using System; using System.Diagnostics; using UnityEngine; public class UnityAssert { [Conditional("DEBUG")] public static void Assert(bool condition, string message = "") { if (!condition) { UnityEngine.Debug.LogError(message); } } private class AssertFailedException : Exception { public AssertFailedException() { } public AssertFailedException(string s) : base(s) { } public AssertFailedException(string s, Exception inner) : base(s, inner) { } } }