using System; using UnityEngine; namespace CIG { public static class CIG3TextStyles { public const string DefaultFontName = "DroidSans-Bold"; public const string DefaultMaterialName = "UI-Transparent-Tint"; public static readonly TextStyle PopupHeader = new TextStyle("Popup Header", "#ffffff", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle PopupTextWhiteThirty = new TextStyle("Popup Text White (30pt)", "#ffffff", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle PopupTextWhiteTwentyTwo = new TextStyle("Popup Text White (22pt)", "#ffffff", new int?(22), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle PopupTextWhiteEighteen = new TextStyle("Popup Text White (18pt)", "#ffffff", new int?(18), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle PopupTextGrayThirty = new TextStyle("Popup Text Gray (30pt)", "#cecece", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle PopupTextGrayTwentyTwo = new TextStyle("Popup Text Gray (22pt)", "#cecece", new int?(22), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle PopupTextGrayEighteen = new TextStyle("Popup Text Gray (18pt)", "#cecece", new int?(18), TextStyle.TextEffect.Shadow, "#000000", new Vector2(1f, -2f)); public static readonly TextStyle ItemTextWhiteThirty = new TextStyle("Item Text White (30pt)", "#ffffff", new int?(30), TextStyle.TextEffect.Shadow, "#000000", new Vector2(0f, -1f)); public static readonly TextStyle ItemTextWhiteTwentyTwo = new TextStyle("Item Text White (22pt)", "#ffffff", new int?(22), TextStyle.TextEffect.Shadow, "#000000", new Vector2(0f, -1f)); public static readonly TextStyle ItemTextWhiteEighteen = new TextStyle("Item Text White (18pt)", "#ffffff", new int?(18), TextStyle.TextEffect.Shadow, "#000000", new Vector2(0f, -1f)); public static readonly TextStyle PlainTextBlackThirty = new TextStyle("Plain Text Black (30pt)", "#252525", 30); public static readonly TextStyle PlainTextBlackTwentyTwo = new TextStyle("Plain Text Black (22pt)", "#252525", 22); public static readonly TextStyle PlainTextBlackEighteen = new TextStyle("Plain Text Black (18pt)", "#252525", 18); public static readonly TextStyle PlainTextWhiteThirty = new TextStyle("Plain Text White (30pt)", "#ffffff", 30); public static readonly TextStyle PlainTextWhiteTwentyTwo = new TextStyle("Plain Text White (22pt)", "#ffffff", 22); public static readonly TextStyle PlainTextWhiteEighteen = new TextStyle("Plain Text White (18pt)", "#ffffff", 18); public static readonly TextStyle PlainTextGreenThirty = new TextStyle("Plain Text Green (30pt)", "#00980d", 30); public static readonly TextStyle PlainTextGreenTwentyTwo = new TextStyle("Plain Text Green (22pt)", "#00980d", 22); public static readonly TextStyle PlainTextGreenEighteen = new TextStyle("Plain Text Green (18pt)", "#00980d", 18); public static readonly TextStyle PlingTwentyTwo = new TextStyle("Pling (22pt)", "#fffee0", new int?(22), TextStyle.TextEffect.Shadow, "#442e12", new Vector2(0f, -1.5f)); } }