using System; using System.Collections.Generic; using UnityEngine; namespace SUISSEngine { public class Parser { public static Dictionary ParsePropertyFileFormat(string text) { Dictionary dictionary = new Dictionary(); foreach (string text2 in text.Split(new char[] { '\n' })) { int num = text2.IndexOf('='); if (num >= 0) { string text3 = text2.Substring(0, num).Trim(); string value = text2.Substring(num + 1).Trim(); if (dictionary.ContainsKey(text3)) { UnityEngine.Debug.LogWarning(string.Format("Result dictionary already contains key '{0}'", text3)); } dictionary[text3] = value; } } return dictionary; } } }