using System; using UnityEngine; using UnityEngine.UI; namespace CIG { public class AnimatedSpriteImage : AnimatedSpriteBase { private void Awake() { if (this._image == null) { UnityEngine.Debug.LogWarningFormat("Did you forget to link the Image for '{0}'?", new object[] { base.name }); } } protected override void UpdateSprite(Sprite sprite) { this._image.sprite = sprite; } [SerializeField] private Image _image; } }