您最多选择25个主题 主题必须以字母或数字开头,可以包含连字符 (-),并且长度不得超过35个字符
 
 
 

406 行
11 KiB

  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1588552390336609
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 4614948399723235}
  12. - component: {fileID: 212129551503622828}
  13. - component: {fileID: 114625799372835670}
  14. - component: {fileID: 114497693305661037}
  15. - component: {fileID: 114509555560792182}
  16. - component: {fileID: 60397454249288672}
  17. - component: {fileID: 114648975956658666}
  18. - component: {fileID: 114305413029564027}
  19. - component: {fileID: 114015112054014440}
  20. - component: {fileID: 114847975986709639}
  21. m_Layer: 0
  22. m_Name: smallDesertHouse_4
  23. m_TagString: Untagged
  24. m_Icon: {fileID: 0}
  25. m_NavMeshLayer: 0
  26. m_StaticEditorFlags: 0
  27. m_IsActive: 1
  28. --- !u!4 &4614948399723235
  29. Transform:
  30. m_ObjectHideFlags: 0
  31. m_CorrespondingSourceObject: {fileID: 0}
  32. m_PrefabInstance: {fileID: 0}
  33. m_PrefabAsset: {fileID: 0}
  34. m_GameObject: {fileID: 1588552390336609}
  35. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  36. m_LocalPosition: {x: 0, y: 0, z: 0}
  37. m_LocalScale: {x: 1, y: 1, z: 1}
  38. m_Children:
  39. - {fileID: 4645777954574109}
  40. m_Father: {fileID: 0}
  41. m_RootOrder: 0
  42. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  43. --- !u!212 &212129551503622828
  44. SpriteRenderer:
  45. m_ObjectHideFlags: 0
  46. m_CorrespondingSourceObject: {fileID: 0}
  47. m_PrefabInstance: {fileID: 0}
  48. m_PrefabAsset: {fileID: 0}
  49. m_GameObject: {fileID: 1588552390336609}
  50. m_Enabled: 1
  51. m_CastShadows: 0
  52. m_ReceiveShadows: 0
  53. m_DynamicOccludee: 1
  54. m_MotionVectors: 1
  55. m_LightProbeUsage: 0
  56. m_ReflectionProbeUsage: 0
  57. m_RenderingLayerMask: 1
  58. m_RendererPriority: 0
  59. m_Materials:
  60. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  61. m_StaticBatchInfo:
  62. firstSubMesh: 0
  63. subMeshCount: 0
  64. m_StaticBatchRoot: {fileID: 0}
  65. m_ProbeAnchor: {fileID: 0}
  66. m_LightProbeVolumeOverride: {fileID: 0}
  67. m_ScaleInLightmap: 1
  68. m_PreserveUVs: 0
  69. m_IgnoreNormalsForChartDetection: 0
  70. m_ImportantGI: 0
  71. m_StitchLightmapSeams: 0
  72. m_SelectedEditorRenderState: 0
  73. m_MinimumChartSize: 4
  74. m_AutoUVMaxDistance: 0.5
  75. m_AutoUVMaxAngle: 89
  76. m_LightmapParameters: {fileID: 0}
  77. m_SortingLayerID: 0
  78. m_SortingLayer: 0
  79. m_SortingOrder: 0
  80. m_Sprite: {fileID: 21300000, guid: 489f659033cf4881adbfdc4dacc1a8f1, type: 3}
  81. m_Color: {r: 1, g: 1, b: 1, a: 1}
  82. m_FlipX: 0
  83. m_FlipY: 0
  84. m_DrawMode: 0
  85. m_Size: {x: 1, y: 1}
  86. m_AdaptiveModeThreshold: 0.5
  87. m_SpriteTileMode: 0
  88. m_WasSpriteAssigned: 1
  89. m_MaskInteraction: 0
  90. m_SpriteSortPoint: 0
  91. --- !u!114 &114625799372835670
  92. MonoBehaviour:
  93. m_ObjectHideFlags: 0
  94. m_CorrespondingSourceObject: {fileID: 0}
  95. m_PrefabInstance: {fileID: 0}
  96. m_PrefabAsset: {fileID: 0}
  97. m_GameObject: {fileID: 1588552390336609}
  98. m_Enabled: 1
  99. m_EditorHideFlags: 0
