Du kannst nicht mehr als 25 Themen auswählen Themen müssen entweder mit einem Buchstaben oder einer Ziffer beginnen. Sie können Bindestriche („-“) enthalten und bis zu 35 Zeichen lang sein.
 
 
 

288 Zeilen
7.8 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1107862334700270
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4993748124109682}
  12. - component: {fileID: 212497081493108175}
  13. - component: {fileID: 114139292826710183}
  14. - component: {fileID: 114809164897637392}
  15. - component: {fileID: 114533325146888352}
  16. - component: {fileID: 60178626045537955}
  17. - component: {fileID: 114265047558988361}
  18. - component: {fileID: 114249042818469286}
  19. - component: {fileID: 114047493007460621}
  20. - component: {fileID: 114787360895101196}
  21. m_Layer: 0
  22. m_Name: jungle8
  23. m_TagString: Untagged
  24. m_Icon: {fileID: 0}
  25. m_NavMeshLayer: 0
  26. m_StaticEditorFlags: 0
  27. m_IsActive: 1
  28. --- !u!4 &4993748124109682
  29. Transform:
  30. m_ObjectHideFlags: 0
  31. m_CorrespondingSourceObject: {fileID: 0}
  32. m_PrefabInstance: {fileID: 0}
  33. m_PrefabAsset: {fileID: 0}
  34. m_GameObject: {fileID: 1107862334700270}
  35. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  36. m_LocalPosition: {x: 0, y: 0, z: 0}
  37. m_LocalScale: {x: 1, y: 1, z: 1}
  38. m_Children: []
  39. m_Father: {fileID: 0}
  40. m_RootOrder: 0
  41. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  42. --- !u!212 &212497081493108175
  43. SpriteRenderer:
  44. m_ObjectHideFlags: 0
  45. m_CorrespondingSourceObject: {fileID: 0}
  46. m_PrefabInstance: {fileID: 0}
  47. m_PrefabAsset: {fileID: 0}
  48. m_GameObject: {fileID: 1107862334700270}
  49. m_Enabled: 1
  50. m_CastShadows: 0
  51. m_ReceiveShadows: 0
  52. m_DynamicOccludee: 1
  53. m_MotionVectors: 1
  54. m_LightProbeUsage: 0
  55. m_ReflectionProbeUsage: 0
  56. m_RenderingLayerMask: 1
  57. m_RendererPriority: 0
  58. m_Materials:
  59. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  60. m_StaticBatchInfo:
  61. firstSubMesh: 0
  62. subMeshCount: 0
  63. m_StaticBatchRoot: {fileID: 0}
  64. m_ProbeAnchor: {fileID: 0}
  65. m_LightProbeVolumeOverride: {fileID: 0}
  66. m_ScaleInLightmap: 1
  67. m_PreserveUVs: 0
  68. m_IgnoreNormalsForChartDetection: 0
  69. m_ImportantGI: 0
  70. m_StitchLightmapSeams: 0
  71. m_SelectedEditorRenderState: 0
  72. m_MinimumChartSize: 4
  73. m_AutoUVMaxDistance: 0.5
  74. m_AutoUVMaxAngle: 89
  75. m_LightmapParameters: {fileID: 0}
  76. m_SortingLayerID: 0
  77. m_SortingLayer: 0
  78. m_SortingOrder: 0
  79. m_Sprite: {fileID: 21300000, guid: 866663b0f72445f7b1dbd1fda0a9a291, type: 3}
  80. m_Color: {r: 1, g: 1, b: 1, a: 1}
  81. m_FlipX: 0
  82. m_FlipY: 0
  83. m_DrawMode: 0
  84. m_Size: {x: 1, y: 1}
  85. m_AdaptiveModeThreshold: 0.5
  86. m_SpriteTileMode: 0
  87. m_WasSpriteAssigned: 1
  88. m_MaskInteraction: 0
  89. m_SpriteSortPoint: 0
  90. --- !u!114 &114139292826710183
  91. MonoBehaviour:
  92. m_ObjectHideFlags: 0
