using System; using UnityEngine; namespace CIG { public class AnimatedSprite : AnimatedSpriteBase { private void Awake() { if (this._spriteRenderer == null) { UnityEngine.Debug.LogWarningFormat("Did you forget to link the SpriteRenderer for '{0}'?", new object[] { base.name }); } } protected override void UpdateSprite(Sprite sprite) { this._spriteRenderer.sprite = sprite; } [SerializeField] private SpriteRenderer _spriteRenderer; } }