using UnityEngine; using System.Collections; namespace ETHotfix { namespace com.commsdk.unity3d { /// /// Response state. /// public enum RespState { Begin = 0, //Begin Success = 1, //Success Fail = 2, //Failure Cancel = 3 //Cancel } /// /// action type /// public enum ActionType { Begin = 0, Authorize = 1, //授权 Share = 2, //分享 Pay = 3, //支付 Location = 4, // 定位返回 XianLiaoAuthorize = 5, //闲聊授权 DuoLiaoAuthorize = 6 //多聊授权 } public enum PlatformType { WeChat = 0, //微信好友 WeChatMoments = 1, //微信朋友圈 XlChat = 2, //闲聊 DuoLiao = 3, //多聊 MoWang = 4 //默往 } /// /// Content type. /// public enum ContentType { Auto = 0, //自动(iOS为自动,安卓仅为Text) Text = 1, //文字分享 Image = 2, //图文分享 Webpage = 4, //链接分享 Music = 5, //音乐分享 Video = 6, //视频分享 App = 7, //应用分享 File = 8, //附件分享 Emoji = 9, //表情分享 LINK = 10 //闲聊链接分享 } } }