  100. m_Script: {fileID: 11500000, guid: cb22ccb521f182042893d297c4e1d313, type: 3}
  101. m_Name:
  102. m_EditorClassIdentifier:
  103. gridSizeU: 2
  104. gridSizeV: 2
  105. canMirror: 1
  106. canHide: 1
  107. offset: {x: 0, y: 0, z: 0}
  108. requiredGridType: 4
  109. spriteRenderer: {fileID: 212129551503622828}
  110. bottomRenderer: {fileID: 212815495771410165}
  111. orderOffset: 0
  112. fixedOrder: 0
  113. --- !u!114 &114497693305661037
  114. MonoBehaviour:
  115. m_ObjectHideFlags: 0
  116. m_CorrespondingSourceObject: {fileID: 0}
  117. m_PrefabInstance: {fileID: 0}
  118. m_PrefabAsset: {fileID: 0}
  119. m_GameObject: {fileID: 1588552390336609}
  120. m_Enabled: 1
  121. m_EditorHideFlags: 0
  122. m_Script: {fileID: 11500000, guid: f9afe0639e2066742af12e9cbd2bed73, type: 3}
  123. m_Name:
  124. m_EditorClassIdentifier:
  125. StorageLifecycle: 2
  126. StorageKey:
  127. readOnly: 0
  128. --- !u!114 &114509555560792182
  129. MonoBehaviour:
  130. m_ObjectHideFlags: 0
  131. m_CorrespondingSourceObject: {fileID: 0}
  132. m_PrefabInstance: {fileID: 0}
  133. m_PrefabAsset: {fileID: 0}
  134. m_GameObject: {fileID: 1588552390336609}
  135. m_Enabled: 1
  136. m_EditorHideFlags: 0
  137. m_Script: {fileID: 11500000, guid: ee506dee5a679094ba659c3ac01e4bf2, type: 3}
  138. m_Name:
  139. m_EditorClassIdentifier:
  140. _gridTileIconManager: {fileID: 114305413029564027}
  141. _plingManager: {fileID: 114015112054014440}
  142. _currencyAnimationSource: {fileID: 114847975986709639}
  143. constructionPrefab: {fileID: 1680586447297029, guid: ff456c579d48b0d4295b30225384d3ef,
  144. type: 3}
  145. initialPurchasePrice:
  146. values:
  147. - currency: Cash
  148. stringValue: 100000
  149. goldCostAtMax: 6
  150. constructionTime: 6000
  151. demolishTime: 3000
  152. checkForRoad: 1
  153. movable: 1
  154. destructible: 1
  155. stringReference: house
  156. serializing: {fileID: 114497693305661037}
  157. tile: {fileID: 114625799372835670}
  158. initialLevel: 0
  159. maximumLevel: 20
  160. activatable: 0
  161. activationTime: 0
  162. activationCost:
  163. values: []
  164. gridPositionU: 0
  165. gridPositionV: 0
  166. baseHappinessValue: 0
  167. constructionXP:
  168. values:
  169. - currency: XP
  170. stringValue: 380
  171. unlockLevels: 0a000000110000001a0000001c00000021000000
  172. maxFacilities: 0
  173. buildMenuOrdering: 0
  174. strictMax: -1
  175. island: 2
  176. upgradeSignPrefab: {fileID: 1761329579476405, guid: 46e2ced97caf15f4a91855b0fee0209b,
  177. type: 3}
  178. baseUpgradeCost:
  179. values:
  180. - currency: Cash
  181. stringValue: 100000
  182. spawnsVehicleType: -99
  183. animator: {fileID: 0}
  184. bottomAnimator: {fileID: 0}
  185. maxPeopleBaseValue: 20
  186. --- !u!60 &60397454249288672
  187. PolygonCollider2D:
  188. m_ObjectHideFlags: 0
  189. m_CorrespondingSourceObject: {fileID: 0}
  190. m_PrefabInstance: {fileID: 0}
  191. m_PrefabAsset: {fileID: 0}
  192. m_GameObject: {fileID: 1588552390336609}
  193. m_Enabled: 1
  194. m_Density: 1
  195. m_Material: {fileID: 0}
  196. m_IsTrigger: 0
  197. m_UsedByEffector: 0
  198. m_UsedByComposite: 0
  199. m_Offset: {x: 0, y: 0}