  93. m_CorrespondingSourceObject: {fileID: 0}
  94. m_PrefabInstance: {fileID: 0}
  95. m_PrefabAsset: {fileID: 0}
  96. m_GameObject: {fileID: 1107862334700270}
  97. m_Enabled: 1
  98. m_EditorHideFlags: 0
  99. m_Script: {fileID: 11500000, guid: cb22ccb521f182042893d297c4e1d313, type: 3}
  100. m_Name:
  101. m_EditorClassIdentifier:
  102. gridSizeU: 1
  103. gridSizeV: 1
  104. canMirror: 0
  105. canHide: 1
  106. offset: {x: 0, y: 0, z: 0}
  107. requiredGridType: 5
  108. spriteRenderer: {fileID: 212497081493108175}
  109. bottomRenderer: {fileID: 0}
  110. orderOffset: 0
  111. fixedOrder: 0
  112. --- !u!114 &114809164897637392
  113. MonoBehaviour:
  114. m_ObjectHideFlags: 0
  115. m_CorrespondingSourceObject: {fileID: 0}
  116. m_PrefabInstance: {fileID: 0}
  117. m_PrefabAsset: {fileID: 0}
  118. m_GameObject: {fileID: 1107862334700270}
  119. m_Enabled: 1
  120. m_EditorHideFlags: 0
  121. m_Script: {fileID: 11500000, guid: f9afe0639e2066742af12e9cbd2bed73, type: 3}
  122. m_Name:
  123. m_EditorClassIdentifier:
  124. StorageLifecycle: 2
  125. StorageKey:
  126. readOnly: 0
  127. --- !u!114 &114533325146888352
  128. MonoBehaviour:
  129. m_ObjectHideFlags: 0
  130. m_CorrespondingSourceObject: {fileID: 0}
  131. m_PrefabInstance: {fileID: 0}
  132. m_PrefabAsset: {fileID: 0}
  133. m_GameObject: {fileID: 1107862334700270}
  134. m_Enabled: 1
  135. m_EditorHideFlags: 0
  136. m_Script: {fileID: 11500000, guid: 530001e603cc3774bbed57e20f3268bb, type: 3}
  137. m_Name:
  138. m_EditorClassIdentifier:
  139. _gridTileIconManager: {fileID: 114249042818469286}
  140. _plingManager: {fileID: 114047493007460621}
  141. _currencyAnimationSource: {fileID: 114787360895101196}
  142. constructionPrefab: {fileID: 1420182270845071, guid: 3b79b7f2153d9dd4185ea566bd0b4fd1,
  143. type: 3}
  144. initialPurchasePrice:
  145. values: []
  146. goldCostAtMax: 0
  147. constructionTime: 0
  148. demolishTime: 10
  149. checkForRoad: 0
  150. movable: 0
  151. destructible: 1
  152. stringReference: happiness
  153. serializing: {fileID: 114809164897637392}
  154. tile: {fileID: 114139292826710183}
  155. happiness: 1
  156. multiple: 0
  157. sprites: []
  158. island: -1
  159. spriteRenderer: {fileID: 212497081493108175}
  160. --- !u!60 &60178626045537955
  161. PolygonCollider2D:
  162. m_ObjectHideFlags: 0
  163. m_CorrespondingSourceObject: {fileID: 0}
  164. m_PrefabInstance: {fileID: 0}
  165. m_PrefabAsset: {fileID: 0}
  166. m_GameObject: {fileID: 1107862334700270}
  167. m_Enabled: 1
  168. m_Density: 1
  169. m_Material: {fileID: 0}
  170. m_IsTrigger: 0
  171. m_UsedByEffector: 0
  172. m_UsedByComposite: 0
  173. m_Offset: {x: 0, y: 0}
  174. m_SpriteTilingProperty:
  175. border: {x: 0, y: 0, z: 0, w: 0}
  176. pivot: {x: 0.5, y: 0}
  177. oldSize: {x: 96, y: 107}
  178. newSize: {x: 1, y: 1}
  179. adaptiveTilingThreshold: 0.5
  180. drawMode: 0
  181. adaptiveTiling: 0
  182. m_AutoTiling: 0
  183. m_Points:
  184. m_Paths:
  185. - - {x: 46, y: 31}
  186. - {x: 41, y: 37}
  187. - {x: 42, y: 53}
