using UnityEngine;
using System.Collections;
namespace ETHotfix
{
namespace com.commsdk.unity3d
{
///
/// Response state.
///
public enum RespState
{
Begin = 0, //Begin
Success = 1, //Success
Fail = 2, //Failure
Cancel = 3 //Cancel
}
///
/// action type
///
public enum ActionType
{
Begin = 0,
Authorize = 1, //授权
Share = 2, //分享
Pay = 3, //支付
Location = 4, // 定位返回
XianLiaoAuthorize = 5, //闲聊授权
DuoLiaoAuthorize = 6 //多聊授权
}
public enum PlatformType
{
WeChat = 0, //微信好友
WeChatMoments = 1, //微信朋友圈
XlChat = 2, //闲聊
DuoLiao = 3, //多聊
MoWang = 4 //默往
}
///
/// Content type.
///
public enum ContentType
{
Auto = 0, //自动(iOS为自动,安卓仅为Text)
Text = 1, //文字分享
Image = 2, //图文分享
Webpage = 4, //链接分享
Music = 5, //音乐分享
Video = 6, //视频分享
App = 7, //应用分享
File = 8, //附件分享
Emoji = 9, //表情分享
LINK = 10 //闲聊链接分享
}
}
}