using System; using System.Collections.Generic; public class CloudGameState { public CloudGameState(Dictionary gameDict, string saveGuid, string saveStateGuid, string installGuid, int playerLevel, Version gameVersion) { this.SaveGame = gameDict; this.SaveGuid = saveGuid; this.SaveStateGuid = saveStateGuid; this.InstallGuid = installGuid; this.PlayerLevel = playerLevel; this.GameVersion = gameVersion; } public Dictionary SaveGame { get; private set; } public string SaveGuid { get; private set; } public string InstallGuid { get; private set; } public string SaveStateGuid { get; private set; } public int PlayerLevel { get; private set; } public Version GameVersion { get; private set; } }