using System;
using System.Text;
using UnityEngine;
using UnityEngine.EventSystems;
public class PinchEventData : BaseEventData
{
public PinchEventData(EventSystem eventSystem) : base(eventSystem)
{
}
public GameObject Target { get; set; }
public int Pointers { get; set; }
public Vector2 Center { get; set; }
public Vector2 Delta { get; set; }
public Vector2 Velocity { get; set; }
public float Distance { get; set; }
public float ScaleDelta { get; set; }
public override string ToString()
{
StringBuilder stringBuilder = new StringBuilder();
stringBuilder.AppendLine("target: " + this.Target);
stringBuilder.AppendLine("pointers: " + this.Pointers);
stringBuilder.AppendLine("center: " + this.Center);
stringBuilder.AppendLine("delta: " + this.Delta);
stringBuilder.AppendLine("velocity: " + this.Velocity);
stringBuilder.AppendLine("distance: " + this.Distance);
stringBuilder.AppendLine("scaleDelta: " + this.ScaleDelta);
return stringBuilder.ToString();
}
}