. case '}':
  312. json.Read();
  313. return TOKEN.CURLY_CLOSE;
  314. case '[':
  315. return TOKEN.SQUARED_OPEN;
  316. case ']':
  317. json.Read();
  318. return TOKEN.SQUARED_CLOSE;
  319. case ',':
  320. json.Read();
  321. return TOKEN.COMMA;
  322. case '"':
  323. return TOKEN.STRING;
  324. case ':':
  325. return TOKEN.COLON;
  326. case '0':
  327. case '1':
  328. case '2':
  329. case '3':
  330. case '4':
  331. case '5':
  332. case '6':
  333. case '7':
  334. case '8':
  335. case '9':
  336. case '-':
  337. return TOKEN.NUMBER;
  338. }
  339. switch (NextWord) {
  340. case "false":
  341. return TOKEN.FALSE;
  342. case "true":
  343. return TOKEN.TRUE;
  344. case "null":
  345. return TOKEN.NULL;
  346. }
  347. return TOKEN.NONE;
  348. }
  349. }
  350. }
  351. /// <summary>
  352. /// Converts a IDictionary / IList object or a simple type (string, int, etc.) into a JSON string
  353. /// </summary>
  354. /// <param name="json">A Dictionary&lt;string, object&gt; / List&lt;object&gt;</param>
  355. /// <returns>A JSON encoded string, or null if object 'json' is not serializable</returns>
  356. public static string Serialize(object obj) {
  357. return Serializer.Serialize(obj);
  358. }
  359. sealed class Serializer {
  360. StringBuilder builder;
  361. Serializer() {
  362. builder = new StringBuilder();
  363. }
  364. public static string Serialize(object obj) {
  365. var instance = new Serializer();
  366. instance.SerializeValue(obj);
  367. return instance.builder.ToString();
  368. }
  369. void SerializeValue(object value) {
  370. IList asList;
  371. IDictionary asDict;
  372. string asStr;
  373. if (value == null) {
  374. builder.Append("null");
  375. } else if ((asStr = value as string) != null) {
  376. SerializeString(asStr);
  377. } else if (value is bool) {
  378. builder.Append((bool) value ? "true" : "false");
  379. } else if ((asList = value as IList) != null) {
  380. SerializeArray(asList);
  381. } else if ((asDict = value as IDictionary) != null) {
  382. SerializeObject(asDict);
  383. } else if (value is char) {
  384. SerializeString(new string((char) value, 1));
  385. } else {
  386. SerializeOther(value);
  387. }
  388. }
  389. void SerializeObject(IDictionary obj) {
  390. bool first = true;
  391. builder.Append('{');
  392. foreach (object e in obj.Keys) {
  393. if (!first) {
  394. builder.Append(',');
  395. }
  396. SerializeString(e.ToString());
  397. builder.Append(':');
  398. SerializeValue(obj[e]);
  399. first = false;
  400. }
  401. builder.Append('}');
  402. }
  403. void SerializeArray(IList anArray) {
  404. builder.Append('[');
  405. bool first = true;
  406. foreach (object obj in anArray) {
  407. if (!first) {
  408. builder.Append(',');
  409. }
  410. SerializeValue(obj);
  411. first = false;
  412. }
  413. builder.Append(']');
  414. }
  415. void SerializeString(string str) {
  416. builder.Append('\"');
  417. char[] charArray = str.ToCharArray();
  418. foreach (var c in charArray) {
  419. switch (c) {
  420. case '"':
  421. builder.Append("\\\"");
  422. break;
  423. case '\\':
  424. builder.Append("\\\\");
  425. break;
  426. case '\b':
  427. builder.Append("\\b");
  428. break;
  429. case '\f':
  430. builder.Append("\\f");
  431. break;
  432. case '\n':
  433. builder.Append("\\n");
  434. break;
  435. case '\r':
  436. builder.Append("\\r");
  437. break;
  438. case '\t':
  439. builder.Append("\\t");
  440. break;
  441. default:
  442. int codepoint = Convert.ToInt32(c);
  443. if ((codepoint >= 32) && (codepoint <= 126)) {
  444. builder.Append(c);
  445. } else {
  446. builder.Append("\\u");
  447. builder.Append(codepoint.ToString("x4"));
  448. }
  449. break;
  450. }
  451. }
  452. builder.Append('\"');
  453. }
  454. void SerializeOther(object value) {
  455. // NOTE: decimals lose precision during serialization.
  456. // They always have, I'm just letting you know.
  457. // Previously floats and doubles lost precision too.
  458. if (value is float) {
  459. builder.Append(((float) value).ToString("R"));
  460. } else if (value is int
  461. || value is uint
  462. || value is long
  463. || value is sbyte
  464. || value is byte
  465. || value is short
  466. || value is ushort
  467. || value is ulong) {
  468. builder.Append(value);
  469. } else if (value is double
  470. || value is decimal) {
  471. builder.Append(Convert.ToDouble(value).ToString("R"));
  472. } else {
  473. SerializeString(value.ToString());
  474. }
  475. }
  476. }
  477. }
  478. }