using System.IO; #if UNITY_EDITOR using UnityEditor; #endif #if UNITY_5_6_OR_NEWER && !UNITY_5_6_0 using UnityEngine; using UnityEngine.Store; namespace AppStoresSupport { [System.Serializable] public class AppStoreSetting { public string AppID = ""; public string AppKey = ""; public bool IsTestMode = false; } [System.Serializable] public class AppStoreSettings : ScriptableObject { public string UnityClientID = ""; public string UnityClientKey = ""; public string UnityClientRSAPublicKey = ""; public AppStoreSetting XiaomiAppStoreSetting = new AppStoreSetting(); public AppInfo getAppInfo() { AppInfo appInfo = new AppInfo(); appInfo.clientId = UnityClientID; appInfo.clientKey = UnityClientKey; appInfo.appId = XiaomiAppStoreSetting.AppID; appInfo.appKey = XiaomiAppStoreSetting.AppKey; appInfo.debug = XiaomiAppStoreSetting.IsTestMode; return appInfo; } #if UNITY_EDITOR [MenuItem("Assets/Create/App Store Settings", false, 1011)] static void CreateAppStoreSettingsAsset() { const string appStoreSettingsAssetFolder = "Assets/Plugins/UnityChannel/XiaomiSupport/Resources"; const string appStoreSettingsAssetPath = appStoreSettingsAssetFolder + "/AppStoreSettings.asset"; if (File.Exists(appStoreSettingsAssetPath)) return; if (!Directory.Exists(appStoreSettingsAssetFolder)) Directory.CreateDirectory(appStoreSettingsAssetFolder); var appStoreSettings = CreateInstance(); AssetDatabase.CreateAsset(appStoreSettings, appStoreSettingsAssetPath); } #endif } } #endif