using System; using Tweening.Extensions; using UnityEngine; namespace Tweening { public sealed class AnchoredPositionYTweenerTrack : TweenerTrack { public override void UpdateComponentValue(float evaluatedTime) { this._component.UpdateAnchoredPositionY(Mathf.LerpUnclamped(this._from, this._to, evaluatedTime)); } public override void ResetComponentValue() { if (this._dynamicFrom) { this._from = this._component.anchoredPosition.y; } else { this._component.UpdateAnchoredPositionY(this._from); } } public override void InitializeComponentValue() { if (this._dynamicFrom) { this._from = this._component.anchoredPosition.y; } else { this._component.UpdateAnchoredPositionY(this._from); } } } }