  200. m_SpriteTilingProperty:
  201. border: {x: 0, y: 0, z: 0, w: 0}
  202. pivot: {x: 0.5, y: 0}
  203. oldSize: {x: 164, y: 139}
  204. newSize: {x: 1, y: 1}
  205. adaptiveTilingThreshold: 0.5
  206. drawMode: 0
  207. adaptiveTiling: 0
  208. m_AutoTiling: 0
  209. m_Points:
  210. m_Paths:
  211. - - {x: 5, y: 23}
  212. - {x: 11, y: 28}
  213. - {x: 13, y: 38}
  214. - {x: 11, y: 41}
  215. - {x: 7, y: 44}
  216. - {x: 7, y: 43}
  217. - {x: 8, y: 44}
  218. - {x: 15, y: 40}
  219. - {x: 23, y: 36}
  220. - {x: 37, y: 34}
  221. - {x: 54, y: 38}
  222. - {x: 59, y: 48}
  223. - {x: 68, y: 49}
  224. - {x: 73, y: 56}
  225. - {x: 73, y: 64}
  226. - {x: 67, y: 78}
  227. - {x: 40, y: 96}
  228. - {x: 26, y: 101}
  229. - {x: 12, y: 110}
  230. - {x: 0, y: 102}
  231. - {x: 6, y: 120}
  232. - {x: 15, y: 124}
  233. - {x: 18, y: 134}
  234. - {x: 14, y: 142}
  235. - {x: 5, y: 148}
  236. - {x: -24, y: 148}
  237. - {x: -32, y: 139}
  238. - {x: -33, y: 127}
  239. - {x: -27, y: 121}
  240. - {x: -18, y: 117}
  241. - {x: -17, y: 94}
  242. - {x: -22, y: 98}
  243. - {x: -26, y: 98}
  244. - {x: -46, y: 88}
  245. - {x: -57, y: 96}
  246. - {x: -61, y: 96}
  247. - {x: -85, y: 85}
  248. - {x: -86, y: 82}
  249. - {x: -89, y: 71}
  250. - {x: -89, y: 53}
  251. - {x: -80, y: 46}
  252. - {x: -64, y: 42}
  253. - {x: -41, y: 51}
  254. - {x: -39, y: 51}
  255. - {x: -37, y: 53}
  256. - {x: -37, y: 66}
  257. - {x: -14, y: 48}
  258. - {x: -33, y: 49}
  259. - {x: -41, y: 35}
  260. - {x: -32, y: 27}
  261. - {x: -19, y: 28}
  262. - {x: -8, y: 11}
  263. - {x: -5, y: 10}
  264. - {x: 5, y: 10}
  265. - {x: 9, y: 12}
  266. - {x: 14, y: 22}
  267. - {x: 10, y: 23}
  268. - - {x: 1, y: 47}
  269. - {x: -1, y: 45}
  270. - - {x: 0, y: 125}
  271. - {x: -1, y: 127}
  272. - {x: -3, y: 124}
  273. - {x: -3, y: 121}
  274. - {x: -4, y: 120}
  275. - {x: -6, y: 110}
  276. --- !u!114 &114648975956658666
  277. MonoBehaviour:
  278. m_ObjectHideFlags: 0
  279. m_CorrespondingSourceObject: {fileID: 0}
  280. m_PrefabInstance: {fileID: 0}
  281. m_PrefabAsset: {fileID: 0}
  282. m_GameObject: {fileID: 1588552390336609}
  283. m_Enabled: 1
  284. m_EditorHideFlags: 0
  285. m_Script: {fileID: 11500000, guid: 6b376222e79ead04e83c11411ede62e0, type: 3}
  286. m_Name:
  287. m_EditorClassIdentifier:
  288. --- !u!114 &114305413029564027
  289. MonoBehaviour:
  290. m_ObjectHideFlags: 0
  291. m_CorrespondingSourceObject: {fileID: 0}
  292. m_PrefabInstance: {fileID: 0}
  293. m_PrefabAsset: {fileID: 0}
  294. m_GameObject: {fileID: 1588552390336609}
  295. m_Enabled: 1
  296. m_EditorHideFlags: 0
  297. m_Script: {fileID: 11500000, guid: fb0c71afd8ec32243a76e47dc45be534, type: 3}
  298. m_Name:
  299. m_EditorClassIdentifier:
  300. --- !u!114 &114015112054014440
  301. MonoBehaviour:
  302. m_ObjectHideFlags: 0
  303. m_CorrespondingSourceObject: {fileID: 0}
  304. m_PrefabInstance: {fileID: 0}
  305. m_PrefabAsset: {fileID: 0}
  306. m_GameObject: {fileID: 1588552390336609}
  307. m_Enabled: 1
  308. m_EditorHideFlags: 0
  309. m_Script: {fileID: 11500000, guid: 447e6eb0f7ad4de46aac8efa9e3f566b, type: 3}
