using System; using UnityEngine; namespace Tweening { public sealed class TrailRendererClearTweenerTrack : TweenerTrack { public override void UpdateComponentValue(float evaluatedTime) { if (Mathf.Approximately(evaluatedTime, 1f)) { this._component.Clear(); } } public override void ResetComponentValue() { this._component.Clear(); } public override void InitializeComponentValue() { this._component.Clear(); } } }