  188. - {x: 46, y: 57}
  189. - {x: 46, y: 64}
  190. - {x: 42, y: 73}
  191. - {x: 34, y: 74}
  192. - {x: 20, y: 74}
  193. - {x: 11, y: 67}
  194. - {x: 7, y: 60}
  195. - {x: 8, y: 76}
  196. - {x: 14, y: 76}
  197. - {x: 22, y: 89}
  198. - {x: 20, y: 96}
  199. - {x: 12, y: 105}
  200. - {x: -5, y: 105}
  201. - {x: -15, y: 97}
  202. - {x: -19, y: 84}
  203. - {x: -3, y: 75}
  204. - {x: -7, y: 65}
  205. - {x: -14, y: 57}
  206. - {x: -20, y: 51}
  207. - {x: -7, y: 64}
  208. - {x: -9, y: 73}
  209. - {x: -16, y: 81}
  210. - {x: -30, y: 82}
  211. - {x: -39, y: 74}
  212. - {x: -40, y: 63}
  213. - {x: -34, y: 60}
  214. - {x: -32, y: 60}
  215. - {x: -40, y: 60}
  216. - {x: -45, y: 53}
  217. - {x: -45, y: 46}
  218. - {x: -40, y: 42}
  219. - {x: -38, y: 18}
  220. - {x: -36, y: 16}
  221. - {x: -34, y: 16}
  222. - {x: -32, y: 18}
  223. - {x: -29, y: 25}
  224. - {x: -29, y: 29}
  225. - {x: -31, y: 31}
  226. - {x: -31, y: 41}
  227. - {x: -28, y: 24}
  228. - {x: -30, y: 18}
  229. - {x: -30, y: 17}
  230. - {x: -27, y: 14}
  231. - {x: -18, y: 6}
  232. - {x: -10, y: 2}
  233. - {x: 15, y: 2}
  234. - {x: 24, y: 10}
  235. - {x: 41, y: 18}
  236. - {x: 46, y: 27}
  237. --- !u!114 &114265047558988361
  238. MonoBehaviour:
  239. m_ObjectHideFlags: 0
  240. m_CorrespondingSourceObject: {fileID: 0}
  241. m_PrefabInstance: {fileID: 0}
  242. m_PrefabAsset: {fileID: 0}
  243. m_GameObject: {fileID: 1107862334700270}
  244. m_Enabled: 1
  245. m_EditorHideFlags: 0
  246. m_Script: {fileID: 11500000, guid: 6b376222e79ead04e83c11411ede62e0, type: 3}
  247. m_Name:
  248. m_EditorClassIdentifier:
  249. --- !u!114 &114249042818469286
  250. MonoBehaviour:
  251. m_ObjectHideFlags: 0
  252. m_CorrespondingSourceObject: {fileID: 0}
  253. m_PrefabInstance: {fileID: 0}
  254. m_PrefabAsset: {fileID: 0}
  255. m_GameObject: {fileID: 1107862334700270}
  256. m_Enabled: 1
  257. m_EditorHideFlags: 0
  258. m_Script: {fileID: 11500000, guid: fb0c71afd8ec32243a76e47dc45be534, type: 3}
  259. m_Name:
  260. m_EditorClassIdentifier:
  261. --- !u!114 &114047493007460621
  262. MonoBehaviour:
  263. m_ObjectHideFlags: 0
  264. m_CorrespondingSourceObject: {fileID: 0}
  265. m_PrefabInstance: {fileID: 0}
  266. m_PrefabAsset: {fileID: 0}
  267. m_GameObject: {fileID: 1107862334700270}
  268. m_Enabled: 1
  269. m_EditorHideFlags: 0
  270. m_Script: {fileID: 11500000, guid: 447e6eb0f7ad4de46aac8efa9e3f566b, type: 3}
  271. m_Name:
  272. m_EditorClassIdentifier:
  273. _renderer: {fileID: 212497081493108175}
  274. --- !u!114 &114787360895101196
  275. MonoBehaviour:
  276. m_ObjectHideFlags: 0
  277. m_CorrespondingSourceObject: {fileID: 0}
  278. m_PrefabInstance: {fileID: 0}
  279. m_PrefabAsset: {fileID: 0}
  280. m_GameObject: {fileID: 1107862334700270}
  281. m_Enabled: 1
  282. m_EditorHideFlags: 0
  283. m_Script: {fileID: 11500000, guid: a72e8a7c47d2c954db00a0b6c0cd89b8, type: 3}
  284. m_Name:
  285. m_EditorClassIdentifier:
  286. _currencyType: 0
  287. _positionType: 2