  310. m_Name:
  311. m_EditorClassIdentifier:
  312. _renderer: {fileID: 212129551503622828}
  313. --- !u!114 &114847975986709639
  314. MonoBehaviour:
  315. m_ObjectHideFlags: 0
  316. m_CorrespondingSourceObject: {fileID: 0}
  317. m_PrefabInstance: {fileID: 0}
  318. m_PrefabAsset: {fileID: 0}
  319. m_GameObject: {fileID: 1588552390336609}
  320. m_Enabled: 1
  321. m_EditorHideFlags: 0
  322. m_Script: {fileID: 11500000, guid: a72e8a7c47d2c954db00a0b6c0cd89b8, type: 3}
  323. m_Name:
  324. m_EditorClassIdentifier:
  325. _currencyType: 0
  326. _positionType: 2
  327. --- !u!1 &1722285069025082
  328. GameObject:
  329. m_ObjectHideFlags: 0
  330. m_CorrespondingSourceObject: {fileID: 0}
  331. m_PrefabInstance: {fileID: 0}
  332. m_PrefabAsset: {fileID: 0}
  333. serializedVersion: 6
  334. m_Component:
  335. - component: {fileID: 4645777954574109}
  336. - component: {fileID: 212815495771410165}
  337. m_Layer: 0
  338. m_Name: bottom
  339. m_TagString: Untagged
  340. m_Icon: {fileID: 0}
  341. m_NavMeshLayer: 0
  342. m_StaticEditorFlags: 0
  343. m_IsActive: 1
  344. --- !u!4 &4645777954574109
  345. Transform:
  346. m_ObjectHideFlags: 0
  347. m_CorrespondingSourceObject: {fileID: 0}
  348. m_PrefabInstance: {fileID: 0}
  349. m_PrefabAsset: {fileID: 0}
  350. m_GameObject: {fileID: 1722285069025082}
  351. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  352. m_LocalPosition: {x: 0, y: 0, z: 1}
  353. m_LocalScale: {x: 1, y: 1, z: 1}
  354. m_Children: []
  355. m_Father: {fileID: 4614948399723235}
  356. m_RootOrder: 0
  357. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  358. --- !u!212 &212815495771410165
  359. SpriteRenderer:
  360. m_ObjectHideFlags: 0
  361. m_CorrespondingSourceObject: {fileID: 0}
  362. m_PrefabInstance: {fileID: 0}
  363. m_PrefabAsset: {fileID: 0}
  364. m_GameObject: {fileID: 1722285069025082}
  365. m_Enabled: 1
  366. m_CastShadows: 0
  367. m_ReceiveShadows: 0
  368. m_DynamicOccludee: 1
  369. m_MotionVectors: 1
  370. m_LightProbeUsage: 0
  371. m_ReflectionProbeUsage: 0
  372. m_RenderingLayerMask: 1
  373. m_RendererPriority: 0
  374. m_Materials:
  375. - {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
  376. m_StaticBatchInfo:
  377. firstSubMesh: 0
  378. subMeshCount: 0
  379. m_StaticBatchRoot: {fileID: 0}
  380. m_ProbeAnchor: {fileID: 0}
  381. m_LightProbeVolumeOverride: {fileID: 0}
  382. m_ScaleInLightmap: 1
  383. m_PreserveUVs: 0
  384. m_IgnoreNormalsForChartDetection: 0
  385. m_ImportantGI: 0
  386. m_StitchLightmapSeams: 0
  387. m_SelectedEditorRenderState: 0
  388. m_MinimumChartSize: 4
  389. m_AutoUVMaxDistance: 0.5
  390. m_AutoUVMaxAngle: 89
  391. m_LightmapParameters: {fileID: 0}
  392. m_SortingLayerID: 0
  393. m_SortingLayer: 0
  394. m_SortingOrder: 0
  395. m_Sprite: {fileID: 21300000, guid: 2b634fccf12e4aa597d274b0cd9ace1c, type: 3}
  396. m_Color: {r: 1, g: 1, b: 1, a: 1}
  397. m_FlipX: 0
  398. m_FlipY: 0
  399. m_DrawMode: 0
  400. m_Size: {x: 1, y: 1}
  401. m_AdaptiveModeThreshold: 0.5
  402. m_SpriteTileMode: 0
  403. m_WasSpriteAssigned: 1
  404. m_MaskInteraction: 0
  405. m_SpriteSortPoint: 0