using System; using Tweening.Extensions; using UnityEngine; namespace Tweening { public sealed class AnchoredPositionZTweenerTrack : TweenerTrack { public override void UpdateComponentValue(float evaluatedTime) { this._component.UpdateAnchoredPositionZ(Mathf.LerpUnclamped(this._from, this._to, evaluatedTime)); } public override void ResetComponentValue() { if (this._dynamicFrom) { this._from = this._component.anchoredPosition3D.z; } else { this._component.UpdateAnchoredPositionZ(this._from); } } public override void InitializeComponentValue() { if (this._dynamicFrom) { this._from = this._component.anchoredPosition3D.z; } else { this._component.UpdateAnchoredPositionZ(this._from); } } } }