using System; using UnityEngine; public class RoadSelectionPopupView : PopupBaseView { public void ShowTutorialDialog() { this._tutorialDialogObject.SetActive(true); this._attentionArrow.SetActive(true); } public void HideTutorialDialog() { this._tutorialDialogObject.SetActive(false); this._attentionArrow.SetActive(false); } public void OnRoadClicked() { ((RoadSelectionPopupState)this.State).RoadClicked(); } public void OnWalkwayClicked() { ((RoadSelectionPopupState)this.State).WalkwayClicked(); } public void OnRiverClicked() { ((RoadSelectionPopupState)this.State).RiverClicked(); } [SerializeField] private GameObject _tutorialDialogObject; [SerializeField] private GameObject _attentionArrow; }